| محمد ياسر | 
			2019-04-27 10:59 PM | 
		 
		 
		 
		
			يلا بينا ننزل الوحوش الجديده بشفره   
		
		
		
شفرت تنزيل الوحوش الجديده فى اى مكان انتا عايزو 
 
وى انا قولت نعملهم شفره لى كل واحش علشان الناس تنزلهم فى اى حتا هما عايزنه
 
نبدا على بركه الله  
اول حاجه هنخوش فى
 
PacketHandler.cs  
 
وى هنبحث على دى 
 او اي شفره مش اتفرق 
وى ضيف فوقيها دول 
 
	كود PHP: 
	
		 
		
		
			
#region new boss Conquer online // by^TiGeR 
                             case "tiger1": 
                                 { 
                                     Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                     monster.Boss = true; 
                                     monster.Hitpoints = 50000000; 
                                     monster.Level = 255; 
                                     monster.Mesh = 978; 
                                     monster.Name = "FuriousFlameDevastator"; 
                                     monster.MaxAttack = 10500; 
                                     monster.AttackRange = 14; 
                                     monster.AttackType = 1; 
                                     monster.AttackSpeed = 1000; 
                                     monster.ViewRange = 15; 
 
                                     monster.MoveSpeed = 500; 
                                     monster.RunSpeed = 500; 
                                     monster.MinAttack = 59000; 
                                     Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                     entity.MapObjType = Game.MapObjectType.Monster; 
                                     entity.MonsterInfo = monster; 
                                     entity.MonsterInfo.Owner = entity; 
                                     entity.Name = "FuriousFlameDevastator"; 
                                     entity.MinAttack = monster.MinAttack; 
                                     entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                     entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                     entity.Body = monster.Mesh; 
                                     entity.Level = monster.Level; 
                                     entity.Defence = 5000; 
                                     entity.X = client.Entity.X; 
                                     entity.Y = client.Entity.Y; 
                                     entity.UID = 417111; 
                                     entity.MapID = client.Entity.MapID; 
                                     entity.SendUpdates = true; 
                                     client.Map.RemoveEntity(entity); 
                                     client.Map.AddEntity(entity); 
                                     break; 
                                 } 
                             case "tiger2": 
                                 { 
                                     Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                     monster.Boss = true; 
                                     monster.Hitpoints = 50000000; 
                                     monster.Level = 255; 
                                     monster.Mesh = 979; 
                                     monster.Name = "GhostReaver"; 
                                     monster.MaxAttack = 10500; 
                                     monster.AttackRange = 14; 
                                     monster.AttackType = 1; 
                                     monster.AttackSpeed = 1000; 
                                     monster.ViewRange = 15; 
                                     monster.MoveSpeed = 500; 
                                     monster.RunSpeed = 500; 
                                     monster.MinAttack = 59000; 
                                     Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                     entity.MapObjType = Game.MapObjectType.Monster; 
                                     entity.MonsterInfo = monster; 
                                     entity.MonsterInfo.Owner = entity; 
                                     entity.Name = "GhostReaver"; 
                                     entity.MinAttack = monster.MinAttack; 
                                     entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                     entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                     entity.Body = monster.Mesh; 
                                     entity.Level = monster.Level; 
                                     entity.Defence = 5000; 
                                     entity.X = client.Entity.X; 
                                     entity.Y = client.Entity.Y; 
                                     entity.UID = 417111; 
                                     entity.MapID = client.Entity.MapID; 
                                     entity.SendUpdates = true; 
                                     client.Map.RemoveEntity(entity); 
                                     client.Map.AddEntity(entity); 
                                     break; 
                                 } 
                             case "tiger3": 
                                 { 
                                     Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                     monster.Boss = true; 
                                     monster.Hitpoints = 50000000; 
                                     monster.Level = 255; 
                                     monster.Mesh = 976; 
                                     monster.Name = "FuriousDevil"; 
                                     monster.MaxAttack = 10500; 
                                     monster.AttackRange = 14; 
                                     monster.AttackType = 1; 
                                     monster.AttackSpeed = 1000; 
                                     monster.ViewRange = 15; 
                                     monster.MoveSpeed = 500; 
                                     monster.RunSpeed = 500; 
                                     monster.MinAttack = 59000; 
