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-   -   ازاي تخلي الاستمينة مش بتخلص (https://code.vpscairo.com/showthread.php?t=4212)

ElSaher 2020-04-02 12:54 AM

ازاي تخلي الاستمينة مش بتخلص
 
اول حاجا ابحث عن

كود PHP:

region stamina 

اقفلها وامسحها بدلها بي دي
كود PHP:

            #region Stamina
            
if (client.Player.StaminaStamp.Next(500, time: time))
            {
                if (
client.Vigor < client.Player.ExtraVigor)
                {
                    
client.Vigor += (ushort)(3 + (client.Player.Action == Game.Enums.ConquerAction.Sit ? 2 : 0));

                    {
                        
Vigor vigor = new Vigor(true);
                        
vigor.Amount = client.Vigor;
                        
vigor.Send(client);
                    }
                }

                if (!
client.Player.ContainsFlag(Update.Flags.Ride) && !client.Player.ContainsFlag(Update.Flags.Fly) || client.Equipment.TryGetItem(18) != null)
                {
                    
int limit = 0;
                    if (
client.Spells != null)
                    {
                        if (
client.Spells.ContainsKey(12560))
                        {
                            var 
spell = client.Spells[12560];
                            var 
skill = Database.SpellTable.SpellInformations[12560][spell.Level];
                            
limit += (int)skill.Power;
                        }
                    }
                    if (
client.Player.HeavenBlessing > 0)
                        
limit = 50;

                    
#region Toaist
                    
if (client.Player.Class >= 140 && client.Player.Class <= 145)
                    {
                        if (!
client.Player.ContainsFlag3((ulong)Network.GamePackets.Update.Flags3.FlameLotus))
                        {
                            
client.Player.AddFlag3((ulong)Network.GamePackets.Update.Flags3.FlameLotus);
                        }
                        if (
client.Player.Energy <= 300)
                        {
                            if (
client.Player.Action == Enums.ConquerAction.Sit)
                            {
                                if (
client.Player.Energy <= 280)
                                {
                                    
client.Player.Energy += 4;
                                }
                                else
                                {
                                    if (
client.Player.Energy != 300)
                                        
client.Player.Energy += 1;
                                }
                            }
                        }
                    }
                    if (
client.Player.Class >= 100 && client.Player.Class <= 135)
                    {
                        if (!
client.Player.ContainsFlag3((ulong)Network.GamePackets.Update.Flags3.AuroraLotus))
                        {
                            
client.Player.AddFlag3((ulong)Network.GamePackets.Update.Flags3.AuroraLotus);
                        }
                        if (
client.Player.Energy <= 200)
                        {
                            if (
client.Player.Action == Enums.ConquerAction.Sit)
                            {
                                if (
client.Player.Energy <= 180)
                                {
                                    
client.Player.Energy += 4;
                                }
                                else
                                {
                                    if (
client.Player.Energy != 200)
                                        
client.Player.Energy += 1;
                                }
                            }
                        }
                    }
                    
#endregion

                    #region Monk
                    
if (client.Spells != null)
                    {
                        if (
client.Spells.ContainsKey(12560))
                        {
                            var 
spell = client.Spells[12560];
                            var 
skill = Database.SpellTable.SpellInformations[12560][spell.Level];
                            
limit += (int)skill.Power;
                        }
                    }
                    
#endregion
                    
if (client.Player.Stamina != 100 + limit)
                    {
                        if (
client.Player.Action == Enums.ConquerAction.Sit)
                        {
                            if (
client.Player.Stamina <= 93 + limit)
                            {
                                
client.Player.Stamina += 7;
                            }
                            else
                            {
                                if (
client.Player.Stamina != 100 + limit)
                                    
client.Player.Stamina = (byte)(100 + limit);
                            }
                        }
                        else
                        {
                            if (
client.Player.Stamina <= 97 + limit)
                            {
                                
client.Player.Stamina += 5;
                            }
                            else
                            {
                                if (
client.Player.Stamina != 100 + limit)
                                    
client.Player.Stamina = (byte)(100 + limit);
                            }
                        }
                    }
                    
client.Player.StaminaStamp = new Time32(time);
                }
            }
            
#endregion 

كود PHP:

ولو عايز تخليه بيخلص 

امسحها وبدلها بي دي
كود PHP:

            #region Stamina
            
if (client.Entity.StaminaStamp.Next(500, time: time))
            {
                if (
client.Vigor < client.Entity.ExtraVigor)
                {
                    
client.Vigor += (ushort)(3 + (client.Entity.Action == Game.Enums.ConquerAction.Sit ? 2 : 0));

                    {
                        
Vigor vigor = new Vigor(true);
                        
vigor.Amount = client.Vigor;
                        
vigor.Send(client);
                    }
                }

                if (!
client.Entity.ContainsFlag(Update.Flags.Ride) && !client.Entity.ContainsFlag(Update.Flags.Fly) || client.Equipment.TryGetItem(18) != null)
                {
                    
int limit = 0;
                    if (
client.Spells != null)
                    {
                        if (
client.Spells.ContainsKey(12560))
                        {
                            var 
spell = client.Spells[12560];
                            var 
skill = Database.SpellTable.SpellInformations[12560][spell.Level];
                            
limit += (int)skill.Power;
                        }
                    }
                    if (
client.Entity.HeavenBlessing > 0)
                        
limit = 50;

                    
#region Toaist
                    
if (client.Entity.Class >= 140 && client.Entity.Class <= 145)
                    {
                        if (!
client.Entity.ContainsFlag3((ulong)Network.GamePackets.Update.Flags3.FlameLotus))
                        {
                            
client.Entity.AddFlag3((ulong)Network.GamePackets.Update.Flags3.FlameLotus);
                        }
                        if (
client.Entity.Energy <= 300)
                        {
                            if (
client.Entity.Action == Enums.ConquerAction.Sit)
                            {
                                if (
client.Entity.Energy <= 280)
                                {
                                    
client.Entity.Energy += 4;
                                }
                                else
                                {
                                    if (
client.Entity.Energy != 300)
                                        
client.Entity.Energy += 1;
                                }
                            }
                        }
                    }
                    if (
client.Entity.Class >= 100 && client.Entity.Class <= 135)
                    {
                        if (!
client.Entity.ContainsFlag3((ulong)Network.GamePackets.Update.Flags3.AuroraLotus))
                        {
                            
client.Entity.AddFlag3((ulong)Network.GamePackets.Update.Flags3.AuroraLotus);
                        }
                        if (
client.Entity.Energy <= 200)
                        {
                            if (
client.Entity.Action == Enums.ConquerAction.Sit)
                            {
                                if (
client.Entity.Energy <= 180)
                                {
                                    
client.Entity.Energy += 4;
                                }
                                else
                                {
                                    if (
client.Entity.Energy != 200)
                                        
client.Entity.Energy += 1;
                                }
                            }
                        }
                    }
                    
#endregion

                    #region Monk
                    
if (client.Spells != null)
                    {
                        if (
client.Spells.ContainsKey(12560))
                        {
                            var 
spell = client.Spells[12560];
                            var 
skill = Database.SpellTable.SpellInformations[12560][spell.Level];
                            
limit += (int)skill.Power;
                        }
                    }
                    
#endregion
                    
if (client.Entity.Stamina != 100 + limit)
                    {
                        if (
client.Entity.Action == Enums.ConquerAction.Sit)
                        {
                            if (
client.Entity.Stamina <= 93 + limit)
                            {
                                
client.Entity.Stamina += 7;
                            }
                            else
                            {
                                if (
client.Entity.Stamina != 100 + limit)
                                    
client.Entity.Stamina = (byte)(100 + limit);
                            }
                        }
                        else
                        {
                            if (
client.Entity.Stamina <= 97 + limit)
                            {
                                
client.Entity.Stamina += 5;
                            }
                            else
                            {
                                if (
client.Entity.Stamina != 100 + limit)
                                    
client.Entity.Stamina = (byte)(100 + limit);
                            }
                        }
                    }
                    
client.Entity.StaminaStamp = new Time32(time);
                }
            }
            
#endregion 


ALz3em 2020-04-10 01:57 PM

رد: ازاي تخلي الاستمينة مش بتخلص
 
تمام تسلم
بس هى بعد ما بتخلص بترجع تتملى لوحدها تانى على طول

عايز اخليها تاخد وقت على ما تتملى لو الاكونت واقف ولو قاعد تتملى بسرعه زى اون لاين كده


الساعة الآن 08:40 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب