قديم 2020-02-13, 01:39 PM
المشاركة #2  
Hassan Emprator
  • غير متواجد
افتراضي رد: مشكله ف الجوب سنتر
اممم مفكرتش تشغل دماغك وتاخدهم من سورس تاني وتحطهم مثلا ؟؟

قديم 2020-02-13, 02:01 PM
المشاركة #3  
Ahmed helmy
  • غير متواجد
افتراضي رد: مشكله ف الجوب سنتر
مش هعرف اركبهم تعرف تجبهم وتقلي التركيب....!

قديم 2020-02-13, 04:03 PM
المشاركة #4  
Users
  • غير متواجد
افتراضي رد: مشكله ف الجوب سنتر
اهدا شويه وركز ممبيردوش عليك لانى رقم الانبسى فى السورس غير فى القاعده
خش السورس شوف رقمو كام وعد لو فى القاعده

قديم 2020-02-13, 04:37 PM
المشاركة #5  
MRonlineGvrix
  • غير متواجد
افتراضي رد: مشكله ف الجوب سنتر
المونك

كود:
                            #region Monk Maestro
                            
case 4271:
                                {
                                    
dialog.Avatar(226);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                if (
client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    
dialog.Text("I am the coach monk, master of balance and harmony destruction What do you want, young monk.?");
                                                    
dialog.Option("Promoverne"1);
                                                    
dialog.Option("Learn skills."2);
                                                    
dialog.Option("Epic skills."33);
                                                    
//  dialog.Option("Epic~Quest~(L70,~2nd-reborn).", 33);
                                                    
dialog.Option("Claim bound items."49);
                                                    
dialog.Option("Wait a minute."255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("Sorry, but I can only teach the monks / Santos of these lessons We can not share our traditional knowledge to those who do not share the faith..");
                                                    
dialog.Text("~ You should go talk to his own coach, if you are looking to improve their own skills.");
                                                    
dialog.Option("Okay."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#region BoundItems
                                        
case 49:
                                            {
                                                
dialog.Text("Hey how I can help you ? ");
                                                if (!
client.BootsClaim)
                                                    
dialog.Option("Boots +4 - TwoSocket - Free "53);
                                                if (!
client.NecklaceClaim)
                                                    
dialog.Option("Necklace +4 - TwoSocket - Free "30);
                                                if (!
client.FanClaim)
                                                    
dialog.Option("Fan +4 - TwoSocket - Free "4);
                                                if (!
client.TowerClaim)
                                                    
dialog.Option("Tower +4 - TwoSocket - Free "22);
                                                if (!
client.ArmorClaim)
                                                    
dialog.Option("Armor +4 - TwoSocket - Free"27);
                                                if (!
client.HeadgearClaim)
                                                    
dialog.Option("HeadGear +4 - TwoSocket - Free"76);
                                                if (!
client.WeaponClaim)
                                                    
dialog.Option("Weapone +4 - TwoSocket - Free"26);
                                                if (!
client.RingClaim)
                                                    
dialog.Option("Ring +4 - TwoSocket - Free"23);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
22:
                                            {
                                                
uint itemid 202009;
                                                
byte level 100;
                                                if (!
client.TowerClaim)
                                                {
                                                    if (
client.Entity.Level >= level)
                                                    {
                                                        
ConquerItem item = new ConquerItem(true);

                                                        
item.ID itemiditem.Color Game.Enums.Color.White;
                                                        
item.Durability item.MaximDurability Database
                                                            
.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        
item.Bound true;
                                                        
item.Plus 4;
                                                        
item.SocketOne Game.Enums.Gem.SuperGloryGem;
                                                        
item.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                                        if (
client.Inventory.Add(itemGame.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            
client.TowerClaim true;
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                                            
dialog.Option("Alright."255);
                                                            
dialog.Avatar(215);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You don't have atleast level " level ".");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Avatar(215);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You cannot claim it twice.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Avatar(215);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
4:
                                            {
                                                
uint itemid 201009;
                                                
byte level 100;
                                                if (!
client.FanClaim)
                                                {
                                                    if (
client.Entity.Level >= level)
                                                    {
                                                        
ConquerItem item = new ConquerItem(true);

