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-   -   ان بى سى بيديك اصتف 12 مثبه 7 (https://code.vpscairo.com/showthread.php?t=535)

Users 2019-06-25 11:12 PM

ان بى سى بيديك اصتف 12 مثبه 7
 
كود PHP:

#region Stuff[P7]
                
case 195291:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hey There " client.Entity.Name " Would you like to take Full Stuff");
                                    
dialog.Option("Stuff Bruce_LeeP7"1);
                                    
dialog.Option("Stuff NinjaP7"3);
                                    
dialog.Option("Stuff MonkP7"4);
                                    
dialog.Option("Stuff TaoistP7"5);
                                    
dialog.Option("Stuff TrojanP7"6);
                                    
dialog.Option("Stuff PirateP7"7);
                                    
dialog.Option("Stuff WarriorP7"8);
                                    
dialog.Option("Stuff ArcherP7"9);
                                    
dialog.Option("Stuff WindWalkerP7"11);
                                    
dialog.Option("Fan-Tower-Wing-Crop-Steed"10);
                                    
dialog.Option("ThunderStrikerP7"12);

                                    
dialog.Send();
                                    break;
                                }


                            
#region Steed > tower > fan > wing > Crop
                            
case 10:
                                {
                                    
uint itemid1 300000;//Steed    
                                    
uint itemid2 202009;//Tower   
                                    
uint itemid3 201009;//Fan    
                                    
uint itemid4 204009;//Wing   
                                    
uint itemid5 203009;//Crop
                                    
ConquerItem item1 = new ConquerItem(true);
                                    
item1.ID itemid1;
                                    
item1.Color Game.Enums.Color.White;
                                    
item1.Plus 12;
                                    
item1.Durability item1.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    
client.Inventory.Add(item1Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item2 = new ConquerItem(true);
                                    
item2.ID itemid2;
                                    
item2.Color Game.Enums.Color.White;
                                    
item2.Plus 12;
                                    
item2.Bless 1;
                                    
item2.SocketOne Game.Enums.Gem.SuperGloryGem;
                                    
item2.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                    
item2.Durability item2.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    
client.Inventory.Add(item2Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item3 = new ConquerItem(true);
                                    
item3.ID itemid3;
                                    
item3.Color Game.Enums.Color.White;
                                    
item3.Plus 12;
                                    
item3.Bless 1;
                                    
item3.SocketOne Game.Enums.Gem.SuperThunderGem;
                                    
item3.SocketTwo Game.Enums.Gem.SuperThunderGem;
                                    
item3.Durability item3.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    
client.Inventory.Add(item3Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item4 = new ConquerItem(true);
                                    
item4.ID itemid4;
                                    
item4.Color Game.Enums.Color.White;
                                    
item4.Plus 12;
                                    
item4.Bless 1;
                                    
item4.SocketOne Game.Enums.Gem.SuperThunderGem;
                                    
item4.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                    
item4.Durability item4.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    
client.Inventory.Add(item4Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item5 = new ConquerItem(true);
                                    
item5.ID itemid5;
                                    
item5.Color Game.Enums.Color.White;
                                    
item5.Plus 12;
                                    
item5.Bless 1;
                                    
item5.Durability item5.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    
client.Inventory.Add(item5Game.Enums.ItemUse.CreateAndAdd);
                                    break;
                                }
                            
#endregion
           
case 12//ThunderStriker          
            
{
                
client.Inventory.Add(2010091211031031);//Fan
                
client.Inventory.Add(203009121001);//Crop//Code : 
                
client.Inventory.Add(2040091211031231);//Wing//Code : 
                
client.Inventory.AddSoul(681439800111612121truefalse);//Code       
                
client.Inventory.AddSoul(680439800111612121truefalse);//Code                                                   
                
client.Inventory.AddSoul(102200822071612121truefalse);//Armor    
                
client.Inventory.AddSoul(146309820073612121truefalse);//Cap      
                
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace      
                
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                
break;

            }

                            case 
11://windwalker
                                
{
                                    
//client.Entity.ConquerPoints -= 1;
                                    
client.Inventory.AddSoul(626439801308612121truefalse);//DragonFan 
                                    
client.Inventory.AddSoul(626439801308612121truefalse);//DragonFan   
                                    
client.Inventory.AddSoul(101309822071612121truefalse);//Armor 
                                    
client.Inventory.AddSoul(170309820073612121truefalse);//Hat 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot  
                                    
break;

                                }
                            case 
1://Bruce_Lee       
                                
{
                                     
//client.Entity.ConquerPoints -= 1;    




                                    
client.Inventory.AddSoul(617439801004612121truefalse);//SkyNunchaku      
                                    
client.Inventory.AddSoul(617439801004612121truefalse);//SkyNunchaku       
                                    
client.Inventory.AddSoul(138309822071612121truefalse);//Bruce_LeeArmor       
                                    
client.Inventory.AddSoul(148309820073612121truefalse);//Bruce_LeeHood       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }

                            case 
3://ninja       
                                
{
                                    
// client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(511439800255612121truefalse);//Scythe     
                                    
client.Inventory.AddSoul(511439800255612121truefalse);//Scythe     
                                    
client.Inventory.AddSoul(616439800111612121truefalse);//Katana     
                                    
client.Inventory.AddSoul(616439800111612121truefalse);//Katana     
                                    
client.Inventory.AddSoul(601439800111612121truefalse);//Katana     
                                    
client.Inventory.AddSoul(601439800111612121truefalse);//Katana     
                                    
client.Inventory.AddSoul(601439800142612121truefalse);//Katana       
                                    
client.Inventory.AddSoul(601439800142612121truefalse);//Katana       
                                    
client.Inventory.AddSoul(135309822071612121truefalse);//ArmorNinja       
                                    
client.Inventory.AddSoul(123309820073612121truefalse);//NinjaHood       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
4://Monk       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    

                                    
client.Inventory.AddSoul(622439800725612121truefalse);//Beads       
                                    
client.Inventory.AddSoul(622439800725612121truefalse);//Beads  
                                    
client.Inventory.AddSoul(610439800725612121truefalse);//Beads       
                                    
client.Inventory.AddSoul(610439800725612121truefalse);//Beads       
                                    
client.Inventory.AddSoul(136309822071612121truefalse);//ArmorMonk       
                                    
client.Inventory.AddSoul(143309820073612121truefalse);//CapMonk       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
5://Fire And Water       
                                
{
                                    
// client.Entity.ConquerPoints -= 1;    




                                    
client.Inventory.AddSoul(421439800522612121truefalse);//BackSword       
                                    
client.Inventory.AddSoul(620439800522612121truefalse);//ImperialBacksword     
                                    
client.Inventory.AddSoul(619439801104612121truefalse);
                                    
client.Inventory.AddSoul(134309822071612121truefalse);//ArmorFire       
                                    
client.Inventory.AddSoul(114309820076612121truefalse);//CapFire       
                                    
client.Inventory.AddSoul(152279823060612121truefalse);//Bracelet       
                                    
client.Inventory.AddSoul(121269821034612121truefalse);//Bag       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                    //client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
6://Trojan       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    



                                    
client.Inventory.AddSoul(480439800111612121truefalse);//Clup     
                                    
client.Inventory.AddSoul(614429800111612121truefalse);//ShadowCrossSaber     
                                    
client.Inventory.AddSoul(614429800111612121truefalse);//ShadowCrossSaber     
                                    
client.Inventory.AddSoul(410439800111612121truefalse);//Blade       
                                    
client.Inventory.AddSoul(420439800111612121truefalse);//Sword       
                                    
client.Inventory.AddSoul(130309822071612121truefalse);//ArmorTrojan       
                                    
client.Inventory.AddSoul(118309820073612121truefalse);//CapTrojan       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot      
                                    //client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
7://Pirate       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(671439800811612121truefalse);//EpicRapier       
                                    
client.Inventory.AddSoul(670439800810612121truefalse);//EpicPistol 
                                    
client.Inventory.AddSoul(611439800811612121truefalse);//Rapier       
                                    
client.Inventory.AddSoul(612439800810612121truefalse);//Pistol       
                                    
client.Inventory.AddSoul(139309822071612121truefalse);//ArmorPirate       
                                    
client.Inventory.AddSoul(144309820073612121truefalse);//CapPirate       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
8://Warrior       
                                
{
                                    
//  client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(560439800215612121truefalse);//Spear       
                                    
client.Inventory.AddSoul(900309800422612121truefalse);//Shield 
                                    
client.Inventory.AddSoul(624439801216612121truefalse);//Fist Strick 
                                    
client.Inventory.AddSoul(624439801216612121truefalse);//Fist Strick 
                                    
client.Inventory.AddSoul(131309822071612121truefalse);//ArmorWarrior       
                                    
client.Inventory.AddSoul(111309820073612121truefalse);//CapWarrior       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                    // client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
9://Archer       
                                
{
                                    
// client.Entity.ConquerPoints -= 1;    


                                    
client.Inventory.AddSoul(613429800917612121truefalse);//Knife       
                                    
client.Inventory.AddSoul(613429800917612121truefalse);//Knife       
                                    
client.Inventory.AddSoul(500429800618612121truefalse);//Bow       
                                    
client.Inventory.AddSoul(133309822071612121truefalse);//ArmorArcher       
                                    
client.Inventory.AddSoul(113309820073612121truefalse);//CapArcher       
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot      
                                    //client.Entity.Teleport(1002, 310, 277);    
                                    
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                    
dialog.Option("I don't care."255);
                                    
dialog.Send();
                                    break;

                                }
                        }
                        break;
                    }
                
#endregion 


MohamedModyAdel 2019-06-26 05:26 PM

رد: ان بى سى بيديك اصتف 12 مثبه 7
 
جميل


الساعة الآن 03:14 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب