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المشاركات 1,993 |
+التقييم 1.01 |
تاريخ التسجيل Jun 2019 |
الاقامة |
نظام التشغيل ويندوز 0 |
رقم العضوية 279 |
#region Allowed Skills
default:
{
#region Allowed Skills
if (!attacker.Owner.Fake)
{
var xspell = GetWeaponSpell(spell);
// var xspell = Database.SpellTable.WeaponSpells.Values.Where(p => p.Contains(spell.ID)).FirstOrDefault();
if (xspell != null)
{
if (!attack.weaponspell && spell.Sort == SpellSort.SingleWeaponSkill)
{
attacker.AttackPacket = null;
return;
}
}
if (attacker.Owner.LobbyGroup != null)
{
if (attacker.Owner.LobbyGroup.MatchType == Lobby.MatchType.FBSS)
{
if (spellID != 1045 && spellID != 1046 && spellID != 11005)
{
attacker.AttackPacket = null;
return;
}
}
}
if (spellID == 1045 || spellID == 1046)
{
if (attack.Attacked != 0)
{
attacker.AttackPacket = null;
return;
}
}
}
#endregion
switch (spellID)
{
#region Single magic damage spells
case 11030:
case 1000:
case 1001:
case 1002:
case 1150:
case 1160:
case 1180:
case 1320:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (spell.ID == 10310)
{
if (Time32.Now > attacker.EagleEyeStamp.AddSeconds(20))
return;
attacker.EagleEyeStamp = Time32.Now;
}
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.8);
if (spell.ID == 11030)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
}
suse.Effect1 = attack.Effect1;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1900))
{
if (spell.ID == 1002)
{
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.BreakTouch(attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
}
}
suse.AddTarget(attacked, damage, attack);
attacker.Owner.Player.IsEagleEyeShooted = true;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
var attackd = attacked as Entity;
if (Kernel.BlackSpoted.ContainsKey(attackd.UID) && spell.ID == 11030)
{
attacker.Owner.Player.IsEagleEyeShooted = false;
if (attacker.Owner.Spells.ContainsKey(11130))
{
var s = attacker.Owner.Spells[11130];
var sspell = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spell != null)
{
attacker.EagleEyeStamp = Time32.Now;
attacker.Owner.Player.IsEagleEyeShooted = false;
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacker.UID;
ssuse.SpellID = sspell.ID;
ssuse.SpellLevel = sspell.Level;
ssuse.AddTarget(attacker.Owner.Player, new SpellUse.DamageClass().Damage = 11030, attack);
if (attacker.EntityFlag == EntityFlag.Entity)
{
attacker.Owner.SendScreen(ssuse, true);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region Single heal/meditation spells
case 1190:
case 1195:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
uint damage = spell.Power;
if (spell.ID == 1190)
{
Experience = damage = Math.Min(damage, attacker.MaxHitpoints - attacker.Hitpoints);
attacker.Hitpoints += damage;
}
else
{
Experience = damage = Math.Min(damage, (uint)(attacker.MaxMana - attacker.Mana));
attacker.Mana += (ushort)damage;
}
suse.AddTarget(attacker, spell.Power, attack);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Multi heal spells
case 1005:
case 1055:
case 1170:
case 1175:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attackedsob != null)
{
if (attacker.MapID == 1038)
break;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
uint damage = spell.Power;
damage = Math.Min(damage, attackedsob.MaxHitpoints - attackedsob.Hitpoints);
attackedsob.Hitpoints += damage;
Experience += damage;
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (spell.Multi)
{
if (attacker.Owner.Team != null)
{
PrepareSpell(spell, attacker.Owner);
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= spell.Distance)
{
uint damage = spell.Power;
damage = Math.Min(damage, teammate.Player.MaxHitpoints - teammate.Player.Hitpoints);
teammate.Player.Hitpoints += damage;
Experience += damage;
suse.AddTarget(teammate.Player, damage, attack);
if (spell.NextSpellID != 0)
{
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket = null;
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
uint damage = spell.Power;
damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints);
attacked.Hitpoints += damage;
Experience += damage;
suse.AddTarget(attacked, damage, attack);
if (spell.NextSpellID != 0)
{
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket = null;
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
else
{
attacker.AttackPacket = null;
}
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
uint damage = spell.Power;
damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints);
attacked.Hitpoints += damage;
Experience += damage;
suse.AddTarget(attacked, damage, attack);
if (spell.NextSpellID != 0)
{
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket = null;
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
else
{
attacker.AttackPacket = null;
}
}
}
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region AuroraLotus
case 12370:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
FloorItem item = new FloorItem(true);
item.UID = FloorItem.FloorUID.Next;
item.ItemID = FloorItem.AuroraLotus;
item.MapID = attacker.MapID;
item.X = X;
item.Y = Y;
item.ItemColor = (Game.Enums.Color)25;
item.Type = FloorItem.Effect;
item.mColor = 13;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.Name = spell.Name;
item.Owner = attacker.Owner;
item.OnFloor = Time32.Now;
item.FlowerType = 3;
item.Timer = Kernel.Gettime();
attacker.Owner.Map.AddFloorItem(item);
attacker.Owner.SendScreenSpawn(item, true);
attacker.Energy = 0;
}
break;
}
#endregion
#region FlameLotus
case 12380:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
FloorItem item = new FloorItem(true);
item.UID = FloorItem.FloorUID.Next;
item.ItemID = FloorItem.FlameLotus;
item.MapID = attacker.MapID;
item.X = X;
item.Y = Y;
item.ItemColor = (Game.Enums.Color)25;
item.Type = FloorItem.Effect;
item.mColor = 13;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.Name = spell.Name;
item.Owner = attacker.Owner;
item.OnFloor = Time32.Now;
item.FlowerType = 3;
item.Timer = Kernel.Gettime();
attacker.Owner.Map.AddFloorItem(item);
attacker.Owner.SendScreenSpawn(item, true);
attacker.Energy = 0;
}
break;
}
#endregion
#region Revive
case 1050:
case 1100:
{
if (attackedsob != null)
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <=
spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
attacked.Owner.Player.Action =
Game.Enums.ConquerAction.None;
attacked.Owner.ReviveStamp = Time32.Now;
attacked.Owner.Attackable = false;
attacked.Owner.Player.TransformationID = 0;
attacked.Owner.Player.RemoveFlag((ulong)Update.Flags.Dead);
attacked.Owner.Player.RemoveFlag((ulong)Update.Flags.Ghost);
attacked.Owner.Player.Hitpoints = attacked.Owner.Player.MaxHitpoints;
attacked.Ressurect();
attacked.Owner.SendScreen(suse, true);
if (attacker.Owner.Spells.ContainsKey(12390))
{
if (Kernel.Rate(Database.SpellTable.GetSpell(12390, attacker.Owner).Percent))
{
SpellUse susee = new SpellUse(true);
susee.Attacker = attacker.UID;
susee.SpellID = 12390;
susee.SpellLevel = attacker.Owner.Spells[12390].Level;
susee.X = attacked.X;
susee.Y = attacked.Y;
attacked.Owner.SendScreen(susee, true);
attacked.AddFlag((ulong)Update.Flags.Stigma);
attacked.StigmaStamp = Time32.Now;
attacked.StigmaIncrease = 15;
attacked.StigmaTime = 60;
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldIncrease = 15;
attacked.MagicShieldTime = 60;
attacked.LoadTopStatus();
attacked.AddFlag(Update.Flags.MagicShield);
attacked.AddFlag(Update.Flags.StarOfAccuracy);
attacked.AccuracyStamp = Time32.Now;
attacked.AccuracyTime = 60;
}
}
}
}
break;
}
#endregion
#region Linear spells
case 11000:
case 11005:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new ahmedfathy.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (damage * 46) / 100;
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 46) / 100;
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Linear spells
case 1045:
case 1046:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new ahmedfathy.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 1.100);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 1.000);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.940);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.990);
}
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 180) / 100;
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region XPSpells inofensive
case 1015:
case 1020:
case 1110:
case 6011:
case 10390:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(500))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
if (spell.ID == 6011)
{
attacked.FatalStrikeStamp = Time32.Now;
attacked.FatalStrikeTime = 60;
attacked.AddFlag(Update.Flags.FatalStrike);
attacker.RemoveFlag(Update.Flags.Ride);
}
else
{
if (spell.ID == 1110 || spell.ID == 10390)
{
if (!attacked.OnKOSpell())
attacked.KOCount = 0;
attacked.KOSpell = spell.ID;
if (spell.ID == 1110)
{
attacked.CycloneStamp = Time32.Now;
attacked.CycloneTime = 20;
attacked.AddFlag(Update.Flags.Cyclone);
}
else if (spell.ID == 10390)
{
attacked.OblivionStamp = Time32.Now;
attacked.OblivionTime = 20;
attacked.AddFlag2(Update.Flags2.Oblivion);
}
}
else
{
if (spell.ID == 1020)
{
attacked.ShieldTime = 0;
attacked.ShieldStamp = Time32.Now;
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldTime = 0;
attacked.AddFlag(Update.Flags.MagicShield);
attacked.ShieldStamp = Time32.Now;
attacked.ShieldIncrease = 1.1f;
attacked.ShieldTime = 60;
}
else
{
attacked.AccuracyStamp = Time32.Now;
attacked.StarOfAccuracyStamp = Time32.Now;
attacked.StarOfAccuracyTime = 0;
attacked.AccuracyTime = 0;
attacked.AddFlag(Update.Flags.StarOfAccuracy);
attacked.AccuracyStamp = Time32.Now;
attacked.AccuracyTime = (byte)spell.Duration;
}
}
}
attacked.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
}
break;
}
#endregion
#region Circle spells
case 1010:
case 1120:
case 1125:
case 3090:
case 5001:
case 8030:
case 1115:
{
if (spell.ID == 10315)
{
if (attacker.Owner.Weapons.Item1 == null) return;
if (attacker.Owner.Weapons.Item1.IsTwoHander()) return;
}
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
if (spellID == 10315)
{
Attack npacket = new Attack(true);
npacket.Attacker = attacker.UID;
npacket.AttackType = 53;
npacket.X = X;
npacket.Y = Y;
Writer.WriteUInt16(spell.ID, 28, npacket.ToArray());
Writer.WriteByte(spell.Level, 30, npacket.ToArray());
attacker.Owner.SendScreen(npacket, true);
attacker.X = X;
attacker.Y = Y;
attacker.SendSpawn(attacker.Owner);
}
List<IMapObject> objects = new List<IMapObject>();
if (attacker.Owner.Screen.Objects.Count() > 0)
objects = GetObjects(ox, oy, attacker.Owner);
if (objects != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
if (spellID == 10315)
{
foreach (IMapObject objs in objects.ToArray())
{
if (objs == null)
continue;
