عرض مشاركة واحدة
احصائياتى

الردود
4

المشاهدات
2092
 
Tefa

Tefa is on a distinguished road

    غير متواجد

المشاركات
2,515

+التقييم
1.19

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
358
2019-08-31, 06:42 PM
المشاركة 1 
#1  
افتراضي لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1



سيرش علي شفرة "kick
و تحتها حط


كود:
case "as7l":
                                {
                                    foreach (var 
Client in Program.Values)
                                    {
                                        if (
Client.Player.LoweredName.Contains(Data[1]))
                                        {
                                            
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002296295);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002295290);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002296286);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002302286);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002305292);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002316292);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002326286);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002328275);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002336257);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002302236);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1011187268);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1011231260);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1011337274);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1020542526);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1020563566);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1020295290);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1000500650);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1000610640);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1015724573);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1015757546);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1015791593);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002302284);

                                            
Client.Player.Action ahmedfathy.Game.Enums.ConquerAction.None;
                                            
Client.ReviveStamp Time32.Now;
                                            
Client.Attackable false;

                                            
Client.Player.TransformationID 0;
                                            
Client.Player.RemoveFlag(Update.Flags.Dead);
                                            
Client.Player.RemoveFlag(Update.Flags.Ghost);
                                            
Client.Player.Hitpoints client.Player.MaxHitpoints;
                                            break;
                                        }
                                    }
                                    break;
                                }