|
المشاركات 200 |
+التقييم 0.10 |
تاريخ التسجيل Jul 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 373 |
public static void LoginMessages(Client.GameState client)
#region GiftItems
if (client.Entity.Class >= 100 && client.Entity.Class <= 145)//Taoist
{
//client.Inventory.AddBound99(3100007, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)//DragonWarrior
{
//client.Inventory.AddBound99(3100006, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)//Pirate
{
//client.Inventory.AddBound99(3100005, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)//Monk
{
//client.Inventory.AddBound99(3100004, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)//Ninja
{
//client.Inventory.AddBound99(3100003, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)//Archer
{
//client.Inventory.AddBound99(3100002, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)//Warrior
{
//client.Inventory.AddBound99(3100001, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)//Trojan
{
//client.Inventory.AddBound99(3100000, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)//Windwalker
{
//client.Inventory.AddBound99(626003, 0, 0, 0, 1);
// client.Inventory.AddBound99(3301719, 0, 0, 0, 1);
//client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
//client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
#endregion
client.Inventory.Add(itemPack, 0, 1);
#region GiftItems
if (client.Entity.Class >= 100 && client.Entity.Class <= 145)//Taoist
{
//client.Inventory.AddBound99(3100007, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)//DragonWarrior
{
//client.Inventory.AddBound99(3100006, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)//Pirate
{
//client.Inventory.AddBound99(3100005, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)//Monk
{
//client.Inventory.AddBound99(3100004, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)//Ninja
{
//client.Inventory.AddBound99(3100003, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
// client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)//Archer
{
//client.Inventory.AddBound99(3100002, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
//client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)//Warrior
{
//client.Inventory.AddBound99(3100001, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
//client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)//Trojan
{
//client.Inventory.AddBound99(3100000, 2592000, 0, 0, 1);
client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
//client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)//Windwalker
{
//client.Inventory.AddBound99(626003, 0, 0, 0, 1);
// client.Inventory.AddBound99(3301719, 0, 0, 0, 1);
// client.Inventory.AddBound99(3100010, 2592000, 0, 0, 1);
//client.Inventory.AddBound99(3301026, 2592000, 0, 0, 1);
//client.Inventory.Add(3000550, 0, 1);
}
#endregion
uint itemPack = 0;
switch (client.Entity.Class)
{
case 10: itemPack = 3100000; break;
case 20: itemPack = 3100001; break;
case 40: itemPack = 3100002; break;
case 50: itemPack = 3100003; break;
case 60: itemPack = 3100004; break;
case 70: itemPack = 3100005; break;
case 80: itemPack = 3100006; break;
case 100: itemPack = 3100007; break;
case 160: itemPack = 3100008; break;
}
#region Out
case 100252:
case 100253:
case 100254:
case 100255:
case 100256:
case 100257:
case 100258:
case 100259:
case 100260:
case 100261:
case 100262:
case 100263:
case 100264:
case 100265:
case 100266:
case 100267:
case 100268:
case 100269:
case 100270:
case 100271:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Your Want Out From here ?");
dialog.Option("Yes", 1);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 1:
{
int alive = 0;
uint map = client.Entity.MapID;
foreach (Client.GameState players in Program.Values)
if (players.Entity.MapID == map)
alive++;
if (alive == 1)
{
if (map >= 2681 && map <= 2685)
{
client.Entity.ConquerPoints += 5000;
}
else if (map >= 2686 && map <= 2690)
{
client.Entity.ConquerPoints += 10000;
}
else if (map >= 2691 && map <= 2695)
{
client.Entity.ConquerPoints += 20000;
}
else if (map >= 2696 && map <= 2700)
{
client.Entity.ConquerPoints += 30000;
}
client.Entity.Teleport(1002, 250, 250);
}
else
{
dialog.Text("Sorry Kill Player In This Map To Out "); dialog.Send();
}
break;
}
}
break;
}
#endregion
if (map >= 2681 && map <= 2685)
&& map <= 2685
client.Entity.ConquerPoints += 5000;
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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