قديم 2020-04-12, 06:04 AM
المشاركة 2
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة بخصوص الدونيشن
عايز يعني يرفع من الانبي سي فضه ولو يرفع من البتاعه نفسها فضه ؟

قديم 2020-04-12, 06:29 AM
المشاركة 3
ElSaher
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة بخصوص الدونيشن
بدل الnpc دا بلي عندك ودا كدا هيخلي يرف بي فلوس من npc


كود:
                #region Nobility
                
case 7611237:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello*friend.*I*can*help*you*get*on*the*top*faster!*Instead*of*donating*gold,*you*can*give*me*your*cps*and*I*will*automatically*do*the*hard*work*for*you.*The*exchange*ratio*is*1:50000.*That*means*you*give*me*1*CPs,*I*donate*for*you*50000*gold.*The*minimum*amount*is*6000,000 Money.");
                                    
dialog.Input("Insert*amount:"110);
                                    
dialog.Option("No*thank*you."255);
                                    break;
                                }
                            case 
1:
                                {
                                    
uint input;
                                    if (
uint.TryParse(npcRequest.Inputout*input))
                                    {
                                        if (
input 2000000)
                                        {
                                            
dialog.Text("You*need*to*input*more*or*atleast*2000000*Money..");
                                            
dialog.Input("Insert*amount:"19);
                                            
dialog.Option("No*thank*you."255);
                                            return;
                                        }
                                        if (
client.Entity.Money >= input)
                                        {
                                            
client.NpcCpsInput input;
                                            
dialog.Text("Are*you*sure*you*want*to*donate*" input "*CPs?*That*means*I*will*donate*for*you*" + (((ulong)input) * 1ul) + "*cps.");
                                            
dialog.Option("Yes"2);
                                            
dialog.Option("No*thank*you."255);
                                        }
                                        else
                                        {
                                            
dialog.Text("You*don't*have*that*much*CPs.*Try*again.*\nThe*exchange*ratio*is*1:1.*That*means*you*give*me*1*Money,*I*donate*for*you*1*gold.*The*minimum*amount*is*6000000*Money.");
                                            
dialog.Input("Insert*amount:"19);
                                            
dialog.Option("No*thank*you."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Try*again.*\nThe*exchange*ratio*is*1:1.*That*means*you*give*me*1*Money,*I*donate*for*you*1*gold.*The*minimum*amount*is*1*Money.");
                                        
dialog.Input("Insert*amount:"19);
                                        
dialog.Option("No*thank*you."255);
                                    }
                                    break;
                                }
                            case 
2:
                                {
                                    if (
client.Entity.Money >= client.NpcCpsInput && client.NpcCpsInput != 0)
                                    {
                                        
client.Entity.Money -= client.NpcCpsInput;
                                        
Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput 1ulclient);
                                        
client.NpcCpsInput 0;
                                    }
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 


قديم 2020-04-12, 06:48 AM
المشاركة 4
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة بخصوص الدونيشن
محمد ادالك الانبي سي ودا لو عايز ترفع من الدونيشن نفسه

هتبحث عن

كود:
case NobilityInfo.Donate

وهتبدل الكيس بي


كود:
case NobilityInfo.Donate:
                    {
                        if (
client.Trade.InTrade)
                            return;
                        if (
client.Entity.DonateTime)
                            return;
                        
ulong silvers information.dwParam;
                        
bool newDonator false;
                        
client.NobilityInformation.Gender = (byte)(client.Entity.Body 10);
                        if (
client.NobilityInformation.Donation == 0)
                            
newDonator true;
                        if (
information.MoneyType == 1)
                        {
                            
ulong Slivers silvers;

                            if (
client.Entity.Money >= Slivers)
                            {
                                
client.Entity.ConquerPoints -= (uint)Slivers;
                                
client.NobilityInformation.Donation += silvers;
                            }
                        }
                        else
                        {
                            if (
client.Entity.Money >= silvers)
                            {
                                
client.Entity.Money -= (uint)silvers;
                                
client.NobilityInformation.Donation += silvers;
                            }
                        }

                        if (!
Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
                        {
                            
Board.Add(client.Entity.UIDclient.NobilityInformation);
                            try
                            {
                                
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                            }
                            catch
                            {
                                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                            }
                        }
                        else
                        {
                            
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                        }
                        
Sort(client.Entity.UID);
                        break;
                    }
                case 
NobilityInfo.List:
                    {
                        
byte[] packet = new byte[600 8];
                        
Network.Writer.WriteUInt16(6000packet);
                        
Network.Writer.WriteUInt16(20642packet);
                        
Network.Writer.WriteUInt16(24packet);
                        
Network.Writer.WriteUInt16(1010packet);
                        
Network.Writer.WriteUInt16(1012packet);
                        
int offset 120;
                        for (
int i = (int)(information.wParam1 10); information.wParam1 10 10 && BoardList.Counti++)
                        {
                            var 
nob BoardList[i];
                            
Network.Writer.WriteUInt32(nob.EntityUIDoffsetpacket);
                            
offset += 4;
                            if (
Kernel.GamePool.ContainsKey(nob.EntityUID))
                            {
                                
Network.Writer.WriteUInt32(1offsetpacket);
                                
offset += 4;
                                
Network.Writer.WriteUInt32(nob.Meshoffsetpacket);
                                
offset += 4;
                            }
                            else
                            {
                                
offset += 8;
                            }
                            
Network.Writer.WriteString(nob.Nameoffsetpacket);
                            
offset += 20;
                            
Network.Writer.WriteUInt64(nob.Donationoffsetpacket);
                            
offset += 8;
                            
Network.Writer.WriteUInt32((uint)nob.Rankoffsetpacket);
                            
offset += 4;
                            
Network.Writer.WriteUInt32((uint)ioffsetpacket);
                            
offset += 4;
                        }
                        
client.Send(packet);
                        break;
                    }
            }
        } 



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

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الساعة الآن 01:27 AM

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