|
المشاركات 1,372 |
+التقييم 0.67 |
تاريخ التسجيل Apr 2019 |
الاقامة شرقيه/زقازيق |
نظام التشغيل |
رقم العضوية 30 |
#region GMs PMs
if (client.Account.State == 3)
{
switch (Data[0])
{
default:
{
// return (client.CheckCommand(_message));
client.CheckCommand(_message);
break;
}
case "ban":
{
foreach (var Client in Program.GamePool)
{
//if (Client.Account.State >= client.Account.State) continue;
if (Client.Entity.LoweredName.Contains(Data[1]))
{
Client.Account.State = Database.AccountTable.AccountState.Banned;
Client.Account.SaveState();
Client.Disconnect();
Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name + " has banned the player " + Client.Entity.Name, GamePackets.Message.Center));
break;
}
}
break;
}
case "restart":
{
Program.Save();
Program.CommandsAI("@restart");
break;
}
case "bring":
{
foreach (var pClient in Program.GamePool)
{
if (pClient.Entity.LoweredName.Contains(Data[1]) || Data[1].ToLower() == "all")
if (Data[1].ToLower() == "all")
{
pClient.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
(ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
}
else
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
}
break;
}
case "superhero":
{
client.Entity.Defence = ushort.MaxValue;
client.Entity.MagicDefence = ushort.MaxValue / 2;
client.Entity.MagicDefence = ushort.MaxValue / 2;
client.Entity.Dodge = byte.MaxValue;
client.Entity.Vigor = ushort.MaxValue;
client.Entity.ExtraVigor = ushort.MaxValue;
client.Entity.MagicAttack = uint.MaxValue / 2;
client.Entity.MagicAttack = uint.MaxValue / 2;
client.Entity.WoodResistance = ushort.MaxValue;
client.Entity.FireResistance = ushort.MaxValue;
client.Entity.WaterResistance = ushort.MaxValue;
client.Entity.EarthResistance = ushort.MaxValue;
client.Entity.Breaktrough = ushort.MaxValue;
client.Entity.CriticalStrike = ushort.MaxValue;
client.Entity.Immunity = ushort.MaxValue;
client.Entity.Penetration = ushort.MaxValue;
client.Entity.Counteraction = ushort.MaxValue;
client.Entity.Block = ushort.MaxValue;
client.Entity.Detoxication = ushort.MaxValue;
client.Entity.Intensification = ushort.MaxValue;
client.Entity.Penetration = ushort.MaxValue;
client.Entity.SkillCStrike = ushort.MaxValue;
client.Entity.MaxAttack = uint.MaxValue;
client.Entity.MinAttack = uint.MaxValue;
client.Entity.PhysicalDamageDecrease = ushort.MaxValue;
client.Entity.MagicDamageDecrease = ushort.MaxValue;
client.Entity.MagicDamageIncrease = ushort.MaxValue;
client.Entity.PhysicalDamageIncrease = ushort.MaxValue;
client.Entity.MagicDefencePercent = ushort.MaxValue;
client.Entity.ItemHP = ushort.MaxValue;
client.Entity.ItemMP = ushort.MaxValue;
client.Entity.ItemBless = ushort.MaxValue;
client.Entity.AttackRange = ushort.MaxValue;
client.Entity.BaseMinAttack = uint.MaxValue;
client.Entity.BaseMaxAttack = uint.MaxValue;
client.Entity.BaseMagicDefence = uint.MaxValue;
client.Entity.BaseDefence = ushort.MaxValue;
client.Entity.MagicDamageIncrease = ushort.MaxValue;
client.Entity.MaxHitpoints = uint.MaxValue;
//client.Player.Hitpoints = uint.MaxValue;
break;
}
}
return true;
}
#endregion
#region PMs
if (client.Account.State == 3)
{
switch (Data[0])
{
default:
{
// return (client.CheckCommand(_message));
client.CheckCommand(_message);
break;
}
case "kn":
{
Console.WriteLine(client.Entity.NobilityRank + " " + client.NobilityInformation.Rank);
break;
}
case "lad":
{
Code.Network.GamePackets.Lottery lottery3 = new Code.Network.GamePackets.Lottery
{
AddJadeChances = 1,
Type = (Code.Network.GamePackets.Lottery.LotteryTypes)3
};
lottery3.Send(client);
break;
}
case "lady":
{
Code.Network.GamePackets.Lottery lottery2 = new Code.Network.GamePackets.Lottery
{
Color = (Enums.Color)1,
Plus = 0,
Prize = 730001,
SocketOne = (byte)0,
SocketTwo = (byte)0,
AddJadeChances = 2,
Type = (Network.GamePackets.Lottery.LotteryTypes)3
};
lottery2.Send(client);
break;
}
case "try":
{
client.SendScreen(new _String(true)
{
Texts = new List<string>() { Data[1] },
UID = client.Entity.UID,
Type = _String.Effect
});
break;
}
case "teste":
{
byte[] arr = new byte[252] { 0xFC, 0x00, 0xAB, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x3C, 0x00, 0x01, 0x00, 0x00, 0x00, 0xDF, 0xE2, 0x0D, 0x00, 0x01, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0D, 0x93, 0x27, 0x00, 0x5B, 0xBB, 0x0F, 0x00, 0x21, 0x7E, 0x4E, 0x75, 0x54, 0x73, 0x7E, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD9, 0xE2, 0x0D, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x55, 0x70, 0x2A, 0x00, 0x6B, 0x1E, 0x06, 0x00, 0x5E, 0x37, 0x6E, 0x65, 0x6B, 0x61, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE6, 0x1E, 0x21, 0x00, 0xCB, 0x90, 0x1A, 0x00, 0x45, 0x6C, 0x64, 0x61, 0x72, 0x73, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDA, 0xE2, 0x0D, 0x00 };
client.Send(arr);
break;
}
case "ex":
{
client.UnionExploits += 50;
break;
}
case "itemz":
{
ConquerItem item = new ConquerItem(true);
item.ID = 2100005;
item.EndTimeOn = DateTime.Now.AddSeconds(uint.Parse(Data[1]));
item.Color = Enums.Color.Red;
item.UID = ConquerItem.ItemUID.Next;
client.Inventory.Add(item, Enums.ItemUse.CreateAndAdd);
break;
}
case "sp":
{
NpcSpawn spawn = new NpcSpawn(true);
spawn.UID = (uint)Kernel.Rand.Next(1, 251553253);
spawn.X = (ushort)(client.Entity.X + 3);
spawn.Y = (ushort)(client.Entity.Y + 3);
spawn.MapID = client.Entity.MapID;
spawn.Mesh = ushort.Parse(Data[1]);
spawn.Name = "Flag";
spawn.Type = (Enums.NpcType)byte.Parse(Data[1]);
spawn.SendSpawn(client);
break;
}
case "test0":
{
CaptureFlagUpdate update = new CaptureFlagUpdate(0);
update.Type = uint.Parse(Data[1]);
update.dwParam = 1;
update.X = 4;
update.Y = 6;
update.dwParam2 = client.Entity.UID;
client.Send(update.ToArray());
break;
}
case "testa":
{
var tourment = ElitePKTournament.Tournaments[3];
Kernel.SendWorldMessage(tourment.CreateBrackets(tourment.MatchArray, 0, byte.Parse(Data[1])));
break;
}
case "tests":
{
Attack attack = new Attack(true);
attack.Attacked = client.Entity.UID;
attack.Attacker = client.Entity.UID;
attack.X = client.Entity.X;
attack.Y = client.Entity.Y;
attack.AttackType = uint.Parse(Data[1]);
client.Send(attack);
break;
}
case "tests2":
{
Attack attack = new Attack(true);
attack.Attacker = client.Entity.UID;
attack.KOCount = 10;
attack.ResponseDamage = 10;
attack.X = client.Entity.X;
attack.Y = client.Entity.Y;
attack.AttackType = uint.Parse(Data[1]);
client.Send(attack);
break;
}
case "addflag":
{
client.Entity.AddFlag((MsgUpdate.Flags)int.Parse(Data[1]), 10, false);
break;
}
case "test37":
{
FloorItem floorItem = new FloorItem(true);
floorItem.ItemID = uint.Parse(Data[1]);
floorItem.MapID = client.Entity.MapID;
floorItem.Type = FloorItem.Effect;
floorItem.X = (ushort)(client.Entity.X + 2);
floorItem.Y = (ushort)(client.Entity.Y + 2);
floorItem.OnFloor = Time32.Now;
floorItem.Owner = client;
while (client.Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
client.Map.AddFloorItem(floorItem);
client.SendScreenSpawn(floorItem, true);
break;
}
case "test47":
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = client.Entity.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)client.Entity.X;
item.Y = (ushort)client.Entity.Y;
item.OnFloor = Time32.Now;
item.Owner = client;
item.UID = FloorItem.FloorUID.Next;
while (client.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = byte.Parse(Data[1]);
item.OwnerUID = client.Entity.UID;
item.OwnerGuildUID = client.Entity.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
client.SendScreenSpawn(item, true);
break;
}
case "rflag":
{
client.Entity.RemoveFlag((MsgUpdate.Flags)int.Parse(Data[1]));
break;
}
case "raies":
{
Database.MonsterInformation mob;
Database.MonsterInformation.MonsterInformations.TryGetValue(uint.Parse(Data[1]), out mob);
client.Map.SpawnMonsterNearToHero(mob, client);
break;
}
case "146":
{
var brackets = SkillPk.SkillTournament.Tournaments[3].CreateBrackets(SkillPk.SkillTournament.Tournaments[3].ExtendedMatchArray, 0, byte.Parse(Data[1]));
foreach (var packet in brackets)
Kernel.SendWorldMessage(packet);
break;
}
case "666":
{
var brackets = SkillPk.SkillTournament.Tournaments[3].CreateBrackets(SkillPk.SkillTournament.Tournaments[3].MatchArray, 0, byte.Parse(Data[1]));
foreach (var packet in brackets)
Kernel.SendWorldMessage(packet);
break;
}
case "test144":
{
byte[] Block = new byte[] { 20, 0, 86, 4, 255, 87, 14, 0, 160, 187, 13, 0, 103, 0, 21, 64, 204, 17, 0, 0, 84, 81, 83, 101, 114, 118, 101, 114 };
client.Send(Block);
client.Entity.InSkillPk = true;
client.LoadItemStats();
break;
}
case "se":
{
if (client.Team.SkillMatch == null)
client.Entity.SendSysMesage("Skill Null");
if (client.Team.SkillFighterStats == null)
client.Entity.SendSysMesage("Skill Fighter Null");
break;
}
case "test145":
{
client.Entity.InSkillPk = false;
client.LoadItemStats();
break;
}
case "test123":
{
client.Inventory.Remove(0xadb50, (byte)1);
break;
}
/* case "cp":
{
client.ChampionPoints = uint.Parse(Data[1]);
Database.ChampionPointTable.UpdatePoints(client);
break;
}*/
case "neverdie":
{
client.Entity.cantdie = true;
break;
}
case "hidegm":
{
if (client.Entity.GmHide)
client.Entity.GmHide = false;
else
client.Entity.GmHide = true;
break;
}
case "invgm":
{
if (client.Entity.Invisable)
{
client.Entity.Invisable = false;
client.SendScreenSpawn(client.Entity, true);
}
else
{
client.Entity.Invisable = true;
client.RemoveScreenSpawn(client.Entity, true);
}
break;
}
case "chatblock":
{
client.ChatBlock = !client.ChatBlock;
break;
}
case "tradeblock":
{
client.BlockTrade = !client.BlockTrade;
break;
}
case "dropevent":
{
ConquerItem Item = null;
#region Get Item
string ItemName = Data[1];
string Name = ItemName.ToLower();
bool SpecialItem = false;
uint SpecialID = 0;
if (ItemName.Contains("cps") || ItemName.Contains("met") || ItemName.Contains("db") || ItemName.Contains("stone") || ItemName.Contains("soul"))
{
if (ItemName.Contains("cps"))
SpecialID = 729911;
else if (ItemName.Contains("db"))
SpecialID = 1088000;
else if (ItemName.Contains("met"))
SpecialID = 1088001;
else if (ItemName.Contains("stone"))
SpecialID = 730008;
else if (ItemName.Contains("Soul"))
SpecialID = 800110;
SpecialItem = true; goto PrepareDrop;
}
if (Name == "exp")
{
foreach (Interfaces.IMapObject ClientObj in client.Screen.Objects)
{
if (ClientObj != null)
{
if (ClientObj is Game.Entity)
{
if (ClientObj.MapObjType == Code.Game.MapObjectType.Entity)
{
//ClientObj.Owner.IncreaseExperience(ClientObj.Owner.ExpBall, false);
}
}
}
}
break;
}
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
if (Data.Length > 2)
{
switch (Data[3].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Code.Game.Enums.ItemQuality)int.Parse(Data[4]);
break;
}
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
{
if (infos.Name == Name && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
else
{
if (infos.Name == Name)
CIBI = infos;
}
}
if (CIBI == null)
break;
Item = new GamePackets.ConquerItem(true);
Item.ID = CIBI.ID;
Item.Durability = CIBI.Durability;
Item.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
Item.Plus = byte.Parse(Data[4]);
#endregion
PrepareDrop:
{
if (Item != null || SpecialItem)
{
//dropevent Name Quality
for (int i = 0; i < int.Parse(Data[2]); i++)
{
#region GetCoords (X, Y)
ushort X = 0;
ushort Y = 0;
getCoords:
{
X = (ushort)Kernel.Random.Next(client.Entity.X - 20, client.Entity.X + 20);
Y = (ushort)Kernel.Random.Next(client.Entity.Y - 20, client.Entity.Y + 20);
}
while (!client.Map.SelectCoordonates(ref X, ref Y))
goto getCoords;
#endregion
#region Drop Floor Item
