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محمد ياسر 2019-04-24 09:08 AM

شفرة جديدة للـ عايز يجيب أيتم بوند
 

شفره لما تبقي عايز تجيب ايتم بوند الايتم هيجي معاك بوند

هتبقي زي الشفره العاديه الي هيا كده مثلا
خش فالاضافة ع طول .
في الباكت هندل
ابحث عن
كود PHP:

case "item": 

وضيف دة فوقها أو تحتها ,
كود PHP:

case "Harrybound": 
                                { 
                                    if (
Data.Length > 2) 
                                    { 
                                        
string ItemName = Data[1].ToLower(); 
                                        
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed; 
                                        switch (
Data[2].ToLower()) 
                                        { 
                                            case 
"fixed": Quality = Game.Enums.ItemQuality.Fixed; break; 
                                            case 
"normal": Quality = Game.Enums.ItemQuality.Normal; break; 
                                            case 
"normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break; 
                                            case 
"normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break; 
                                            case 
"normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break; 
                                            case 
"refined": Quality = Game.Enums.ItemQuality.Refined; break; 
                                            case 
"unique": Quality = Game.Enums.ItemQuality.Unique; break; 
                                            case 
"elite": Quality = Game.Enums.ItemQuality.Elite; break; 
                                            case 
"super": Quality = Game.Enums.ItemQuality.Super; break; 
                                            case 
"other": Quality = Game.Enums.ItemQuality.Other; break; 
                                            default: 
                                                { 
                                                    
Quality = (Game.Enums.ItemQuality)int.Parse(Data[2]); 
                                                    break; 
                                                } 
                                        } 
                                        
Database.ConquerItemBaseInformation CIBI = null; 
                                        foreach (
Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values) 
                                        { 
                                            if (
infos.LoweredName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10)) 
                                            { 
                                                
CIBI = infos; 
                                            } 
                                        } 
                                        if (
CIBI == null) 
                                            break; 
                                        
ConquerItem newItem = new GamePackets.ConquerItem(true); 
                                        
newItem.ID = CIBI.ID; 
                                        
newItem.Durability = CIBI.Durability; 
                                        
newItem.MaximDurability = CIBI.Durability; 
                                        if (
Data.Length > 3) 
                                        { 
                                            
byte plus = 0; 
                                            
byte.TryParse(Data[3], out plus); 
                                            
newItem.Plus = Math.Min((byte)12, plus); 
                                            if (
Data.Length > 4) 
                                            { 
                                                
byte bless = 0; 
                                                
byte.TryParse(Data[4], out bless); 
                                                
newItem.Bless = Math.Min((byte)7, bless); 
                                                if (
Data.Length > 5) 
                                                { 
                                                    
byte ench = 0; 
                                                    
byte.TryParse(Data[5], out ench); 
                                                    
newItem.Enchant = Math.Min((byte)255, ench); 
                                                    if (
Data.Length > 6) 
                                                    { 
                                                        
byte soc1 = 0; 
                                                        
byte.TryParse(Data[6], out soc1); 
                                                        if (
Enum.IsDefined(typeof(Game.Enums.Gem), soc1)) 
                                                        { 
                                                            
newItem.SocketOne = (Game.Enums.Gem)soc1; 
                                                        } 
                                                        if (
Data.Length > 7) 
                                                        { 
                                                            
byte soc2 = 0; 
                                                            
byte.TryParse(Data[7], out soc2); 
                                                            if (
Enum.IsDefined(typeof(Game.Enums.Gem), soc2)) 
                                                            { 
                                                                
newItem.SocketTwo = (Game.Enums.Gem)soc2; 
                                                            } 
                                                        } 
                                                        if (
Data.Length > 10) 
                                                        { 
                                                            
byte R = 0, G = 0, B = 0; 
                                                            
byte.TryParse(Data[8], out R); 
                                                            
byte.TryParse(Data[9], out G); 
                                                            
byte.TryParse(Data[10], out B); 
                                                            
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16)); 
                                                        } 
                                                    } 
                                                } 
                                            } 
                                        } 
                                        
newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8); 
                                        if (
client.Account.State == Database.AccountTable.AccountState.Administrator) 
                                            
newItem.Bound = true; 
                                        
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd); 
                                        
client.Send("Item ID " + newItem.ID); 
                                    } 
                                    break; 
                                } 

الشفرة هتبقى كدة
كود PHP:

  @Harrybound Name 12 7 255 13 13 



الساعة الآن 04:25 PM

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