if (objs.MapObjType == MapObjectType.Monster || objs.MapObjType == MapObjectType.Entity)
{
attacked = objs as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
}
if (spell.ID == 8030)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack, client_Spell.LevelHu2);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (objs.MapObjType == MapObjectType.SobNpc)
{
attackedsob = objs as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
{
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
}
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
if (spell.ID == 1115)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.55);
}
else if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
attacker.Owner.SendScreen(suse, true);
ahmedfathy.Game.Calculations.IsBreaking(attacker.Owner, ox, oy);
}
break;
}
#endregion
#region Buffers
case 1075:
case 1085:
case 1090:
case 1095:
case 3080:
case 10405:
case 30000:
{
if (attackedsob != null)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attackedsob, 0, null);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, null);
if (spell.ID == 1075 || spell.ID == 1085)
{
if (spell.ID == 1075)
{
attacked.AddFlag(Update.Flags.Invisibility);
attacked.InvisibilityStamp = Time32.Now;
attacked.InvisibilityTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Invisibility(spell.Duration));
}
else
{
attacked.AccuracyStamp = Time32.Now;
attacked.StarOfAccuracyStamp = Time32.Now;
attacked.StarOfAccuracyTime = 0;
attacked.AccuracyTime = 0;
attacker.Stamina -= 0;//////////////
attacker.Stamina += 150;//////////
attacked.AddFlag(Update.Flags.StarOfAccuracy);
attacked.StarOfAccuracyStamp = Time32.Now;
attacked.StarOfAccuracyTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Accuracy(spell.Duration));
}
}
else
{
if (spell.ID == 1090)
{
attacked.ShieldTime = 0;
attacked.ShieldStamp = Time32.Now;
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldTime = 0;
attacked.AddFlag(Update.Flags.MagicShield);
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldIncrease = 1.1f;//spell.PowerPercent;
attacked.MagicShieldTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Shield(spell.PowerPercent, spell.Duration));
}
else if (spell.ID == 1095)
{
attacked.AddFlag(Update.Flags.Stigma);
attacked.StigmaStamp = Time32.Now;
attacked.StigmaIncrease = spell.PowerPercent;
attacked.StigmaTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Stigma(spell.PowerPercent, spell.Duration));
}
else if (spell.ID == 30000)
{
if (attacked.ContainsFlag2(Update.Flags2.AzureShield))
{
return;
}
if (spell.Level == 0)
attacked.AzureShieldDefence = 3000;
else
attacked.AzureShieldDefence = (ushort)(3000 * spell.Level);
attacked.AzureShieldLevel = spell.Level;
attacked.MagicShieldStamp = Time32.Now;
attacked.AzureShieldStamp = DateTime.Now;
attacked.AddFlag2(Update.Flags2.AzureShield);
attacked.MagicShieldTime = spell.Percent;
attacked.AzureShieldPacket();
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Shield(12000, attacked.MagicShieldTime));
}
if (spell.ID == 10405 && attacked.Dead)
{
if (attacked.EntityFlag != EntityFlag.Entity) break;
if (!attacked.ContainsFlag2(Update.Flags2.SoulShackle))
{
if ((attacked.BattlePower - attacker.BattlePower) > 20) break;
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.FreeSoul;
byte chance = 0;
new MsgRefineEffect().HandleFreeSoul(attacker, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
break;
}
#endregion
attacker.SpellStamp = Time32.Now;
attacked.AddFlag(Update.Flags.Dead);
attacked.AddFlag2(Update.Flags2.SoulShackle);
attacked.ShackleStamp = Time32.Now;
attacked.ShackleTime = 90;
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = attacked.UID;
upgrade.Append((byte)Network.GamePackets.Update.DataType.SoulShackle, 111, 90, 0, spell.Level);
attacked.Owner.Send(upgrade.ToArray());
if (attacked.EntityFlag == EntityFlag.Entity) attacked.Owner.Send(Constants.Shackled(attacked.ShackleTime));
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
}
}
break;
}
#endregion
#region Percent
case 3050:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attackedsob != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
uint damage = Game.Attacking.Calculate.Percent(attackedsob, spell.PowerPercent);
attackedsob.Hitpoints -= damage;
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
uint damage = Game.Attacking.Calculate.Percent(attacked, spell.PowerPercent);
if (attacked.Owner != null)
{
attacked.Owner.UpdateQualifier(damage);
}
attacked.Hitpoints -= damage;
suse.AddTarget(attacked, damage, attack);
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
}
}
}
break;
}
#endregion
#region ExtraXP
case 1040:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
PrepareSpell(spell, attacker.Owner);
if (attacker.Owner.Team != null)
{
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (teammate.Player.UID != attacker.UID)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= 18)
{
teammate.XPCount += 20;
suse.AddTarget(teammate.Player, 20, null);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region WeaponSpells
#region Circle
case 5010:
case 7020:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
if (suse.SpellID != 10415)
{
suse.X = X;
suse.Y = Y;
}
else
{
suse.X = 6;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Single target
case 11140://WindStorm
case 10490:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
TryTrip suse = new TryTrip(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
suse.Attacked = attackedsob.UID;
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint AllDamage = 0;
uint damage1 = 0;
uint damage2 = 0;
uint damage = 0;
Network.GamePackets.Attack.AttackEffects1 Eff1 = 0;
Network.GamePackets.Attack.AttackEffects1 Eff2 = 0;
Network.GamePackets.Attack.AttackEffects1 Eff3 = 0;
damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
AllDamage += damage;
Eff1 = attack.Effect1;
attack.Effect1 = Attack.AttackEffects1.None;
if (attackedsob.Hitpoints <= AllDamage)
{
suse.Effect1 = attack.Effect1;
suse.Damage += damage;
}
else
{
damage1 = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
Eff2 = attack.Effect1;
attack.Effect1 = Attack.AttackEffects1.None;
AllDamage += damage1;
if (attackedsob.Hitpoints <= AllDamage)
{
suse.Effect1 = attack.Effect1;
suse.Effect2 = attack.Effect2;
suse.Damage += damage;
}
else
{
damage2 = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
Eff3 = attack.Effect1;
attack.Effect1 = Attack.AttackEffects1.None;
AllDamage += damage2;
suse.Effect1 = attack.Effect1;
suse.Effect2 = attack.Effect2;
suse.Damage = damage;
}
}
if (spellID == 10490)
{
if (attacker.EpicMonk())
{
if (attacker.Owner.Spells.ContainsKey(12570))
{
attacker.WrathoftheEmperor = true;
attacker.WrathoftheEmperorStamp = DateTime.Now;
}
}
}
ReceiveAttack(attacker, attackedsob, attack, AllDamage, spell);
}
}
else
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
suse.Attacked = attacked.UID;
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint AllDamage = 0;
uint damage1 = 0;
uint damage2 = 0;
uint damage = 0;
Network.GamePackets.Attack.AttackEffects1 Eff1 = 0;
Network.GamePackets.Attack.AttackEffects1 Eff3 = 0;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage1 = (uint)(damage1 * 1.5);
//damage1 = (damage1 * 103) / 100;
AllDamage += damage;
Eff1 = attack.Effect1;
attack.Effect1 = Attack.AttackEffects1.None;
if (attacked.Hitpoints <= AllDamage)
{
suse.Effect1 = attack.Effect1;
suse.Damage += damage;
}
else
{
damage1 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage1 = (uint)(damage1 * 1.5);
//damage1 = (damage1 * 103) / 100;
AllDamage += damage;
Eff3 = attack.Effect1;
attack.Effect1 = Attack.AttackEffects1.None;
AllDamage += damage1;
if (attacked.Hitpoints <= AllDamage)
{
suse.Effect1 = attack.Effect1;
suse.Effect2 = attack.Effect2;
suse.Damage += damage;
}
else
{
damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage2 = (uint)(damage2 * 1.5);
//damage2 = (damage2 * 22) / 100;
Eff3 = attack.Effect1;
attack.Effect1 = Attack.AttackEffects1.None;
AllDamage += damage2;
suse.Effect1 = attack.Effect1;
suse.Effect2 = attack.Effect2;
suse.Damage = damage;
}
}
if (spellID == 10490)
{
if (attacker.EpicMonk())
{
if (attacker.Owner.Spells.ContainsKey(12570))
{
attacker.WrathoftheEmperor = true;
attacker.WrathoftheEmperorStamp = DateTime.Now;
}
}
}
ReceiveAttack(attacker, attacked, attack, ref AllDamage, spell);
}
}
//attacker.AttackPacket = null;
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
//attacker.AttackPacket = null;
break;
}
case 1290:
case 5030:
case 5040:
case 7000:
case 7010:
case 7030:
case 7040:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.X = X;
suse.Y = Y;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
else
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.7);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
attacker.AttackPacket = null;
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
attacker.AttackPacket = null;
break;
}
#endregion
#region Sector
case 1250:
case 5050:
case 5020:
case 1300:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#endregion
#region Fly
case 8002:
case 8003:
{
if (attacker.Owner.Map.ID == 1645)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Fly Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (attacker.Owner.Map.ID == 1645)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Fly Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (CanUseSpell(spell, attacker.Owner))
{
if (attacker.MapID == 1950)
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacked.FlyStamp = Time32.Now;
attacked.FlyTime = (byte)spell.Duration;
suse.AddTarget(attacker, attacker.FlyTime, null);
attacker.AddFlag(Update.Flags.Fly);
attacker.RemoveFlag(Update.Flags.Ride);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Ninja Spells
case 6010:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.AddFlag(Update.Flags.ShurikenVortex);
attacker.RemoveFlag(Update.Flags.Ride);
attacker.ShurikenVortexStamp = Time32.Now;
attacker.ShurikenVortexTime = 20;
attacker.Owner.SendScreen(suse, true);
attacker.VortexPacket = new Attack(true);
attacker.VortexPacket.Decoded = true;
attacker.VortexPacket.Damage = 6012;
attacker.VortexPacket.AttackType = Attack.Magic;
attacker.VortexPacket.Attacker = attacker.UID;
}
break;
}
case 6012://VortexRespone
{
if (!attacker.ContainsFlag(Update.Flags.ShurikenVortex))
{
attacker.AttackPacket = null;
break;
}
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
// damage = (UInt32)((damage * 25) / 100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
break;
}
case 6001:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (attacked.MapObjType == MapObjectType.Monster)
if (attacked.MonsterInfo.Boss)
continue;
if (Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference - 20;
if (Kernel.Rate(rate))
{