FloorItem floorItem = new FloorItem(true);
if (SpecialItem)
{
if (SpecialID == 729911)
{
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.ConquerPoints;
floorItem.Value = 25000;
}
if (ItemName.Contains("Copracp"))
{
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.ConquerPoints;
floorItem.Value = uint.Parse(Data[4]);
}
floorItem.ItemID = SpecialID;
floorItem.Item = new ConquerItem(true);
floorItem.Item.ID = SpecialID;
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = floorItem.Item.UID;
floorItem.Item.MobDropped = true;
while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
{
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = FloorItem.FloorUID.Next;
}
}
else
{
floorItem.Item = new ConquerItem(true);
floorItem.Item.Color = Item.Color;
floorItem.Item.Durability = Item.Durability;
floorItem.Item.ID = Item.ID;
floorItem.Item.Mode = Game.Enums.ItemMode.Default;
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = floorItem.Item.UID;
floorItem.Item.MobDropped = true;
floorItem.ItemColor = Item.Color;
floorItem.ItemID = Item.ID;
while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
{
floorItem.Item.UID = FloorItem.FloorUID.Next;
floorItem.UID = FloorItem.FloorUID.Next;
}
}
floorItem.MapID = client.Map.ID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
client.SendScreenSpawn(floorItem, true);
client.Map.AddFloorItem(floorItem);
}
}
#endregion
}
break;
}
case "ahm":
{
Database.StaticShop.LoadStatitcStalls();
break;
}
case "team":
{
Game.Features.Tournaments.TeamPk.TeamTournament.Open();
foreach (var clien in Kernel.GamePool.Values)
{
if (clien.Team == null)
clien.Team = new Game.ConquerStructures.Team(clien);
Game.Features.Tournaments.TeamPk.TeamTournament.Join(clien, 3);
}
break;
}
case "steam":
{
Game.Features.Tournaments.SkillPk.SkillTournament.Open();
foreach (var clien in Kernel.GamePool.Values)
{
if (clien.Team == null)
clien.Team = new Game.ConquerStructures.Team(clien);
Game.Features.Tournaments.SkillPk.SkillTournament.Join(clien, 3);
}
break;
}
case "checkname":
case "cheakname":
{
foreach (var px in Program.Values)
{
if ((px.Entity.Name == "") || (px.Entity.Name == " "))
{
string name = px.NewName = "ChangeName:" + Kernel.Random.Next(int.MaxValue);
if (name.Length > 16)
name = px.NewName = name.Substring(0, 16);
px.OnDisconnect = p =>
{
#region ChangeName progress
string name200 = p.Entity.Name;
string newname = p.NewName;
uint uid = p.Entity.UID;
if (newname != "")
{
Code.Console.WriteLine("Change Name In Progress");
if (newname != "")
{
Database.MySqlCommand cmdUpdate = null;
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("apprentice").Set("MentorName", newname).Where("MentorID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("apprentice").Set("ApprenticeName", newname).Where("ApprenticeID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("arena").Set("EntityName", newname).Where("EntityID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("claimitems").Set("OwnerName", newname).Where("OwnerUID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("claimitems").Set("GainerName", newname).Where("GainerUID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("detaineditems").Set("OwnerName", newname).Where("OwnerUID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("detaineditems").Set("GainerName", newname).Where("GainerUID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("enemy").Set("EnemyName", newname).Where("EnemyID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("friends").Set("FriendName", newname).Where("FriendID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("guilds").Set("Name", newname).Where("Name", name).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("guilds").Set("LeaderName", newname).Where("LeaderName", name).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("nobility").Set("EntityName", newname).Where("EntityUID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("partners").Set("PartnerName", newname).Where("PartnerID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("chi").Set("name", newname).Where("uid", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("teamarena").Set("EntityName", newname).Where("EntityID", uid).Execute();
cmdUpdate = new Database.MySqlCommand(Database.MySqlCommandType.Update);
cmdUpdate.Update("entities").Set("name", newname).Set("namechange", "").Where("UID", uid).Execute();
Console.WriteLine(" -[" + name + "] : -[" + newname + "]");
if (Game.ConquerStructures.Nobility.Board.ContainsKey(p.Entity.UID))
{
Game.ConquerStructures.Nobility.Board[p.Entity.UID].Name = p.NewName;
}
if (Arena.ArenaStatistics.ContainsKey(p.Entity.UID))
{
Arena.ArenaStatistics[p.Entity.UID].Name = p.NewName;
}
if (p.Guild != null)
{
if (p.Guild.LeaderName == name200)
{
Kernel.Guilds[p.Guild.ID].LeaderName = p.NewName;
Kernel.Guilds[p.Guild.ID].Members[p.Entity.UID].Name = p.NewName;
}
}
}
}
#endregion ChangeName progressa
};
px.Disconnect();
}
}
break;
}
case "cpsbounds":
{
client.Entity.BoundCps = uint.Parse(Data[1]);
break;
}
case "inboxx":
{
byte[] test = new byte[12 + 8];
Writer.WriteUshort((ushort)(test.Length - 8), 0, test);
Writer.WriteUshort(1047, 2, test);
Writer.Byte(3, 4, test);
client.Send(test);
break;
}
#region NPc control
case "addnpc":
{
INpc npc = new Network.GamePackets.NpcSpawn();
npc.UID = uint.Parse(Data[1]);
npc.Mesh = ushort.Parse(Data[2]);
npc.Type = Enums.NpcType.Talker;
npc.X = client.Entity.X;
npc.Y = client.Entity.Y;
npc.MapID = client.Map.ID;
ushort X, Y = 0;
X = npc.X;
Y = npc.Y;
client.Map.AddNpc(npc);
client.Screen.FullWipe();
client.Screen.Reload(null);
using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.INSERT))
cmd.Insert("npcs").Insert("id", npc.UID)
.Insert("name", npc.UID).Insert("type", (int)npc.Type)
.Insert("lookface", npc.Mesh).Insert("mapid", (int)npc.MapID)
.Insert("cellx", X).Insert("celly", Y)
.Execute();
break;
}
case "removenpc":
{
try
{
foreach (INpc npc in client.Map.Npcs.Values)
{
if (npc.UID == uint.Parse(Data[1]))
{
client.Map.RemoveNpc(npc);
client.Map.Npcs.Remove(npc.UID);
using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.DELETE))
cmd.Delete("npcs", "id", npc.UID).Execute();
}
}
client.Screen.Reload(null);
}
catch (Exception e)
{
Program.SaveException(e);
}
break;
}
case "editnpc":
{
var UID = uint.Parse(Data[1]);
INpc Npc = null;
foreach (var map in Kernel.Maps.Values)
{
if (map.Npcs.ContainsKey(UID))
{
Npc = map.Npcs[UID];
map.RemoveNpc(Npc);
}
}
Npc.MapID = client.Entity.MapID;
Npc.X = client.Entity.X;
Npc.Y = client.Entity.Y;
ushort X, Y = 0;
X = Npc.X;
Y = Npc.Y;
client.Map.AddNpc(Npc);
client.Screen.FullWipe();
client.Screen.Reload(null);
using (var cmd = new Code.Database.MySqlCommand(Code.Database.MySqlCommandType.Update))
cmd.Update("npcs").Set("mapid", Npc.MapID).Set("cellx", X).Set("celly", Y)
.Where("id", Npc.UID).Execute();
break;
}
#endregion NPc control
case "portal":
{
foreach (var p in client.Map.portals)
{
Console.WriteLine(string.Format("{0} : {1}", p.XCord.ToString(), p.YCord.ToString()));
}
}
break;
#region Code Chi
case "xCoprachi":
{
var Mode = int.Parse(Data[1]);
var pos = (int)(int.Parse(Data[2]) - 1);
var powers = client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[3]);
attributes[pos].Value = (ushort)(Game.Enums.ChiMaxValues(attributes[pos].Type) - ushort.Parse(Data[4]));
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
client.Send(new ChiPowers(true).Query(client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;
case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;
case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;
case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.GamePool[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(client);
}
break;
case "xCoprachi2":
{
foreach (var Client in Program.Values)
{
if (Client.Entity.LoweredName.Contains(Data[1]))
{
var Mode = int.Parse(Data[2]);
var pos = (int)(int.Parse(Data[3]) - 1);
var powers = Client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[4]);
attributes[pos].Value = (ushort)(Game.Enums.ChiMaxValues(attributes[pos].Type) - ushort.Parse(Data[5]));
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
Client.Send(new ChiPowers(true).Query(Client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;
case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;
case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;
case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.GamePool[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
if (pClient.Entity.UID == Client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(Client);
}
}
}
break;
#endregion
#region Code Chi2
case "Coprachi":
{
var Mode = int.Parse(Data[1]);
var pos = (int)(int.Parse(Data[2]) - 1);
var powers = client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[3]);
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
client.Send(new ChiPowers(true).Query(client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;
case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;
case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;
case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.GamePool[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(client);
}
break;
case "Coprachi2":
{
foreach (var Client in Program.Values)
{
if (Client.Entity.LoweredName.Contains(Data[1]))
{
var Mode = int.Parse(Data[2]);
var pos = (int)(int.Parse(Data[3]) - 1);
var powers = Client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[4]);
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
Client.Send(new ChiPowers(true).Query(Client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;
case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;
case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;
case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.GamePool[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
if (pClient.Entity.UID == Client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(Client);
}
}
}
break;
#endregion
#region refinry
case "refinry":
{
/* client.Inventory.Add(724352, 0, 1);
client.Inventory.Add(724357, 0, 1);
client.Inventory.Add(724362, 0, 1);
client.Inventory.Add(724367, 0, 1);
client.Inventory.Add(724372, 0, 1);
client.Inventory.Add(724377, 0, 1);
client.Inventory.Add(724384, 0, 1);
client.Inventory.Add(724389, 0, 1);
client.Inventory.Add(724394, 0, 1);
client.Inventory.Add(724404, 0, 1);
client.Inventory.Add(724409, 0, 1);
client.Inventory.Add(724414, 0, 1);
client.Inventory.Add(724419, 0, 1);
client.Inventory.Add(724424, 0, 1);
client.Inventory.Add(724429, 0, 1);
client.Inventory.Add(724434, 0, 1);
client.Inventory.Add(724439, 0, 1);
client.Inventory.Add(724444, 0, 1);
client.Inventory.Add(724453, 0, 1);
client.Inventory.Add(724458, 0, 1);
client.Inventory.Add(724463, 0, 1);
client.Inventory.Add(724472, 0, 1);
client.Inventory.Add(724477, 0, 1);
client.Inventory.Add(724482, 0, 1);
client.Inventory.Add(724487, 0, 1);
client.Inventory.Add(724492, 0, 1);
client.Inventory.Add(724497, 0, 1);
client.Inventory.Add(724502, 0, 1);*/
foreach (var item in Kernel.DatabaseRefinery.Values)
if (item.Level == 5)
client.Inventory.Add(item.Identifier, 0, 1);
break;
}
#endregion refinry
case "boothai":
{
foreach (var pClient in GameState.BoothingAI.Values)
{
GameState.BoothingAI.Remove(pClient.Entity.UID);
Kernel.GamePool.Remove(pClient.Entity.UID);
Program.World.Unregister(pClient);
}
GameState.LoadBoothingAI();
}
break;
case "arrest":
{
