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#region GuildWar
if ((Now64.Hour == 19 && Now64.Minute == 5 && Now64.Second == 0))
{
Kernel.SendWorldMessage(new Message("Guild War now work will end at 21:00 Server time have Chance To Get [500.000.000] !", Color.White, Message.BroadcastMessage), Program.Values);
foreach (var client in Program.Values)
client.MessageBox(" Guild War now work will end at 21:00 Server time?",
p => { p.Player.Teleport(1002, 224, 237); }, null, 20);
}
#endregion
#region GuildWar
if (GuildWar.IsWar)
{
if (Time32.Now > GuildWar.ScoreSendStamp.AddSeconds(3))
{
GuildWar.ScoreSendStamp = Time32.Now;
GuildWar.SendScores();
}
}
if ((Now64.Hour >= 01 && Now64.Hour <= 20))
{
if (!GuildWar.IsWar)
{
GuildWar.Start();
foreach (Client.GameState client in Kernel.GamePool.Values)
{
if (client.Map.BaseID != 6001 && client.Map.BaseID != 6000 && !client.Player.Dead)
{
EventAlert alert = new EventAlert
{
StrResID = 10515,
Countdown = 60,
UK12 = 1
};
client.Player.StrResID = 10515;
client.Send(alert);
}
}
}
}
if (GuildWar.IsWar)
{
if (Now64.Hour == 21 && Now64.Second <= 00)
{
GuildWar.Flame10th = false;
GuildWar.End();
}
}
#endregion
#region Guild war
case 1038:
{
switch (client.ActiveNpc)
{
#region Pole
case 810:
{
dialog.Text("Please, don't hurt me!.");
dialog.Option("Sorry.", 255);
dialog.Send();
break;
}
#endregion
#region Prize Seller
case 200033:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Greetings! I'm a great seller, I have the most precious items in the entire ");
dialog.Text("world. What do you want to get?");
dialog.Option("GoldPrize [5 LordTokens]", 2);
dialog.Option("Just passing by.", 255);
dialog.Avatar(85);
dialog.Send();
break;
}
case 2:
{
if (client.Inventory.Contains(723467, 5))
{
client.Inventory.Remove(723467, 5);
client.Inventory.Add(2100075, 0, 0, 0, 0, 0, 0, 1, true);
}
else
{
dialog.Text("You don't have enough 5 LordTokens ");
dialog.Option("I see.", 255);
dialog.Avatar(85);
dialog.Send();
}
break;
}
}
break;
}
#endregion
#region*ClaimGuildPrize
case 4482114:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello*there.*Do*you*want*to*Claim*GuildWar*Prize*you*can*only*Claim*it*1*Time*if*you*won*GW.");
dialog.Option("Claim*TopGuildLeader.", 1);
dialog.Option("Claim*TopDeputyLeader 20 Tops.", 7);
dialog.Option("Claim*TopMemberLeader.", 100);
dialog.Option("Just*Passing*By!", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Guild != null)
{
if (client.Guild.PoleKeeper && client.Guild != null && client.AsMember.Rank == Mr_Panda.Game.Enums.GuildMemberRank.GuildLeader)
{
dialog.Text("Are you sure you want to Claim your Prize?");
dialog.Option("Yes.", 2);
dialog.Option("Ah, nevermind.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry only GuildLeader of the Winner Guild can Claim The Prize After GuildWar End.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry You are not Member in any guild yet");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (!GuildWar.IsWar && GuildWar.Claim && client.Player.GuildID == GuildWar.KeeperID && client.Player.GuildRank == (ushort)Game.Enums.GuildMemberRank.GuildLeader)
{
Program.AddWarLog("GuildWar", "[500.000.000] ConquerPoint", client.Player.Name);
GuildWar.Claim = false;
GuildWar.KeeperID = 0;
client.Player.ConquerPoints += 500000000;
ClassPk.AddGl();
client.Player.AddTopStatus(Update.Flags.TopGuildLeader, 1, DateTime.Now.AddDays(1));
Mr_Panda.Kernel.SendWorldMessage(new Message(" Congratulations ! " + client.Player.Name + " Leader of " + client.Guild.PoleKeeper + " The winner guild has Claimed Guild War Prize 500.000.000 Cps", System.Drawing.Color.White, Message.TopLeft), Program.Values);
}
else
{
dialog.Text("Sorry you dont have Any Prize to claim only GL of the winner guild can claim Prize After GW");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Guild != null)
{
if (client.Guild.PoleKeeper && client.Guild != null && client.AsMember.Rank == Mr_Panda.Game.Enums.GuildMemberRank.DeputyLeader)
{
dialog.Text("Are*you*sure*you*want*to*Claim*your*Prize?");
dialog.Option("Yes.", 4);
dialog.Option("Ah,*nevermind.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry*only*DeputyLeader*of*the*Winner*Guild*can*Claim*The*Prize*After*GuildWar*End.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry*You*are*not*Member*in*any*guild*yet");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
case 4:
{
{
if (!GuildWar.IsWar && client.Guild.PoleKeeper && client.Guild != null && client.AsMember.Rank == Game.Enums.GuildMemberRank.DeputyLeader && ClassPk.TopDlClaim <= 8)
{
ClassPk.AddDl();
client.Player.AddTopStatus(Update.Flags.TopDeputyLeader, 1, DateTime.Now.AddDays(1));
Kernel.SendWorldMessage(new Message(" Congratulations !*" + client.Player.Name + "*From*" + client.Guild.PoleKeeper + "*Has*Claimed*TopDeputyLeader*Halo!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
}
else
{
dialog.Text("Sorry*you*dont*have*Any*Prize*to*claim*only*Dl*of*the*Winner*Guild*Can*claim*the*halo*After*GW*end.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
break;
}
case 6:
{
if (client.Guild != null)
{
if (client.Guild.PoleKeeper && client.Guild != null && client.AsMember.Rank != Mr_Panda.Game.Enums.GuildMemberRank.GuildLeader && client.AsMember.Rank != Mr_Panda.Game.Enums.GuildMemberRank.DeputyLeader)
{
dialog.Text("Are*you*sure*you*want*to*Claim*your*Prize?");
dialog.Option("Yes.", 7);
dialog.Option("Ah,*nevermind.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry*only*MemberLeader*of*the*Winner*Guild*can*Claim*The*Prize*After*GuildWar*End.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry*You*are*not*Member*in*any*guild*yet");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
case 7:
{
{
if (!GuildWar.IsWar && client.Guild.PoleKeeper && client.Guild != null && client.AsMember.Rank == Game.Enums.GuildMemberRank.DeputyLeader && ClassPk.TopDlClaim <= 8)
{
client.Player.AddTopStatus(Update.Flags.TopDeputyLeader, 1, DateTime.Now.AddDays(1));
Kernel.SendWorldMessage(new Message(" Congratulations !*" + client.Player.Name + "*From*" + client.Guild.PoleKeeper + "*Has*Claimed*TopDboutyLeader*", System.Drawing.Color.White, Message.TopLeft), Program.Values);
}
else
{
dialog.Text("Sorry*you*dont*have*Any*Prize*to*claim*only*Member*of*the*Winner*Guild*Can*claim*the*halo*After*GW*end.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
break;
}
}
break;
}
#endregion
#region Gates
case 516074:
{
if (client.Guild != null)
{
if (client.Guild.PoleKeeper)
{
switch (npcRequest.OptionID)
{
case 0:
dialog.Text("Select the option you want to pursue.");
if (client.AsMember.Rank == Mr_Panda.Game.Enums.GuildMemberRank.GuildLeader || client.AsMember.Rank == Mr_Panda.Game.Enums.GuildMemberRank.DeputyLeader)
{
dialog.Option("Open gate.", 1);
if (Game.GuildWar.LeftGate.Hitpoints == 0)
dialog.Option("Repair gate.", 22);
else
dialog.Option("Close gate.", 2);
}
dialog.Option("Get inside.", 3);
dialog.Option("Nothing.", 255);