attacked.ToxicFogStamp = Time32.Now;
attacked.ToxicFogLeft = 20;
attacked.ToxicFogPercent = spell.PowerPercent;
attacked.AddFlag(Update.Flags.Poisoned);
suse.AddTarget(attacked, 1, null);
}
else
{
suse.AddTarget(attacked, 0, null);
suse.Targets[attacked.UID].Hit = false;
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
case 6000:
{
// if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1))
{
if (CanUseSpell(spell, attacker.Owner))
{
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 5)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
return;
//if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
// return;
if (attacker.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
if (attacker.Owner.Spells.ContainsKey(11230) && !attacked.Dead)
{
var s = attacker.Owner.Spells[11230];
var spellz = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spellz != null)
{
if (Kernel.Rate(spellz.Percent))
{
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacker.UID;
ssuse.SpellID = spellz.ID;
ssuse.SpellLevel = spellz.Level;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack) / 2;
damage = 1000;
ssuse.AddTarget(attacked, new SpellUse.DamageClass().Damage = damage, attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spellz);
attacker.Owner.SendScreen(ssuse, true);
}
}
}
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
else
{
attacker.AttackPacket = null;
}
}
}
break;
}
case 6002:
{
if (attackedsob != null)
return;
if (attacked.EntityFlag == EntityFlag.Monster)
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (CanAttack(attacker, attacked, spell, false))
{
suse.AddTarget(attacked, 1, attack);
if (Calculate.RateStatus(35))//Kernel.Rate(rate))
{
attacked.AddFlag2(Update.Flags2.EffectBall);
attacked.NoDrugsStamp = Time32.Now;
attacked.NoDrugsTime = (short)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.NoDrugs(spell.Duration));
}
else
{
suse.Targets[attacked.UID].Hit = false;
suse.Targets[attacked.UID].Damage = spell.ID;
}
attacked.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 6004:
{
if (attackedsob != null)
return;
if (attacked.EntityFlag == EntityFlag.Monster)
return;
if (!attacked.ContainsFlag(Update.Flags.Fly))
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (CanAttack(attacker, attacked, spell, false))
{
uint dmg = Calculate.Percent(attacked, 0.1F);
suse.AddTarget(attacked, dmg, attack);
if (Kernel.Rate(rate))
{
attacked.Hitpoints -= dmg;
attacked.RemoveFlag(Update.Flags.Fly);
}
else
{
suse.Targets[attacked.UID].Hit = false;
}
attacked.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 11180:
{
if (attacked != null)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
if (!Kernel.Rate(Math.Max(5, 100 - (attacked.BattlePower - attacker.BattlePower) / 5))) return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.X = attacked.X;
suse.Y = attacked.Y;
ushort newx = attacker.X;
ushort newy = attacker.Y;
Map.Pushback(ref newx, ref newy, attacked.Facing, 5);
if (attacker.Owner.Map.Floor[newx, newy, MapObjectType.Entity, attacked])
{
suse.X = attacked.X = newx;
suse.Y = attacked.Y = newy;
}
ahmedfathy.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
if (CanAttack(attacker, attacked, spell, false))
{
tar.Damage = Calculate.Melee(attacker, attacked, ref attack) / 2;
suse.AddTarget(attacked, tar, attack);
ReceiveAttack(attacker, attacked, attack, ref tar.Damage, spell);
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 11170:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
ahmedfathy.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(X, Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Melee(attacker, target, spell, ref attack, client_Spell.LevelHu2) / 4;
tar.Hit = true;
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region InfernalEcho
case 12550:
{
if (CanUseSpell(spell, attacker.Owner))
{
var map = attacker.Owner.Map;
if (!map.Floor[X, Y, MapObjectType.Item, null]) return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.SpellEffect = 0;
suse.AddTarget(attacker, 0, null);
attacker.Owner.SendScreen(suse, true);
Random R = new Random();
int Nr = R.Next(1, 3);
switch (spell.Level)
{
#region case 0 - 1 - 2 - 3 - 4 - 5
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
{
var area2 = GetLocation2(attacker.X, attacker.Y);
int count = 3;
List<System.Drawing.Point> Area = new List<Point>();
for (int i = 0; i < 360; i += spell.Sector)
{
if (Area.Count >= count)
{
break;
}
int r = i;
var distance = Kernel.Random.Next(spell.Range, spell.Distance);
var x2 = (ushort)(X + (distance * Math.Cos(r)));
var y2 = (ushort)(Y + (distance * Math.Sin(r)));
System.Drawing.Point point = new System.Drawing.Point((int)x2, (int)y2);
if (!Area.Contains(point))
{
Area.Add(point);
}
else
{
i--;
}
}
if (Nr == 1)
{
foreach (var a in area2)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 2)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 3)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
break;
}
#endregion
#region case 6
case 6:
{
var area2 = GetLocation(attacker.X, attacker.Y);
int count = 4;
List<System.Drawing.Point> Area = new List<Point>();
for (int i = 0; i < 360; i += spell.Sector)
{
if (Area.Count >= count)
{
break;
}
int r = i;
var distance = Kernel.Random.Next(spell.Range, spell.Distance);
var x2 = (ushort)(X + (distance * Math.Cos(r)));
var y2 = (ushort)(Y + (distance * Math.Sin(r)));
System.Drawing.Point point = new System.Drawing.Point((int)x2, (int)y2);
if (!Area.Contains(point))
{
Area.Add(point);
}
else
{
i--;
}
}
if (Nr == 1)
{
foreach (var a in area2)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 2)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 3)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
break;
}
#endregion
}
}
break;
}
#endregion
#region WrathoftheEmperor
case 12570:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.SpellEffect = 1;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 2)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacked.Stunned = true;
attacked.StunStamp = Time32.Now;
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= 2)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region GraceofHeaven
case 12560:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
SpellID = 10425;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
attacker.Stamina += (byte)spell.Power;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 12)
{
int R = Kernel.Random.Next(1, 10);
if (R != 4) continue;
if (attacked.ContainsFlag2((ulong)Update.Flags2.SoulShackle))
{
suse.AddTarget(attacked, 0, attack);
attacked.RemoveFlag2((ulong)Update.Flags2.SoulShackle);
}
}
}
}
attacker.Owner.IncreaseSpellExperience(10, 12560);
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region Riding
case 7001:
{
if (attacker.Owner.Map.ID == 1081 || attacker.Owner.Map.ID == 4444 || attacker.Owner.Map.ID == 1038 || attacker.Owner.Map.ID == 1707 || attacker.Owner.Map.ID == 2233 || attacker.Owner.Map.ID == 9898 || attacker.Owner.Map.ID == 2233 || attacker.Owner.Map.ID == 16414 || attacker.Owner.Map.ID == 3691 || attacker.Owner.Map.ID == 3692 || attacker.Owner.Map.ID == 3693 || attacker.Owner.Map.ID == 3694 || attacker.Owner.Map.ID == 44444 || attacker.Owner.Map.ID == 2222 || attacker.Owner.Map.ID == 8899 || attacker.Owner.Map.ID == 1365 || attacker.Owner.Map.ID == 1366)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Riding Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (attacker.Owner.Map.ID == 1507 || attacker.Owner.Map.ID == 881 || attacker.Owner.Map.ID == 882 || attacker.Owner.Map.ID == 883 || attacker.Owner.Map.ID == 884 || attacker.Owner.Map.ID == 1238 || attacker.Owner.Map.ID == 1459 || attacker.Owner.Map.ID == 1458 || attacker.Owner.Map.ID == 1460 || attacker.Owner.Map.ID == 1991 || attacker.Owner.Map.ID == 1992 || attacker.Owner.Map.ID == 1993 || attacker.Owner.Map.ID == 1994 || attacker.Owner.Map.ID == 1995 || attacker.Owner.Map.ID == 1996 || attacker.Owner.Map.ID == 1997 || attacker.Owner.Map.ID == 1998 || attacker.Owner.Map.ID == 1989 || attacker.Owner.Map.ID == 2005 || attacker.Owner.Map.ID == 2000 || attacker.Owner.Map.ID == 1990 || attacker.Owner.Map.ID == 1987 || attacker.Owner.Map.ID == 1988 || attacker.Owner.Map.ID == 39990 || attacker.Owner.Map.ID == 39984)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Riding Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (attacker.ContainsFlag(Update.Flags.ShurikenVortex))
return;
if (!attacker.Owner.Equipment.Free(12))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
if (attacker.ContainsFlag(Update.Flags.Ride))
{
attacker.RemoveFlag(Update.Flags.Ride);
}
else
{
if (attacker.Owner.Map.ID == 1036 && attacker.Owner.Equipment.TryGetItem((byte)12).Plus < 6)
break;
if (attacker.Owner.Map.BaseID == 700)
break;
if (attacker.Stamina >= 1)
{
attacker.AddFlag(Update.Flags.Ride);
attacker.Stamina -= 1;
attacker.Vigor = (ushort)(attacker.Owner.MaxVigor / 2);
Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true);
vigor.Amount = attacker.Owner.Vigor;
vigor.Send(attacker.Owner);
}
}
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
}
break;
}
case 7002:
{//Spook
if (attacked.ContainsFlag(Update.Flags.Ride) && attacker.ContainsFlag(Update.Flags.Ride))
{
ConquerItem attackedSteed = null, attackerSteed = null;
if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
if (attackedSteed.Plus < attackerSteed.Plus)
attacked.RemoveFlag(Update.Flags.Ride);
else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress)
attacked.RemoveFlag(Update.Flags.Ride);
else
suse.Targets[attacked.UID].Hit = false;
attacker.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 7003:
{//WarCry
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
ConquerItem attackedSteed = null, attackerSteed = null;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity && _obj.UID != attacker.UID)
{
attacked = _obj as Entity;
if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= attackedSteed.Plus)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
suse.AddTarget(attacked, 0, attack);
if (attackedSteed.Plus < attackerSteed.Plus)
attacked.RemoveFlag(Update.Flags.Ride);
else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress)
attacked.RemoveFlag(Update.Flags.Ride);
else
suse.Targets[attacked.UID].Hit = false;
}
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#region Dash
case 1051:
{
if (attacked != null)
{
if (!attacked.Dead)
{
var direction = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Melee(attacker, attacked, ref attack);
attack.AttackType = Attack.Dash;
attack.X = attacked.X;
attack.Y = attacked.Y;
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.Damage = damage;
attack.ToArray()[27] = (byte)direction;
attacked.Move(direction);
