|
المشاركات 106 |
+التقييم 0.06 |
تاريخ التسجيل Mar 2020 |
الاقامة |
نظام التشغيل |
رقم العضوية 3603 |
أفضل جواب - كتبه ElSaher |
عندك الاضافت في قسم التطوير يا حوب احمد ريدر وا ايمن ريزو منزلهم |
private void AutoAttackCallback(GameState client, int time)
{
if (!Valid(client)) return;
Time32 Now = new Time32(time);
#region WaniacDance
if (client.Player.EpicWarrior() && client.Player.ContainsFlag3(Update.Flags3.WaniacDance))
{
var spell = Database.SpellTable.GetSpell(12700, client);
SpellUse suse = new SpellUse(true);
suse.Attacker = client.Player.UID;
suse.SpellID = 12700;
suse.X = client.Player.X;
suse.Y = client.Player.Y;
foreach (var obj in client.Screen.Objects)
{
if (obj == null) continue;
var attacked = obj as Entity;
if (attacked == null) continue;
if (Kernel.GetDistance(client.Player.X, client.Player.Y, attacked.X, attacked.Y) < 6)
{
if (Game.Attacking.Handle.CanAttack(client.Player, attacked, null, true))
{
var attack = new Attack(true);
attack.Attacker = client.Player.UID;
attack.Attacked = attacked.UID;
uint damage = Game.Attacking.Calculate.Melee(client.Player, attacked, spell, ref attack);
attack.Damage = damage;
attack.SpellID = 12700;
suse.Effect1 = attack.Effect1;
Game.Attacking.Handle.ReceiveAttack(client.Player, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
client.SendScreen(suse, true);
}
#endregion
if (client.Player.AttackPacket != null || client.Player.VortexPacket != null)
{
try
{
if (client.Player.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
{
if (client.Player.VortexPacket != null && client.Player.VortexPacket.ToArray() != null)
{
if (Now > client.Player.VortexAttackStamp.AddMilliseconds(1))
{
client.Player.VortexAttackStamp = Now;
client.Player.VortexPacket.AttackType = Attack.Magic;
new Game.Attacking.Handle(client.Player.VortexPacket, client.Player, null);
}
}
}
else
{
var AttackPacket = client.Player.AttackPacket;
if (AttackPacket != null && AttackPacket.ToArray() != null)
{
uint AttackType = AttackPacket.AttackType;
if (AttackType == Network.GamePackets.Attack.Magic || AttackType == Network.GamePackets.Attack.Melee || AttackType == Network.GamePackets.Attack.Ranged)
{
if (AttackType == Network.GamePackets.Attack.Magic)
{
if (Now > client.Player.AttackStamp.AddSeconds(2))
{
if (AttackPacket.Damage != 12160 &&
AttackPacket.Damage != 12170 &&
AttackPacket.Damage != 12120 &&
AttackPacket.Damage != 12130 &&
AttackPacket.Damage != 12140 &&
AttackPacket.Damage != 12320 &&
AttackPacket.Damage != 12330 &&
AttackPacket.Damage != 12340 &&
AttackPacket.Damage != 12570 &&
AttackPacket.Damage != 12210)
{
new Game.Attacking.Handle(AttackPacket, client.Player, null);
}
}
}
else
{
int decrease = -300;
if (client.Player.ContainsFlag4(Update.Flags4.xFreezingPelter)) decrease += 1000;
if (client.Player.OnCyclone())
decrease = 700;
if (client.Player.OnSuperman())
decrease = 200;
if (Now > client.Player.AttackStamp.AddMilliseconds((1000 - client.Player.Agility - decrease) * (int)(AttackType == Network.GamePackets.Attack.Ranged ? 1 : 1)))
{
new Game.Attacking.Handle(AttackPacket, client.Player, null);
}
}
}
}
}
}
catch (Exception e)
{
Program.SaveException(e);
client.Player.AttackPacket = null;
client.Player.VortexPacket = null;
}
}
}
private void AutoAttackCallback(GameState client, int time)
{
if (!Valid(client)) return;
Time32 Now = new Time32(time);
#region WaniacDance
if (client.Player.EpicWarrior() && client.Player.ContainsFlag3(Update.Flags3.WaniacDance))
{