dialog.Send();
break;
case 1:
{
Mr_Panda.Game.GuildWar.LeftGate.Mesh = (ushort)(250 + Mr_Panda.Game.GuildWar.LeftGate.Mesh % 10);
Update upd = new Update(true);
upd.UID = Mr_Panda.Game.GuildWar.LeftGate.UID;
upd.Append(Update.Mesh, Mr_Panda.Game.GuildWar.LeftGate.Mesh);
client.SendScreen(upd, true);
break;
}
case 2:
{
if (Game.GuildWar.LeftGate.Hitpoints == 0)
return;
Game.GuildWar.LeftGate.Mesh = (ushort)(240 + Game.GuildWar.LeftGate.Mesh % 10);
Update upd = new Update(true);
upd.UID = Mr_Panda.Game.GuildWar.LeftGate.UID;
upd.Append(Update.Mesh, Mr_Panda.Game.GuildWar.LeftGate.Mesh);
upd.Append(Update.Hitpoints, Mr_Panda.Game.GuildWar.LeftGate.Hitpoints);
client.SendScreen(upd, true);
break;
}
case 22:
{
Game.GuildWar.LeftGate.Mesh = (ushort)(240 + Game.GuildWar.LeftGate.Mesh % 10);
if (Game.GuildWar.LeftGate.Hitpoints == 0)
Game.GuildWar.LeftGate.Hitpoints = Game.GuildWar.LeftGate.MaxHitpoints;
Update upd = new Update(true);
upd.UID = Mr_Panda.Game.GuildWar.LeftGate.UID;
upd.Append(Update.Mesh, Mr_Panda.Game.GuildWar.LeftGate.Mesh);
upd.Append(Update.Hitpoints, Mr_Panda.Game.GuildWar.LeftGate.Hitpoints);
client.SendScreen(upd, true);
break;
}
case 3:
{
client.Player.Teleport(1038, 162, 198);
break;
}
}
}
}
break;
}
case 516075:
{
if (client.Guild != null)
{
if (client.Guild.PoleKeeper)
{
switch (npcRequest.OptionID)
{
case 0:
dialog.Text("Select the option you want to pursue.");
if (client.AsMember.Rank == Mr_Panda.Game.Enums.GuildMemberRank.GuildLeader || client.AsMember.Rank == Mr_Panda.Game.Enums.GuildMemberRank.DeputyLeader)
{
dialog.Option("Open gate.", 1);
if (Game.GuildWar.RightGate.Hitpoints == 0)
dialog.Option("Repair gate.", 22);
else
dialog.Option("Close gate.", 2);
}
dialog.Option("Get inside.", 3);
dialog.Option("Nothing.", 255);
dialog.Send();
break;
case 1:
{
Mr_Panda.Game.GuildWar.RightGate.Mesh = (ushort)(280 + Mr_Panda.Game.GuildWar.RightGate.Mesh % 10);
Update upd = new Update(true);
upd.UID = Mr_Panda.Game.GuildWar.RightGate.UID;
upd.Append(Update.Mesh, Mr_Panda.Game.GuildWar.RightGate.Mesh);
client.SendScreen(upd, true);
break;
}
case 2:
{
if (Game.GuildWar.RightGate.Hitpoints == 0)
return;
Mr_Panda.Game.GuildWar.RightGate.Mesh = (ushort)(270 + Mr_Panda.Game.GuildWar.RightGate.Mesh % 10);
Update upd = new Update(true);
upd.UID = Mr_Panda.Game.GuildWar.RightGate.UID;
upd.Append(Update.Mesh, Mr_Panda.Game.GuildWar.RightGate.Mesh);
upd.Append(Update.Hitpoints, Mr_Panda.Game.GuildWar.RightGate.Hitpoints);
client.SendScreen(upd, true);
break;
}
case 22:
{
Mr_Panda.Game.GuildWar.RightGate.Mesh = (ushort)(270 + Mr_Panda.Game.GuildWar.RightGate.Mesh % 10);
if (Game.GuildWar.RightGate.Hitpoints == 0)
Game.GuildWar.RightGate.Hitpoints = Game.GuildWar.RightGate.MaxHitpoints;
Update upd = new Update(true);
upd.UID = Mr_Panda.Game.GuildWar.RightGate.UID;
upd.Append(Update.Mesh, Mr_Panda.Game.GuildWar.RightGate.Mesh);
upd.Append(Update.Hitpoints, Mr_Panda.Game.GuildWar.RightGate.Hitpoints);
client.SendScreen(upd, true);
break;
}
case 3:
{
client.Player.Teleport(1038, 210, 177);
break;
}
}
}
}
break;
}
#endregion
#region Guild Conductresses
#region Exit Guild Arena
case 7000:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Do you want to leave the guild arena?");
dialog.Option("Yes.", 1);
dialog.Option("No.", 255);
dialog.Send();
break;
}
case 1:
{
client.Player.Teleport(1002, 300, 278);
break;
}
}
break;
}
#endregion
#endregion
#region Guild Conductors
#region IN
case 9884:
case 9885:
case 9886:
case 9887:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("In exchange of a fee of 1000gold, I will teleport you to a special place. If you don't have money, don't bother me.");
dialog.Option("Teleport me.", 1);
dialog.Option("I'm too poor.", 255);
dialog.Send();
break;
}
case 2:
{
if (client.Player.Money >= 10000)
{
if (client.Inventory.Count < 40)
{
client.Player.Money -= 10000;
switch (client.ActiveNpc)
{
case 9884:
{
client.Inventory.Add(720021, 0, 1);
break;
}
case 9885:
{
client.Inventory.Add(720022, 0, 1);
break;
}
case 9886:
{
client.Inventory.Add(720023, 0, 1);
break;
}
case 9887:
{
client.Inventory.Add(720024, 0, 1);
break;
}
}
}
else
{
dialog.Text("Sorry, you inventory is full");
dialog.Option("Ah, ok", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry, you not have 10.000 silver.");
dialog.Option("Ah, ok", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Player.Money >= 1000)
{
client.Player.Money -= 1000;
Database.GuildCondutors.Conductor cond = null;
if (Database.GuildCondutors.GuildConductors.TryGetValue((uint)(client.ActiveNpc + 110), out cond))
{
client.Player.Teleport(cond.Teleport_MapId, cond.Teleport_X, cond.Teleport_Y);
}
break;
}
else
{
dialog.Text("Sorry, you not have 1.000 silver.");
dialog.Option("Ah, ok", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
#endregion
}
break;
}
#endregion
#region guildwar
if ((now64.hour == 19 && now64.minute == 5 && now64.second == 0))
{
kernel.sendworldmessage(new message("guild war now work will end at 21:00 server time have chance to get [500.000.000] !", color.white, message.broadcastmessage), program.values);
foreach (var client in program.values)
client.messagebox(" guild war now work will end at 21:00 server time?",
p => { p.player.teleport(1002, 224, 237); }, null, 20);
}
#endregion
#region guildwar
if (guildwar.iswar)
{
if (time32.now > guildwar.scoresendstamp.addseconds(3))
{
guildwar.scoresendstamp = time32.now;
guildwar.sendscores();
}
}
if ((now64.hour >= 01 && now64.hour <= 20))
{
if (!guildwar.iswar)
{
guildwar.start();
foreach (client.gamestate client in kernel.gamepool.values)
{
if (client.map.baseid != 6001 && client.map.baseid != 6000 && !client.player.dead)
{
eventalert alert = new eventalert
{
strresid = 10515,
countdown = 60,
uk12 = 1
};
client.player.strresid = 10515;
client.send(alert);
}
}
}
}
if (guildwar.iswar)
{
if (now64.hour == 21 && now64.second <= 00)
{
guildwar.flame10th = false;
guildwar.end();
}
}
#endregion
#region guild war
case 1038:
{
switch (client.activenpc)
{
#region pole
case 810:
{
dialog.text("please, don't hurt me!.");
dialog.option("sorry.", 255);
dialog.send();
break;
}
#endregion
#region prize seller
case 200033:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("greetings! I'm a great seller, i have the most precious items in the entire ");
dialog.text("world. What do you want to get?");
dialog.option("goldprize [5 lordtokens]", 2);
dialog.option("just passing by.", 255);
dialog.avatar(85);
dialog.send();
break;
}
case 2:
{
if (client.inventory.contains(723467, 5))
{
client.inventory.remove(723467, 5);
client.inventory.add(2100075, 0, 0, 0, 0, 0, 0, 1, true);
}
else
{
dialog.text("you don't have enough 5 lordtokens ");
dialog.option("i see.", 255);
dialog.avatar(85);
dialog.send();
}
break;
}
}
break;
}
#endregion
#region*claimguildprize
case 4482114:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello*there.*do*you*want*to*claim*guildwar*prize*you*can*only*claim*it*1*time*if*you*won*gw.");
