|
#region Ranged
if (!attacker.Assassin() && !attacker.IsChaser1())
else
damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) / 2;
attack.Damage = damage;
attack.Damage = damage;
damage = damage * 20 / 100;
if (!attacker.Assassin() && !attacker.IsChaser1())
else
damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) / 2;
attack.Damage = damage;
attack.Damage = damage;
damage = damage * 20 / 100;
public static readonly System.Collections.Generic.List<ushort> Forcetc = new System.Collections.Generic.List<ushort> {
2536,8541,2529,2528,2538,2222,2527,321,6565,9575,3071,1038,3820,12345
//توبات عشان لو قفل جواها يفتح في التون
};
static void DoLogin(
if (Database.EntityTable.LoadEntity(client))
{
#region At Quest by rider
///////////////////////////////////////////////////////////
if (Constants.Forcetc.Contains(client.Entity.MapID))
client.Entity.Teleport(1002, 300, 279);
////////////////////////////////////
#endregion