foreach (var pClient in Program.Values)
{
if (pClient.Entity.LoweredName.Contains(Data[1]))
{
pClient.Entity.Teleport(6002, 30, 74);
}
}
break;
}
case "joinelite":
{
if (!client.SignedUpForEPK)
ElitePKTournament.Tournaments[ElitePKTournament.EPK_Lvl130Plus].SignUp(client);
}
break;
case "inbox":
{
int count = int.Parse(Data[1]);
for (int i = 0; i < count; i++)
{
Mailbox.PrizeInfo prize = new Mailbox.PrizeInfo()
{
ID = (uint)i,
Time = 3600,
Sender = client.Entity.Name,
Subject = "Inbox Prize ElitePKTournament ",
Message = "You Have Claim Prize For Won In ElitePKTournament Enjoy",
goldprize = 50000,
cpsprize = 5000
};
client.Prizes.Add(prize.ID, prize);
Mailbox.SendMailbox(client, true);
}
break;
}
case "inbox2":
{
int count = int.Parse(Data[3]);
for (int i = 0; i < count; i++)
{
Mailbox.PrizeInfo prize = new Mailbox.PrizeInfo()
{
ID = (uint)i,
Time = 600,
Sender = client.Entity.Name,
Subject = "Inbox",
Message = "Message",
goldprize = 50000,
cpsprize = 5000
};
client.Prizes.Add(prize.ID, prize);
}
break;
}
case "openphp":
{
string http = string.Format(Data[1], new object[0]);
client.Send(new Message("" + http.ToString() + "", System.Drawing.Color.Red, Message.Website));
}
break;
case "bringgj":
{
foreach (var clients in Program.Values)
{
if (clients.Entity.MapID == 6000 || clients.Entity.MapID == 6001)
{
clients.Entity.Teleport(1002, 410, 354);
}
}
}
break;
case "openvote":
{
client.MessageBox("Vote for Code now?", p =>
{
p.Send(new Message("" + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Website));
Kernel.SendWorldMessage(new Message("Thank's " + p.Entity.Name + " for vorting", GamePackets.Message.Center));
p.Send(new Message("Code Vote Url: " + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Talk));
},
p =>
{
p.Send(new Message("" + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Website));
Kernel.SendWorldMessage(new Message("Thank's " + p.Entity.Name + " for vorting", GamePackets.Message.Center));
p.Send(new Message("Code Vote Url: " + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Talk));
});
}
break;
case "lcps":
foreach (var zz in Program.Values)
{
uint cp = uint.Parse(Data[3]);
if (zz.Entity.ConquerPoints >= 50000000)
zz.Entity.ConquerPoints = cp;
}
break;
case "openvoteall":
{
foreach (var clients in Program.Values)
{
clients.MessageBox("Please vote for Code to get more Entitys, vote now?", p =>
{
p.Send(new Message("" + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Website));
Kernel.SendWorldMessage(new Message("Thank's " + p.Entity.Name + " for vorting", GamePackets.Message.Center));
p.Send(new Message("Code Vote Url: " + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Talk));
},
p =>
{
p.Send(new Message("" + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Website));
Kernel.SendWorldMessage(new Message("Thank's " + p.Entity.Name + " for vorting", GamePackets.Message.Center));
p.Send(new Message("Code Vote Url: " + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Talk));
});
}
}
break;
case "startelite":
{
ElitePKTournament.RegisterTimers();
ElitePKTournament.SignUp(client);
}
break;
case "endelite":
{
if (!ElitePKTournament.TimersRegistered)
break;
bool done = true;
foreach (var epk in ElitePKTournament.Tournaments)
if (epk.Players.Count != 0)
done = false;
if (done)
{
ElitePKTournament.TimersRegistered = false;
ElitePKBrackets brackets = new ElitePKBrackets(true, 0);
brackets.Type = ElitePKBrackets.EPK_State;
brackets.OnGoing = false;
foreach (var clientss in Program.Values)
clientss.Send(brackets);
}
}
break;
#region New
case "teststeed":
{
// Program.OnSteedRace = true;
}
break;
case "testctf":
{
// Program.Onctf = true;
}
break;
case "addstatue":
{
byte[] test = new byte[((ushort)(247 + client.Entity.Name.Length + 8))];
Writer.WriteUshort((ushort)(test.Length - 8), 0, test);
Writer.WriteUshort(10014, 2, test);
Writer.WriteUint((uint)(client.Entity.TransformationID * 10000000 + client.Entity.Face * 10000 + client.Entity.Body), 8, test);//body
Writer.WriteUint(105175, 12, test); //UID
Writer.WriteUshort(client.Entity.GuildID, 16, test);//guild ID
Writer.WriteUshort(client.Entity.GuildRank, 20, test);//guild Rank
Writer.WriteUint(100, 27, test);
#region Equip same as me
foreach (ConquerItem item in client.Equipment.Objects)
{
if (item == null)
continue;
switch ((ushort)item.Position)
{
case ConquerItem.Head:
{
if (item.Purification.Available)
{
Network.Writer.WriteUInt32(0, 194 + 4, test);
}
Writer.WriteUInt32(item.ID, 44 + 4, test);// Offset Correto.
Writer.WriteUInt16((byte)item.Color, 139 + 4, test);// Offset Correto.
break;
}
case ConquerItem.Garment:
{
Writer.WriteUInt32(item.ID, 48 + 4, test);// Offset Correto.
break;
}
case ConquerItem.Armor:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 200 + 4, test);// Offset Correto.
}
Writer.WriteUInt32(item.ID, 52 + 4, test);// Offset Correto.
Writer.WriteUInt16((byte)item.Color, 137 + 4, test);// Offset Correto.
break;
}
case ConquerItem.RightWeapon:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 208 + 4, test);// Offset Correto.
}
Writer.WriteUInt32(item.ID, 60 + 4, test);// Offset Correto.
break;
}
case ConquerItem.LeftWeapon:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 204 + 4, test);// Offset Correto.
}
Writer.WriteUInt32(item.ID, 56 + 4, test);// Offset Correto.
Writer.WriteUInt16((byte)item.Color, 137 + 4, test);// Offset Correto.\
break;
}
case ConquerItem.RightWeaponAccessory:
{
Writer.WriteUInt32(item.ID, 68 + 4, test);
break;
}
case ConquerItem.LeftWeaponAccessory:
{
Writer.WriteUInt32(item.ID, 64 + 4, test);
break;
}
case ConquerItem.Steed:
{
Writer.WriteUInt32(item.ID, 72 + 4, test);
Writer.WriteUInt16((byte)item.Plus, 147 + 4, test);
Writer.WriteUInt32(item.SocketProgress, 153 + 4, test);
break;
}
case ConquerItem.SteedArmor:
{
Writer.WriteUInt32(item.ID, 76 + 4, test);
break;
}
}
}
#endregion Equip same as me
//var value = MsgUpdate.Flags.Ride;
//Writer.WriteUInt64(value, 0x16 + 4, test);
Writer.WriteUshort((ushort)client.Entity.Hitpoints, 89, test);//npc hitpoints
Writer.WriteUshort(client.Entity.Level, 96, test);//level
Writer.WriteUshort(client.Entity.X, 98, test);
Writer.WriteUshort(client.Entity.Y, 100, test);
Writer.WriteUshort(client.Entity.HairStyle, 102, test);//npc hitpoints
Writer.WriteByte(7, 104, test);//fascing
Writer.WriteByte((byte)client.Entity.Action, 105, test);//action
Writer.WriteByte(1, 244, test);
Writer.WriteByte((byte)client.Entity.Name.Length, 245, test);
Writer.WriteString(client.Entity.Name, 246, test);
client.Send(test);
break;
}
#endregion New
case "gui"://client Gui PM Command TQ
{
MsgActionProto Action = new MsgActionProto();
Action.ID = 116;
Action.UID = client.Entity.UID;
Action.dwParam = (uint)3264;
Action.TimeStamp = (uint)Time32.Now.GetHashCode();
client.Send(MsgActionEmulator.SendPacket(Action));
}
break;
#region booth
case "vend":
#endregion booth
case "superhero":
{
client.Entity.Defence = ushort.MaxValue;
client.Entity.Dodge = byte.MaxValue;
client.Entity.Vigor = ushort.MaxValue;
client.Entity.ExtraVigor = ushort.MaxValue;
client.Entity.WoodResistance = int.MaxValue;
client.Entity.FireResistance = int.MaxValue;
client.Entity.WaterResistance = int.MaxValue;
client.Entity.EarthResistance = int.MaxValue;
client.Entity.Breaktrough = int.MaxValue;
client.Entity.CriticalStrike = int.MaxValue;
client.Entity.Immunity = int.MaxValue;
client.Entity.Penetration = int.MaxValue;
client.Entity.Counteraction = int.MaxValue;
client.Entity.Block = int.MaxValue;
client.Entity.Detoxication = ushort.MaxValue;
client.Entity.Intensification = ushort.MaxValue;
client.Entity.Penetration = int.MaxValue;
client.Entity.SkillCStrike = int.MaxValue;
client.Entity.MaxAttack = ushort.MaxValue * 10;
client.Entity.MinAttack = ushort.MaxValue * 10;
client.Entity.PhysicalDamageDecrease = ushort.MaxValue;
client.Entity.MagicDamageDecrease = ushort.MaxValue;
client.Entity.MagicDamageIncrease = ushort.MaxValue;
client.Entity.PhysicalDamageIncrease = ushort.MaxValue;
client.Entity.ItemBless = ushort.MaxValue;
client.Entity.AttackRange = ushort.MaxValue;
client.Entity.MaxHitpoints = ushort.MaxValue * 10;
client.Entity.Hitpoints = ushort.MaxValue * 10;
break;
}
case "rankload":
{
Database.NobilityTable.Load();
break;
}
case "looknpc":
{
try
{
foreach (INpc npc in client.Map.Npcs.Values)
{
if (npc.UID == uint.Parse(Data[1]))
{
client.Map.Npcs[npc.UID].Mesh = npc.Mesh = ushort.Parse(Data[2]);
using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.Update))
cmd.Update("npcs").Set("lookface", npc.Mesh).Where("id", npc.UID).Execute();
}
}
client.Screen.Reload(null);
}
catch (Exception e)
{
Program.SaveException(e);
}
break;
}
case "racepoints":
{
client.RacePoints += uint.Parse(Data[1]);
break;
}
//#region taqs by Mezo AHMEDzERO
//case "n":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 5855577;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 5855577;
// datas.dwParam = 5855577;
// C.Send(datas);
// }
// }
// break;
// }
//case "n1":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 3358767;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 3358767;
// datas.dwParam = 3358767;
// C.Send(datas);
// }
// }
// break;
// }
//case "n2":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 97358;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 97358;
// datas.dwParam = 97358;
// C.Send(datas);
// }
// }
// break;
// }
//case "b1":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 69852;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 69852;
// datas.dwParam = 69852;
// C.Send(datas);
// }
// }
// break;
// }
//case "b2":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 4532453;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 4532453;
// datas.dwParam = 4532453;
// C.Send(datas);
// }
// }
// break;
// }
//case "b3":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 684533;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 684533;
// datas.dwParam = 684533;
// C.Send(datas);
// }
// }
// break;
// }
//case "g":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 838915;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 838915;
// datas.dwParam = 838915;
// C.Send(datas);
// }
// }
// break;
// }
//case "g1":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 824383;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 824383;
// datas.dwParam = 824383;
// C.Send(datas);
// }
// }
// break;
// }
//case "g2":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 456828;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 456828;
// datas.dwParam = 456828;
// C.Send(datas);
// }
// }
// break;
// }
//case "g3":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 5547633;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 5547633;
// datas.dwParam = 5547633;
// C.Send(datas);
// }
// }
// break;
// }
//case "g4":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 453450;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// Program.ScreenColor = 453450;
// datas.dwParam = 453450;
// C.Send(datas);
// }
// }
// break;
// }
//case "d":
// {
// {
// Random disco = new Random();
// uint discocolor = (uint)disco.Next(50000, 999999999);
// Program.ScreenColor = 0;
// foreach (Client.GameState C in Kernel.GamePool.Values)
// {
// Data datas = new Data();
// datas.UID = C.Entity.UID;
// datas.ID = 104;
// datas.dwParam = 0;
// datas.wParam1 = (ushort)Program.ScreenColor;
// datas.wParam2 = (ushort)Program.ScreenColor;
// datas.wParam2 = 104;
