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تاريخ التسجيل
Apr 2019

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رقم العضوية
115
2019-07-05, 09:21 PM
المشاركة 1 
#1  
افتراضي حل مشكله الضرب التلقائى فى العمود
بسم الله الرحمن الرحيم
موضوع جميل مقدم من العضو المميز حسن شكرا ليه
الضرب التلقائى
يعنى لما تسيب الاميل يضرب لوحدو فى البوله او الخشبه بيضرب ويقف
او ضربه كل كام ثانيه وانت عاوزه سريع
طيب ايه الحل
هتفتح كلاص

كود:
World 

تبحث عن كود

كود:
private void AutoAttackCallback(GameState client, int time) 

وهتبدل الكود بالكود ده

كود:
}
        private 
void AutoAttackCallback(GameState client, int time)
        {
            if (!
Valid(client)) return;
            
Time32 Now = new Time32(time);
            if (
client.Entity.AttackPacket != null || client.Entity.VortexAttackStamp != null)
            {
                try
                {
                    if (
client.Entity.ContainsFlag((ulong)Update.Flags.ShurikenVortex))
                    {
                        if (
client.Entity.VortexPacket != null && client.Entity.VortexPacket.ToArray() != null)
                        {
                            if (
Now > client.Entity.VortexAttackStamp.AddMilliseconds(1400))
                            {
                                
client.Entity.VortexAttackStamp = Now;
                                new 
Game.Attacking.Handle(client.Entity.VortexPacket, client.Entity, null);
                            }
                        }
                    }
                    else
                    {
                        
client.Entity.VortexPacket = null;
                        var 
AttackPacket = client.Entity.AttackPacket;
                        if (
AttackPacket != null && AttackPacket.ToArray() != null)
                        {
                            
uint AttackType = AttackPacket.AttackType;
                            if (
AttackType == Attack.Magic || AttackType == Attack.Melee || AttackType == Attack.Ranged)
                            {
                                if (
AttackType == Attack.Magic)
                                {
                                    if (
Now > client.Entity.AttackStamp.AddSeconds(1))
                                    {
                                        if (
AttackPacket.Damage != 12160 &&
                                            
AttackPacket.Damage != 12170 &&
                                            
AttackPacket.Damage != 12120 &&
                                            
AttackPacket.Damage != 12130 &&
                                            
AttackPacket.Damage != 12140 &&
                                            
AttackPacket.Damage != 12320 &&
                                            
AttackPacket.Damage != 12330 &&
                                            
AttackPacket.Damage != 12340 &&
                                            
AttackPacket.Damage != 12210)
                                            new 
Game.Attacking.Handle(AttackPacket, client.Entity, null);
                                    }
                                }
                                else
                                {
                                    
int decrease = -300;
                                    if (
client.Entity.OnCyclone())
                                        
decrease = 700;
                                    if (
client.Entity.OnSuperman())
                                        
decrease = 200;
                                    if (
Now > client.Entity.AttackStamp.AddMilliseconds((300 - client.Entity.Agility - decrease) * (int)(AttackType == Attack.Ranged ? 1 : 1)))
                                    {
                                        new 
Game.Attacking.Handle(AttackPacket, client.Entity, null);
                                    }
                                }
                            }
                        }
                    }
                }
                catch (
Exception e)
                {
                    
Program.SaveException(e);
                    
client.Entity.AttackPacket = null;
                    
client.Entity.VortexPacket = null;
                }
            }
        } 


لو فى اى مشكله ممكن تكتبها فى التعليقات
شكرا لكم جميعا