attacker.Move(direction);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(attack, true);
}
}
}
break;
}
#endregion
#region RapidFire
case 8000:
{
if (attackedsob != null)
{
if (CanUseSpell(spell, attacker.Owner))
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
suse.X = attackedsob.X;
suse.Y = attackedsob.Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
attacker.Owner.SendScreen(suse, true);
}
}
}
else
{
if (!attacked.Dead)
{
if (CanUseSpell(spell, attacker.Owner))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacked.X;
suse.Y = attacked.Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Ranged(attacker, attacked, ref attack);
suse.AddTarget(attacked, damage, attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(suse, true);
}
}
}
}
break;
}
#endregion
#region FireOfHell
case 1165:
case 7014:
case 7017:
case 7015:
case 7011:
case 7012:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
if (spell.ID == 1165)
{
if (attacked.EntityFlag == EntityFlag.Entity)
{
#region BreakingTouch
attacked.Owner.BreakTouch(attacker.Owner);
#endregion
}
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Scatter
case 8001:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
if (damage == 0)
damage = 1;
damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region StarArrow
case 10313:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (attacked != null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
ushort _X = attacked.X, _Y = attacked.Y;
byte dist = 5;
var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
while (dist != 0)
{
if (attacked.fMove(angle, ref _X, ref _Y))
{
X = _X;
Y = _Y;
}
else break;
dist--;
}
suse.X = attacked.X = X;
suse.Y = attacked.Y = Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
suse.X = attackedsob.X;
suse.Y = attackedsob.Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
if (damage == 0)
damage = 1;
damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Trasnformations
case 1270:
case 1280:
case 1350:
case 1360:
case 3321:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attacker.MapID == 1036)
return;
if (attacker.MapID == 1950)
return;
bool wasTransformated = attacker.Transformed;
PrepareSpell(spell, attacker.Owner);
#region Atributes
switch (spell.ID)
{
case 3321://GM skill
{
attacker.TransformationMaxAttack = 2000000;
attacker.TransformationMinAttack = 2000000;
attacker.TransformationDefence = 65355;
attacker.TransformationMagicDefence = 65355;
attacker.TransformationDodge = 35;
attacker.TransformationTime = 65355;
attacker.TransformationID = 223;
attacker.Hitpoints = attacker.MaxHitpoints;
attacker.Mana = attacker.MaxMana;
break;
}
case 1350:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 182;
attacker.TransformationMinAttack = 122;
attacker.TransformationDefence = 1300;
attacker.TransformationMagicDefence = 94;
attacker.TransformationDodge = 35;
attacker.TransformationTime = 39;
attacker.TransformationID = 207;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 200;
attacker.TransformationMinAttack = 134;
attacker.TransformationDefence = 1400;
attacker.TransformationMagicDefence = 96;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 49;
attacker.TransformationID = 207;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 240;
attacker.TransformationMinAttack = 160;
attacker.TransformationDefence = 1500;
attacker.TransformationMagicDefence = 97;
attacker.TransformationDodge = 45;
attacker.TransformationTime = 59;
attacker.TransformationID = 207;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 258;
attacker.TransformationMinAttack = 172;
attacker.TransformationDefence = 1600;
attacker.TransformationMagicDefence = 98;
attacker.TransformationDodge = 50;
attacker.TransformationTime = 69;
attacker.TransformationID = 267;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 300;
attacker.TransformationMinAttack = 200;
attacker.TransformationDefence = 1900;
attacker.TransformationMagicDefence = 99;
attacker.TransformationDodge = 55;
attacker.TransformationTime = 79;
attacker.TransformationID = 267;
break;
}
}
break;
case 1270:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 282;
attacker.TransformationMinAttack = 179;
attacker.TransformationDefence = 73;
attacker.TransformationMagicDefence = 34;
attacker.TransformationDodge = 9;
attacker.TransformationTime = 34;
attacker.TransformationID = 214;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 395;
attacker.TransformationMinAttack = 245;
attacker.TransformationDefence = 126;
attacker.TransformationMagicDefence = 45;
attacker.TransformationDodge = 12;
attacker.TransformationTime = 39;
attacker.TransformationID = 214;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 616;
attacker.TransformationMinAttack = 367;
attacker.TransformationDefence = 180;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 15;
attacker.TransformationTime = 44;
attacker.TransformationID = 214;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 724;
attacker.TransformationMinAttack = 429;
attacker.TransformationDefence = 247;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 15;
attacker.TransformationTime = 49;
attacker.TransformationID = 214;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 1231;
attacker.TransformationMinAttack = 704;
attacker.TransformationDefence = 499;
attacker.TransformationMagicDefence = 50;
attacker.TransformationDodge = 20;
attacker.TransformationTime = 54;
attacker.TransformationID = 274;
break;
}
case 5:
{
attacker.TransformationMaxAttack = 1573;
attacker.TransformationMinAttack = 941;
attacker.TransformationDefence = 601;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 25;
attacker.TransformationTime = 59;
attacker.TransformationID = 274;
break;
}
case 6:
{
attacker.TransformationMaxAttack = 1991;
attacker.TransformationMinAttack = 1107;
attacker.TransformationDefence = 1029;
attacker.TransformationMagicDefence = 55;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 64;
attacker.TransformationID = 274;
break;
}
case 7:
{
attacker.TransformationMaxAttack = 2226;
attacker.TransformationMinAttack = 1235;
attacker.TransformationDefence = 1029;
attacker.TransformationMagicDefence = 55;
attacker.TransformationDodge = 35;
attacker.TransformationTime = 69;
attacker.TransformationID = 274;
break;
}
}
break;
case 1360:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 1215;
attacker.TransformationMinAttack = 610;
attacker.TransformationDefence = 100;
attacker.TransformationMagicDefence = 96;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 59;
attacker.TransformationID = 217;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 1310;
attacker.TransformationMinAttack = 650;
attacker.TransformationDefence = 400;
attacker.TransformationMagicDefence = 97;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 79;
attacker.TransformationID = 217;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 1420;
attacker.TransformationMinAttack = 710;
attacker.TransformationDefence = 650;
attacker.TransformationMagicDefence = 98;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 89;
attacker.TransformationID = 217;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 1555;
attacker.TransformationMinAttack = 780;
attacker.TransformationDefence = 720;
attacker.TransformationMagicDefence = 98;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 99;
attacker.TransformationID = 277;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 1660;
attacker.TransformationMinAttack = 840;
attacker.TransformationDefence = 1200;
attacker.TransformationMagicDefence = 99;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 109;
attacker.TransformationID = 277;
break;
}
}
break;
case 1280:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 930;
attacker.TransformationMinAttack = 656;
attacker.TransformationDefence = 290;
attacker.TransformationMagicDefence = 45;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 29;
attacker.TransformationID = 213;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 1062;
attacker.TransformationMinAttack = 750;
attacker.TransformationDefence = 320;
attacker.TransformationMagicDefence = 46;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 34;
attacker.TransformationID = 213;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 1292;
attacker.TransformationMinAttack = 910;
attacker.TransformationDefence = 510;
attacker.TransformationMagicDefence = 50;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 39;
attacker.TransformationID = 213;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 1428;
attacker.TransformationMinAttack = 1000;
attacker.TransformationDefence = 600;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 44;
attacker.TransformationID = 213;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 1570;
attacker.TransformationMinAttack = 1100;
attacker.TransformationDefence = 700;
attacker.TransformationMagicDefence = 55;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 49;
attacker.TransformationID = 213;
break;
}
case 5:
{
attacker.TransformationMaxAttack = 1700;
attacker.TransformationMinAttack = 1200;
attacker.TransformationDefence = 880;
attacker.TransformationMagicDefence = 57;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 54;
attacker.TransformationID = 273;
break;
}
case 6:
{
attacker.TransformationMaxAttack = 1900;
attacker.TransformationMinAttack = 1300;
attacker.TransformationDefence = 1540;
attacker.TransformationMagicDefence = 59;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 59;
attacker.TransformationID = 273;
break;
}
case 7:
{
attacker.TransformationMaxAttack = 2100;
attacker.TransformationMinAttack = 1500;
attacker.TransformationDefence = 1880;
attacker.TransformationMagicDefence = 61;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 59;
attacker.TransformationID = 273;
break;
}
case 8:
{
attacker.TransformationMaxAttack = 2300;
attacker.TransformationMinAttack = 1600;
attacker.TransformationDefence = 1970;
attacker.TransformationMagicDefence = 63;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 59;
attacker.TransformationID = 273;
break;
}
}
break;
}
#endregion
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, (uint)0, attack);
attacker.Owner.SendScreen(spellUse, true);
attacker.TransformationStamp = Time32.Now;
attacker.TransformationMaxHP = 3000;
if (spell.ID == 1270)
attacker.TransformationMaxHP = 50000;
attacker.TransformationAttackRange = 3;
if (spell.ID == 1360)
attacker.TransformationAttackRange = 10;
if (!wasTransformated)
{
double maxHP = attacker.MaxHitpoints;
double HP = attacker.Hitpoints;
double point = HP / maxHP;
attacker.Hitpoints = (uint)(attacker.TransformationMaxHP * point);
}
attacker.Update(Update.MaxHitpoints, attacker.TransformationMaxHP, false);
}
break;
}
#endregion
#region Bless
case 9876:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
attacker.AddFlag(Update.Flags.CastPray);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(spellUse, true);
}
break;
}
#endregion
#region Companions
case 4000:
case 4010:
case 4020:
case 4050:
case 4060:
case 4070:
case 12020:
case 12030:
case 12040:
case 12610:
case 12050:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(spellUse, true);
MonsterInformation information5 = null;
if (MonsterInformation.MonsterInformations.TryGetValue(spell.Power, out information5))
attacker.Owner.Pet.AddPet(information5);
}
break;
}
#endregion
#region MonkSpells
#region Auras
case 10424:
case 10423:
case 10422:
case 10421:
case 10420:
//Tyrant Aura
case 10395:
//Fend Aura
case 10410:
{
HandleAura(attacker, spell);
}
break;
#endregion
#region Compassion
case 10430:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attacker.Owner.Team != null)
{
PrepareSpell(spell, attacker.Owner);
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= spell.Distance)
{
teammate.Player.RemoveFlag(Update.Flags.Poisoned);
suse.AddTarget(teammate.Player, 0, attack);
}
}
attacker.Owner.SendScreen(suse, true);
}
else
{
PrepareSpell(spell, attacker.Owner);
attacker.RemoveFlag(Update.Flags.Poisoned);
suse.AddTarget(attacker, 0, attack);
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacker.Owner.SendScreen(suse, true);
}
}
break;
}
#endregion
#region Serenity
case 10400:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
if (attacker == null) return;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacked.ToxicFogLeft = 0;
attacked.NoDrugsTime = 0;
attacked.RemoveFlag2(Update.Flags2.SoulShackle);
attacked.RemoveFlag2(Update.Flags2.EffectBall);
attacked.lianhuaranLeft = 0;
// attacked.Owner.Send(new GameCharacterUpdates(true) { UID = attacked.UID, }
// .Remove(GameCharacterUpdates.SoulShacle));
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
case 10425:
{
if (CanUseSpell(spell, attacker.Owner))
{
//if (attacker.EpicMonk())
{
PrepareSpell(spell, attacker.Owner);
if (attacked == null) return;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;*//*Mr.Lover*__!__*For*Other*:D
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
attacked.ToxicFogLeft = 0;
attacked.RemoveFlag2(Update.Flags2.SoulShackle);
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = attacked.UID;
upgrade.Append(Network.GamePackets.Update.SoulShackle
, 111//*Mr.Lover*__!__*For*Other*:D
, 0, 0, spell.Level);
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(upgrade.ToArray());
attacked.RemoveFlag2(Update.Flags2.Congelado);
attacked.RemoveFlag2(Update.Flags2.EffectBall);
//*attacked.lianhuaranLeft1*=*0;
attacked.NoDrugsTime = 0;//*Mr.Lover*__!__*For*Other*:D
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacker.Owner.SendScreen(suse, true);//*Mr.Lover*__!__*For*Other*:D
}
break;
}
break;
}
#region WhirlwindKick
case 10415:
{
if (Time32.Now < attacker.SpellStamp.AddMilliseconds(300))
{
attacker.AttackPacket = null; return;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 400)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = 0;
suse.X = (ushort)Kernel.Random.Next(3, 10);
suse.Y = 0;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 500)
{
for (int c = 0; c < attacker.Owner.Screen.Objects.Length; c++)
{
//For a multi threaded application, while we go through the collection
//the collection might change. We will make sure that we wont go off
//the limits with a check.
if (c >= attacker.Owner.Screen.Objects.Length)
break;
Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.550);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacked.Stunned = true;
attacked.StunStamp = Time32.Now;
suse.AddTarget(attacked, damage, attack);
}
}
}
}
attacker.AttackPacket = null;
}
else
{
attacker.AttackPacket = null; return;
}
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
suse.Targets = new SafeDictionary<uint, SpellUse.DamageClass>();
attacker.AttackPacket = null; return;
}
attacker.AttackPacket = null;
}
attacker.AttackPacket = null; return;
}
#endregion
#endregion
#region PirateSpells
#region GaleBomb
case 11070:
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Map map;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
ahmedfathy.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
Kernel.Maps.TryGetValue(attacker.Owner.Map.BaseID, out map);
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(X, Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, spell, ref attack);
tar.Hit = true;
tar.newX = target.X;
tar.newY = target.Y;
Map.Pushback(ref tar.newX, ref tar.newY, attacker.Facing, 5);
if (map != null)
{
if (map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
tar.newX = target.X;
tar.newY = target.Y;
}
}
else
{
if (attacker.Owner.Map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
target.X = tar.newX;
target.Y = tar.newY;
}
}
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
i++;
if (i > num) break;
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
break;
#endregion
#region BladeTempest
case 11110:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(400))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
// suse.SpellLevelHu = 0;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 2;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.818);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.855);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.958);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.050);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.818);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.855);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.958);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.050);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.850);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.840);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.800);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.6);
}
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
}
break;
}
#endregion
#region Kraken`sRevenge
case 11100:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
BlackSpotPacket bsp = new BlackSpotPacket();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (CanAttack(attacker, target, spell, false))
{
target.IsBlackSpotted = true;
target.BlackSpotStamp = Time32.Now;
target.BlackSpotStepSecs = spell.Duration;
Kernel.BlackSpoted.TryAdd(target.UID, target);
suse.AddTarget(target, new SpellUse.DamageClass(), attack);
i++;
if (i == num) break;
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
foreach (var h in Program.Values)
{
foreach (var t in suse.Targets.Keys)
{
h.Send(bsp.ToArray(true, t));
}
}
}
break;
}
#endregion
#region ScurvyBomb
case 11040:
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Map map;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
ahmedfathy.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
Kernel.Maps.TryGetValue(attacker.Owner.Map.BaseID, out map);
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(X, Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, ref attack);
tar.Hit = true;
tar.newX = target.X;
tar.newY = target.Y;
Map.Pushback(ref tar.newX, ref tar.newY, attacker.Facing, 5);
if (map != null)
{
if (map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
tar.newX = target.X;
tar.newY = target.Y;
}
}
else
{
if (attacker.Owner.Map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
target.X = tar.newX;
target.Y = tar.newY;
}
}
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
i++;
if (i > num) break;
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
break;
#endregion
#region Cannon Barrage
case 11050:
{
if (attacker.Owner.Player.ContainsFlag(ahmedfathy.Network.GamePackets.Update.Flags.XPList))
{
attacker.Owner.Player.RemoveFlag(ahmedfathy.Network.GamePackets.Update.Flags.XPList);
attacker.Owner.Player.AddFlag2(ahmedfathy.Network.GamePackets.Update.Flags2.CannonBarrage);
attacker.Owner.Player.CannonBarrageStamp = Time32.Now;
return;
}
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
ahmedfathy.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(attacker.Owner.Player.X, attacker.Owner.Player.Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, ref attack, client_Spell.LevelHu2);
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#region Blackbeard`sRage
case 11060:
{
if (attacker.Owner.Player.ContainsFlag(ahmedfathy.Network.GamePackets.Update.Flags.XPList))
{
attacker.Owner.Player.RemoveFlag(ahmedfathy.Network.GamePackets.Update.Flags.XPList);
attacker.Owner.Player.AddFlag2(ahmedfathy.Network.GamePackets.Update.Flags2.BlackbeardsRage);
attacker.Owner.Player.BlackbeardsRageStamp = Time32.Now;
return;
}
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
ahmedfathy.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(attacker.Owner.Player.X, attacker.Owner.Player.Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, ref attack, client_Spell.LevelHu2);
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
i++;
if (i == num) break;
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#endregion
#region MagicDefender
case 11200:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
if (attacker.Owner.Team != null)
{
foreach (var mate in attacker.Owner.Team.Teammates)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, mate.Player.X, mate.Player.Y) <= 4)
{
spellUse.AddTarget(mate.Player, 0, attack);
if (attacker.UID == mate.Player.UID)
mate.Player.MagicDefenderOwner = true;
mate.Player.HasMagicDefender = true;
mate.Player.MagicDefenderSecs = (byte)spell.Duration;
attacker.RemoveFlag3(ahmedfathy.Network.GamePackets.Update.Flags3.MagicDefender);
mate.Player.AddFlag3(ahmedfathy.Network.GamePackets.Update.Flags3.MagicDefender);
mate.Player.Update(mate.Player.StatusFlag, mate.Player.StatusFlag2, mate.Player.StatusFlag3, Update.MagicDefenderIcone, 0x80, mate.Player.MagicDefenderSecs, 0, false);
mate.Player.MagicDefenderStamp = Time32.Now;
}
}
}
else
{
spellUse.AddTarget(attacker, 0, null);
attacker.Owner.Player.HasMagicDefender = true;
attacker.Owner.Player.MagicDefenderOwner = true;
attacker.Owner.Player.MagicDefenderSecs = (byte)spell.Duration;
attacker.RemoveFlag3(ahmedfathy.Network.GamePackets.Update.Flags3.MagicDefender);
attacker.AddFlag3(ahmedfathy.Network.GamePackets.Update.Flags3.MagicDefender);
attacker.Owner.Player.Update(attacker.Owner.Player.StatusFlag, attacker.Owner.Player.StatusFlag2, attacker.Owner.Player.StatusFlag3, Update.MagicDefenderIcone, 0x80, attacker.Owner.Player.MagicDefenderSecs, 0, false);
attacker.Owner.Player.MagicDefenderStamp = Time32.Now;
}
attacker.Owner.SendScreen(spellUse, true);
}
break;
}
#endregion
#region DefensiveStance
case 11160:
{
