|
#region Proficiency Master by Messi
case 9411:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, I can help you. In exchange of a fixed amount of exp balls, I will agree to level up your proficiency.");
dialog.Text("Now, tell me what proficiency you want to level up.");
dialog.Option("Upgrade One-handed Proficiency.", 1);
dialog.Option("Upgrade Two handed Proficiency.", 3);
dialog.Option("Upgrade Boxing/Shield Proficiency.", 5);
dialog.Option("Just passing by!", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Blade Proficiency.", 41);
dialog.Option("Upgrade EpicWarrior Proficiency.", 60);
dialog.Option("Upgrade WindWalkerWeapon Proficiency.", 61);
dialog.Option("Upgrade NunchakuProsli Proficiency.", 62);
dialog.Option("Upgrade Sword Proficiency.", 42);
dialog.Option("Upgrade Hook Proficiency.", 43);
dialog.Option("Upgrade Whip Proficiency.", 44);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Upgrade Dagger Proficiency.", 49);
dialog.Option("Next page.", 2);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 62:
{
if (client.Proficiencies.ContainsKey(617))
{
var prof = client.Proficiencies[617];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 61:
{
if (client.Proficiencies.ContainsKey(626))
{
var prof = client.Proficiencies[626];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 60:
{
if (client.Proficiencies.ContainsKey(624))
{
var prof = client.Proficiencies[624];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 2:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade PrayerBead Proficiency.", 61);
dialog.Option("Upgrade Hammer Proficiency.", 46);
dialog.Option("Upgrade Club Proficiency.", 48);
dialog.Option("Upgrade Scepter Proficiency.", 184);
dialog.Option("Upgrade Katana Proficiency.", 60);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Back.", 1);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Which two handed proficiency?");
dialog.Option("Upgrade Glaive Proficiency.", 51);
dialog.Option("Upgrade Poleaxe Proficiency.", 53);
dialog.Option("Upgrade LongHammer Proficiency.", 54);
dialog.Option("Upgrade Spear Proficiency.", 56);
dialog.Option("Next page.", 4);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Backsword Proficiency.", 124);
dialog.Option("Upgrade Pickaxe Proficiency.", 142);
dialog.Option("Upgrade Halberd Proficiency.", 58);
dialog.Option("Upgrade Wand Proficiency.", 165);
dialog.Option("Upgrade Bow Proficiency.", 50);
dialog.Option("Back.", 3);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Which others handed proficiency?");
dialog.Option("Upgrade Boxing Proficiency.", 254);
dialog.Option("Upgrade Shield Proficiency.", 90);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Proficiencies.ContainsKey(client.UplevelProficiency))
{
var prof = client.Proficiencies[client.UplevelProficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
default:
{
if (npcRequest.OptionID == 255)
return;
ushort proficiency = 0;
if (npcRequest.OptionID < 100)
proficiency = (ushort)(npcRequest.OptionID * 10);
else
{
if (npcRequest.OptionID != 254)
{
string off = npcRequest.OptionID.ToString();
string reverse = off[2].ToString() + off[1].ToString() + off[0].ToString();
proficiency = ushort.Parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.Proficiencies.ContainsKey(proficiency))
{
var prof = client.Proficiencies[proficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = proficiency;
dialog.Text("I need " + prof.Level + " exp balls to be able to level up this proficiency.");
dialog.Option("Let's do it then.", 100);
dialog.Option("No, sorry.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
}
break;
}
#endregion
#region Npc add Points by Rider
case 1370:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Player.Name + " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
dialog.Option("Monk", 1);
dialog.Option("Ninja", 2);
dialog.Option("Taoist (Water/Fire)", 3);
dialog.Option("Archer", 4);
dialog.Option("Wariorr", 5);
dialog.Option("Trojan", 6);
dialog.Option("Pirate", 7);
dialog.Option("WindWallker", 9);
dialog.Option("ProsLi", 1);
dialog.Option("Full HP", 8);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 262;
client.Player.Agility = 276;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 438;
client.Player.Agility = 0;
client.Player.Spirit = 100;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 74;
client.Player.Vitality = 208;
client.Player.Agility = 256;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 538;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 9:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion Npc Format Points
[booth2]
ID=70004
Name=StoneShop
Mesh=22781
Map=5000
Type=16
X=293
Y=279
ItemAmount=7
Item1=730001@@100@@1@@0@0@0@0
Item2=730002@@150@@2@@0@0@0@0
Item3=730003@@500@@3@@0@0@0@0
Item4=730004@@3500@@4@@0@0@0@0
Item5=730005@@10500@@5@@0@0@0@0
Item6=730006@20500@@6@@0@0@0@0
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