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محمد ياسر

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تاريخ التسجيل
Apr 2019

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رقم العضوية
1
2019-05-30, 08:48 PM
المشاركة 1 
#1  
Post جعل الدروب عباره عن شنط


بسم الله الرحمن الرحيم ,

موضوع انهردا بيتكلم عن دروب فى سيرفرك ,

الدروب عباره عن شنط سبئس ,

وكمان هتخلى فى ميزه للفى اى بى ,

المهم الفكره هى ان الشنطه ممكن تعملها لسيرفر سهل او صعب ,

حسب ما تيجى فى فكرتك ,

تانى حاجه لما يكون فى اى بى مش هيستنى انو يلم الشنط ,

لانو هيرحلو السبئس فى الايتم ,

لكن الاعب العادي اتقع في الارض
هى الفكره حلوه بس للناس الى عيزها بس ,

اول حاجه هنروح على MonsterTable.cs ,

وهنعمل سيرش على الكود دا ,

كود:
if (Kernel.Rate(Constants.ConquerPointsDropRate lessrate)) 

هتلاقيه فى سيرفرك حسب ما تحب المهم هنبدل الكود بتاع الدروب كلو بالكود دا ,

كود:
if (Kernel.Rate(Constants.ConquerPointsDropRate lessrate)) 
            { 
                if (
killer.EntityFlag == Game.EntityFlag.Player
                { 
                    if (
killer.Owner.Entity.VIPLevel == 0
                    { 
                        
uint amount = (uint)Level 1
                        if (
amount 50
                            
amount 50
                        if (
amount 170
                            
amount 170
                        if (
killer != null && killer.Owner != null
                        { 
                            
uint ItemID 729911
                            
ushort X Owner.XOwner.Y
                            
Game.Map Map Kernel.Maps[Owner.MapID]; 
                            if (
Map.SelectCoordonates(ref Xref Y)) 
                            { 
                                
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true); 
                                
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.ConquerPoints
                                
floorItem.Value amount
                                
floorItem.ItemID ItemID
                                
floorItem.MapID Owner.MapID
                                
floorItem.MapObjType Game.MapObjectType.Item
                                
floorItem.X
                                
floorItem.Y
                                
floorItem.Type Network.GamePackets.FloorItem.Drop
                                
floorItem.OnFloor Time32.Now
                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next
                                while (
Map.Npcs.ContainsKey(floorItem.UID)) 
                                    
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next
                                
Map.AddFloorItem(floorItem); 
                                
SendScreenSpawn(floorItem); 
                            } 
                        } 
                    } 
                    else 
                    { 
                        
#region VIP Area 
                        
byte VIP killer.Owner.Entity.VIPLevel
                        switch (
VIP
                        { 
                            case 
1
                                { 
                                    
uint amount = (uint)Level 7
                                    if (
amount 10
                                        
amount 10
                                    if (
killer != null && killer.Owner != null
                                    { 
                                        
killer.Owner.Send(Constants.PickupConquerPoints(amount)); 
                                        
killer.ConquerPoints += (uint)amount
                                        return; 
                                    } 
                                    break; 
                                } 
                            case 
2
                                { 
                                    
uint amount = (uint)Level 6
                                    if (
amount 10
                                        
amount 10
                                    if (
killer != null && killer.Owner != null
                                    { 
                                        
killer.Owner.Send(Constants.PickupConquerPoints(amount)); 
                                        
killer.ConquerPoints += (uint)amount
                                        return; 
                                    } 
                                    break; 
                                } 
                            case 
3
                                { 
                                    
uint amount = (uint)Level 5
                                    if (
amount 10
                                        
amount 10
                                    if (
amount 100
                                        if (
killer != null && killer.Owner != null
                                        { 
                                            
killer.Owner.Send(Constants.PickupConquerPoints(amount)); 
                                            
killer.ConquerPoints += (uint)amount
                                            return; 
                                        } 
                                    break; 
                                } 
                            case 
4
                                { 
                                    
uint amount = (uint)Level 4
                                    if (
amount 10
                                        
amount 10
                                    if (
killer != null && killer.Owner != null
                                    { 
                                        
killer.Owner.Send(Constants.PickupConquerPoints(amount)); 
                                        
killer.ConquerPoints += (uint)amount
                                        return; 
                                    } 
                                    break; 
                                } 
                            case 
5
                                { 
                                    
uint amount = (uint)Level 3
                                    if (
amount 15
                                        
amount 15
                                    if (
killer != null && killer.Owner != null
                                    { 
                                        
killer.Owner.Send(Constants.PickupConquerPoints(amount)); 
                                        
killer.ConquerPoints += (uint)amount
                                        return; 
                                    } 
                                    break; 
                                } 
                            case 
6
                                { 
                                    
uint amount = (uint)Level 2
                                    if (
amount 20
                                        
amount 20
                                    if (
killer != null && killer.Owner != null
                                    { 
                                        
killer.Owner.Send(Constants.PickupConquerPoints(amount)); 
                                        
killer.ConquerPoints += (uint)amount
                                        return; 
                                    } 
                                    break; 
                                } 
                        } 
                        
#endregion 
                    

                } 
            } 

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