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-   -   حـل مشكـلة (https://code.vpscairo.com/showthread.php?t=1720)

Hassan Emprator 2019-08-19 09:21 PM

حـل مشكـلة
 
عندي في مشكله في ضربت الاساسيه بتاعت السلاح نفسه في الخشبه يعني اي شخصيه تقدر تضرب في الخشبه عادي لاكن الضربه
الاساسيه بتاعت السلاح نفسه في الخشبه مش بتتضرب اصلا اسكلات بتتضرب اه لاكن ضرب عادي بي السلاح لا

Tefa 2019-08-19 10:39 PM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
رجاء التوضيح او ارفاق صور

Hassan Emprator 2019-08-19 10:53 PM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
اقتباس:

المشاركة الأصلية كتبت بواسطة rider (المشاركة 12329)
رجاء التوضيح او ارفاق صور

تعرف ضربه السلاح نفسه بتاع الويند ولكر لما تيجي تضرب في الخشبه مش بتتضرب اصلا يعني هيا بتتخبط اه لاكن اكنها مش بتتضرب

Tefa 2019-08-19 10:54 PM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
ضربه الي هيه بتطلع نور و الكلام ده الي بكلك شمال

Hassan Emprator 2019-08-19 10:56 PM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
اقتباس:

المشاركة الأصلية كتبت بواسطة rider (المشاركة 12336)
ضربه الي هيه بتطلع نور و الكلام ده الي بكلك شمال

يعم ضربه السلاح نفسه السلاح نفسه لما بتضرب في الخشبه او تكون انت حاطط خشب تضرب بي الخشبه بي الضربه الاساسيه الي هما بي ايدك تمام
تيجي تضرب بيهم مش بيبان انه اضرب وخلاص الضربه تظهر لاكن وله اكنو ضرب في البوله حاجه اصلا وله نقص منها

Tefa 2019-08-19 11:23 PM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
برجاء وضع صوره للتوضيح او فيديو

Hassan Emprator 2019-08-20 10:45 AM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
يحبيبي افهمني عارف ضربه السلاح نفسها تمام ؟ لما تضرب بي السلاح مش بي اسكله تمام كدا ؟ تضرب بقا في الخشبه الي تكون عاملها في التوام بي ضربه السلاح بتاعت الويند ولكر مش بتضرب اه لاكن تخبط فيه اه لاكن الخشبه مش تنضرب خالص وله ينقص دمها فهمتني .؟
الضربه بتظهر اه لاكن لما بتضربها مش بتنقص الخشبه وله اكنك ضربت وله بيظهر ارقام وكدا زي اي شخصيه

Tefa 2019-08-20 04:59 PM

رد: حج رايدر اسكوزمي اتفضل خش هنا
 
Handle.cs

سيرش
كود PHP:

#region Stomper(Melee) 

امسحه و حط ده مكانه
كود PHP:

 #region Stomper(Melee)
                                #region Anger-Horror-Peace~of~Stomper(Windwalker-Stomper-Passive)
                                
var lastattacked = attacked;
                                var 
spell5 = Database.SpellTable.GetSpell(12980, attacker.Owner);
                                if (
Kernel.Rate(spell5.Percent) && attacker.Owner.Spells.ContainsKey(12980) && attacker.IsStomper2())
                                {
                                    
#region AngerofStomper
                                    
{
                                        
SpellUse suse = new SpellUse(true);
                                        
suse.Attacker = attacker.UID;
                                        
suse.SpellID = spell5.ID;
                                        
suse.SpellLevel = spell5.Level;
                                        
suse.X = lastattacked.X;
                                        
suse.Y = lastattacked.Y;
                                        foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (
_obj == null)
                                                continue;
                                            
attacked = _obj as Entity;
                                            if (
attacked == null) continue;
                                            if (
Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell5.Range)
                                            {
                                                if (
_obj.MapObjType == MapObjectType.Entity)
                                                {
                                                    if (!
CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) continue;
                                                    
attack.Effect1 = Attack.AttackEffects1.None;
                                                    
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    
suse.Effect1 = attack.Effect1;
                                                    
attack.Damage = 0;
                                                    
ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
                                                    
suse.AddTarget(attacked, damage, attack);
                                                }
                                                else if (
_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!
CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) continue;
                                                    