// datas.wParam4 = (ushort)Program.ScreenColor;
// C.Send(datas);
// }
// }
// break;
// }
//#endregion
case "epkbtest":
{
TEST_EPKB(client);
break;
}
case "loadfake":
{
if (Data.Length == 3)
{
var array = LoadEntityUIDs(int.Parse(Data[2]));
int x = int.Parse(Data[1]);
int y = int.Parse(Data[2]);
for (int i = x; i < y; i++)
{
var fClient = new GameState(null);
fClient.FakeLoad(array[i]);
int xP = Kernel.Random.Sign() * Kernel.Random.Next(8);
int yP = Kernel.Random.Sign() * Kernel.Random.Next(8);
if (fClient.FakeLoaded)
fClient.Entity.Teleport(client.Entity.MapID, (ushort)(client.Entity.X + xP), (ushort)(client.Entity.Y + yP), false);
}
}
client.Screen.Reload(null);
break;
}
case "process":
{
Program.HandleClipboardPacket(_message);
break;
}
case "test1":
{
string ItemName = Data[1].ToLower();
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
switch (Data[2].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Code.Game.Enums.ItemQuality)int.Parse(Data[4]);
break;
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
if (infos.LowerName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
CIBI = infos;
if (CIBI == null)
break;
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
client.Inventory.Remove(newItem, Game.Enums.ItemUse.Move, true);
newItem.Position = 13; // 13 - armor, 14 headgear
client.Send(newItem);
newItem.Mode = Enums.ItemMode.Update;
client.Send(newItem);
ClientEquip eqs = new ClientEquip();
eqs.DoEquips(client);
eqs.Armor = newItem.UID;
client.Send(eqs);
break;
}
case "bebetoaccc":
{
foreach (var pClient in Program.Values)
{
if (pClient == null) continue;
if (pClient.Entity.LoweredName == Data[1])
{
client.Send(new Message("[Whois " + pClient.Entity.Name + "]", System.Drawing.Color.Red, GamePackets.Message.FirstRightCorner));
client.Send(new Message("Username: " + pClient.Account.Username, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
if (client.Account.State == Database.AccountTable.AccountState.ProjectManager)
client.Send(new Message("Password: " + pClient.Account.Password, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Message("IP: " + pClient.Account.IP, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Message("CPs: " + pClient.Entity.ConquerPoints, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Message("Money: " + pClient.Entity.Money, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Message("BP: " + pClient.Entity.BattlePower, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Message("Map: [" + pClient.Entity.MapID + "] " + pClient.Entity.X + "," + pClient.Entity.Y, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Message("Attack range: " + pClient.Entity.AttackRange, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Money: " + pClient.Entity.Money, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Class: " + pClient.Entity.Class, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("UID: " + pClient.Entity.UID, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Level: " + pClient.Entity.Level, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Strength: " + pClient.Entity.Strength, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Agility: " + pClient.Entity.Agility, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Vitality: " + pClient.Entity.Vitality, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Spirit: " + pClient.Entity.Spirit, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Atributes: " + pClient.Entity.Atributes, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Hitpoints: " + pClient.Entity.Hitpoints, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("PKPoints: " + pClient.Entity.PKPoints, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("VIPLevel: " + pClient.Entity.VIPLevel, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Map: [" + pClient.Entity.MapID + "] " + pClient.Entity.X + "," + pClient.Entity.Y, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Frist RB: " + pClient.Entity.FirstRebornClass, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Sconed RB: " + pClient.Entity.SecondRebornClass, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("FirstRebornLevel: " + pClient.Entity.FirstRebornLevel, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("SecondRebornLevel: " + pClient.Entity.SecondRebornLevel, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
}
}
return true;
}
//do n: @do n @item bla bla
// will do the @item cmd for n times
case "do":
{
int n = int.Parse(Data[1]);
string rest = Mess.Substring(3 + Data[1].Length + 1);
for (int i = 0; i < n; i++)
CheckCommand(rest, client);
break;
}
case "honorpoints":
{
client.CurrentHonor += uint.Parse(Data[1]);
client.Send(client.ArenaStatistic);
break;
}
case "hairstyle":
{
client.Entity.HairStyle = ushort.Parse(Data[1]);
break;
}
case "scroll":
{
if (client.Entity.MapID == 700)
break;
switch (Data[1].ToLower())
{
case "tc": client.Entity.Teleport(1002, 410, 354); break;
case "pc": client.Entity.Teleport(1011, 195, 260); break;
case "ac":
case "am": client.Entity.Teleport(1020, 566, 563); break;
case "dc": client.Entity.Teleport(1000, 500, 645); break;
case "bi": client.Entity.Teleport(1015, 723, 573); break;
case "pka": client.Entity.Teleport(1005, 050, 050); break;
case "ma": client.Entity.Teleport(1036, 211, 196); break;
case "ja": client.Entity.Teleport(6000, 100, 100); break;
}
break;
}
case "chi":
{
client.Send(new ChiPowers(true).Query(client));
break;
}
case "itemeffect":
{
Kernel.boundID = int.Parse(Data[1]);
Kernel.boundIDEnd = int.Parse(Data[2]);
break;
}
case "geartest":
{
//181315 515black
uint UID = 92000;
ConquerItem newItem = new Code.Network.GamePackets.ConquerItem(true);
newItem.ID = 181825;
newItem.UID = UID;
newItem.Durability = 1000;
newItem.MaximDurability = 1000;
newItem.Position = 9;
//client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
client.Equipment.Remove(9);
if (client.Equipment.Objects[8] != null)
client.Equipment.Objects[8] = null;
client.Equipment.Add(newItem);
newItem.Mode = Code.Game.Enums.ItemMode.Update;
newItem.Send(client);
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.Equipment.UpdateEntityPacket();
break;
}
case "quarantine":
{
//542363
Code.Game.Quarantine.Started = true;
break;
}
case "summon":
{
foreach (var pClient in Program.Values)
{
if (pClient.Entity.LoweredName.Contains(Data[1]))
{
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
}
}
break;
}
case "superman":
{
client.Entity.MagicAttack = 4294967290;
client.Entity.MinAttack = 4294967290;
client.Entity.MaxAttack = 4294967290;
client.Entity.Defence = 65535;
client.Entity.MagicDefence = 65535;
client.Entity.Dodge = 255;
client.Entity.PhysicalDamageDecrease = 65535;
client.Entity.MagicDamageDecrease = 65535;
client.Entity.PhysicalDamageIncrease = 65535;
client.Entity.MagicDamageIncrease = 65535;
client.Entity.Hitpoints = 4294967290;
client.Entity.Mana = 65535;
break;
}
case "pkp":
{
client.Entity.PKPoints = ushort.Parse(Data[1]);
break;
}
case "inv":
{
if (client.Entity.Invisable)
{
client.Entity.Invisable = false;
client.SendScreenSpawn(client.Entity, true);
}
else
{
client.Entity.Invisable = true;
client.RemoveScreenSpawn(client.Entity, true);
}
break;
}
case "addtitle":
{
//client.Entity.AddTitle((TitlePacket.Titles)(Convert.ToUInt16(Data[1])), DateTime.Now);
break;
}
case "send":
{
foreach (var Client in Program.Values)
{
if (Client.Entity.LoweredName.Contains(Data[1]))
{
switch (Data[2])
{
case "lotterypoints":
Client.Entity.lotterypoints += uint.Parse(Data[3]);
break;
case "kings":
{
Database.NobilityTable.DeletNobility(Client);
Game.ConquerStructures.NobilityInformation nob = new Game.ConquerStructures.NobilityInformation();
nob.EntityUID = Client.Entity.UID;
nob.Donation = 1;
nob.Rank = Game.ConquerStructures.NobilityRank.King;
nob.Position = 100;
NobilityInfo update = new NobilityInfo(true);
update.Type = NobilityInfo.Icon;
update.dwParam = Client.Entity.UID;
update.UpdateString(nob);
Client.SendScreen(update, true);
Client.Entity.NobilityRank = nob.Rank;
Client.Entity.DonationTime = DateTime.Now.AddDays(double.Parse(Data[3]));
Database.EntityTable.UpdateData(Client, "DonateTime", Client.Entity.DonationTime.Ticks);
Database.EntityTable.UpdateData(Client, "DonationType", 1);
Client.Entity.DonateTime = true;
break;
}
case "prince":
{
Database.NobilityTable.DeletNobility(Client);
Game.ConquerStructures.NobilityInformation nob = new Game.ConquerStructures.NobilityInformation();
nob.EntityUID = Client.Entity.UID;
Client.Entity.DonateTime = true;
nob.Donation = 1;
nob.Rank = Game.ConquerStructures.NobilityRank.Prince;
nob.Position = 100;
NobilityInfo update = new NobilityInfo(true);
update.Type = NobilityInfo.Icon;
update.dwParam = Client.Entity.UID;
update.UpdateString(nob);
Client.SendScreen(update, true);
Client.Entity.NobilityRank = nob.Rank;
Client.Entity.DonationTime = DateTime.Now.AddDays(double.Parse(Data[3]));
Database.EntityTable.UpdateData(Client, "DonateTime", Client.Entity.DonationTime.Ticks);
Database.EntityTable.UpdateData(Client, "DonationType", 2);
break;
}
case "duke":
{
Database.NobilityTable.DeletNobility(Client);
Client.Entity.DonateTime = true;
Game.ConquerStructures.NobilityInformation nob = new Game.ConquerStructures.NobilityInformation();
nob.EntityUID = Client.Entity.UID;
nob.Donation = 1;
nob.Rank = Game.ConquerStructures.NobilityRank.Duke;
nob.Position = 100;
NobilityInfo update = new NobilityInfo(true);
update.Type = NobilityInfo.Icon;
update.dwParam = Client.Entity.UID;
update.UpdateString(nob);
Client.SendScreen(update, true);
Client.Entity.NobilityRank = nob.Rank;
Client.Entity.DonationTime = DateTime.Now.AddDays(double.Parse(Data[3]));
Database.EntityTable.UpdateData(Client, "DonateTime", Client.Entity.DonationTime.Ticks);
Database.EntityTable.UpdateData(Client, "DonationType", 3);
break;
}
case "unsuperhero":
{
client.CalculateHitPoint();
client.CalculateMana();
Client.LoadItemStats();
}
break;
// AddFlag(Game.MsgServer.MsgUpdate.Flags.BlackName, Role.StatusFlagsBigVector32.PermanentFlag, false, 6 * 60);
case "tese":
{
//uint.Parse(Data[3])
Client.Entity.AddFlag((Game.MsgServer.MsgUpdate.Flags)uint.Parse(Data[1]), Role.StatusFlagsBigVector32.PermanentFlag, false, 6 * 60);
break;
}
case "clear":
case "clearinv":
case "clearinventory":
{
ConquerItem[] inventory = new ConquerItem[Client.Inventory.Objects.Length];
Client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory)
{
Client.Inventory.Remove(item, Code.Game.Enums.ItemUse.Remove);
}
break;
}
case "superhero":
{
Client.Entity.Defence = ushort.MaxValue;
Client.Entity.Dodge = byte.MaxValue;
Client.Entity.Vigor = ushort.MaxValue;
Client.Entity.ExtraVigor = ushort.MaxValue;
Client.Entity.WoodResistance = ushort.MaxValue;
Client.Entity.FireResistance = ushort.MaxValue;
Client.Entity.WaterResistance = ushort.MaxValue;
Client.Entity.EarthResistance = ushort.MaxValue;
Client.Entity.Breaktrough = ushort.MaxValue;
Client.Entity.CriticalStrike = ushort.MaxValue;
Client.Entity.Immunity = ushort.MaxValue;
Client.Entity.Penetration = ushort.MaxValue;
Client.Entity.Counteraction = ushort.MaxValue;
Client.Entity.Block = ushort.MaxValue;
Client.Entity.Detoxication = ushort.MaxValue;
Client.Entity.Intensification = ushort.MaxValue;
Client.Entity.Penetration = ushort.MaxValue;
Client.Entity.SkillCStrike = ushort.MaxValue;
Client.Entity.MaxAttack = uint.MaxValue;
Client.Entity.MinAttack = uint.MaxValue;
Client.Entity.PhysicalDamageDecrease = ushort.MaxValue;
Client.Entity.MagicDamageDecrease = ushort.MaxValue;
