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ElSaher

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تاريخ التسجيل
Jun 2019

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رقم العضوية
279
2020-03-28, 04:29 AM
المشاركة 1 
#1  
gifts اضافت سيستم الطقس كامله

انا مش هطول في الكلام سيستم الطقس كامل بدون اي ايرورات او اي حاجا

اول حاجا هتعمل كلاس جديد في Game
باسم
Weather.cs
وتمسح كل الي فيه وتضيف

كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 
Mr_Panda.Game
{
    public static class 
Weather
    
{
        public static 
DateTime NextChange = new DateTime();

        public static 
Network.GamePackets.Weather CurrentWeatherBase = new Mr_Panda.Network.GamePackets.Weather(true);

        public static 
uint Intensity
        
{
            
get
            
{
                return 
CurrentWeatherBase.Intensity;
            }
            
set
            
{
                
CurrentWeatherBase.Intensity value;
            }
        }

        public static 
uint Appearence
        
{
            
get
            
{
                return 
CurrentWeatherBase.Appearence;
            }
            
set
            
{
                
CurrentWeatherBase.Appearence value;
            }
        }

        public static 
uint Direction
        
{
            
get
            
{
                return 
CurrentWeatherBase.Direction;
            }
            
set
            
{
                
CurrentWeatherBase.Direction value;
            }
        }

        public static 
uint CurrentWeather
        
{
            
get
            
{
                return 
CurrentWeatherBase.WeatherType;
            }
            
set
            
{
                
CurrentWeatherBase.WeatherType value;
                foreach (
Client.GameState client in Program.Values)
                {
                    
CurrentWeatherBase.Send(client);
                }
            }
        }
    }


بعد كدا هتعمل كلاس جديد في فولدر GamePackets
باسم Weather.cs
وتمسح الي فيه كلو وتحوط دول

كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 
Mr_Panda.Network.GamePackets
{
    public class 
Weather WriterInterfaces.IPacket
    
{
        public const 
uint Nothing 1,
                          
Rain 2,
                          
Snow 3,
                          
RainWind 4,
                          
AutumnLeaves 5,
                          
CherryBlossomPetals 7,
                          
CherryBlossomPetalsWind 8,
                          
BlowingCotten 9,
                          
Atoms 10;

        
byte[] Buffer;

        public 
Weather(bool Create)
        {
            if (
Create)
            {
                
Buffer = new byte[20 8];
                
WriteUInt16(200Buffer);
                
WriteUInt16(10162Buffer);
            }
        }

        public 
uint WeatherType
        
{
            
get { return BitConverter.ToUInt32(Buffer4); }
            
set WriteUInt32(value4Buffer); }
        }

        public 
uint Intensity
        
{
            
get { return BitConverter.ToUInt32(Buffer8); }
            
set WriteUInt32(value8Buffer); }
        }

        public 
uint Direction
        
{
            
get { return BitConverter.ToUInt32(Buffer12); }
            
set WriteUInt32(value12Buffer); }
        }

        public 
uint Appearence
        
{
            
get { return BitConverter.ToUInt32(Buffer16); }
            
set WriteUInt32(value16Buffer); }
        }

        public 
void Send(Client.GameState client)
        {
            
client.Send(Buffer);
        }

        public 
byte[] ToArray()
        {
            return 
Buffer;
        }

        public 
void Deserialize(byte[] buffer)
        {
            
Buffer buffer;
        }
    }


بعد كدا هتروح علي World هتبحث عن كود

كود:
private void ServerFunctions(int time)
        { 

وتحط دة تحت القوس علطول هتضيف


كود:
            #region New weather
            
Mr_Panda.Network.GamePackets.Weather weather;
            
#region Rain System
            
if (DateTime.Now.Minute == 10 && DateTime.Now.Second == || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00)
            {
                foreach (
GameState state in Kernel.GamePool.Values)
                {
                    
Program.WeatherType Mr_Panda.Network.GamePackets.Weather.Rain;
                    
weather = new Mr_Panda.Network.GamePackets.Weather(true)
                    {
                        
WeatherType = (uint)Program.WeatherType,
                        
Intensity 255,
                        
Appearence 255,
                        
Direction 255
                    
};
                    
state.Send(weather);
                }
            }
            
#endregion Rain System
            #region Snow System
            
if (DateTime.Now.Minute == 20 && DateTime.Now.Second == || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00)
            {
                foreach (
GameState state in Kernel.GamePool.Values)
                {
                    
Program.WeatherType Mr_Panda.Network.GamePackets.Weather.Snow;
                    
weather = new Mr_Panda.Network.GamePackets.Weather(true)
                    {
                        
WeatherType = (uint)Program.WeatherType,
                        
Intensity 255,
                        
Appearence 255,
                        
Direction 255
                    
};
                    
state.Send(weather);
                }
            }
            
#endregion Snow System
            #region AutumnLeaves
            
if (DateTime.Now.Minute == 30 && DateTime.Now.Second == || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00)
            {
                foreach (
GameState state in Kernel.GamePool.Values)
                {
                    
Program.WeatherType Mr_Panda.Network.GamePackets.Weather.AutumnLeaves;
                    
weather = new Mr_Panda.Network.GamePackets.Weather(true)
                    {
                        
WeatherType = (uint)Program.WeatherType,
                        
Intensity 255,
                        
Appearence 255,
                        
Direction 255
                    
};
                    
state.Send(weather);
                }
            }
            
#endregion AutumnLeaves
            #region CherryBlossomPetals
            
if (DateTime.Now.Minute == 40 && DateTime.Now.Second == || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00)
            {
                foreach (
GameState state in Kernel.GamePool.Values)
                {
                    
Program.WeatherType Mr_Panda.Network.GamePackets.Weather.CherryBlossomPetals;
                    
weather = new Mr_Panda.Network.GamePackets.Weather(true)
                    {
                        
WeatherType = (uint)Program.WeatherType,
                        
Intensity 255,
                        
Appearence 255,
                        
Direction 255
                    
};
                    
state.Send(weather);
                }
            }
            
#endregion CherryBlossomPetals
            #region BlowingCotten
            
if (DateTime.Now.Minute == 60 && DateTime.Now.Second == || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00)
            {
                foreach (
GameState state in Kernel.GamePool.Values)
                {
                    
Program.WeatherType Mr_Panda.Network.GamePackets.Weather.BlowingCotten;
                    
weather = new Mr_Panda.Network.GamePackets.Weather(true)
                    {
                        
WeatherType = (uint)Program.WeatherType,
                        
Intensity 255,
                        
Appearence 255,
                        
Direction 255
                    
};
                    
state.Send(weather);
                }
            }
            
#endregion CherryBlossomPetals
            #endregion  New weather 

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