dialog.option("claim*topguildleader.", 1);
dialog.option("claim*topdeputyleader 20 tops.", 7);
dialog.option("claim*topmemberleader.", 100);
dialog.option("just*passing*by!", 255);
dialog.send();
break;
}
case 1:
{
if (client.guild != null)
{
if (client.guild.polekeeper && client.guild != null && client.asmember.rank == mr_panda.game.enums.guildmemberrank.guildleader)
{
dialog.text("are you sure you want to claim your prize?");
dialog.option("yes.", 2);
dialog.option("ah, nevermind.", 255);
dialog.send();
}
else
{
dialog.text("sorry only guildleader of the winner guild can claim the prize after guildwar end.");
dialog.option("ahh.", 255);
dialog.send();
}
}
else
{
dialog.text("sorry you are not member in any guild yet");
dialog.option("ahh.", 255);
dialog.send();
}
break;
}
case 2:
{
if (!guildwar.iswar && guildwar.claim && client.player.guildid == guildwar.keeperid && client.player.guildrank == (ushort)game.enums.guildmemberrank.guildleader)
{
program.addwarlog("guildwar", "[500.000.000] conquerpoint", client.player.name);
guildwar.claim = false;
guildwar.keeperid = 0;
client.player.conquerpoints += 500000000;
classpk.addgl();
client.player.addtopstatus(update.flags.topguildleader, 1, datetime.now.adddays(1));
mr_panda.kernel.sendworldmessage(new message(" congratulations ! " + client.player.name + " leader of " + client.guild.polekeeper + " the winner guild has claimed guild war prize 500.000.000 cps", system.drawing.color.white, message.topleft), program.values);
}
else
{
dialog.text("sorry you dont have any prize to claim only gl of the winner guild can claim prize after gw");
dialog.option("ahh.", 255);
dialog.send();
}
break;
}
case 3:
{
if (client.guild != null)
{
if (client.guild.polekeeper && client.guild != null && client.asmember.rank == mr_panda.game.enums.guildmemberrank.deputyleader)
{
dialog.text("are*you*sure*you*want*to*claim*your*prize?");
dialog.option("yes.", 4);
dialog.option("ah,*nevermind.", 255);
dialog.send();
}
else
{
dialog.text("sorry*only*deputyleader*of*the*winner*guild*can*claim*the*prize*after*guildwar*end.");
dialog.option("ahh.", 255);
dialog.send();
}
}
else
{
dialog.text("sorry*you*are*not*member*in*any*guild*yet");
dialog.option("ahh.", 255);
dialog.send();
}
break;
}
case 4:
{
{
if (!guildwar.iswar && client.guild.polekeeper && client.guild != null && client.asmember.rank == game.enums.guildmemberrank.deputyleader && classpk.topdlclaim <= 8)
{
classpk.adddl();
client.player.addtopstatus(update.flags.topdeputyleader, 1, datetime.now.adddays(1));
kernel.sendworldmessage(new message(" congratulations !*" + client.player.name + "*from*" + client.guild.polekeeper + "*has*claimed*topdeputyleader*halo!", system.drawing.color.white, message.topleft), program.values);
}
else
{
dialog.text("sorry*you*dont*have*any*prize*to*claim*only*dl*of*the*winner*guild*can*claim*the*halo*after*gw*end.");
dialog.option("ahh.", 255);
dialog.send();
}
}
break;
}
case 6:
{
if (client.guild != null)
{
if (client.guild.polekeeper && client.guild != null && client.asmember.rank != mr_panda.game.enums.guildmemberrank.guildleader && client.asmember.rank != mr_panda.game.enums.guildmemberrank.deputyleader)
{
dialog.text("are*you*sure*you*want*to*claim*your*prize?");
dialog.option("yes.", 7);
dialog.option("ah,*nevermind.", 255);
dialog.send();
}
else
{
dialog.text("sorry*only*memberleader*of*the*winner*guild*can*claim*the*prize*after*guildwar*end.");