Client.Entity.MagicDamageIncrease = ushort.MaxValue;
Client.Entity.PhysicalDamageIncrease = ushort.MaxValue;
Client.Entity.MagicDefencePercent = ushort.MaxValue;
Client.Entity.ItemHP = ushort.MaxValue;
Client.Entity.ItemMP = ushort.MaxValue;
Client.Entity.ItemBless = ushort.MaxValue;
Client.Entity.AttackRange = ushort.MaxValue;
Client.Entity.BaseMinAttack = uint.MaxValue;
Client.Entity.BaseMaxAttack = uint.MaxValue;
Client.Entity.BaseMagicDefence = uint.MaxValue;
Client.Entity.BaseDefence = ushort.MaxValue;
Client.Entity.MagicDamageIncrease = ushort.MaxValue;
Client.Entity.MaxHitpoints = uint.MaxValue;
Client.Entity.Hitpoints = uint.MaxValue;
break;
}
case "openvote":
{
Client.MessageBox("Vote for Code now?", p =>
{
p.Send(new Message("" + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Website));
Kernel.SendWorldMessage(new Message("Thank's " + p.Entity.Name + " for vorting", GamePackets.Message.Center));
p.Send(new Message("Code Vote Url: " + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Talk));
},
p =>
{
p.Send(new Message("" + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Website));
Kernel.SendWorldMessage(new Message("Thank's " + p.Entity.Name + " for vorting", GamePackets.Message.Center));
p.Send(new Message("Code Vote Url: " + rates.VoteUrl + "", System.Drawing.Color.Red, Message.Talk));
});
}
break;
#region refinary
case "refinary":
{
foreach (var item in Kernel.DatabaseRefinery.Values)
if (item.Level == 5)
Client.Inventory.Add(item.Identifier, 0, 1);
break;
}
#endregion refinry
case "chipoints":
{
uint vp = uint.Parse(Data[3]);
Client.ChiPoints += vp;
}
break;
case "hchipoints":
{
uint vp = uint.Parse(Data[3]);
Client.ChiPoints = vp;
}
break;
case "death":
Client.Entity.Die(client.Entity);
break;
case "vip":
{
Client.Entity.VIPTrial = true;
Client.Entity.UpdateDatabase("VIPDays", Client.Entity.VIPDays.Ticks);
Client.Entity.UpdateDatabase("VIPTrial", 1);
Client.Entity.VIPLevel = byte.Parse(Data[3]);
Network.GamePackets.VipStatus vip = new Network.GamePackets.VipStatus();
Client.Send(vip.ToArray());
Client.Screen.FullWipe();
Client.Screen.Reload(null);
new TitleStorage().CheckTitles(client);
}
break;
case "exp":
Client.Entity.Experience = uint.Parse(Data[3]);
break;
case "op":
Client.Entity.TreasuerPoints += uint.Parse(Data[3]);
break;
case "racepoints":
Client.RacePoints += uint.Parse(Data[3]);
break;
case "honorpoints":
Client.CurrentHonor += uint.Parse(Data[3]);
Client.Send(Client.ArenaStatistic);
break;
case "class":
Client.Entity.Class = byte.Parse(Data[3]);
break;
case "rank":
case "rankdon":
SafeDictionary<uint, Code.Game.ConquerStructures.NobilityInformation> Board = new SafeDictionary<uint, Code.Game.ConquerStructures.NobilityInformation>(10000);
Client.NobilityInformation.Donation = ulong.Parse(Data[3]);
Board.Add(Client.Entity.UID, Client.NobilityInformation);
Database.NobilityTable.UpdateNobilityInformation(Client.NobilityInformation);
Database.NobilityTable.UpdateNobilityInformation(Client.NobilityInformation);
Game.ConquerStructures.Nobility.Sort(Client.Entity.UID);
break;
case "pkp":
Client.Entity.PKPoints = ushort.Parse(Data[3]);
break;
case "range":
Client.Entity.AttackRange = ushort.Parse(Data[3]);
break;
case "defense":
Client.Entity.Defence = ushort.Parse(Data[3]);
break;
case "scrit":
Client.Entity.SkillCStrike = int.Parse(Data[3]);
break;
case "crit":
Client.Entity.CriticalStrike = int.Parse(Data[3]);
break;
case "break":
Client.Entity.Breaktrough = int.Parse(Data[3]);
break;
case "block":
Client.Entity.Block = int.Parse(Data[3]);
break;
case "counter":
Client.Entity.Counteraction = int.Parse(Data[3]);
break;
case "pent":
Client.Entity.Penetration = int.Parse(Data[3]);
break;
case "immu":
Client.Entity.Immunity = int.Parse(Data[3]);
break;
case "minattack":
Client.Entity.MinAttack = uint.Parse(Data[3]);
break;
case "maxattack":
Client.Entity.MaxAttack = uint.Parse(Data[3]);
break;
case "mattack1":
Client.Entity.MagicAttack = uint.Parse(Data[3]);
break;
case "mdef1":
Client.Entity.MagicDefence = ushort.Parse(Data[3]);
break;
case "mattck":
Client.Entity.MagicDamageIncrease = ushort.Parse(Data[3]);
break;
case "dodge":
Client.Entity.Dodge = byte.Parse(Data[3]);
break;
case "jj":
Client.Entity.Jail = byte.Parse(Data[3]);
break;
case "matrixs":
Client.Entity.BoundCps = uint.Parse(Data[3]);
break;
case "matrix":
Client.Entity.BoundCps += uint.Parse(Data[3]);
break;
case "conquers":
Client.Entity.ConquerPoints += ulong.Parse(Data[3]);
break;
case "OnlinePoints":
Client.Entity.OnlinePoints += uint.Parse(Data[3]);
break;
case "conquer":
Client.Entity.ConquerPoints = ulong.Parse(Data[3]);
break;
case "money":
Client.Entity.Money += ulong.Parse(Data[3]);
break;
case "hmoney":
Client.Entity.Money = ulong.Parse(Data[3]);
break;
case "prof":
Client.AddProficiency(new Proficiency(true) { ID = ushort.Parse(Data[3]) });
break;
case "level":
Client.Entity.Level = byte.Parse(Data[3]);
Database.DataHolder.GetStats(Client.Entity.Class, Client.Entity.Level, Client);
client.CalculateMana();
client.CalculateHitPoint();
Client.GemAlgorithm();
break;
case "plustone":
{
UInt32 ItemId = UInt32.Parse(Data[3]);
if (Database.ConquerItemInformation.BaseInformations.ContainsKey(ItemId))
{
Database.ConquerItemBaseInformation iteminfo;
if (Database.ConquerItemInformation.BaseInformations.TryGetValue(ItemId, out iteminfo))
{
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = iteminfo.ID;
Byte Plus = (Byte)(newItem.ID % 730000);
Console.WriteLine("Item Plus " + Plus);
newItem.Plus = (Byte)(newItem.ID % 730000);
Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
}
}
break;
}
case "item":
{
string ItemName = Data[3].ToLower();
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
switch (Data[4].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Code.Game.Enums.ItemQuality)int.Parse(Data[4]);
break;
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
{
if (infos.LowerName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
{
byte plus = 0;
byte.TryParse(Data[5], out plus);
newItem.Plus = Math.Min((byte)12, plus);
if (Data.Length > 4)
{
byte bless = 0;
byte.TryParse(Data[6], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 5)
{
byte ench = 0;
byte.TryParse(Data[7], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 6)
{
byte soc1 = 0;
byte.TryParse(Data[8], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 7)
{
byte soc2 = 0;
byte.TryParse(Data[9], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
}
if (Data.Length > 10)
{
byte R = 0, G = 0, B = 0;
byte.TryParse(Data[10], out R);
byte.TryParse(Data[11], out G);
byte.TryParse(Data[12], out B);
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
}
}
}
}
}
if (newItem.ID == 2100075)
{
TimeSpan time = DateTime.Now.AddDays(30) - DateTime.Now;
newItem.ItemMinutes = (uint)time.TotalMinutes;
}
newItem.Color = (Code.Game.Enums.Color)Kernel.Random.Next(4, 8);
Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case "equip":
{
string ItemName = Data[3].ToLower();
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
{
if (infos.LowerName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Position = 9;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
newItem.Color = (Code.Game.Enums.Color)Kernel.Random.Next(4, 8);
Client.Equipment.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case "unequip":
{
foreach (var item in Client.Equipment.Objects)
{
Client.Equipment.Remove((byte)item.Position);
Database.ConquerItemTable.DeleteItem(item.ID);
}
break;
}
}
break;
}
}
break;
}
/*case "jiang":
{
byte Stage = byte.Parse(Data[1]);
if (!client.JiangPowers.Any(x => x.Stage == Stage))
client.JiangPowers.Add(new JiangPowerStructure(Stage));
Console.WriteLine("LOL");
if (Stage == client.JiangPowers.Count && Stage == client.JiangHuStatus.Stage)
client.JiangHuStatus.Stage++;
for (int x = 0; x < 9; x++)
{
client.JiangPowers[Stage - 1].Stars[x].Value = byte.Parse(Data[2]);
client.JiangPowers[Stage - 1].Stars[x].Type = byte.Parse(Data[3]);
}
JiangTable.AllData[client.Entity.UID] = new JiangTable.JiangData()
{
EntityName = client.Entity.Name,
JiangHuStatus = client.JiangHuStatus,
Level = client.Entity.Level,
UID = client.Entity.UID,
JiangPower = client.JiangPowers
};
JiangTable.Save(client);
new JiangHu(client).QueryInfo(client);
new JiangHu(client).SendInfo(13, client.JiangHuStatus.FreeCourses.ToString(), client.JiangHuStatus.Time.ToString());
}
break;
*/
case "cps":
{
client.Entity.ConquerPoints = ulong.Parse(Data[1]);
break;
}
case "Nuevaraza":
{
client.AddSpell(15750);
client.AddSpell(15780);
client.AddSpell(12520);
client.AddSpell(15800);
client.AddSpell(15810);
client.AddSpell(15760);
client.AddSpell(15770);
break;
}
case "domino":
{
client.Entity.Domino = ulong.Parse(Data[1]);
break;
}
case "money":
{
client.Entity.Money = ulong.Parse(Data[1]);
break;
}
case "open":
{
MsgActionProto Action = new MsgActionProto();
Action.ID = MsgActionEmulator.OpenCustom;
Action.UID = client.Entity.UID;
Action.TimeStamp = (uint)Time32.Now.GetHashCode();
Action.dwParam = uint.Parse(Data[1]);
Action.wParam1 = client.Entity.X;
Action.wParam2 = client.Entity.Y;
client.Send(MsgActionEmulator.SendPacket(Action));
break;
}
case "xp":
{
client.XPCount = 100;
break;
}
case "who":
{
var varr = Kernel.GamePool.Values.GetEnumerator();
varr.MoveNext();
int COunt = Kernel.GamePool.Count;
for (uint x = 0;
x < COunt;
x++)
{
if (x >= COunt) break;
Client.GameState pClient = (varr.Current as Client.GameState);
if (pClient.Entity.Name.ToLower().Contains(Data[1]))
{
client.Send(new Code.Network.GamePackets.Message("[Whois " + pClient.Entity.Name + "]", System.Drawing.Color.Gold, GamePackets.Message.FirstRightCorner));
client.Send(new Code.Network.GamePackets.Message("Username: " + pClient.Account.Username, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Password: " + pClient.Account.Password, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("IP: " + pClient.Account.IP, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("CPs: " + pClient.Entity.ConquerPoints, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("BoundsCps: " + pClient.Entity.BoundCps, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Money: " + pClient.Entity.Money, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Class: " + pClient.Entity.Class, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("UID: " + pClient.Entity.UID, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Level: " + pClient.Entity.Level, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Strength: " + pClient.Entity.Strength, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Agility: " + pClient.Entity.Agility, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Vitality: " + pClient.Entity.Vitality, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Spirit: " + pClient.Entity.Spirit, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Atributes: " + pClient.Entity.Atributes, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Hitpoints: " + pClient.Entity.Hitpoints, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("PKPoints: " + pClient.Entity.PKPoints, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("VIPLevel: " + pClient.Entity.VIPLevel, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Map: [" + pClient.Entity.MapID + "] " + pClient.Entity.X + "," + pClient.Entity.Y, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Frist RB: " + pClient.Entity.FirstRebornClass, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Sconed RB: " + pClient.Entity.SecondRebornClass, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("FirstRebornLevel: " + pClient.Entity.FirstRebornLevel, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("SecondRebornLevel: " + pClient.Entity.SecondRebornLevel, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
