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|  المشاركات 1,372 |  +التقييم 0.58 |  تاريخ التسجيل Apr 2019 |  الاقامة |  نظام التشغيل |  رقم العضوية 30 | 
 اضافه كويستت HeroOfGame كامله
				اضافه كويستت HeroOfGame كامله
		
		
	 
private void WorldTournaments(int time) 
   
	
		
		
		
		
	 
#region HeroOFGame [30]
            if (DateTime.Now.Minute == 30)
            {
                HeroOfGame.CheakUp();
            }
            #endregion 
   
	
		
		
		
		
	 
public HeroOfGame HeroOfGame = new HeroOfGame(); 
   
	
		
		
		
		
	 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using MrHassan.Network.GamePackets;
namespace MrHassan.Game.Features.Tournaments
{
    public class HeroOfGame
    {
        public HeroOfGame()
        {
            open = false;
        }
        public void CheakUp()
        {
            if (Emprator_Times.Start.HeroOfGame && !open)
            {
                Start();
            }
        }
        uint Secounds = 0;
        private IDisposable Subscribe;
        bool open = false;
        bool SendInvitation = false;
        public void Start()
        {
            if (!open)
            {
                Secounds = 0;
                SendInvitation = false;
                open = true;
                Subscribe = World.Subscribe(Work, 1000);
            }
        }
        public void SendMapMessaj(string packet)
        {
            var data = new Network.GamePackets.Message(packet, System.Drawing.Color.Yellow, Network.GamePackets.Message.Center);
            var MapDictionary = Kernel.GamePool.Values.Where(p => p.Entity.MapID == 1507).ToArray();
            foreach (var client in MapDictionary)
            {
                client.Send(data);
            }
        }
        public int CkeckUPAlive()
        {
            int Count = 0;
            var MapDictionary = Kernel.GamePool.Values.Where(p => p.Entity.MapID == 1507).ToArray();
            foreach (var client in MapDictionary)
            {
                if (client.Entity.Hitpoints > 0)
                    Count++;
            }
            return Count;
        }
        public void Close()
        {
            open = false;
            Subscribe.Dispose();
        }
        public void Work(int time)
        {
            if (!SendInvitation)
            {
                foreach (var client in Kernel.GamePool.Values)
                {
                    client.MessageBox("Hero OF Game has begun! Would you like to join?",
                          (p) => { if (open) { p.Entity.Teleport(1507, 96, 113); client.Entity.RemoveFlag(Update.Flags.Ride); } }, null, 40);
                }
                SendInvitation = true;
            }
            else
            {
                if (open)
                {
                    if (Secounds == 30)
                        SendMapMessaj("Hero Of Game will start in 30 Secounds");
                    else if (Secounds == 40)
                        SendMapMessaj("Hero Of Game will start in 20 Secounds");
                    else if (Secounds == 50)
                        SendMapMessaj("Hero Of Game will start in 10 Secounds");
                    else if (Secounds == 55)
                        SendMapMessaj("Hero Of Game will start in 5 Secounds");
                    else if (Secounds == 58)
                        SendMapMessaj("Hero Of Game will start in 3 Secounds");
                    else if (Secounds == 60)
                    {
                        var MapDictionary = Kernel.GamePool.Values.Where(p => p.Entity.MapID == 1507).ToArray();
                        foreach (var client in MapDictionary)
                        {
                            client.Entity.AllowToAttack = true;
                        }
                        SendMapMessaj("Fight !");
                    }
                    else if (Secounds > 60)
                    {
                        byte[] Messaje = new Network.GamePackets.Message("Alive Entitys : [ " + CkeckUPAlive() + " ]", System.Drawing.Color.Yellow, Network.GamePackets.Message.FirstRightCorner).ToArray();
                        var MapDictionar = Kernel.GamePool.Values.Where(p => p.Entity.MapID == 1507).ToArray();
                        foreach (var client in MapDictionar)
                            client.Send(Messaje);
                        if (CkeckUPAlive() == 1)
                        {
                            var client = Kernel.GamePool.Values.SingleOrDefault(p => p.Entity.MapID == 1507 && p.Entity.Hitpoints > 0);
                            if (client != null)
                            {
                                Game.Statue statue = new Statue(client.Entity.SpawnPacket);
                                statue = new Statue(client.Entity.SpawnPacket, 105177, Enums.ConquerAction.Cool, (byte)Enums.ConquerAngle.SouthWest, 309, 244, true);
                                statue = new Statue(client.Entity.SpawnPacket, 105177, Enums.ConquerAction.Wave, (byte)Enums.ConquerAngle.SouthEast, 304, 372, true);
                                client.Entity.ConquerPoints += 4000;
                                client.Entity.BoundCps += 2500;
                                client.Entity.AddTopStatus(Update.Flags2.Top3Trojan, 2, DateTime.Now.AddMinutes(59));
                                Kernel.SendWorldMessage(new Message("Congratulation " + client.Entity.Name + " win the Hero OF Game, he receice " + rates.heroofgame + " [4000] Conquerpoints & [2.500] CpsBound ", Color.White, Message.BroadcastMessage), Program.Values);
                                Close();
                            }
                            foreach (var Entity in Kernel.GamePool.Values)
                            {
                                if (Entity.Entity.MapID == 1507)
                                    Entity.Entity.Teleport(1002, 301, 278, false);
                                Entity.Entity.AllowToAttack = false;
                            }
                        }
                        else if (CkeckUPAlive() == 0)
                        {
                            Close();
                        }
                    }
                    Secounds++;
                }
            }
        }
    }
} 
   