if (Time32.Now >= attacker.DefensiveStanceStamp.AddSeconds(10))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.IsDefensiveStance)
{
attacker.RemoveFlag2(ahmedfathy.Network.GamePackets.Update.Flags2.Fatigue);
attacker.IsDefensiveStance = false;
}
else
{
attacker.FatigueSecs = spell.Duration;
attacker.FatigueStamp = Time32.Now;
attacker.AddFlag2(ahmedfathy.Network.GamePackets.Update.Flags2.Fatigue);
attacker.Update(attacker.Owner.Player.StatusFlag, attacker.Owner.Player.StatusFlag2, attacker.Owner.Player.StatusFlag3, Update.DefensiveStance, 0x7E, (uint)spell.Duration, (uint)(spell.Level + 1), false);
attacker.IsDefensiveStance = true;
}
}
}
else
{
attacker.Owner.Send(new Message("You need to wait 10 seconds in order to cast the spell again!", Color.Red, Message.TopLeft));
}
break;
}
#endregion
#region ShieldBlock
case 10470: // Shield Block
{
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.IsShieldBlock)
{
Network.GamePackets.Update aupgrade = new Network.GamePackets.Update(true);
aupgrade.UID = attacker.UID;
aupgrade.Append(49
, 113
, (uint)0, 0, 0);
attacker.Owner.Send(aupgrade);
attacker.IsShieldBlock = false;
}
else
{
attacker.ShieldBlockStamp = Time32.Now;
attacker.ShieldBlockPercent = (ushort)spell.Power;
Network.GamePackets.Update aupgrade = new Network.GamePackets.Update(true);
aupgrade.UID = attacker.UID;
aupgrade.Append(49
, 113
, (uint)spell.Duration, spell.Power, spell.Level);
attacker.Owner.Send(aupgrade);
attacker.IsShieldBlock = true;
}
}
}
break;
}
#endregion
#region Assassin
#region Blistering Wave
case 11650:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.628);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.712);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.780);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.820);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 1.0);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region PathOfJoseph
case 11620:
{
var weps = attacker.Owner.Weapons;
if ((weps.Item1 != null && weps.Item1.ID / 1000 != 613) || (weps.Item2 != null && weps.Item2.ID / 1000 != 613))
{
attacker.Owner.Send(new Message("You need to wear only knifes!", Color.Red, Message.Talk));
return;
}
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3(Update.Flags3.Assassin))
{
attacker.RemoveFlag3(Update.Flags3.Assassin);
if (attacker.ContainsFlag3(Update.Flags3.BladeFlurry))
attacker.RemoveFlag3(Update.Flags3.BladeFlurry);
if (attacker.ContainsFlag3(Update.Flags3.KineticSpark))
attacker.RemoveFlag3(Update.Flags3.KineticSpark);
}
else
attacker.AddFlag3(Update.Flags3.Assassin);
break;
}
#endregion
#region Blade Furry
case 11610:
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.Y = Y;
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.AddFlag3(Update.Flags3.BladeFlurry);
attacker.BladeFlurryStamp = Time32.Now;
attacker.RemoveFlag(Update.Flags.XPList);
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#region Mortal Wound
case 11660:
{
if (attacker.Stamina >= 10)
attacker.Stamina -= 10;
if (CanUseSpell(spell, attacker.Owner))
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
if (Time32.Now > attacker.MortalWoundStamp.AddMilliseconds(10))
{
attacker.MortalWoundStamp = Time32.Now;
PrepareSpell(spell, attacker.Owner);
attacker.AttackPacket = null;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.558);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.633);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.667);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.820);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 1.0);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
}
break;
}
#endregion
#region Spirit Focus
case 9000:
case 11670:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (spell.ID == 11670)
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
PrepareSpell(spell, attacker.Owner);
attack = new Attack(true);
attack.Attacker = attacker.UID;
attack.Attacked = attacker.UID;
attack.AttackType = Attack.Magic;
attack.X = attacker.X;
attack.Y = attacker.Y;
attack.Damage = spell.ID;
attack.KOCount = spell.Level;
attacker.Owner.SendScreen(attack, true);
attacker.IntensifyPercent = spell.PowerPercent;
attacker.IntensifyStamp = Time32.Now;
}
break;
}
#endregion
#region Kinetic Spark
case 11590:
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3(Update.Flags3.KineticSpark))
attacker.RemoveFlag3(Update.Flags3.KineticSpark);
else
attacker.AddFlag3(Update.Flags3.KineticSpark);
break;
}
#endregion
#region Dagger Storm
case 11600:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (!attacker.ContainsFlag3((ulong)Update.Flags3.Assassin)) return;
var map = attacker.Owner.Map;
if (!map.Floor[X, Y, MapObjectType.Item, null]) return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.AddTarget(attacker, 0, null);
attacker.Owner.SendScreen(suse, true);
FloorItem flooritem = new FloorItem(true);
if (attacker.Owner.Spells[spellID].LevelHu2 == 1)
{
flooritem.ItemID = FloorItem.FuryofEgg;
flooritem.X = X;
flooritem.MapID = map.ID;
flooritem.Y = Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 10;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name = "FuryofEgg";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
}
else if (attacker.Owner.Spells[spellID].LevelHu2 == 2)
{
flooritem.ItemID = FloorItem.ShacklingIce;
flooritem.X = X;
flooritem.MapID = map.ID;
flooritem.Y = Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 10;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name = "ShacklingIce";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
}
else
{
flooritem.ItemID = FloorItem.DaggerStorm;
flooritem.X = X;
flooritem.MapID = map.ID;
flooritem.Y = Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 10;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name = "DaggerStorm";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
}
}
break;
}
#endregion
#endregion
#region ChainBolt
case 10309:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
if (attacked != null)
{
if (attacker.ContainsFlag2(Update.Flags2.ChainBoltActive))
{
PrepareSpell(spell, attacker.Owner);
suse.X = X;
suse.Y = Y;
int maxR = spell.Distance;
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= maxR)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
var Array = attacker.Owner.Screen.Objects;
var closestTarget = findClosestTarget(attacked, attacked.X, attacked.Y, Array);
ushort x = closestTarget.X, y = closestTarget.Y;
int targets = Math.Max((int)spell.Level, 1);
foreach (Interfaces.IMapObject _obj in Array)
{
if (targets == 0) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(x, y, attacked.X, attacked.Y) <= maxR)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
maxR = 6;
var damage2 = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
damage2 = (uint)(damage2 / 2);
ReceiveAttack(attacker, attacked, attack, ref damage2, spell);
suse.AddTarget(attacked, damage2, attack);
x = attacked.X;
y = attacked.Y;
targets--;
}
}
}
}
if (suse.Targets.Count == 0) return;
attacker.Owner.SendScreen(suse, true);
}
else
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
attacker.ChainboltStamp = Time32.Now;
attacker.ChainboltTime = spell.Duration;
attacker.AddFlag2(Update.Flags2.ChainBoltActive);
}
}
}
break;
}
#endregion
#region ChargingVortex
case 1260:
{
if (CanUseSpell(spell, attacker.Owner))
{
spell.UseStamina = 20;
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new ahmedfathy.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#region RadiantPalm
case 10381:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(620))
{
if (CanUseSpell(spell, attacker.Owner))
{
attacker.SpellStamp = Time32.Now;
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 7)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (attacker.ContainsFlag(Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.899);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.929);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.999);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.100);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
}
}
else
{
attacker.AttackPacket = null;
}
}
break;
}
#endregion
case 10315:
{
if (spell.ID == 10315)
{
if (attacker.Owner.Weapons.Item1 == null) return;
if (attacker.Owner.Weapons.Item1.IsTwoHander()) return;
}
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
if (spellID == 10315)
{
Attack npacket = new Attack(true);
npacket.Attacker = attacker.UID;
npacket.AttackType = 53;
npacket.X = X;
npacket.Y = Y;
Writer.WriteUInt16(spell.ID, 28, npacket.ToArray());
Writer.WriteByte(spell.Level, 30, npacket.ToArray());
attacker.Owner.SendScreen(npacket, true);
attacker.X = X;
attacker.Y = Y;
attacker.SendSpawn(attacker.Owner);
attacker.Owner.Screen.Reload(npacket);
}
List<IMapObject> objects = new List<IMapObject>();
if (attacker.Owner.Screen.Objects.Count() > 0)
objects = GetObjects(ox, oy, attacker.Owner);
if (objects != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
if (spellID == 10315)
{
foreach (IMapObject objs in objects.ToArray())
{
if (objs == null) continue;
if (objs.MapObjType == MapObjectType.Monster || objs.MapObjType == MapObjectType.Entity)
{
attacked = objs as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.8);
suse.Effect1 = attack.Effect1;
if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
suse.Effect1 = attack.Effect1;
}
if (spell.ID == 8030)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (objs.MapObjType == MapObjectType.SobNpc)
{
attackedsob = objs as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
{
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
}
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
suse.Effect1 = attack.Effect1;
if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
suse.Effect1 = attack.Effect1;
}
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack);
if (spell.ID == 1115)
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
attacker.Owner.SendScreen(suse, true);
Calculations.IsBreaking(attacker.Owner, ox, oy);
}
break;
}
#region ChargingVortex
case 11190:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attacker.Owner.Map.Floor[X, Y, MapObjectType.InvalidCast, null])
break;
spell.UseStamina = 20;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
attack.X = X;
attack.Y = Y;
attack.Attacker = attacker.UID;
attack.AttackType = 53;
attack.X = X;
attack.Y = Y;
attacker.Owner.SendScreen(attack, true);
attacker.X = X;
attacker.Y = Y;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
var Array = attacker.Owner.Screen.Objects;
foreach (Interfaces.IMapObject _obj in Array)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(X, Y, attacked.X, attacked.Y) > spell.Range)
continue;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
Calculations.IsBreaking(attacker.Owner, ox, oy);
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#endregion
#region Heaven Blade
case 10310:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, false))
{
PrepareSpell(spell, attacker.Owner);
var damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.4);
if (Kernel.Rate(spell.Percent))
{
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
else
{
damage = 0;
suse.AddTarget(attacked, damage, attack);
}
attacker.Owner.SendScreen(suse, true);
}
}
else
{
attacker.AttackPacket = null;
}
}
else
{
if (attackedsob != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
var damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
if (Kernel.Rate(spell.Percent))
{
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
else
{
damage = 0;
suse.AddTarget(attackedsob, damage, attack);
}
attacker.Owner.SendScreen(suse, true);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region New Trojan
#region SuperCyclone
case 11970:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (!attacked.OnKOSpell())
attacked.KOCount = 0;
attacked.KOSpell = spell.ID;
suse.AddTarget(attacked, 0, attack);
attacked.SuperCycloneStamp = Time32.Now;
attacked.SuperCycloneTime = 40;
attacked.AddFlag3(Update.Flags3.SuperCyclone);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region FatalCross
case 11980:
{
if (CanUseSpell(spell, attacker.Owner) && Time32.Now > attacker.SpellStamp.AddMilliseconds(1))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
int i = algo.lcoords.Count;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= 5)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (damage * 36) / 100;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.818);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.855);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.958);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.050);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region BreathFocus
case 11960:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.X = attacker.X;
suse.Y = attacker.Y;
suse.Targets.Add(attacker.UID, 1);
attacker.Owner.SendScreen(suse, true);
attacker.Stamina += (byte)spell.Power;
attacker.Owner.Send(new Message("Your Stamina has increased by " + spell.Power, Message.TopLeft));
break;
}
#endregion
#region MortalStrike
case 11990:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.0);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#endregion
#region Windwalker
#region Chaser
#region ShadowofChaser(Active)
case 13090:
{
if (attacker.ContainsFlag4(Update.Flags4.ShadowofChaser))
{
attacker.RemoveFlag4(Update.Flags4.ShadowofChaser);
attacker.AttackPacket = null;
break;
}
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.AddTarget(attacker, 0, null);
attack = new Attack(true);
attack.Attacker = attack.Attacked = attacker.UID;
attack.X = attacker.X; attack.Y = attacker.Y;
attack.AttackType = 24;
attack.SpellID = spell.ID;
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.ShadowofChaser);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region ThunderCloud[Chaser]
case 12840:
{
if (CanUseSpell(spell, attacker.Owner))
{
attacker.GreenEffect = 10;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
var cl = new WindWalker.ThunderCloud(attacker.Owner, attack.X, attack.Y);
suse.AddTarget(cl.UID, 0, null);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region ThunderBolt[Chaser]
case 12970:
{
if (CanUseSpell(spell, attacker.Owner))
{
//attacker.GreenEffect = 10;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.AddTarget(attacker.UID, 0, null);
attacker.Owner.SendScreen(suse, true);
foreach (var Cloud in attacker.Owner.Map.Clouds.Values.ToList())
{
Cloud.ThunderBolt = true;
attacker.ThunderBolt = true;
//Cloud.DisposeCloud2(attacker.Owner);
if (Kernel.GetDistance(Cloud.X, Cloud.Y, attacker.Owner.Player.X, attacker.Owner.Player.Y) > 16) continue;
Cloud.SendSpawn2(attacker.Owner, false);
//ThunderCloud cl = new ThunderCloud(attacker.Owner, Cloud.X, Cloud.Y);
}
}
break;
}
#endregion
#region TripleBlasts(Passive)
case 12850:
if (attacker.Stamina >= 10)
attacker.Stamina -= 10;
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attackedsob == null ? attacked.UID : attackedsob.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, false))
{
if (attacker.ContainsFlag4(Update.Flags4.ShadowofChaser) && attacker.IsChaser2())
{
var spell2 = Database.SpellTable.GetSpell(13090, attacker.Owner);
if (spell2 != null)
{
spell2.CanKill = true;
if (Kernel.Rate(spell2.Percent))
{
ShadowofChaser(attacker, attacked, attack, 1);
break;
}
}
}
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.558);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.633);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.667);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.820);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
break;
}
#endregion
#region SwirlingStorm(Passive)
case 12890:
if (attacker.Stamina >= 15)
attacker.Stamina -= 15;
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
byte dist = (byte)spell.Distance;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist, InLineAlgorithm.Algorithm.DDA);
int i = algo.lcoords.Count;
double disth = 3.0;
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.628);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.712);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.780);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.820);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 0.9);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 0.3);
attack.Damage = 0;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region Omnipotence(XP)
case 12860:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.AddFlag4(Update.Flags4.Omnipotence);
attacker.OmnipotenceStamp = Time32.Now;
attacker.RemoveFlag(Update.Flags.XPList);
attacker.Owner.SendScreen(suse, true);
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (attacked == null) break;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack) / 10;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
break;
}
#endregion
#region FrostGaze(I-II-III)
case 12830:
case 13070:
case 13080:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (attacked == null) break;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
int Rate = 100;
int diff = attacked.BattlePower - attacker.BattlePower;
if (diff < 0) diff = 0;
Rate -= (byte)(diff * 5);
if (Rate < 0) Rate = 0;
if (Kernel.Rate(Rate))
{
if (attacked.Stamina >= (byte)spell.Power)
attacked.Stamina -= (byte)spell.Power;
else attacked.Stamina = 0;
}
}
}
}
}
}
break;
}
#endregion
#endregion
#region Stomper
#region HealingSnow(Active)
case 12950:
{
if (attacker.ContainsFlag4(Update.Flags4.HealingSnow))
{
attacker.RemoveFlag4(Update.Flags4.HealingSnow);
attacker.AttackPacket = null;
break;
}
if (CanUseSpell(spell, attacker.Owner))
{
attacker.RemoveFlag4(Update.Flags4.HealingSnow);
attacker.RemoveFlag4(Update.Flags4.HealingSnow);
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.HealingSnow);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region RevengeTail(Active)
case 13030:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.RevengeTaill);
attacker.RevengeTaillStamp = Time32.Now;
attacker.AttackPacket = null;
}
break;
}
#endregion
#region BurntFrost[Stomper]
case 12940:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner); if (CanUseSpell(spell, attacker.Owner))
attacker.GreenEffect = 10;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(180, spell.Distance);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.780);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.810);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.958);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.050);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
//if (attackedsob == null) Console.WriteLine(Environment.StackTrace);
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region RageofWar(Passive)
case 12930:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
bool first = false;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 15) continue;
if (!first)
{
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = FloorItem.RageOfWarTrap;
flooritem.X = attacked.X;
flooritem.MapID = map.ID;
flooritem.Y = attacked.Y;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 15;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name2 = "RageofWarTrap";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
first = true;
}
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.758);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.858);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.920);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.020);
}
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 11) continue;
if (!first)
{
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = FloorItem.RageOfWarTrap;
flooritem.X = attacked.X;
flooritem.MapID = map.ID;
flooritem.Y = attacked.Y;
flooritem.Type = FloorItem.Effect;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.mColor = 15;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name2 = "RageofWarTrap";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
first = true;
}
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 1.0);
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
if (Kernel.GetDistance(attackedsob.X, attackedsob.Y, attacker.X, attacker.Y) > 11) continue;
if (!first)
{
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.ItemID = FloorItem.RageOfWarTrap;
flooritem.X = attackedsob.X;
flooritem.MapID = map.ID;
flooritem.Y = attackedsob.Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 15;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name2 = "RageofWarTrap";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
first = true;
}
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
}
break;
}
#endregion
#endregion
#endregion
#region EpicWarrior
case 12660:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
}
break;
}
#region Superman
case 1025:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (!attacked.OnKOSpell())
attacked.KOCount = 0;
attacked.KOSpell = spell.ID;
suse.AddTarget(attacked, 0, attack);
attacked.SupermanStamp = Time32.Now;
attacked.SupermanTime = 20;
attacked.AddFlag(Update.Flags.Superman);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region ScarofEarth
case 12670:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.SpellEffect = 1;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 2)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacked.Stunned = true;
attacked.StunStamp = Time32.Now;
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= 2)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 2);
attack.Damage = damage;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Pounce