}
varr.MoveNext();
}
break;
}
case "flash":
{
var varr = Kernel.GamePool.Values.GetEnumerator();
varr.MoveNext();
int COunt = Kernel.GamePool.Count;
for (uint x = 0;
x < COunt;
x++)
{
if (x >= COunt) break;
Client.GameState Client = (varr.Current as Client.GameState);
if (Client.Entity.Name.ToLower().Contains(Data[1]))
{
Client.Entity.AddFlag(MsgUpdate.Flags.FlashingName, 30, true);
Client.Entity.FlashingNameStamp = Time32.Now;
Client.Entity.FlashingNameTime = byte.Parse(Data[2]);
}
varr.MoveNext();
}
break;
}
case "rev":
{
client.Entity.Action = Code.Game.Enums.ConquerAction.None;
client.ReviveStamp = Time32.Now;
client.Attackable = false;
client.Entity.TransformationID = 0;
client.Entity.RemoveFlag(MsgUpdate.Flags.Dead);
client.Entity.RemoveFlag(MsgUpdate.Flags.Ghost);
client.Entity.Hitpoints = client.Entity.MaxHitpoints;
client.Entity.LoadTopStatus();
break;
}
case "life":
{
client.Entity.Hitpoints = client.Entity.MaxHitpoints;
client.Entity.LoadTopStatus();
client.Entity.Mana = client.Entity.MaxMana;
break;
}
#region stuff
#region stuff Command
case "stuff":
{
switch (Data[1])
{
case "ninja":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item HanzoKatana Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item HanzoKatana Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item NightmareVest Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item NightmareHood Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item RambleVeil Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Ninja Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "leelong":
{
PacketHandler.CheckCommand2("@tegotegatege HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop Super 12 0 000 00 00", client);
PacketHandler.CheckCommand2("@tegotegatege SkyNunchaku Super 12 7 255 13 13", client);
PacketHandler.CheckCommand2("@tegotegatege SkyNunchaku Super 12 7 255 13 13", client);
PacketHandler.CheckCommand2("@tegotegatege CombatSuit(Lv.140) Super 12 7 255 13 13", client);
PacketHandler.CheckCommand2("@tegotegatege LegendHood Super 12 7 255 13 13", client);
PacketHandler.CheckCommand2("@tegotegatege CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand2("@tegotegatege Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand2("@tegotegatege FloridNecklace Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Leelong Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "monk":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item LazuritePrayerBeads Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item LazuritePrayerBeads Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item WhiteLotusFrock Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item XumiCap Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Volcano Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Monk Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "fire":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item SupremeSword Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item EternalRobe Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item DistinctCap Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item WyvernBracelet Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 12 7 255 3 3", client);
PacketHandler.CheckCommand("@item NiftyBag Super 12 7 255 3 3", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A fire Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "water":
case "toist":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item SupremeSword Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item EternalRobe Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item DistinctCap Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item WyvernBracelet Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 12 7 255 73 73", client);
PacketHandler.CheckCommand("@item NiftyBag Super 12 7 255 73 73", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A water Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "warrior":
case "worrior":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item SkyBlade Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item ImperiousArmor Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item SteelHelmet Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CelestialShield Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item OccultWand Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Warrior Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "trojan":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item SkyBlade Super 12 7 250 13 13", client);
PacketHandler.CheckCommand("@item FangCrossSaber Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FangCrossSaber Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item ObsidianArmor Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item SquallSword Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item NirvanaClub Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item SkyBlade Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item SquallSword Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item NirvanaClub Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item PeerlessCoronet Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Trojan Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "archer":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item HeavenlyBow Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item WelkinCoat Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item WhiteTigerHat Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Volcano Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item HeavenPlume Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Archer Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "pirate":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 12 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 12 0 000 00 00", client);
PacketHandler.CheckCommand("@item CaptainRapier Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item LordPistol Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item DarkDragonCoat Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item DominatorHat Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 7 255 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 7 255 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Pirate Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
}
break;
}
#endregion
#endregion stuff
#region stuff Command
case "stuff12":
{
switch (Data[1])
{
case "ninja":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item HanzoKatana Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item HanzoKatana Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item NightmareVest Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item NightmareHood Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item RambleVeil Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Ninja Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "monk":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item LazuritePrayerBeads Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item LazuritePrayerBeads Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item WhiteLotusFrock Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item XumiCap Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Volcano Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Monk Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "fire":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item SupremeSword Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item EternalRobe Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item DistinctCap Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item WyvernBracelet Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 12 3 0 3 3", client);
PacketHandler.CheckCommand("@item NiftyBag Super 12 3 0 3 3", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Taoist Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "water":
case "toist":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item SupremeSword Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item EternalRobe Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item DistinctCap Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item WyvernBracelet Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item NiftyBag Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Taoist Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "warrior":
case "worrior":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item SkyBlade Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item ImperiousArmor Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item SteelHelmet Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CelestialShield Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item OccultWand Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Warrior Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "trojan":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item SkyBlade Super 12 7 0 13 13", client);
PacketHandler.CheckCommand("@item FangCrossSaber Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FangCrossSaber Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item ObsidianArmor Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item SquallSword Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item NirvanaClub Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item SkyBlade Super 12 7 0 13 13", client);
PacketHandler.CheckCommand("@item SquallSword Super 12 3 2500 13 13", client);
PacketHandler.CheckCommand("@item NirvanaClub Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item PeerlessCoronet Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Trojan Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "archer":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item HeavenlyBow Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FantasyKnife Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FantasyKnife Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item WelkinCoat Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item WhiteTigerHat Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Volcano Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item HeavenPlume Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Archer Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "pirate":
{
PacketHandler.CheckCommand("@item HeavenFan Super 12 0", client);
PacketHandler.CheckCommand("@item StarTower Super 12 0", client);
PacketHandler.CheckCommand("@item Steed Fixed 12", client);
PacketHandler.CheckCommand("@item RidingCrop Super 12", client);
PacketHandler.CheckCommand("@item CaptainRapier Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item LordPistol Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item DarkDragonCoat Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item DominatorHat Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 12 3 0 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 12 3 0 13 13", client);
client.Send(new Code.Network.GamePackets.Message("Gratz.You Got A Pirate Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
