كود:
#region New Created
#region Trojan
if (client.Player.Class >= 10 && client.Player.Class <= 11)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 130006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 10 && client.Player.Class <= 11)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 410006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Warrior
if (client.Player.Class >= 20 && client.Player.Class <= 21)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 131006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 20 && client.Player.Class <= 21)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 410006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Archer
if (client.Player.Class >= 40 && client.Player.Class <= 41)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 133006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 40 && client.Player.Class <= 41)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 500006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Pirete
if (client.Player.Class >= 70 && client.Player.Class <= 71)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 139006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 70 && client.Player.Class <= 71)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 611006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Monk
if (client.Player.Class >= 60 && client.Player.Class <= 61)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 136006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 60 && client.Player.Class <= 61)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 610006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Ninja
if (client.Player.Class >= 50 && client.Player.Class <= 51)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 135006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 50 && client.Player.Class <= 51)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 601006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region LeeLong
if (client.Player.Class >= 80 && client.Player.Class <= 81)
{
client.Inventory.Add(3004874, 0, 1);
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 138006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 80 && client.Player.Class <= 81)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 617006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Taoist
if (client.Player.Class >= 100 && client.Player.Class <= 145)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 134006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 100 && client.Player.Class <= 145)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 421006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region WindWalker
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 170006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Head,
};
client.Equipment.Remove((byte)MsgItemInfo.Head);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 101006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 626006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 599,
Position = MsgItemInfo.RightWeapon,
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 626006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.LeftWeapon,
};
client.Equipment.Remove((byte)MsgItemInfo.LeftWeapon);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
#endregion
if (client.Player.Class >= 60 && client.Player.Class <= 65)
{
client.Player.HairStyle = 0;
client.Player.HairColor = 0;
}
client.Activenes.SendSinglePacket(client, Activeness.Types.LoginTask, client.Activenes.DailyQuestCompletedTimes(client));
//
#endregion
client.Inventory.Add(2100075, 0, 1);
client.Player.VIPLevel = 3;
client.Player.Level = 140;
client.Inventory.AddTime2(194395);
client.Player.ConquerPoints = 9999999;
مهمه لعبت في القاعده الاعب مش اياخد غير دول الي انت محددهم وده ضمان كتر لحمايه اي حد يلعب في القاعده وموفقين