dialog.option("ahh.", 255);
dialog.send();
}
}
else
{
dialog.text("sorry*you*are*not*member*in*any*guild*yet");
dialog.option("ahh.", 255);
dialog.send();
}
break;
}
case 7:
{
{
if (!guildwar.iswar && client.guild.polekeeper && client.guild != null && client.asmember.rank == game.enums.guildmemberrank.deputyleader && classpk.topdlclaim <= 8)
{
client.player.addtopstatus(update.flags.topdeputyleader, 1, datetime.now.adddays(1));
kernel.sendworldmessage(new message(" congratulations !*" + client.player.name + "*from*" + client.guild.polekeeper + "*has*claimed*topdboutyleader*", system.drawing.color.white, message.topleft), program.values);
}
else
{
dialog.text("sorry*you*dont*have*any*prize*to*claim*only*member*of*the*winner*guild*can*claim*the*halo*after*gw*end.");
dialog.option("ahh.", 255);
dialog.send();
}
}
break;
}
}
break;
}
#endregion
#region gates
case 516074:
{
if (client.guild != null)
{
if (client.guild.polekeeper)
{
switch (npcrequest.optionid)
{
case 0:
Dialog.text("select the option you want to pursue.");
if (client.asmember.rank == mr_panda.game.enums.guildmemberrank.guildleader || client.asmember.rank == mr_panda.game.enums.guildmemberrank.deputyleader)
{
dialog.option("open gate.", 1);
if (game.guildwar.leftgate.hitpoints == 0)
dialog.option("repair gate.", 22);
else
dialog.option("close gate.", 2);
}
dialog.option("get inside.", 3);
dialog.option("nothing.", 255);
dialog.send();
break;
case 1:
{
mr_panda.game.guildwar.leftgate.mesh = (ushort)(250 + mr_panda.game.guildwar.leftgate.mesh % 10);
update upd = new update(true);
upd.uid = mr_panda.game.guildwar.leftgate.uid;
upd.append(update.mesh, mr_panda.game.guildwar.leftgate.mesh);
client.sendscreen(upd, true);
break;
}
case 2:
{
if (game.guildwar.leftgate.hitpoints == 0)
return;
game.guildwar.leftgate.mesh = (ushort)(240 + game.guildwar.leftgate.mesh % 10);
update upd = new update(true);
upd.uid = mr_panda.game.guildwar.leftgate.uid;
upd.append(update.mesh, mr_panda.game.guildwar.leftgate.mesh);
upd.append(update.hitpoints, mr_panda.game.guildwar.leftgate.hitpoints);
client.sendscreen(upd, true);
break;
}
case 22:
{
game.guildwar.leftgate.mesh = (ushort)(240 + game.guildwar.leftgate.mesh % 10);
if (game.guildwar.leftgate.hitpoints == 0)
game.guildwar.leftgate.hitpoints = game.guildwar.leftgate.maxhitpoints;
update upd = new update(true);
upd.uid = mr_panda.game.guildwar.leftgate.uid;
upd.append(update.mesh, mr_panda.game.guildwar.leftgate.mesh);
upd.append(update.hitpoints, mr_panda.game.guildwar.leftgate.hitpoints);
client.sendscreen(upd, true);
break;
}
case 3:
{
client.player.teleport(1038, 162, 198);
break;
}
}
}
}
break;
}
case 516075:
{
if (client.guild != null)
{
if (client.guild.polekeeper)
{
switch (npcrequest.optionid)
{
case 0:
Dialog.text("select the option you want to pursue.");
if (client.asmember.rank == mr_panda.game.enums.guildmemberrank.guildleader || client.asmember.rank == mr_panda.game.enums.guildmemberrank.deputyleader)
{
dialog.option("open gate.", 1);
if (game.guildwar.rightgate.hitpoints == 0)
dialog.option("repair gate.", 22);
else
dialog.option("close gate.", 2);
}
dialog.option("get inside.", 3);
dialog.option("nothing.", 255);
dialog.send();
break;
case 1:
{
mr_panda.game.guildwar.rightgate.mesh = (ushort)(280 + mr_panda.game.guildwar.rightgate.mesh % 10);
update upd = new update(true);
upd.uid = mr_panda.game.guildwar.rightgate.uid;
upd.append(update.mesh, mr_panda.game.guildwar.rightgate.mesh);
