|
المشاركات 1,941 |
+التقييم 0.96 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
public class Entity : Writer, Interfaces.IBaseEntity, Interfaces.IMapObject
{
public int ChestDemonkill = 0; // Golden Secret GH
if (InvalidCharacters(eC.Name))
{
message = "Invalid characters inside the name.";
return false;
}
if (eC.Name == "ChestDemon") // Golden Secret
{
message = "Invalid characters inside the name.";
return false;
}
public void Drop(Game.Entity killer)
{
if (Name.Contains("ChestDemon")) // Golden Secret
{
killer.ChestDemonkill += 1;
killer.Owner.Send(new Message("You have killed ChestDemon!", System.Drawing.Color.Azure, Message.Center));
}
#region NPC Dialog (2031 + 2032)
case 2031:
case 2032:
{
if (client.Action != 2)
return;
NpcRequest req = new NpcRequest();
req.Deserialize(packet);
// Golden Secret GH
#region TreasureChest
if (client.Map.BaseID != 6001 && client.Map.BaseID != 6000 && !client.Entity.Dead && req.OptionID == 47 && client.Map.BaseID != 700)//CaptureFlag
{
if (client.Inventory.Contains(3000628, 1))
{
client.Inventory.Remove(3000628, 1);
client.Inventory.Add(3000593, 0, 1);
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry, but you don't have GoldenKey");
client.Send(npc.ToArray());
}
}
#endregion
static void UseItem(Interfaces.IConquerItem item, Client.GameState client)
{
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(item.ID, 0);
if (client.Booth != null)
return;
client.Entity.UseItem = true;
client.SpiltStack = true;
switch (item.ID)
{
//Golden Secret GH
#region Golden Secret quest items
#region KeyBag
case 3000624:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(10))
{
client.Inventory.Add(3000627, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a SilverKey from opening KeyBag.");
client.Send(npc.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("lounder1");
str.TextsCount = 1;
client.Entity.SendScreen(str);
}
else if (ServerBase.Kernel.PercentSuccess(40))
{
client.Inventory.Add(3000626, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a CopperKey from opening KeyBag.");
client.Send(npc.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("lounder1");
str.TextsCount = 1;
client.Entity.SendScreen(str);
}
else if (ServerBase.Kernel.PercentSuccess(80))
{
client.Inventory.Add(3000625, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a IronKey from opening KeyBag.");
client.Send(npc.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("lounder1");
str.TextsCount = 1;
client.Entity.SendScreen(str);
}
client.Entity.ChestDemonkill = 0;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You need to kill a ChestDemon to open KeyBag.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region IronKey
case 3000625:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(5))
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Inventory.Remove(3000624, 1);
client.Inventory.Add(3000628, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("break_start");
str.TextsCount = 1;
client.Entity.SendScreen(str);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
client.Send(npc.ToArray());
}
else
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
client.Send(npc.ToArray());
}
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region CopperKey
case 3000626:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(20))
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Inventory.Remove(3000624, 1);
client.Inventory.Add(3000628, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("break_start");
str.TextsCount = 1;
client.Entity.SendScreen(str);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
client.Send(npc.ToArray());
}
else
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
client.Send(npc.ToArray());
}
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region SilverKey
case 3000627:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(60))
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Inventory.Remove(3000624, 1);
client.Inventory.Add(3000628, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("break_start");
str.TextsCount = 1;
client.Entity.SendScreen(str);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
client.Send(npc.ToArray());
}
else
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
client.Send(npc.ToArray());
}
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region AnniversaryJoyPack
case 3000593:
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 50);
switch (type)
{
case 1:
Uid = 800320;
break;
case 2:
Uid = 822054;
break;
case 3:
Uid = 800110;
break;
case 4:
Uid = 820056;
break;
case 5:
Uid = 822056;
break;
case 6:
Uid = 822057;
break;
case 7:
Uid = 822053;
break;
case 8:
Uid = 800019;
break;
case 9:
Uid = 800050;
break;
case 10:
Uid = 800015;
break;
case 11:
Uid = 800090;
break;
case 12:
Uid = 800513;
break;
case 13:
Uid = 800017;
break;
case 14:
Uid = 800071;
break;
case 15:
Uid = 800016;
break;
case 16:
Uid = 823051;
break;
case 17:
Uid = 800130;
break;
case 18:
Uid = 800140;
break;
case 19:
Uid = 800141;
break;
case 20:
Uid = 800200;
break;
case 21:
Uid = 800310;