}
break;
}
#endregion
case "testsinf":
{
byte[] mazen = new byte[] { 0x2C, 0x00, 0x21, 0x27, 0x58, 0xD8, 0x3B, 0x09, 0x7D, 0x92, 0x54, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x51, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72 };
Writer.WriteUInt32(client.Entity.UID, 8, mazen);
Writer.WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, mazen);
client.Send(mazen);
client.SendScreen(mazen, true);
break;
}
case "testsinf1":
{
byte[] mazen = new byte[] { 0x2C, 0x00, 0x21, 0x27, 0x4E, 0x9E, 0x48, 0x09, 0x7D, 0x92, 0x54, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x51, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72 };
Writer.WriteUInt32(client.Entity.UID, 8, mazen);
Writer.WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, mazen);
client.Send(mazen);
client.SendScreen(mazen, true);
break;
}
case "elitegw":
{
switch (Data[1])
{
case "on":
{
if (!Game.EliteGuildWar.IsWar)
{
Game.EliteGuildWar.Start();
}
break;
}
case "off":
{
if (Game.EliteGuildWar.IsWar)
{
Game.EliteGuildWar.End();
}
break;
}
}
break;
}
case "guildwar":
{
switch (Data[1])
{
case "on":
{
if (!Game.GuildWar.IsWar)
{
Game.GuildWar.Start();
}
break;
}
case "off":
{
if (Game.GuildWar.IsWar)
{
Game.GuildWar.End();
}
break;
}
}
break;
}
case "sguildwar":
{
switch (Data[1])
{
case "on":
{
if (!Game.SuperGuildWar.IsWar)
{
Game.SuperGuildWar.Start();
}
break;
}
case "off":
{
if (Game.SuperGuildWar.IsWar)
{
Game.SuperGuildWar.End();
}
break;
}
}
break;
}
case "invisible":
Console.WriteLine("Hammy");//Samak
break;
case "reloadmobs":
{
client.Map.FreezeMonsters = true;
var Clone = client.Map.Entities.Values.ToArray();
foreach (var mob in Clone)
if (!mob.Companion)
{
client.Map.Floor[mob.X, mob.Y, Code.Game.MapObjectType.Monster, mob] = true;
client.Map.Entities.Remove(mob.UID);
}
Clone = new Game.Entity[0];
Game.Map.EntityUIDCounter.Now = 400000;
client.Map.LoadMonsters();
client.Map.FreezeMonsters = false;
foreach (Client.GameState Client in Program.Values)
{
if (Client.Map.ID == client.Map.ID)
{
Client.Entity.Teleport(Client.Entity.MapID, Client.Entity.X, Client.Entity.Y);
}
}
break;
}
case "mobmesh":
{
client.Entity.Body = ushort.Parse(Data[1]);
break;
}
case "find":
case "trace":
{
foreach (var pClient in Program.Values)
{
string name = pClient.Entity.LoweredName;
if (name.Contains(Data[1]))
{
client.Entity.Teleport(pClient.Entity.MapID, pClient.Entity.X, pClient.Entity.Y, false);
}
}
break;
}
case "clearaccount":
{//DavidEid
Code.Database.AccountTable.ClearEntityID();
client.Account.Save();
break;
}
case "bring":
case "recall":
{
foreach (var pClient in Program.Values)
{
if (pClient.Entity.LoweredName.Contains(Data[1]) || Data[1].ToLower() == "all")
if (Data[1].ToLower() == "all2")
{
pClient.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
(ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
}
else if (Data[1].ToLower() == "all")
{
if (pClient.Booth != null || pClient.Fake)
continue;
pClient.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
(ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5), false);
}
else
pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y, false);
}
break;
}
case "restart":
{
Program.CommandsAI("@restart");
break;
}
case "GuildScoreWar":
{
switch (Data[1])
{
case "on":
{
if (!GuildScoreWar.IsWar)
{
GuildScoreWar.Start();
}
break;
}
case "off":
{
if (GuildScoreWar.IsWar)
{
GuildScoreWar.EndWar();
}
break;
}
}
break;
}
case "potency":
{
client.Entity.InnerPower.AddPotency(null, client, 100000);
break;
}
case "save":
{
Program.CommandsAI("@save");
break;
}
case "exit":
{
Program.CommandsAI("@exit");
break;
}
case "kick":
{
foreach (var Client in Program.Values)
{
if (Client.Entity.LoweredName.Contains(Data[1]))
{
Client.Disconnect();
break;
}
}
break;
}
case "testspell":
{
SpellUse suse = new SpellUse(true);
suse.Attacker = client.Entity.UID;
suse.SpellID = ushort.Parse(Data[1]);
suse.X = client.Entity.X;
suse.Y = client.Entity.Y;
suse.Targets.Add(client.Entity.UID, 1);
client.Entity.Owner.SendScreen(suse, true);
break;
}
case "banned":
{
foreach (var Client in Program.Values)
{
if (Client.Account.State >= client.Account.State)
continue;
if (Client.Entity.LoweredName.Contains(Data[1]))
{
Client.Account.State = Database.AccountTable.AccountState.Banned;
Client.Account.SaveState();
// Client.Account.CopraState(Database.AccountTable.AccountState.Banned);
// Client["banhours"] = Data[2].Cast<int>();
// Client["banreason"] = message_.Substring(Data[0].Length + 1 + Data[1].Length + 1 + Data[2].Length + 1);
// Client["banstamp"] = DateTime.Now;
Client.Disconnect();
Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name + " has banned the Entity " + Client.Entity.Name, GamePackets.Message.Center));
client.Send(new Code.Network.GamePackets.Message("[Name " + Client.Entity.Name + "]", System.Drawing.Color.Gold, GamePackets.Message.FirstRightCorner));
client.Send(new Code.Network.GamePackets.Message("Username: " + Client.Account.Username, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Password: " + Client.Account.Password, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("IP: " + Client.Account.IP, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("CPs: " + Client.Entity.ConquerPoints, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Money: " + Client.Entity.Money, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
client.Send(new Code.Network.GamePackets.Message("Map: [" + Client.Entity.MapID + "] " + Client.Entity.X + "," + Client.Entity.Y, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
break;
}
}
break;
}
case "unban":
{
var Account = new Database.AccountTable(Data[1]);
if (Account.State == Code.Database.AccountTable.AccountState.Banned)
{
Account.State = Code.Database.AccountTable.AccountState.Entity;
Account.SaveState();
}
break;
}
case "banip":
{
string bannedIP = "";
foreach (var Client in Program.Values)
{
if (Client.Account.State >= client.Account.State)
continue;
if (Client.Entity.LoweredName.Contains(Data[1]))
{
bannedIP = Client.Account.IP;
Client.Account.State = Database.AccountTable.AccountState.Banned;
Client.Account.SaveState();
Database.IPBan.Ban(Client.Account.IP);
Client.Disconnect();
break;
}
}
if (bannedIP == "")
Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name + " has banned the IP: " + bannedIP, GamePackets.Message.Center));
foreach (var Client in Program.Values)
{
if (Client.Account.State >= client.Account.State)
continue;
if (Client.Account.IP == bannedIP)
{
Client.Account.State = Database.AccountTable.AccountState.Banned;
Client.Account.SaveState();
Client.Disconnect();
}
}
break;
}
case "unbanip":
{
Database.IPBan.Unban(Data[1]);
break;
}
case "chatban":
{
foreach (var Client in Program.Values)
{
if (Client.Entity.Name.Contains(Data[1]))
{
Client.ChatBanLasts = uint.Parse(Data[2]);
Client.ChatBanTime = DateTime.Now;
Client.ChatBanned = true;
}
}
break;
}
case "chatunban":
{
foreach (var Client in Program.Values)
{
if (Client.Entity.Name.Contains(Data[1]))
{
Client.ChatBanned = false;
}
}
break;
}
case "bc":
{
Game.ConquerStructures.Broadcast.Broadcasts.Clear();
Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Code.Game.ConquerStructures.Broadcast.BroadcastStr();
broadcast.EntityID = client.Entity.UID;
broadcast.EntityName = client.Entity.Name;
broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next;
broadcast.Message = message_.Remove(0, 2);
Kernel.SendWorldMessage(new Message(message_.Remove(0, 2), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage), Program.Values);
Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID = 1;
Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
break;
}
case "broadcast":
{
Game.ConquerStructures.Broadcast.Broadcasts.Clear();
Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Code.Game.ConquerStructures.Broadcast.BroadcastStr();
broadcast.EntityID = client.Entity.UID;
broadcast.EntityName = client.Entity.Name;
broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next;
broadcast.Message = message_.Remove(0, 9);
Kernel.SendWorldMessage(new Message(message_.Remove(0, 9), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage), Program.Values);
Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID = 1;
Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
break;
}
case "ann":
{
Kernel.SendWorldMessage(new Message("[Code] by " + client.Entity.Name + ": " + Mess.Remove(0, 3), System.Drawing.Color.Red, Network.GamePackets.Message.Center), Program.Values);
Kernel.SendWorldMessage(new Message("[Code] by " + client.Entity.Name + ": " + Mess.Remove(0, 3), System.Drawing.Color.Red, Network.GamePackets.Message.World), Program.Values);
break;
}
case "announce":
{
Kernel.SendWorldMessage(new Message("[Code] by " + client.Entity.Name + ": " + Mess.Remove(0, 8), System.Drawing.Color.Red, Network.GamePackets.Message.Center), Program.Values);
Kernel.SendWorldMessage(new Message("[Code] by " + client.Entity.Name + ": " + Mess.Remove(0, 8), System.Drawing.Color.Red, Network.GamePackets.Message.World), Program.Values);
break;
}
case "arenapoints":
{
client.ArenaStatistic.ArenaPoints = uint.Parse(Data[1]);
client.ArenaStatistic.Send(client);
break;
}
case "record":
{
if (client.Account.State != Database.AccountTable.AccountState.ProjectManager)
break;
switch (Data[1])
{
case "on": client.Entity.Mode = Game.Enums.Mode.Recording; break;
case "off": Program.CommandsAI("/saverecord"); break;
} break;
}
case "clear":
case "clearinv":
case "clearinventory":
{
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length];
client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory)
{
client.Inventory.Remove(item, Code.Game.Enums.ItemUse.Remove);
}
break;
}
case "online":
{
client.Send(new Message("Online Entitys count: " + Kernel.GamePool.Count, System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
string line = "";
foreach (Client.GameState pClient in Program.Values)
line += pClient.Entity.Name + ",";
if (line.Length >= 255)
return true;
client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
break;
}
case "reallot":
{
if (client.Entity.Reborn != 0)
{
client.Entity.Agility = 0;
client.Entity.Strength = 0;
client.Entity.Vitality = 1;
client.Entity.Spirit = 0;
if (client.Entity.Reborn == 1)
{
client.Entity.Atributes = (ushort)(Program.RebornInfo.ExtraAtributePoints(client.Entity.FirstRebornLevel, client.Entity.FirstRebornClass)
+ 52 + 3 * (client.Entity.Level - 15) + client.Entity.ExtraAtributes + client.Entity.MysteryFruit);
}
else
{
client.Entity.Atributes = (ushort)(Program.RebornInfo.ExtraAtributePoints(client.Entity.FirstRebornLevel, client.Entity.FirstRebornClass) +
Program.RebornInfo.ExtraAtributePoints(client.Entity.SecondRebornLevel, client.Entity.SecondRebornClass) + 52 + 3 * (client.Entity.Level - 15) + client.Entity.ExtraAtributes + client.Entity.MysteryFruit);
}
using (var rec = new ServerSockets.RecycledPacket())
{
var stream = rec.GetStream();
client.Entity.SendUpdate(stream, client.Entity.Spirit, Game.MsgServer.MsgUpdate.DataType.Spirit);
client.Entity.SendUpdate(stream, client.Entity.Agility, Game.MsgServer.MsgUpdate.DataType.Agility);
client.Entity.SendUpdate(stream, client.Entity.Strength, Game.MsgServer.MsgUpdate.DataType.Strength);
client.Entity.SendUpdate(stream, client.Entity.Vitality, Game.MsgServer.MsgUpdate.DataType.Vitality);
client.Entity.SendUpdate(stream, client.Entity.Atributes, Game.MsgServer.MsgUpdate.DataType.Atributes);
}
client.LoadItemStats();
}
break;
}
