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M.H.B[X-Coder]X

M.H.B[X-Coder]X is on a distinguished road

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71

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تاريخ التسجيل
Jun 2019

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رقم العضوية
252
2019-05-05, 07:12 AM
المشاركة 1 
#1  
Cool Npc سطف بوند +3 بالشخصيه الجديده



دا ان بي سي سطف بوند +3 بس متضاف ليه الثندر استريك او ثور






كود:
#region Bound ThunderStriker +3 pack //By Mohamed Hossam Barakat
// Code Team https://code.vpscairo.com
                            
case 17777:
                                {
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                
dialog.Text("I am the War Conquer, i can help you to claim Bound Gears if u have?");
                                                
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
                                                
dialog.Option("Ninja Pack."1);
                                                
dialog.Option("Trojan Pack."2);
                                                
dialog.Option("Monk Pack."3);
                                                
dialog.Option("Archer Pack."4);
                                                
dialog.Option("FireTaoist Pack."5);
                                                
dialog.Option("WaterTaoist Pack."6);
                                                
dialog.Option("Warrior Pack."7);
                                                
dialog.Option("Pirate Pack."8);
                                                
dialog.Option("leelong pack."9);
                                                
dialog.Option("WindGuard pack."10);
                                                
dialog.Option("ThunderStriker pack."78);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
1:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Ninja Pack ?");
                                                
dialog.Option("Sure."55);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
78:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this ThunderStriker pack?");
                                                
dialog.Option("Sure."48);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
2:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Trojan Pack ?");
                                                
dialog.Option("Sure."15);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
3:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Monk Pack ?");
                                                
dialog.Option("Sure."65);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();

                                                break;
                                            }
                                        case 
4:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Archer Pack ?");
                                                
dialog.Option("Sure."45);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
5:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this FireTaoist Pack ?");
                                                
dialog.Option("Sure."145);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
6:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this WaterTaoist Pack ?");
                                                
dialog.Option("Sure."135);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
7:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Warrior Pack ?");
                                                
dialog.Option("Sure."25);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
8:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Pirate Pack ?");
                                                
dialog.Option("Sure."75);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();


                                                break;
                                            }
                                        case 
9:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this lee long Pack ?");
                                                
dialog.Option("Sure."85);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
10:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Wind Guard Pack ?");
                                                
dialog.Option("Sure."95);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        
#region BoundItems Trojan
                                        
case 15:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 118019;//Earrings 
                                                
uint itemid7 130019;//Armor 
                                                
uint itemid8 480019;//Club 
                                                
uint itemid9 420019;//Sword 
                                                
if (client.Inventory.Count <= 30)
                                                {

                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;
                                                    
// 
                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;

                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //   
                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;
                                                    
// 
                                                    //   
                                                    //   
                                                    //   
                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;
                                                    
//item6.Bless = 7; 
                                                    ////item6.Enchant = 250; 
                                                    //  
                                                    //  
                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;
                                                    
// 
                                                    // item8.Enchant = 250; 
                                                    //   
                                                    //   
                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;
                                                    
///  
                                                    // item9.Enchant = 250; 
                                                    //  
                                                    ///  
                                                    // item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 
                                                    // 
                                                    // 
                                                    //  // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// // // // client.Inventory.Remove(720356, 1); (720356, 1); 
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Trojan Pack have fun in TerroR");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Warrior
                                        
case 25:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 111019;//Earrings 
                                                
uint itemid7 131019;//Armor 
                                                
uint itemid8 560019;//Spar 
                                                
uint itemid9 900019;//Shield 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;
                                                    
// 
                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;

                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //   
                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;

                                                    
//   
                                                    //   
                                                    //   
                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;
                                                    
//item6.Bless = 7; 
                                                    ////item6.Enchant = 250; 
                                                    //  
                                                    //  
                                                    //  item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //  item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;
                                                    
///  
                                                    // item9.Enchant = 250; 
                                                    //  
                                                    ///  
                                                    // item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 
                                                    // 
                                                    // 
                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Warrior Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }

                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Archer
                                        
case 45:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 113009;//Earrings 
                                                
uint itemid7 133009;//Armor 
                                                
uint itemid8 500009;//Bow 
                                                
uint itemid9 613019;//knif 
                                                
uint itemid10 613019;//knif 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item3.ID itemid9;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item10 = new ConquerItem(true);
                                                    
item3.ID itemid10;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Archer Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }

                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Ninja
                                        
case 55:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 112009;//Earrings 
                                                
uint itemid7 135009;//Armor 
                                                
uint itemid8 601009;//Katana 
                                                
uint itemid9 601009;//Katana 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
item2.Bless 1;


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;



                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;



                                                     
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Ninja Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Monk
                                        
case 65:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 143009;//Earrings 
                                                
uint itemid7 136009;//Armor 
                                                
uint itemid8 610029;//beads 
                                                
uint itemid9 610029;//beads 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
item2.Bless 1;


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;



                                                     
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Monk Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems WaterTaoist
                                        
case 135:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 121029;//Bag 
                                                
uint itemid5 152009;//Bracelet 
                                                
uint itemid6 114019;//Cap 
                                                
uint itemid7 134019;//Armor 
                                                
uint itemid9 421019;//BackSword 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;



                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;



                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;
                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;
                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;
                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained WaterTaoist Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion

                                        #region BoundItems Pirate
                                        
case 75:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 144009;//Earrings 
                                                
uint itemid7 139009;//Armor 
                                                
uint itemid8 611029;//Rapier 
                                                
uint itemid9 612029;//Pistol 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Pirate Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems leelong
                                        
case 85:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 148009;//Earrings 
                                                
uint itemid7 138009;//Armor 
                                                
uint itemid8 617029;//SkyNunchaku 
                                                
uint itemid9 617029;//SkyNunchaku 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Lee Long Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems WindGuard
                                        
case 95:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 170123;//Earrings 
                                                
uint itemid7 101000;//Armor 
                                                
uint itemid8 626093;//PrideFane 
                                                
uint itemid9 626093;//PrideFane 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Lee Long Pack havefun in Owel?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Thunderstriker
                                        
case 48:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                /////////////////////////////
                                                
uint itemid6 146309;//Earrings 
                                                
uint itemid7 102200;//Armor 
                                                
uint itemid8 680439;//Thunderstriker 1
                                                
uint itemid9 681439;//Thunderstriker 2
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Lee Long Pack havefun in Owel?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                    
}
                                    break;
                                }
                            
#endregion 


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