	
		
		
		
		
	 
public class Start 
   
	
		
		
		
		
	 
 public static bool HeroOfGame
            {
                get
                {
                    return now.Minute == 30;
                }
            } 
   
	
		
		
		
		
	 
public static void MessageWeb(string WebSite, GameState clienthoda) 
   
	
		
		
		
		
	 
public class rates 
   
	
		
		
		
		
	 
  public static uint heroofgame; 
   
	
		
		
		
		
	 
public static void Load(IniFile IniFile) 
   
	
		
		
		
		
	 
heroofgame = IniFile.ReadUInt32("Rates", "heroofgame"); 
   
	
		
		
		
		
	 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Concurrent;
namespace MrHassan.Game
{
    public class Statue : Network.Writer
    {
        public static ConcurrentDictionary<uint, Statue> Statues = new ConcurrentDictionary<uint, Statue>();
        public byte[] SpawnPacket = null;
        public uint UID;
        public Statue(byte[] array, uint uid = 105175, uint action = Enums.ConquerAction.Sit, byte facing = (byte)Enums.ConquerAngle.South, ushort xx = 381, ushort yy = 242, bool war = false)
        {
            UID = uid;
            if (war)
            {
                do
                {
                    Statues.Remove(UID);
                }
                while (Statues.ContainsKey(UID));
            }
            SpawnPacket = new byte[array.Length];
            for (ushort x = 0; x < array.Length; x++)
                SpawnPacket[x] = array[x];
            WriteByte(facing, Game.Entity._Facing, SpawnPacket);
            WriteUInt32(action, Game.Entity._Action, SpawnPacket);
            WriteUInt16(1000, Game.Entity._GuildRank, SpawnPacket);
            WriteUInt32(105175, Game.Entity._UID, SpawnPacket);
            //clear all flags
            WriteUInt64(0, Game.Entity._StatusFlag, SpawnPacket);
            WriteUInt64(0, Game.Entity._StatusFlag2, SpawnPacket);
            WriteUInt64(0, Game.Entity._StatusFlag2, SpawnPacket);
            WriteUInt32(0, Game.Entity._Hitpoints, SpawnPacket);
            WriteUInt32(0, Game.Entity._GuildID, SpawnPacket);
            X = xx;
            Y = yy;
            if (array.Length > 200)
            {
                if (!Statues.ContainsKey(UID))
                    Statues.TryAdd(UID, this);
                else
                {
                    Statues[UID] = this;
                }
            }
            foreach (var client in Kernel.GamePool.Values)
            {
                if (Kernel.GetDistance(X, Y, client.Entity.X, client.Entity.Y) < 16 && client.Entity.MapID == 1002)
                {
                    client.Send(this.SpawnPacket);
                }
            }
        }
        ushort _x, _y;
        public ushort X
        {
            get
            {
                return _x;
            }
            set
            {
                _x = value;
                WriteUInt16(value, Game.Entity._X, SpawnPacket);
            }
        }
        public ushort Y
        {
            get
            {
                return _y;
            }
            set
            {
                _y = value;
                WriteUInt16(value, Game.Entity._Y, SpawnPacket);
            }
        }
        public static bool operator >(Statue statue, Client.GameState client)
        {
            if (!client.Screen.Statue.ContainsKey(statue.UID))
            {
                if (Kernel.GetDistance(statue.X, statue.Y, client.Entity.X, client.Entity.Y) < 16 && client.Entity.MapID == 1002)
                {
                    if (statue.SpawnPacket.Length > 200)//check if is created!
                    {
                        client.Send(statue.SpawnPacket);
                        return true;
                    }
                }
            }
            return false;
        }
        public static bool operator <(Statue statue, Client.GameState client)
        {
            if (Kernel.GetDistance(statue.X, statue.Y, client.Entity.X, client.Entity.Y) >= 16 && client.Entity.MapID == 1002)
            {
                return true;
            }
            return false;
        }
    }
} 
   
	
		
		
		


 رد: اضافه كويستت HeroOfGame كامله
				رد: اضافه كويستت HeroOfGame كامله
			 رد: اضافه كويستت HeroOfGame كامله
				رد: اضافه كويستت HeroOfGame كامله
			 
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