GoldenList اللائحه الذهبيه
بسم الله و الصلاة و السلام علي رسول الله
موضوعنا النهرده سهل و بسيط
طب يعني ايه GoldenList او اللائحه الذهبيه بص يا معلم ده زي كلام بيتكتب علي شاشة اللاعي ع يمين طب انا هستفاد منه ايه ده بيخلي الاعب يشوف ايه كوستات الي شغاله و ايه الوحوش الي طالعه و لو ف كوسته يشوف ف كام واحد صاحي فيها و اسم كوسته ايه و هتخلص امتي
طب احنا ممكن نعدل علي كلام ده اه ممكن و ممكن كمان لو كوسته مش شغاله تخلي لونها احمر
كفايه رغي ندخل علي الاضافه
World.cs
سيرش
تحت
كود PHP:
DateTime Now64 = DateTime.Now;
ضيف
كود PHP:
#region Golden list by KhaledMohamed & Rider
foreach (var KRR in Program.Values)
{
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("[ALL Quests ]", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.FirstRightCorner));
#region quest
foreach (GameState Entitys in Program.Values)
if (client.Entity.MapID == 1518)
{
int alive = 0;
if (Entitys.Entity.MapID == 1518 && (!Entitys.Entity.Dead))
alive++;
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("QuestName: mishmish", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("QuestTime xx:50 : xx:59", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("Alive Players : "+alive+"", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
}
////////////////////////////////////////
////////////////
////////////////////////////////////////
foreach (GameState Entitys in Program.Values)
if (client.Entity.MapID == 2000)
{
int alive = 0;
if (Entitys.Entity.MapID == 2000 && (!Entitys.Entity.Dead))
alive++;
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("QuestName: Drack", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("QuestTime xx:10 : xx:20", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("Alive Players : " + alive + "", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
}
#endregion
if (Game.EliteGuildWar.IsWar)
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("Elite guild war: on ", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
else
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("Elite guild war: off ", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
if (DateTime.Now.Minute >= 50 && DateTime.Now.Minute <= 59)
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("ClanWar On: ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
else
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("ClanWar OFF: ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message(" ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message(" ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("All Monsters " , System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
if (Program.DeadMan == true && Program.DeadLady == true && Program.Shangi == true && Program.Destructive == true && Program.SwordMaster == true && Program.Vampira == true && Program.LostMan == true && Program.Legendary == true && Program.Nemesis == true && Program.SnowBa == true && Program.ThrillingSpook == true && Program.TeratoDragon == true)
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("No monster alive: ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
if (Program.DeadMan == false)
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("DeadMan ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
}
#endregion
طب اشرحلي كود ده ماشي اذاي
هتلاقي عندك
ده جواه حط كل كوستات بحيث لو جوه هيشوف ف كام واحد صاحي و اسم الكوسته و مين صاحي و كده
هيبقي شكلهاا كده و لو عايز تضيف كوسته تانيه خدها كوبي و باست تحت بعض
كود PHP:
foreach (GameState Entitys in Program.Values)
if (client.Entity.MapID == 1518)
{
int alive = 0;
if (Entitys.Entity.MapID == 1518 && (!Entitys.Entity.Dead))
alive++;
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("QuestName: mishmish", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("QuestTime xx:50 : xx:59", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("Alive Players : "+alive+"", System.Drawing.Color.Gold, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
}
طب انا هعدل علي ايه علي رقم مابه بس الي هوه 1518
كده خلصنا الكوستات الي احنا جواها نيجي للكوستات الي شغاله
سيبك بقا من خالص
انا لو عندي كوسته بوقت هنعملها كده
كود PHP:
if (DateTime.Now.Minute >= 50 && DateTime.Now.Minute <= 59)
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("ClanWar On: ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
else
KRR.Send(new KhaledMohamed.Network.GamePackets.Message("ClanWar OFF: ", System.Drawing.Color.Green, KhaledMohamed.Network.GamePackets.Message.ContinueRightCorner));
اي مشكله سيبها ف كومنت
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