var spell = Database.SpellTable.GetSpell(12700, client);
SpellUse suse = new SpellUse(true);
suse.Attacker = client.Player.UID;
suse.SpellID = 12700;
suse.X = client.Player.X;
suse.Y = client.Player.Y;
foreach (var obj in client.Screen.Objects)
{
if (obj == null) continue;
var attacked = obj as Entity;
if (attacked == null) continue;
if (Kernel.GetDistance(client.Player.X, client.Player.Y, attacked.X, attacked.Y) < 6)
{
if (Game.Attacking.Handle.CanAttack(client.Player, attacked, null, true))
{
var attack = new Attack(true);
attack.Attacker = client.Player.UID;
attack.Attacked = attacked.UID;
uint damage = Game.Attacking.Calculate.Melee(client.Player, attacked, spell, ref attack);
attack.Damage = damage;
attack.SpellID = 12700;
suse.Effect1 = attack.Effect1;
Game.Attacking.Handle.ReceiveAttack(client.Player, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
client.SendScreen(suse, true);
}
#endregion
if (client.Player.AttackPacket != null || client.Player.VortexPacket != null)
{
try
{
if (client.Player.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
{
if (client.Player.VortexPacket != null && client.Player.VortexPacket.ToArray() != null)
{
if (Now > client.Player.VortexAttackStamp.AddMilliseconds(1))
{
client.Player.VortexAttackStamp = Now;
client.Player.VortexPacket.AttackType = Attack.Magic;
new Game.Attacking.Handle(client.Player.VortexPacket, client.Player, null);
}
}
}
else
{
var AttackPacket = client.Player.AttackPacket;
if (AttackPacket != null && AttackPacket.ToArray() != null)
{
uint AttackType = AttackPacket.AttackType;
if (AttackType == Network.GamePackets.Attack.Magic || AttackType == Network.GamePackets.Attack.Melee || AttackType == Network.GamePackets.Attack.Ranged)
{
if (AttackType == Network.GamePackets.Attack.Magic)
{
if (Now > client.Player.AttackStamp.AddSeconds(2))
{
if (AttackPacket.Damage != 12160 &&
AttackPacket.Damage != 12170 &&
AttackPacket.Damage != 12120 &&
AttackPacket.Damage != 12130 &&
AttackPacket.Damage != 12140 &&
AttackPacket.Damage != 12320 &&
AttackPacket.Damage != 12330 &&
AttackPacket.Damage != 12340 &&
AttackPacket.Damage != 12570 &&
AttackPacket.Damage != 12210)
{
new Game.Attacking.Handle(AttackPacket, client.Player, null);
}
}
}
else
{
int decrease = -300;
if (client.Player.ContainsFlag4(Update.Flags4.xFreezingPelter)) decrease += 1000;
if (client.Player.OnCyclone())
decrease = 700;
if (client.Player.OnSuperman())
decrease = 200;
if (Now > client.Player.AttackStamp.AddMilliseconds((1000 - client.Player.Agility - decrease) * (int)(AttackType == Network.GamePackets.Attack.Ranged ? 1 : 1)))
{
new Game.Attacking.Handle(AttackPacket, client.Player, null);
}
}
}
}
}
}
catch (Exception e)
{
Program.SaveException(e);
client.Player.AttackPacket = null;
client.Player.VortexPacket = null;
}
}
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
ازاي اخلي الدم يتراكم فوق بعض ..بعد اذنكم | Abod ayman | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2020-05-02 11:54 PM |
مشكلة بخصوص الجناح ارجو الحل ضروري جدا بعد اذنكم | Abod ayman | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2020-04-04 08:10 PM |
مشكلة كونكر تهيس ارجو الرد بعد اذنكم | Abod ayman | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2020-03-28 01:04 PM |
مشكله فى سورس احمد فتحى ارجو الحل | taha | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-12-09 03:05 AM |
مشكلة فى الاتاك كله بايظ خالص من فضلكم محتاج الحل ضرورى | ViORX | مشكلات السيرفيرات كونكر الشخصيه | 9 | 2019-09-03 05:20 PM |