                                                        
item.ID itemiditem.Color Game.Enums.Color.White;
                                                        
item.Durability item.MaximDurability Database
                                                            
.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        
item.Bound true;
                                                        
item.Plus 4;
                                                        
item.SocketOne Game.Enums.Gem.SuperThunderGem;
                                                        
item.SocketTwo Game.Enums.Gem.SuperThunderGem;
                                                        if (
client.Inventory.Add(itemGame.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            
client.FanClaim true;
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                                            
dialog.Option("Alright."255);
                                                            
dialog.Avatar(215);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You don't have atleast level " level ".");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Avatar(215);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You cannot claim it twice.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Avatar(215);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
30:
                                            {
                                                
uint itemid 120129;
                                                
ConquerItem items = new ConquerItem(true);
                                                
items.ID itemid;
                                                
items.Color Game.Enums.Color.White;
                                                
items.Durability items.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                
items.Bound true;
                                                
items.Plus 5;
                                                
items.SocketOne Game.Enums.Gem.EmptySocket;
                                                
items.SocketTwo Game.Enums.Gem.EmptySocket;
                                                if (
client.Inventory.Add(itemsGame.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.NecklaceClaim true;
                                                }
                                                break;
                                            }

                                        case 
53:
                                            {
                                                
uint itemid 160139;
                                                
ConquerItem items = new ConquerItem(true);
                                                
items.ID itemid;
                                                
items.Color Game.Enums.Color.White;
                                                
items.Plus 5;
                                                
items.Bound true;
                                                
items.SocketOne Game.Enums.Gem.EmptySocket;
                                                
items.SocketTwo Game.Enums.Gem.EmptySocket;
                                                
items.Durability items.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemsGame.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.BootsClaim true;
                                                }
                                                break;
                                            }
                                        case 
23:
                                            {
                                                
uint itemid 150139;
                                                
ConquerItem items = new ConquerItem(true);
                                                
items.ID itemid;
                                                
items.Color Game.Enums.Color.White;
                                                
items.Plus 5;
                                                
items.Bound true;
                                                
items.SocketOne Game.Enums.Gem.EmptySocket;
                                                
items.SocketTwo Game.Enums.Gem.EmptySocket;
                                                
items.Durability items.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemsGame.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.RingClaim true;
                                                }
                                                break;
                                            }
                                        case 
26:
                                            {
                                                if (
client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    
uint itemid 610139;
                                                    
ConquerItem itemss = new ConquerItem(true);
                                                    
itemss.ID itemid;
                                                    
itemss.Color Game.Enums.Color.White;
                                                    
itemss.Plus 5;
                                                    
itemss.Bound true;
                                                    
itemss.SocketOne Game.Enums.Gem.EmptySocket;
                                                    
itemss.SocketTwo Game.Enums.Gem.EmptySocket;
                                                    
itemss.Durability itemss.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemssGame.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.WeaponClaim true;
                                                    }
                                                    
ConquerItem items = new ConquerItem(true);
                                                    
items.ID itemid;
                                                    
items.Color Game.Enums.Color.White;
                                                    
items.Plus 5;
                                                    
items.Bound true;
                                                    
items.SocketOne Game.Enums.Gem.EmptySocket;
                                                    
items.SocketTwo Game.Enums.Gem.EmptySocket;
                                                    
items.Durability items.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsGame.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.WeaponClaim true;
                                                    }
                                                }
                                                break;
                                            }
                                        case 
27:
                                            {
                                                if (
client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    
uint itemid 136069;

                                                    
ConquerItem items = new ConquerItem(true);
                                                    
items.ID itemid;
                                                    
items.Color Game.Enums.Color.White;
                                                    
items.Plus 5;
                                                    
items.Bound true;
                                                    
items.SocketOne Game.Enums.Gem.EmptySocket;
                                                    
items.SocketTwo Game.Enums.Gem.EmptySocket;
                                                    
items.Durability items.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsGame.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.ArmorClaim true;
                                                    }
                                                }
                                                break;
                                            }
                                        case 
76:
                                            {
                                                if (
client.Entity.Class >= 60 && client.Entity.Class <= 65)
                                                {
                                                    
uint itemid 143069;

                                                    
ConquerItem items = new ConquerItem(true);
                                                    
items.ID itemid;
                                                    
items.Color Game.Enums.Color.White;
                                                    
items.Plus 5;
                                                    
items.Bound true;
                                                    
items.SocketOne Game.Enums.Gem.EmptySocket;
                                                    
items.SocketTwo Game.Enums.Gem.EmptySocket;
                                                    
items.Durability items.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsGame.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.HeadgearClaim true;
                                                    }
                                                }
                                                break;
                                            }
                                        