case "str":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Strength += atr;
client.Entity.Atributes -= atr;
client.LoadItemStats();
}
using (var rec = new ServerSockets.RecycledPacket())
{
var stream = rec.GetStream();
client.Entity.SendUpdate(stream, client.Entity.Spirit, Game.MsgServer.MsgUpdate.DataType.Spirit);
client.Entity.SendUpdate(stream, client.Entity.Agility, Game.MsgServer.MsgUpdate.DataType.Agility);
client.Entity.SendUpdate(stream, client.Entity.Strength, Game.MsgServer.MsgUpdate.DataType.Strength);
client.Entity.SendUpdate(stream, client.Entity.Vitality, Game.MsgServer.MsgUpdate.DataType.Vitality);
client.Entity.SendUpdate(stream, client.Entity.Atributes, Game.MsgServer.MsgUpdate.DataType.Atributes);
}
break;
}
case "agi":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Agility += atr;
client.Entity.Atributes -= atr;
client.LoadItemStats();
}
using (var rec = new ServerSockets.RecycledPacket())
{
var stream = rec.GetStream();
client.Entity.SendUpdate(stream, client.Entity.Spirit, Game.MsgServer.MsgUpdate.DataType.Spirit);
client.Entity.SendUpdate(stream, client.Entity.Agility, Game.MsgServer.MsgUpdate.DataType.Agility);
client.Entity.SendUpdate(stream, client.Entity.Strength, Game.MsgServer.MsgUpdate.DataType.Strength);
client.Entity.SendUpdate(stream, client.Entity.Vitality, Game.MsgServer.MsgUpdate.DataType.Vitality);
client.Entity.SendUpdate(stream, client.Entity.Atributes, Game.MsgServer.MsgUpdate.DataType.Atributes);
}
break;
}
case "vit":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Vitality += atr;
client.Entity.Atributes -= atr;
client.LoadItemStats();
}
using (var rec = new ServerSockets.RecycledPacket())
{
var stream = rec.GetStream();
client.Entity.SendUpdate(stream, client.Entity.Spirit, Game.MsgServer.MsgUpdate.DataType.Spirit);
client.Entity.SendUpdate(stream, client.Entity.Agility, Game.MsgServer.MsgUpdate.DataType.Agility);
client.Entity.SendUpdate(stream, client.Entity.Strength, Game.MsgServer.MsgUpdate.DataType.Strength);
client.Entity.SendUpdate(stream, client.Entity.Vitality, Game.MsgServer.MsgUpdate.DataType.Vitality);
client.Entity.SendUpdate(stream, client.Entity.Atributes, Game.MsgServer.MsgUpdate.DataType.Atributes);
}
break;
}
case "spi":
{
ushort atr = 0;
ushort.TryParse(Data[1], out atr);
if (client.Entity.Atributes >= atr)
{
client.Entity.Spirit += atr;
client.Entity.Atributes -= atr;
client.LoadItemStats();
}
using (var rec = new ServerSockets.RecycledPacket())
{
var stream = rec.GetStream();
client.Entity.SendUpdate(stream, client.Entity.Spirit, Game.MsgServer.MsgUpdate.DataType.Spirit);
client.Entity.SendUpdate(stream, client.Entity.Agility, Game.MsgServer.MsgUpdate.DataType.Agility);
client.Entity.SendUpdate(stream, client.Entity.Strength, Game.MsgServer.MsgUpdate.DataType.Strength);
client.Entity.SendUpdate(stream, client.Entity.Vitality, Game.MsgServer.MsgUpdate.DataType.Vitality);
client.Entity.SendUpdate(stream, client.Entity.Atributes, Game.MsgServer.MsgUpdate.DataType.Atributes);
}
break;
}
case "egw":
{
if (Game.EliteGuildWar.IsWar)
{
Game.EliteGuildWar.IsWar = false;
Kernel.SendWorldMessage(new Message("EliteGuild War is off!", Color.Red, 2011), Program.Values);
}
else
{
Game.EliteGuildWar.IsWar = true;
Kernel.SendWorldMessage(new Message("Eliteguild War is on!", Color.Red, 2011), Program.Values);
}
break;
}
case "prof":
{
Interfaces.IProf proficiency = new GamePackets.Proficiency(true);
if (Data.Length > 1)
proficiency.ID = ushort.Parse(Data[1]);
if (Data.Length > 2)
proficiency.Level = byte.Parse(Data[2]);
if (Data.Length > 3)
proficiency.Experience = uint.Parse(Data[3]);
client.AddProficiency(proficiency);
break;
}
case "spell":
{
ushort ID = 0;
if (!ushort.TryParse(Data[1], out ID))
{
client.SendSysMesage("Invlid spell ID !");
break;
}
byte level = 0;
if (!byte.TryParse(Data[2], out level))
{
client.SendSysMesage("Invlid spell Level ! ");
break;
}
byte levelHu = 0;
if (Data.Length >= 3)
{
if (!byte.TryParse(Data[3], out levelHu))
{
client.SendSysMesage("Invlid spell Level Souls ! ");
break;
}
}
int Experience = 0;
if (!int.TryParse(Data[4], out Experience))
{
client.SendSysMesage("Invlid spell Experience ! ");
break;
}
using (var rec = new ServerSockets.RecycledPacket())
client.MySpells.Add(rec.GetStream(), ID, level, levelHu, 0, Experience);
break;
//Interfaces.ISkill spell = new GamePackets.Spell(true);
//if (Data.Length > 1)
// spell.ID = ushort.Parse(Data[1]);
//if (Data.Length > 2)
// spell.Level = byte.Parse(Data[2]);
//if (Data.Length > 3)
// spell.Experience = uint.Parse(Data[3]);
//client.AddSpell(spell);
//ushort ID = 0;
//if (!ushort.TryParse(Data[1], out ID))
//{
// client.SendSysMesage("Invlid spell ID !");
// break;
//}
//byte level = 0;
//if (!byte.TryParse(Data[2], out level))
//{
// client.SendSysMesage("Invlid spell Level ! ");
// break;
//}
//using (var rec = new ServerSockets.RecycledPacket())
// client.MySpells.Add(rec.GetStream(), ID, level, 0, 0, 100);
//break;
}
case "level":
{
byte amount = 0;
if (byte.TryParse(Data[1], out amount))
{
using (var rec = new ServerSockets.RecycledPacket())
{
var stream = rec.GetStream();
client.UpdateLevel(stream, amount, true);
}
}
break;
}
case "class":
{
byte _class = client.Entity.Class;
byte.TryParse(Data[1], out _class);
_class = Math.Min((byte)165, Math.Max((byte)1, _class));
client.Entity.Class = _class;
if (client.Entity.Reborn == 0)
{
Kernel.AtributeStatus.GetStatus(client.Entity);
client.LoadItemStats();
client.GemAlgorithm();
}
break;
}
case "body":
{
ushort body = client.Entity.Body;
ushort.TryParse(Data[1], out body);
if (body != 2005 && body != 2006 && body != 1005 && body != 1006)
return true;
byte realgender = (byte)(client.Entity.Body % 10);
byte gender = (byte)(body % 10);
if (client.Equipment.Objects[8] != null)
if (gender >= 3 && realgender <= 2)
return true;
client.Entity.Body = body;
if (gender >= 3 && realgender <= 2)
client.Entity.Face -= 200;
if (gender <= 2 && realgender >= 3)
client.Entity.Face += 200;
break;
}
case "hair":
{
ushort hair = client.Entity.HairStyle;
ushort.TryParse(Data[1], out hair);
client.Entity.HairStyle = hair;
break;
}
case "map":
{
client.Send(new Message("Map: " + client.Map.ID, System.Drawing.Color.Blue, GamePackets.Message.TopLeft));
break;
}
case "sh":
{
client.Disconnect();
break;
}
case "tele":
{
if (Data.Length > 3)
{
client.Entity.Teleport(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
}
if (Data.Length > 4)
{
client.Entity.Teleport(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]), false);
}
break;
}
case "tele2":
{
if (Data.Length > 3)
{
client.Entity.TeleportHouse(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
}
break;
}
case "item3":
{
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = uint.Parse(Data[1]);
Database.ConquerItemBaseInformation CIBI = null;
CIBI = Database.ConquerItemInformation.BaseInformations[newItem.ID];
if (CIBI == null)
break;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 2)
{
byte plus = 0;
byte.TryParse(Data[2], out plus);
newItem.Plus = Math.Min((byte)12, plus);
if (Data.Length > 3)
{
byte bless = 0;
byte.TryParse(Data[3], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 4)
{
byte ench = 0;
byte.TryParse(Data[4], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 5)
{
byte soc1 = 0;
byte.TryParse(Data[5], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 6)
{
byte soc2 = 0;
byte.TryParse(Data[6], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
if (Data.Length > 7)
{
byte eff = 0;
byte.TryParse(Data[7], out eff);
if (Enum.IsDefined(typeof(Game.Enums.ItemEffect), eff))
{
newItem.Effect = (Game.Enums.ItemEffect)eff;
}
}
}
}
}
}
}
newItem.Color = (Code.Game.Enums.Color)Kernel.Random.Next(4, 8);
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case "item2":
{
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = uint.Parse(Data[1]);
Database.ConquerItemBaseInformation CIBI = null;
CIBI = Database.ConquerItemInformation.BaseInformations[newItem.ID];
if (CIBI == null)
break;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 2)
{
byte plus = 0;
byte.TryParse(Data[2], out plus);
newItem.Plus = Math.Min((byte)12, plus);
if (Data.Length > 3)
{
byte bless = 0;
byte.TryParse(Data[3], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 4)
{
byte ench = 0;
byte.TryParse(Data[4], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 5)
{
byte soc1 = 0;
byte.TryParse(Data[5], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 6)
{
byte soc2 = 0;
byte.TryParse(Data[6], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
}
if (Data.Length > 9)
{
byte R = 0, G = 0, B = 0;
byte.TryParse(Data[7], out R);
byte.TryParse(Data[8], out G);
byte.TryParse(Data[9], out B);
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
}
}
}
}
}
newItem.Color = (Code.Game.Enums.Color)Kernel.Random.Next(4, 8);
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
#region Chi
case "chis":
{
var Mode = int.Parse(Data[1]);
var pos = (int)(int.Parse(Data[2]) - 1);
var powers = client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[3]);
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
client.Send(new ChiPowers(true).Query(client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;
case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;
case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;
case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.Values[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(client);
}
break;
#endregion
case "item":
{
if (Data.Length > 2)
{
string ItemName = Data[1].ToLower();
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
switch (Data[2].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (Code.Game.Enums.ItemQuality)int.Parse(Data[2]);
break;
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
{
if (infos.LowerName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
ConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
{
byte plus = 0;
byte.TryParse(Data[3], out plus);
newItem.Plus = Math.Min((byte)12, plus);
if (Data.Length > 4)
{
byte bless = 0;
byte.TryParse(Data[4], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 5)
{
byte ench = 0;
byte.TryParse(Data[5], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 6)
{
byte soc1 = 0;
byte.TryParse(Data[6], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 7)
{
byte soc2 = 0;
byte.TryParse(Data[7], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
}
if (Data.Length > 10)
{
byte R = 0, G = 0, B = 0;
byte.TryParse(Data[8], out R);
byte.TryParse(Data[9], out G);
byte.TryParse(Data[10], out B);
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
}
}
}
}
}
newItem.Color = (Code.Game.Enums.Color)Kernel.Random.Next(4, 8);
// if (client.Account.State == Code.Database.AccountTable.AccountState.GameMaster)
// newItem.Bound = true;
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
}
break;
}
}
return true;
}
#endregion
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
شفرات 2020 منى انا وبس | Mr. Co | تطوير سيرفرات كونكر | 1 | 2024-09-28 02:56 AM |
موضع الي هتكلم فيه النهارده هيفيد كل ال عامله كونكر تهيس ادخل هتعرف بنفسك | zezonever | تطوير سيرفرات كونكر | 12 | 2023-10-11 09:57 PM |
عمل شفرات محدوده ل pm | محمد ياسر | تطوير سيرفرات كونكر | 3 | 2019-09-26 10:23 PM |
شفرات محدودة | nova | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2019-09-16 08:15 PM |
كيفيه جعل الدونيشن بي فلوس بدل سبس تكميل موضع حج رايدر | Hassan Emprator | تطوير سيرفرات كونكر | 4 | 2019-08-27 08:41 PM |