client.sendscreen(upd, true);
break;
}
case 2:
{
if (game.guildwar.rightgate.hitpoints == 0)
return;
mr_panda.game.guildwar.rightgate.mesh = (ushort)(270 + mr_panda.game.guildwar.rightgate.mesh % 10);
update upd = new update(true);
upd.uid = mr_panda.game.guildwar.rightgate.uid;
upd.append(update.mesh, mr_panda.game.guildwar.rightgate.mesh);
upd.append(update.hitpoints, mr_panda.game.guildwar.rightgate.hitpoints);
client.sendscreen(upd, true);
break;
}
case 22:
{
mr_panda.game.guildwar.rightgate.mesh = (ushort)(270 + mr_panda.game.guildwar.rightgate.mesh % 10);
if (game.guildwar.rightgate.hitpoints == 0)
game.guildwar.rightgate.hitpoints = game.guildwar.rightgate.maxhitpoints;
update upd = new update(true);
upd.uid = mr_panda.game.guildwar.rightgate.uid;
upd.append(update.mesh, mr_panda.game.guildwar.rightgate.mesh);
upd.append(update.hitpoints, mr_panda.game.guildwar.rightgate.hitpoints);
client.sendscreen(upd, true);
break;
}
case 3:
{
client.player.teleport(1038, 210, 177);
break;
}
}
}
}
break;
}
#endregion
#region guild conductresses
#region exit guild arena
case 7000:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("do you want to leave the guild arena?");
dialog.option("yes.", 1);
dialog.option("no.", 255);
dialog.send();
break;
}
case 1:
{
client.player.teleport(1002, 300, 278);
break;
}
}
break;
}
#endregion
#endregion
#region guild conductors
#region in
case 9884:
Case 9885:
Case 9886:
Case 9887:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("in exchange of a fee of 1000gold, i will teleport you to a special place. If you don't have money, don't bother me.");
dialog.option("teleport me.", 1);
dialog.option("i'm too poor.", 255);
dialog.send();
break;
}
case 2:
{
if (client.player.money >= 10000)
{
if (client.inventory.count < 40)
{
client.player.money -= 10000;
switch (client.activenpc)
{
case 9884:
{
client.inventory.add(720021, 0, 1);
break;
}
case 9885:
{
client.inventory.add(720022, 0, 1);
break;
}
case 9886:
{
client.inventory.add(720023, 0, 1);
break;
}
case 9887:
{
client.inventory.add(720024, 0, 1);
break;
}
}
}
else
{
dialog.text("sorry, you inventory is full");
dialog.option("ah, ok", 255);
dialog.send();
}
}
else
{
dialog.text("sorry, you not have 10.000 silver.");
dialog.option("ah, ok", 255);
dialog.send();
}
break;
}
case 1:
{
if (client.player.money >= 1000)
{
client.player.money -= 1000;
database.guildcondutors.conductor cond = null;
if (database.guildcondutors.guildconductors.trygetvalue((uint)(client.activenpc + 110), out cond))
{
client.player.teleport(cond.teleport_mapid, cond.teleport_x, cond.teleport_y);
}
break;
}
else
{
dialog.text("sorry, you not have 1.000 silver.");
dialog.option("ah, ok", 255);
dialog.send();
}
break;
}
}
break;
}
#endregion
#endregion
}
break;
}
#endregion
topguildleader
DateTime.Now.AddDays(1));
TopGuildLeader, 1, DateTime
topguildleader
datetime.now.adddays(1));
topguildleader, 1, datetime
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
مشكلة في حرب الجيلد | xHazem | مشكلات السيرفيرات كونكر الشخصيه | 8 | 2020-05-03 11:24 PM |
بخصوص الجيلد | xAttack | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-05-03 10:34 AM |
مشكلة في الجيلد وار | AhmedGadd | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-04-20 02:24 PM |
بخصوص حرب الجيلد وار | صاحب السعادة | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-02-05 04:21 PM |
مشكلة ف الجيلد | nova | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-11-26 09:05 AM |