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    
attack.Damage = 0;
                                                    
ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
                                                    
suse.AddTarget(attacked, damage, attack);
                                                }
                                            }

                                        }
                                        
attacker.AttackPacket = null;
                                        
attacker.Owner.SendScreen(suse, true);

                                    }
                                    
#endregion
                                    #region HorrorofStomper
                                    
{
                                        var 
spell2 = Database.SpellTable.GetSpell(12990, attacker.Owner);
                                        if (!
attacker.Owner.Spells.ContainsKey(12990)) return;
                                        
attack.Damage = 0;
                                        
SpellUse suse = new SpellUse(true);
                                        
suse.Attacker = attacker.UID;
                                        
suse.SpellID = spell2.ID;
                                        
suse.SpellLevel = spell2.Level;
                                        
suse.X = lastattacked.X;
                                        
suse.Y = lastattacked.Y;
                                        
attacker.AttackPacket = null;
                                        
attacker.Owner.SendScreen(suse, true);
                                        
#region Flooritem
                                        
var map = Kernel.Maps[attacker.MapID];
                                        
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
                                        
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                                        while (
map.Npcs.ContainsKey(flooritem.UID))
                                            
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                                        
flooritem.ItemID = FloorItem.HorrorofStomper;
                                        
flooritem.X = lastattacked.X;
                                        
flooritem.Y = lastattacked.Y;
                                        
flooritem.Type = FloorItem.Effect;
                                        
flooritem.mColor = 14;
                                        
flooritem.OwnerUID = attacker.UID;
                                        
flooritem.OwnerGuildUID = attacker.GuildID;
                                        
flooritem.FlowerType = 3;
                                        
flooritem.Unknown37 = 1;
                                        
flooritem.X2 = attacker.X;
                                        
flooritem.Y2 = attacker.Y;
                                        
flooritem.Angle = attacker.Facing;
                                        
flooritem.MapID = map.ID;
                                        
flooritem.Attack = attack;
                                        
flooritem.OnFloor = Time32.Now;
                                        
flooritem.Owner = attacker.Owner;
                                        
map.AddFloorItem(flooritem);
                                        
attacker.Owner.SendScreenSpawn(flooritem, true);
                                        
#endregion
                                    
}
                                    
#endregion
                                    #region PeaceofStomper
                                    
{
                                        var 
spell3 = Database.SpellTable.GetSpell(13000, attacker.Owner);
                                        if (!
attacker.Owner.Spells.ContainsKey(13000)) return;
                                        
attack.Damage = 0;
                                        
SpellUse suse = new SpellUse(true);
                                        
suse.Attacker = attacker.UID;
                                        
suse.SpellLevel = spell3.Level;
                                        
suse.SpellID = spell3.ID;
                                        
suse.X = lastattacked.X;
                                        
suse.Y = lastattacked.Y;
                                        
attacker.AttackPacket = null;
                                        
attacker.Owner.SendScreen(suse, true);
                                        
#region Flooritem
                                        
var map = Kernel.Maps[attacker.MapID];
                                        
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
                                        
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                                        while (
map.Npcs.ContainsKey(flooritem.UID))
                                            
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                                        
flooritem.ItemID = FloorItem.PeaceofStomper;
                                        
flooritem.X = lastattacked.X;
                                        
flooritem.Y = lastattacked.Y;
                                        
flooritem.X2 = attacker.X;
                                        
flooritem.Y2 = attacker.Y;
                                        
flooritem.Type = FloorItem.Effect;
                                        
flooritem.mColor = 14;
                                        
flooritem.OwnerUID = attacker.UID;
                                        
flooritem.OwnerGuildUID = attacker.GuildID;
                                        
flooritem.FlowerType = 3;
                                        
flooritem.Unknown37 = 1;
                                        
flooritem.MapID = map.ID;
                                        
flooritem.Attack = attack;
                                        
flooritem.OnFloor = Time32.Now;
                                        
flooritem.Owner = attacker.Owner;
                                        
map.AddFloorItem(flooritem);
                                        
attacker.Owner.SendScreenSpawn(flooritem, true);
                                        
#endregion
                                    
}
                                    
#endregion
                                    
return;
                                }
                                
#endregion
                                
else if (attacker.Class >= 160&&attacker.Class <= 165)
                                {
                                    
#region Sector-Circle-Rectangle(Windwalker-Stomper-Melee)
                                    
if (attack.SpellID == 13040 || attack.SpellID == 13050 || attack.SpellID == 13060)
                                    {
                                        
#region Sector
                                        
if (attack.SpellID == 13040)
                                        {
                                            var 
spell = Database.SpellTable.GetSpell(13040, attacker.Owner);
                                            
SpellUse suse = new SpellUse(true);
                                            
suse.Attacker = attacker.UID;
                                            
suse.SpellID = attack.SpellID;
                                            
suse.X = attacker.X;
                                            
suse.Y = attacker.Y;
                                            var 
angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
                                            
Map.UpdateCoordonatesForAngle(ref X, ref Y, angle);
                                            
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
                                            if (
Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 7)
                                            {
                                                foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        if (
_obj == null)
                                                            continue;
                                                        
attacked = _obj as Entity;
                                                        if (
attacked == null) continue;
                                                        if (
CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee))
                                                        {
                                                            if (
sector.IsInFan(attacked.X, attacked.Y))
                                                            {
                                                                if (
CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                                {
                                                                    
attack.Effect1 = Attack.AttackEffects1.None;
                                                                    
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
                                                                    
damage = (uint)(damage * 0.2);
                                                                    
attack.Damage = 0;
                                                                    
suse.Effect1 = attack.Effect1;
                                                                    
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
                                                                    
suse.AddTarget(attacked, damage, attack);
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        
#endregion
                                        #region Circle
                                        
if (attack.SpellID == 13050)
                                        {
                                            var 
spell = Database.SpellTable.GetSpell(13050, attacker.Owner);
                                            
SpellUse suse = new SpellUse(true);
                                            
suse.Attacker = attacker.UID;
                                            
suse.SpellID = attack.SpellID;
                                            
suse.X = attacker.X;
                                            
suse.Y = attacker.Y;
                                            foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                            {
                                                if (
_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (
_obj == null)
                                                        continue;
                                                    
attacked = _obj as Entity;
                                                    if (
attacked == null) continue;
                                                    if (
CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        if (
Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 5) continue;
                                                        
attack.Effect1 = Attack.AttackEffects1.None;
                                                        
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                        
damage = (uint)(damage * 0.4);
                                                        
attack.Damage = 0;
                                                        
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
                                                        
suse.AddTarget(attacked, damage, attack);
                                                    }
                                                }
                                            }
                                            
attacker.Owner.SendScreen(suse, true);
                                            return;
                                        }
                                        
#endregion
                                        #region Rectangle
                                        
if (attack.SpellID == 13060)
                                        {
                                            var 
spell = Database.SpellTable.GetSpell(13060, attacker.Owner);
                                            
SpellUse suse = new SpellUse(true);
                                            
suse.Attacker = attacker.UID;
                                            
suse.SpellID = attack.SpellID;
                                            
suse.X = attacker.X;
                                            
suse.Y = attacker.Y;
                                            var 
angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
                                            
Map.UpdateCoordonatesForAngle(ref X, ref Y, angle);
                                            
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
                                            
uint damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                            
attack.Damage = 0;
                                            if (
CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                            {
                                                
ReceiveAttack(attacker, attacked, attack, ref damage2, spell);
                                                
suse.AddTarget(attacked, damage2, attack);
                                                foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        if (
_obj == null)
                                                            continue;
                                                        
attacked = _obj as Entity;
                                                        if (
attacked == null) continue;

                                                        if (
sector.IsInFan(attacked.X, attacked.Y))
                                                        {
                                                            if (
Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 7) continue;
                                                            
attack.Effect1 = Attack.AttackEffects1.None;
                                                            
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                            
damage = (uint)(damage * 0.2);
                                                            
attack.Damage = 0;
                                                            
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
                                                            
suse.AddTarget(attacked, damage, attack);
                                                        }
                                                    }
                                                }
                                            }
                                            
attacker.Owner.SendScreen(suse, true);
                                            return;
                                        }
                                        
#endregion
                                    
}
                                    
#endregion

                                
}
                                
#endregion 



الساعة الآن 08:37 AM

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