#endregion 

النينجا


كود:
                            #region NinjaMaster
                            
case 4720:
                                {
                                    
dialog.Avatar(203);
                                    
byte mClass 50;
                                    
byte MClass 55;
                                    
string Class = "ninja";
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("I am the master of the no sound attack and the master of the katanas. As I see, you started your way on conquering this world. I will try to help you teaching you warrir skills and promoting you.");
                                                    
dialog.Option("Promote me."1);
                                                    
dialog.Option("Learn skills."2);
                                                    
dialog.Option("Learn Epic Shadow Skills."76);
                                                    
dialog.Option("Learn skills Scyth."59);
                                                    
//dialog.Option("Learn skills Gaping Wounds.", 69);
                                                    
dialog.Option("Prize Stuff +7 (s)1 -5 Here."49);
                                                    
dialog.Option("Wait a minute."255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("Fancy the skills of Ninja, huh? But the secrets of Ninja are not for trade. Find your own trainer, please.");
                                                    
dialog.Option("What~a~shame!"255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#region BoundItems
                                        
case 49:
                                            {
                                                
dialog.Text("Hey how I can help you ? ");
                                                if (!
client.BootsClaim)
                                                    
dialog.Option("Boots +7 (s)1 -5 Free "53);
                                                if (!
client.NecklaceClaim)
                                                    
dialog.Option("Necklace +7 (s)1 -5 Free "30);
                                                if (!
client.FanClaim)
                                                    
dialog.Option("Fan +7 (s)1 -1 Free "4);
                                                if (!
client.TowerClaim)
                                                    
dialog.Option("Tower +7 (s)1 -1 Free "22);
                                                if (!
client.ArmorClaim)
                                                    
dialog.Option("Armor +7 (s)1 -5 Free"27);
                                                if (!
client.HeadgearClaim)
                                                    
dialog.Option("HeadGear +7 (s)1 -5 Free"25);
                                                if (!
client.WeaponClaim)
                                                    
dialog.Option("Weapone.x4 +7 (s)1 -5 Free"26);
                                                if (!
client.RingClaim)
                                                    
dialog.Option("Ring +7 (s)1 -5 Free"23);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
22:
                                            {
                                                
uint itemid 202009;
                                                
byte level 100;
                                                if (!
client.TowerClaim)
                                                {
                                                    if (
client.Entity.Level >= level)
                                                    {
                                                        
ConquerItem item = new ConquerItem(true);

                                                        
item.ID itemiditem.Color KhaledMohamed.Game.Enums.Color.White;
                                                        
item.Durability item.MaximDurability KhaledMohamed.Database
                                                            
.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        
item.Bound true;
                                                        
item.Plus 7;
                                                        
item.Bless 1;
                                                        
item.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                        
//item.SocketTwo = KhaledMohamed.Game.Enums.Gem.SuperGloryGem;
                                                        
if (client.Inventory.Add(itemKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            
client.TowerClaim true;
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                                            
dialog.Option("Alright."255);
                                                            
dialog.Avatar(215);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You don't have atleast level " level ".");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Avatar(215);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You cannot claim it twice.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Avatar(215);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
4:
                                            {
                                                
uint itemid 201009;
                                                
byte level 100;
                                                if (!
client.FanClaim)
                                                {
                                                    if (
client.Entity.Level >= level)
                                                    {
                                                        
ConquerItem item = new ConquerItem(true);

                                                        
item.ID itemiditem.Color KhaledMohamed.Game.Enums.Color.White;
                                                        
item.Durability item.MaximDurability KhaledMohamed.Database
                                                            
.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        
item.Bound true;
                                                        
item.Plus 7;
                                                        
item.Bless 1;
                                                        
item.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                        
//item.SocketTwo = KhaledMohamed.Game.Enums.Gem.SuperThunderGem;
                                                        
if (client.Inventory.Add(itemKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            
client.FanClaim true;
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You need atleast one free slot in your inventory.");
                                                            
dialog.Option("Alright."255);
                                                            
dialog.Avatar(215);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You don't have atleast level " level ".");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Avatar(215);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You cannot claim it twice.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Avatar(215);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
30:
                                            {
                                                
uint itemid 120129;
                                                
ConquerItem items = new ConquerItem(true);
                                                
items.ID itemid;
                                                
items.Color KhaledMohamed.Game.Enums.Color.White;
                                                
items.Durability items.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                
items.Bound true;
                                                
items.Plus 7;
                                                
items.Bless 5;
                                                
items.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                
if (client.Inventory.Add(itemsKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.NecklaceClaim true;
                                                }
                                                break;
                                            }

                                        case 
53:
                                            {
                                                
uint itemid 160139;
                                                
ConquerItem items = new ConquerItem(true);
                                                
items.ID itemid;
                                                
items.Color KhaledMohamed.Game.Enums.Color.White;
                                                
items.Plus 7;
                                                
items.Bless 5;
                                                
items.Bound true;
                                                
items.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                
items.Durability items.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemsKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.BootsClaim true;
                                                }
                                                break;
                                            }
                                        case 
23:
                                            {
                                                
uint itemid 150139;
                                                
ConquerItem items = new ConquerItem(true);
                                                
items.ID itemid;
                                                
items.Color KhaledMohamed.Game.Enums.Color.White;
                                                
items.Plus 7;
                                                
items.Bless 5;
                                                
items.Bound true;
                                                
items.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                
items.Durability items.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemsKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.RingClaim true;
                                                }
                                                break;
                                            }
                                        case 
26:
                                            {
                                                if (
client.Entity.Class >= 50 && client.Entity.Class <= 55)
                                                {
                                                    
uint itemid 601139;
                                                    
ConquerItem itemss = new ConquerItem(true);
                                                    
itemss.ID itemid;
                                                    
itemss.Color KhaledMohamed.Game.Enums.Color.White;
                                                    
itemss.Plus 7;
                                                    
itemss.Bless 5;
                                                    
itemss.Bound true;
                                                    
itemss.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
// //itemss.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
itemss.Durability itemss.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemssKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.WeaponClaim true;
                                                    }
                                                    
ConquerItem items = new ConquerItem(true);
                                                    
items.ID itemid;
                                                    
items.Color KhaledMohamed.Game.Enums.Color.White;
                                                    
items.Plus 7;
                                                    
items.Bless 5;
                                                    
items.Bound true;
                                                    
items.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
items.Durability items.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.WeaponClaim true;
                                                    }
                                                    
ConquerItem itemsss = new ConquerItem(true);
                                                    
itemsss.ID 616139;
                                                    
itemsss.Color KhaledMohamed.Game.Enums.Color.White;
                                                    
itemsss.Plus 7;
                                                    
itemsss.Bound true;
                                                    
itemsss.Bless 5;
                                                    
itemsss.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
//  itemsss.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
itemsss.Durability itemsss.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsssKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.WeaponClaim true;
                                                    }
                                                    
ConquerItem itemssss = new ConquerItem(true);
                                                    
itemssss.ID 616139;
                                                    
itemssss.Color KhaledMohamed.Game.Enums.Color.White;
                                                    
itemssss.Plus 7;
                                                    
itemssss.Bless 5;
                                                    
itemssss.Bound true;
                                                    
itemssss.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
itemssss.Durability itemssss.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemssssKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.WeaponClaim true;
                                                    }
                                                }
                                                break;
                                            }
                                        case 
27:
                                            {
                                                if (
client.Entity.Class >= 50 && client.Entity.Class <= 55)
                                                {
                                                    
uint itemid 135069;

                                                    
ConquerItem items = new ConquerItem(true);
                                                    
items.ID itemid;
                                                    
items.Color KhaledMohamed.Game.Enums.Color.White;
                                                    
items.Plus 7;
                                                    
items.Bless 5;
                                                    
items.Bound true;
                                                    
items.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
items.Durability items.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.ArmorClaim true;
                                                    }
                                                }
                                                break;
                                            }
                                        case 
25:
                                            {
                                                if (
client.Entity.Class >= 50 && client.Entity.Class <= 55)
                                                {
                                                    
uint itemid 112069;

                                                    
ConquerItem items = new ConquerItem(true);
                                                    
items.ID itemid;
                                                    
items.Color KhaledMohamed.Game.Enums.Color.White;
                                                    
items.Plus 7;
                                                    
items.Bless 5;
                                                    
items.Bound true;
                                                    
items.SocketOne KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
// items.SocketTwo = KhaledMohamed.Game.Enums.Gem.EmptySocket;
                                                    
items.Durability items.MaximDurability KhaledMohamed.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (
client.Inventory.Add(itemsKhaledMohamed.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
client.HeadgearClaim true;
                                                    }
                                                }
                                                break;
                                            }
                                        
#endregion
                                        
case 76:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("TwilightDance."80);
                                                    
dialog.Option("ShadowClone."81);
                                                    
dialog.Option("FatalSpin."83);
                                                    
dialog.Option("Nothing."255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
80:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 15)
                                                    {
                                                        
dialog.Text("You have learned the TwilightDance.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(12070));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 15 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
81:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(12090)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the FrankoClone.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
82:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(12080)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the SuperTwofoldBlade.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
83:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 15)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(12110)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the FatalSpin.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 15 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
59:
                                            {
                                                
dialog.Option("Learn Bloody Scythe."60);
                                                
dialog.Option("Learn Mortal Drag "61);
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();

                                                break;
                                            }
                                        case 
69:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11230)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned the Gaping Wounds.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11230));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need to be level 20 or more.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
60:
                                            {
                                                if (
client.Entity.Level >= 20)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11170)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned the Bloody Scythe.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11170));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need to be level 20 or more.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
61:
                                            {
                                                if (
client.Entity.Level >= 20)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11180)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned the Mortal Drag.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11180));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need to be level 20 or more.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
1:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("To promote now you need" client.PromoteItemNameNeed " level " client.PromoteLevelNeed ".");
                                                        
dialog.Option("Promote me sir."3);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
3:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        if (
client.PromoteItemNeed == 721020)
                                                        {
                                                            if (
client.Inventory.Remove("moonbox"))
                                                            {
                                                                
client.Inventory.Add(client.PromoteItemGain01);
                                                                
client.Entity.Class++;
                                                                
client.Entity.Update(10"end_task"true);
                                                                
dialog.Text(" Congratulations ! You have been promoted.");
                                                                
dialog.Option("Thank you master."255);
                                                                
dialog.Send();
                                                            }
                                                            else
                                                            {
                                                                
dialog.Text("You don't meet the requierments.");
                                                                
dialog.Option("Ahh."255);
                                                                
dialog.Send();
                                                            }
                                                            return;
                                                        }
                                                        if (
client.Inventory.Contains(client.PromoteItemNeedclient.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
                                                        {
                                                            
client.Inventory.Remove(client.PromoteItemNeedclient.PromoteItemCountNeed);
                                                            
client.Inventory.Add(client.PromoteItemGain01);
                                                            
client.Entity.Class++;
                                                            
client.Entity.Update(10"end_task"true);
                                                            
dialog.Text(" Congratulations ! You have been promoted.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You don't meet the requierments.");
                                                            
dialog.Option("Ahh."255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
2:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn. '[...]' and '{...}' means ninja as second life and ninja as third life.");
                                                    
dialog.Option("FatalStrick (Lvl 15)."11);
                                                    
dialog.Option("TwofoldBlades (Lvl 40)."5);
                                                    
dialog.Option("SuperTwofoldBlade (Lvl 40)."82);
                                                    
dialog.Option("ToxicFog (Lvl 70)."6);
                                                    
dialog.Option("ShurikenVortex (Lvl 70)."10);
                                                    
dialog.Option("PoisonStar [Lvl 70]."7);
                                                    
dialog.Option("ArcherBane (Lvl 110)."9);
                                                    
dialog.Option("Nothing."255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
11:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(6011)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the TwofoldBlades.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(6011));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 15 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
5:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(6000)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the TwofoldBlades.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(6000));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 23 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
6:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(6001)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the ToxicFog.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(6001));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
7:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if ((
client.Entity.Reborn == && client.Entity.Class == 55) || (client.Entity.Reborn == && client.Entity.SecondRebornClass == 55))
                                                        {
                                                            if (!
client.AddSpell(LearnableSpell(6002)))
                                                            {
                                                                
dialog.Text("You already know this skill.");
                                                                
dialog.Option("Thank you master."255);
                                                                
dialog.Send();
                                                                break;
                                                            }
                                                            
dialog.Text("You have learned the PoisonStar.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            
client.AddSpell(LearnableSpell(6002));
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You need to be ninja in the second life.");
                                                            
dialog.Option("Alright."255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
8:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (
client.Entity.Reborn == && client.Entity.Class == 55)
                                                        {
                                                            if (!
client.AddSpell(LearnableSpell(6003)))
                                                            {
                                                                
dialog.Text("You already know this skill.");
                                                                
dialog.Option("Thank you master."255);
                                                                
dialog.Send();
                                                                break;
                                                            }
                                                            
dialog.Text("You have learned the CounterKill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            
client.AddSpell(LearnableSpell(6003));
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You need to be ninja in the third life.");
                                                            
dialog.Option("Alright."255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
9:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 110)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(6004)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the ArcherBane.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(6004));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
10:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(6010)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the ShurikenVortex.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(6010));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

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