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Hassan Emprator

Hassan Emprator is on a distinguished road

    غير متواجد

المشاركات
1,373

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تاريخ التسجيل
Apr 2019

الاقامة

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رقم العضوية
30
2019-09-16, 10:42 AM
المشاركة 1 
#1  
Distinctive حاجه بسيطه سرفرات (وسط)
السلام عليكم دا عباره عن انبي سي بيديك جوايز حسب الفي اي بي بتاع مبيادش من
1 او 2 او 3 لا بيبدا 4 5 6
عباره انت لو 4 بيكسب لبس يا سبس يفلوس وكتر اما يكون في اي بي اعلي
بيكسب حجات اعلي تمام الانبي سي اهو
دعوه حلوه بس
عارف ان دي حاجه بسيطه بس حاجه تفيد الناس


كود:
#region Vip Returned pack ByHassaneEmprator
                
case 5007:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    if (
client.Entity.VIPLevel == || client.Entity.VIPLevel == || client.Entity.VIPLevel == 6)
                                    {
                                        
dialog.Text("Hello [ " client.Entity.Name " ] you are vip [" client.Entity.VIPLevel "] i can give you reward once wanna Test your lucky ?");
                                        
dialog.Option("Claim Prize"2);
                                        
dialog.Avatar(28);
                                        
dialog.Send();
                                    }
                                    else
                                    {
                                        
dialog.Text("Hello [ " client.Entity.Name " ] Sorry your vip is [" client.Entity.VIPLevel "] you must be 4 or higher");
                                        
dialog.Option("oky"255);
                                        
dialog.Avatar(28);
                                        
dialog.Send();
                                    }

                                    break;
                                }
                            case 
2:
                                {
                                    if (
client.Entity.VIPLevel == && client.Entity.returnedpack == 0)
                                    {
                                        
client.Entity.returnedpack += 1;
                                        switch (((
byte)Kernel.Random.Next(16)))
                                        {
                                            case 
1:
                                                
client.Entity.ConquerPoints += 1000;
                                                break;
                                            case 
2:
                                                
client.Inventory.Add(19353501);
                                                break;
                                            case 
3:
                                                
client.Inventory.Add(108800001);
                                                break;
                                            case 
4:
                                                
client.Inventory.Add(19344501);
                                                break;
                                            case 
5:
                                                
client.ChiPoints += 2000;

                                                break;
                                            case 
6:
                                                
client.Entity.InnerPower.Potency += 2000;
                                                break;
                                        }
                                    }
                                    else if (
client.Entity.VIPLevel == && client.Entity.returnedpack == 0)
                                    {
                                        
client.Entity.returnedpack += 1;
                                        switch (((
byte)Kernel.Random.Next(16)))
                                        {
                                            case 
1:
                                                
client.Entity.ConquerPoints += 4000;
                                                break;
                                            case 
2:
                                                
client.Inventory.Add(19353501);
                                                break;
                                            case 
3:
                                                
client.Inventory.Add(35008901);
                                                break;
                                            case 
4:
                                                
client.Inventory.Add(19344501);
                                                break;
                                            case 
5:
                                                
client.ChiPoints += 4000;
                                                break;
                                            case 
6:
                                                
client.Entity.InnerPower.Potency += 4000;
                                                break;
                                        }
                                    }
                                    else if (
client.Entity.VIPLevel == && client.Entity.returnedpack == 0)
                                    {
                                        
client.Entity.returnedpack += 1;
                                        switch (((
byte)Kernel.Random.Next(16)))
                                        {
                                            case 
1:
                                                
client.Entity.ConquerPoints += 7000;
                                                break;
                                            case 
2:
                                                
client.Inventory.Add(19353501);
                                                break;
                                            case 
3:
                                                
client.Inventory.Add(108800001);
                                                break;
                                            case 
4:
                                                
client.Inventory.Add(70001301);
                                                break;
                                            case 
5:
                                                
client.ChiPoints += 10000;
                                                break;
                                            case 
6:
                                                
client.Entity.InnerPower.Potency += 5000;
                                                break;
                                        }
                                    }
                                    else if (
client.Entity.returnedpack == 1)
                                    {
                                        
dialog.Text("You Already Reseved your prize");
                                        
dialog.Option("It's my Fault"255);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 

والسلام عليكم ورحمه الله وبركاته