case 12770:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 1.5;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region ManiacDance
case 12700:
{
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.RemoveFlag(Update.Flags.XPList);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.ManiacDanceStamp = Time32.Now;
attacker.AddFlag3(Update.Flags3.WaniacDance);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region BackFire
case 12680:
if (attacker.Stamina >= 10)
attacker.Stamina -= 10;
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
attack.Attacker = attack.Attacked = attacker.UID;
attack.X = attacker.X;
attack.Y = attacker.Y;
attack.AttackType = 24;
attack.Damage = 3000;
attacker.Owner.SendScreen(attack, true);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.BackFireStamp = Time32.Now;
attacker.AddFlag3(Update.Flags3.BackFire);
if (attacker.Stamina <= 70) attacker.Stamina += 30;
else attacker.Stamina = 100;
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region WaveofBlood
case 12690:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
byte dist = (byte)spell.Distance;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist, InLineAlgorithm.Algorithm.DDA);
int i = algo.lcoords.Count;
double disth = 3.0;
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.818);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.855);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.958);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.050);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
byte seconds = 8;
if (Time32.Now >= attacker.AngerCooldown.AddSeconds(seconds))
{
attacker.AngerCooldown = Time32.Now;
attacker.Update(90, seconds, false);
}
attacker.Owner.SendScreen(suse, true);
}
}
break;
}
#endregion
#endregion
#region New Ninja By Phoenix
#region TwilightDance
case 12070:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
// suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
TwilightAction(attacker, suse, spell, X, Y);
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region SuperTwofoldBlade
case 12080:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(870))
{
if (CanUseSpell(spell, attacker.Owner))
{
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 5)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (attacker.ContainsFlag(Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.899);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.929);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.999);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.100);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
if (attacker.Owner.Spells.ContainsKey(0) && !attacked.Dead)
{
var s = attacker.Owner.Spells[0];
var spellz = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spellz != null)
{
if (Kernel.Rate(spellz.Percent))
{
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacker.UID;
ssuse.SpellID = spellz.ID;
ssuse.SpellLevel = spellz.Level;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
ssuse.AddTarget(attacked, new SpellUse.DamageClass().Damage = damage, attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(ssuse, true);
}
}
}
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
else
{
attacker.AttackPacket = null;
}
}
}
break;
}
#endregion
#region ShadowClone
case 12090:
{
if (attacker.Owner.Map.ID == 6565 || attacker.Owner.Map.ID == 5555 || attacker.Owner.Map.ID == 2014)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use ThisSpell Here !!!", System.Drawing.Color.Red, Message.Talk), Program.Values);
return;
}
if (attacker.Owner.Map.ID == 6565 || attacker.Owner.Map.ID == 5555 || attacker.Owner.Map.ID == 2014)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use ThisSpell Here !!!", System.Drawing.Color.Red, Message.Talk), Program.Values);
return;
}
attacker.AttackPacket = null;
if (attacker.MyClones.Count > 0)
{
var clones = attacker.MyClones.Values.ToArray();
for (int i = 0; i < clones.Length; i++)
{
var item = clones[i];
if (item == null)
continue;
Data data = new Data(true);
data.UID = item.UID;
data.ID = Network.GamePackets.Data.RemoveEntity;
attacker.Owner.SendScreen(data);
// attacker.MyClones[item.UID] = null;
}
attacker.MyClones.Clear();
}
else
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.AddClone(3);
if (spell.Level >= 0)
attacker.AddClone(0);
foreach (var item in attacker.MyClones.Values)
spellUse.AddTarget(item, 0, attack);
attacker.Owner.SendScreen(spellUse, true);
}
}
break;
}
#endregion
#region FatalSpin
case 12110:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new ahmedfathy.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Distance, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 1.100);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#endregion
#region LeeLong
#region DragonFlow
case 12270:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.Attacker1 = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 1, attack);
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3((uint)Update.Flags3.DragonFlow))
attacker.RemoveFlag3((uint)Update.Flags3.DragonFlow);
else
attacker.AddFlag3((uint)Update.Flags3.DragonFlow);
attacker.DragonFlowStamp = attacker.DragonFlowStamp2 = Time32.Now;
break;
}
#endregion
#region DragonRoar
case 12280:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
PrepareSpell(spell, attacker.Owner);
if (attacker.Owner.Team != null)
{
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (teammate.Player.UID != attacker.UID)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= spell.Range)
{
teammate.Player.Stamina += (byte)spell.Power;
suse.AddTarget(teammate.Player, spell.Power, null);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region DragonCyclone
case 12290:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.RemoveFlag(Update.Flags.XPList);
attacker.AddFlag3(Update.Flags3.DragonCyclone);
attacker.DragonCycloneStamp = Time32.Now;
attacker.Owner.SendScreen(suse, true);
}
else
{
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 1.5;
// if (attacker.MapID == DeathMatch.MAPID) disth = 1;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.758);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.858);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.985);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.120);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region DragonSlash
case 12350:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new ahmedfathy.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.758);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.858);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.920);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.020);
}
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 1.0);
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region AirKick
case 12320:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 0.5;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.758);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.858);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.985);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.120);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region AirSweep and AirRaid
case 12330:
case 12210:
case 12340:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.758);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.858);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.985);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.120);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Speed Kick
case 12120:
case 12130:
case 12140:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 1.5;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.358);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.458);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.585);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.620);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region Cracking swipe
case 12170:
case 12160:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(5))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 15)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.IsInFan(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.780);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.810);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.958);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.050);
}
suse.Effect1 = attack.Effect1;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.IsInFan(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
}
break;
}
#endregion
#region Dragon Punch
case 12240:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new ahmedfathy.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 1.100);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 1.200);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 1.300);
}
if (attacker.NobilityRank == ahmedfathy.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.200);
}
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region DragonFury
case 12220:
{
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
attacker.Owner.Player.IsEagleEyeShooted = true;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
if (attacked.EntityFlag == EntityFlag.Entity)
{
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference - 20;
if (Kernel.Rate(rate))
{
attacked.AddFlag3(Update.Flags3.DragonFury);
attacked.DragonFuryStamp = Time32.Now;
attacked.DragonFuryTime = spell.Duration;
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = attacked.UID;
upgrade.Append(74
, (uint)spell.Status
, (uint)spell.Duration, spell.Power, spell.Level);
attacker.Owner.Send(upgrade.ToArray());
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(upgrade);
else
attacked.MonsterInfo.SendScreen(upgrade);
}
}
}
}
}
}
break;
}
#endregion
#region DragonSwing
case 12200:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.OnDragonSwing)
{
attacker.OnDragonSwing = false;
attacker.RemoveFlag3(Update.Flags3.DragonSwing);
Update upgrade = new Update(true);
upgrade.UID = attacker.UID;
upgrade.Append(Update.DragonSwing, (uint)spell.Status, 0, 0, 0);
attacker.Owner.Send(upgrade.ToArray());
}
else
{
attacker.OnDragonSwing = true;
attacker.DragonSwingPower = spell.Level;
attacker.AddFlag3(Update.Flags3.DragonSwing);
Update upgrade = new Update(true);
upgrade.UID = attacker.UID;
upgrade.Append(Update.DragonSwing, (uint)spell.Duration, (uint)spell.Status, spell.Power, spell.Level);
attacker.Owner.Send(upgrade.ToArray());
attacker.DragonSwingStamp = Time32.Now;
}
}
break;
}
#endregion
#endregion
default:
{
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الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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