break;
case 22:
Uid = 800014;
break;
case 23:
Uid = 800214;
break;
case 24:
Uid = 800230;
break;
case 25:
Uid = 800414;
break;
case 26:
Uid = 822052;
break;
case 27:
Uid = 800420;
break;
case 28:
Uid = 800401;
break;
case 29:
Uid = 800512;
break;
case 30:
Uid = 823043;
break;
case 31:
Uid = 800514;
break;
case 32:
Uid = 800520;
break;
case 33:
Uid = 800521;
break;
case 34:
Uid = 800613;
break;
case 35:
Uid = 800614;
break;
case 36:
Uid = 800615;
break;
case 37:
Uid = 824001;
break;
case 38:
Uid = 800617;
break;
case 39:
Uid = 800720;
break;
case 40:
Uid = 800721;
break;
case 41:
Uid = 800070;
break;
case 42:
Uid = 800723;
break;
case 43:
Uid = 800724;
break;
case 44:
Uid = 800018;
break;
case 45:
Uid = 820001;
break;
case 46:
Uid = 820052;
break;
case 47:
Uid = 820053;
break;
case 48:
Uid = 820054;
break;
case 49:
Uid = 820055;
break;
case 50:
Uid = 800722;
break;
}
client.Inventory.Add(Uid, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("cortege");
str.TextsCount = 1;
client.Entity.SendScreen(str);
break;
}
#endregion
#endregion
switch (client.ActiveNpc)
{
#region Golden Secret
#region Agent ****
case 54877:// Golden Secret
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey, did you see the TreasureChest beside me? We've locked"
+ "something precious in the chest. As long as you have reached Level 80 and"
+ "found the Gold Key, you can open the chest and take the precious inside! If"
+ "you would like to have a try, I'll give you a Key Bag.");
dialog.Option("Give Me Key Bag.", 1);
dialog.Option("How can i get Gold Key?", 2);
dialog.Option("I'll think it over.", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
case 1:
{
if (client.Inventory.Contains(3000624, 1))
{
dialog.Text("You also have KeyBag in your inventory, Check it.");
dialog.Option("Oh yes, I see.", 255);
dialog.Avatar(51);
dialog.Send();
}
else
{
client.Inventory.Add(3000624, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have recived KeyBag.");
client.Send(npc.ToArray());
}
break;
}
case 2:
{
dialog.Text("You have to go and find Chest Demons, kill one of them and open the KeyBag.");
dialog.Option("Oh It's Ok Thanks.", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
}
break;
}
#endregion
#region TreasureChest
case 15458:
{
switch (npcRequest.OptionID)
{
case 0:
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Do you have the Gold Key?");
npc.OptionID = 47;
client.Send(npc.ToArray());
break;
}
}
break;
}
#endregion
#endregion
return (uint)Damage;
if (attacked.Name == "ChestDemon")//Golden Secret
{
Damage = 1;
}
return (UInt32)Damage;
if (Attacked.MonsterInfo != null) //Golden Secret
{
if (Attacked.Name == "ChestDemon")
{
Damage = 1;
}
}
INSERT INTO `monsterspawns` VALUES ('5454454', '1002', '0757', '0485', '0040', '0040', '0015', '0010', '0008', '4214', '0000', '0000', '0000', '0000');
INSERT INTO `npcs` VALUES ('15458', '0', '0', 'GoldenTreasure', '0002', '22680', '-1', '1002', '0452', '0340', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', '', '0000', '00', '00', '0000', '00', null);
INSERT INTO `npcs` VALUES ('54877', '0', '0', 'Agent ****', '0002', '22670', '-1', '1002', '0446', '0340', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', '', '0000', '00', '00', '0000', '00', null);
INSERT INTO `monsterinfos` VALUES ('4214', 'ChestDemon', '0001', '4141', '05', '00', '1', '0001', '0001', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0001', '0', '0000', '0000', '0000', '0000', '0000', '000', '000', '000', '000', '000', '000', '000', '0000', '0000', '0000', '0000', '0100', '0000', '10000', '00', '0', '0', '0', '0', '0', '0');
3000624
3000625
3000626
3000624@@KeyBag@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119030@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@This~bag~is~filled~with~keys.~You~can~use~a~key~to~open~the~treasure~chest.~Right~click~to~use.@@0@@0@@0@@0@@0@@0@@
3000625@@IronKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119080@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@This~key~looks~plain.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@
3000626@@CopperKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119120@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~normal~key.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@
3000627@@SilverKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119150@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~delicate~key.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@
3000628@@GoldKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119200@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@The~key~is~made~of~the~finest~gold.~Use~it~to~open~the~Golden~Treasure~Chest.@@0@@0@@0@@0@@0@@0@@
3000593@@AnniversaryJoyPack@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98116410@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~gift~pack~given~during~the~anniversary.~It~contains~many~precious~gifts.~Right~click~to~open.@@0@@0@@0@@0@@0@@0@@
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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