                                     Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                     entity.MapObjType = Game.MapObjectType.Monster; 
                                     entity.MonsterInfo = monster; 
                                     entity.MonsterInfo.Owner = entity; 
                                     entity.Name = "FuriousDevil"; 
                                     entity.MinAttack = monster.MinAttack; 
                                     entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                     entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                     entity.Body = monster.Mesh; 
                                     entity.Level = monster.Level; 
                                     entity.Defence = 5000; 
                                     entity.X = client.Entity.X; 
                                     entity.Y = client.Entity.Y; 
                                     entity.UID = 417111; 
                                     entity.MapID = client.Entity.MapID; 
                                     entity.SendUpdates = true; 
                                     client.Map.RemoveEntity(entity); 
                                     client.Map.AddEntity(entity); 
                                     break; 
                                 } 
                             case "tiger4": 
                                 { 
                                     Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                     monster.Boss = true; 
                                     monster.Hitpoints = 50000000; 
                                     monster.Level = 255; 
                                     monster.Mesh = 983; 
                                     monster.Name = "FlameDevastator"; 
                                     monster.MaxAttack = 10500; 
                                     monster.AttackRange = 14; 
                                     monster.AttackType = 1; 
                                     monster.AttackSpeed = 1000; 
                                     monster.ViewRange = 15; 
                                     monster.MoveSpeed = 500; 
                                     monster.RunSpeed = 500; 
                                     monster.MinAttack = 59000; 
                                     Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                     entity.MapObjType = Game.MapObjectType.Monster; 
                                     entity.MonsterInfo = monster; 
                                     entity.MonsterInfo.Owner = entity; 
                                     entity.Name = "FuriousFlameDevastator"; 
                                     entity.MinAttack = monster.MinAttack; 
                                     entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                     entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                     entity.Body = monster.Mesh; 
                                     entity.Level = monster.Level; 
                                     entity.Defence = 5000; 
                                     entity.X = client.Entity.X; 
                                     entity.Y = client.Entity.Y; 
                                     entity.UID = 417111; 
                                     entity.MapID = client.Entity.MapID; 
                                     entity.SendUpdates = true; 
                                     client.Map.RemoveEntity(entity); 
                                     client.Map.AddEntity(entity); 
                                     break; 
                                 } 
                             case "tiger5": 
                                 { 
                                     Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                     monster.Boss = true; 
                                     monster.Hitpoints = 50000000; 
                                     monster.Level = 255; 
                                     monster.Mesh = 977; 
                                     monster.Name = "NaughtyMonkeyy"; 
                                     monster.MaxAttack = 10500; 
                                     monster.AttackRange = 14; 
                                     monster.AttackType = 1; 
                                     monster.AttackSpeed = 1000; 
                                     monster.ViewRange = 15; 
                                     monster.MoveSpeed = 500; 
                                     monster.RunSpeed = 500; 
                                     monster.MinAttack = 59000; 
                                     Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                     entity.MapObjType = Game.MapObjectType.Monster; 
                                     entity.MonsterInfo = monster; 
                                     entity.MonsterInfo.Owner = entity; 
                                     entity.Name = "NaughtyMonkeyy"; 
                                     entity.MinAttack = monster.MinAttack; 
                                     entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                     entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                     entity.Body = monster.Mesh; 
                                     entity.Level = monster.Level; 
                                     entity.Defence = 5000; 
                                     entity.X = client.Entity.X; 
                                     entity.Y = client.Entity.Y; 
                                     entity.UID = 417111; 
                                     entity.MapID = client.Entity.MapID; 
                                     entity.SendUpdates = true; 
                                     client.Map.RemoveEntity(entity); 
                                     client.Map.AddEntity(entity); 
                                     break; 
                                 } 
 #endregion end new boss Conquer online 
 
		 
		
		 
	 
  
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