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-   -   WarDrobe System (https://code.vpscairo.com/showthread.php?t=2650)

محمد ياسر 2019-10-24 12:05 AM

WarDrobe System
 

السلام عليكم ورحمة الله وبركاته
لناس الي بتعمل سيرفيره من الكلاسيك لحد ال 3d فاكيد اتحتاج سستم WarDrobe System
ده المخزن او دولاب الملابس والاجنحه والالقاب

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

خش علي ,
Network/GamePacket

اعمل كلاس جديد بـ اسم ,
WarDrobe.cs

امسح كل اللي في الكلاس و ضيف دول ,
كود PHP:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using System.IO;
namespace 
Conquer_Online_Server.Network.GamePackets
{
    [
ProtoContract]
    public class 
ItemPacket
    
{
        [
ProtoMember(1IsRequired true)]
        public 
uint UID;
        [
ProtoMember(2IsRequired true)]
        public 
uint ID;
        [
ProtoMember(3IsRequired true)]
        public 
uint Unknowen1;
        [
ProtoMember(4IsRequired true)]
        public 
uint Socket1;
        [
ProtoMember(5IsRequired true)]
        public 
uint Socket2;
        [
ProtoMember(6IsRequired true)]
        public 
uint Unknowen4;
        [
ProtoMember(7IsRequired true)]
        public 
uint Unknowen5;
        [
ProtoMember(8IsRequired true)]
        public 
uint Plus;
        [
ProtoMember(9IsRequired true)]
        public 
uint Bless;
        [
ProtoMember(10IsRequired true)]
        public 
uint Bound;
        [
ProtoMember(11IsRequired true)]
        public 
uint HP;
        [
ProtoMember(12IsRequired true)]
        public 
uint Unknowen10;
        [
ProtoMember(13IsRequired true)]
        public 
uint Unknowen11;
        [
ProtoMember(14IsRequired true)]
        public 
uint Lock;
        [
ProtoMember(15IsRequired true)]
        public 
uint Unknowen13;
        [
ProtoMember(16IsRequired true)]
        public 
uint Unknowen14;
        [
ProtoMember(17IsRequired true)]
        public 
uint Unknowen15;
        [
ProtoMember(18IsRequired true)]
        public 
uint Unknowen16;
        [
ProtoMember(19IsRequired true)]
        public 
uint Unknowen17;
        [
ProtoMember(20IsRequired true)]
        public 
uint Unknowen18;
        [
ProtoMember(21IsRequired true)]
        public 
uint Unknowen19;
        [
ProtoMember(22IsRequired true)]
        public 
uint Dura;
        [
ProtoMember(23IsRequired true)]
        public 
uint MaxDura;

    }
    [
ProtoContract]
    public class 
WarDrobePacket
    
{
        [
ProtoMember(1IsRequired true)]
        public 
WarDrobe.ActionType Action;
        [
ProtoMember(2IsRequired true)]
        public 
uint UID;
        [
ProtoMember(3IsRequired true)]
        public 
uint Data;
        [
ProtoMember(4IsRequired true)]
        public 
uint Unknowen;
    }
    [
ProtoContract]
    public class 
StoragePacket
    
{
        [
ProtoMember(1IsRequired true)]
        public 
uint Action;
        [
ProtoMember(2IsRequired true)]
        public 
uint Param;
        [
ProtoMember(3IsRequired true)]
        public 
uint Param1;
        [
ProtoMember(4IsRequired true)]
        public 
ulong Param2;
        [
ProtoMember(5IsRequired true)]
        public 
ulong Param3;
    }
    public class 
WarDrobe
    
{
        public 
enum ActionType uint
        
{
            Default = 
0,
            
Add 1,
            
Remove 2,
            
Equip 5,
            
UnEquip 6
        
}
        public 
ActionType Action;
        public 
uint UID;
        public 
uint Data;
        public 
uint Unknowen;
        public 
byte[] Buffer;
        public 
WarDrobe(byte[] buff)
        {
            
Buffer buff;
        }
        public 
void Deserialize()
        {
            
byte[] Packet = new byte[Buffer.Length 12];
            
System.Buffer.BlockCopy(Buffer4Packet0Buffer.Length 12);
            var 
result Serializer.Deserialize<WarDrobePacket>(new MemoryStream(Packet));
            
this.Action result.Action;
            
this.UID result.UID;
            
this.Data result.Data;
            
this.Unknowen result.Unknowen;

        }
        public 
void Serialize()
        {
            
WarDrobePacket Packet = new WarDrobePacket();
            
Packet.Action this.Action;
            
Packet.UID this.UID;
            
Packet.Data this.Data;
            
Packet.Unknowen this.Unknowen;
            
byte[] buffer;
            
using (var ms = new MemoryStream())
            {
                
Serializer.Serialize(msPacket);
                
buffer ms.ToArray();
            }
            
byte[] Array = new byte[buffer.Length 12];
            
System.Buffer.BlockCopy(buffer0, Array, 4buffer.Length);
            
Writer.WriteUInt16((ushort)(Array.Length 8), 0, Array);
            
Writer.WriteUInt16(33002, Array);
            
this.Buffer = Array;
        }
        public static 
void Process(byte[] DataClient.GameState client)
        {

            
WarDrobe Packet = new WarDrobe(Data);
            
Packet.Deserialize();
            switch (
Packet.Action)
            {
                case 
ActionType.Add:
                    {
                        
ConquerItem item;
                        if (
client.Inventory.TryGetItem(Packet.UIDout item))
                        {
                            if (
client.WarDrobe.Add(item))
                            {
                                
WarDrobe res = new WarDrobe(null);
                                
res.Action ActionType.Add;
                                
res.UID item.UID;
                                
res.Data item.ID;
                                
res.Unknowen 0;
                                
res.Serialize();
                                
client.Send(res.Buffer);
                            }
                        }
                        break;
                    }
                case 
ActionType.Remove:
                    {
                        
ConquerItem item null;
                        if (
client.WarDrobe.TryGetItem(Packet.UIDout item))
                        {
                            if (
client.WarDrobe.Remove(item))
                            {
                                
WarDrobe res = new WarDrobe(null);
                                
res.Action ActionType.Remove;
                                
res.UID item.UID;
                                
res.Data item.ID;
                                
res.Unknowen 0;
                                
res.Serialize();
                                
client.Send(res.Buffer);
                            }
                        }
                        break;
                    }
                case 
ActionType.Equip:
                    {
                        
ConquerItem item null;
                        if (
client.WarDrobe.TryGetItem(Packet.UIDout item))
                        {
                            if (
PacketHandler.Equipable(itemclient))
                            {
                                
WarDrobe res = new WarDrobe(null);
                                
res.Action ActionType.Equip;
                                
res.UID item.UID;
                                
res.Data item.ID;
                                
res.Unknowen 0;
                                
res.Serialize();
                                
client.Send(res.Buffer);
                                
ItemUsage usage = new ItemUsage(true);
                                
usage.dwParam Packet.Data;
                                
usage.UID Packet.UID;
                                
PacketHandler.EquipItem(usageclient);

                            }
                        }
                        break;
                    }
                case 
ActionType.UnEquip:
                    {
                        
ConquerItem item null;
                        if (
client.WarDrobe.TryGetItem(Packet.UIDout item))
                        {
                            
WarDrobe res = new WarDrobe(null);
                            
res.Action ActionType.UnEquip;
                            
res.UID item.UID;
                            
res.Data item.ID;
                            
res.Unknowen 0;
                            
res.Serialize();
                            
client.Send(res.Buffer);
                            
ItemUsage usage = new ItemUsage(true);
                            
usage.dwParam Packet.Data;
                            
PacketHandler.UnequipItem(usageclient);
                        }
                        break;
                    }
                default:
                    {
                        
client.Entity.SendSysMesage("3300: unknowen type " Packet.Action);
                        break;
                    }
            }
        }
        public static 
void SendItems(Client.GameState client)
        {

            var 
Items client.WarDrobe.Objects.ToList();
            
int i 0;
            
Items.Count;
        
laple_121:
            
byte[] buffer null;
            
int done 1;
            List<
ItemPacketpackets = new List<ItemPacket>();
            while (
&& done 10)
            {
                var 
Wrap client.WarDrobe.Objects[1];
                if (
Wrap.Position == 0)
                {
                    
ItemPacket item = new ItemPacket();
                    
item.ID Wrap.ID;
                    
item.Socket1 = (uint)Wrap.SocketOne;
                    
item.Socket2 = (uint)Wrap.SocketTwo;
                    
item.Plus = (uint)Wrap.Plus;
                    
item.Bless = (uint)Wrap.Bless;
                    
item.Bound = (uint)(Wrap.Bound 0);
                    
item.HP Wrap.Enchant;
                    
item.Lock Wrap.Lock;
                    
item.UID Wrap.UID;
                    
item.Dura Wrap.Durability;
                    
item.MaxDura Wrap.MaximDurability;
                    
packets.Add(item);
                }
                
done++;
                
i--;
            }
            
WarDrobe wardrobe = new WarDrobe(null);
            
wardrobe.Action ActionType.Default;
            
wardrobe.Unknowen 0;
            
wardrobe.Serialize();
            if (
packets.Count 0)
            {
                
using (var ms = new System.IO.MemoryStream())
                {
                    
ProtoBuf.Serializer.Serialize<List<ItemPacket>>(mspackets);
                    
buffer ms.ToArray();
                    
uint value buffer[1];
                    
int offset 2;
                    while (
offset buffer.Length)
                    {
                        
buffer[offset 2] = 42;
                        
offset += buffer[offset 1] + 2;
                    }
                }
            }
            if (
buffer != null)
            {
                
byte[] array = new byte[wardrobe.Buffer.Length buffer.Length];
                
System.Buffer.BlockCopy(wardrobe.Buffer0, array, 0wardrobe.Buffer.Length);
                
System.Buffer.BlockCopy(buffer0, array, wardrobe.Buffer.Length 8buffer.Length);
                
Writer.WriteUInt16((ushort)(array.Length 8), 0, array);
                
client.Send(array);
            }
            else
            {
                
client.Send(wardrobe.Buffer);
            }
            if (
0)
            {
                goto 
laple_121;
            }
        }
    }
    public class 
Storage
    
{

        public 
uint Action;
        public 
uint Param;
        public 
uint Param1;
        public 
ulong Param2;
        public 
byte[] Buffer;
        public 
Storage(byte[] buff)
        {
            
Buffer buff;
        }
        public 
void Deserialize()
        {
            
byte[] Packet = new byte[Buffer.Length 12];
            
System.Buffer.BlockCopy(Buffer4Packet0Buffer.Length 12);
            var 
result Serializer.Deserialize<StoragePacket>(new MemoryStream(Packet));
            
this.Action = (uint)result.Action;
            
this.Param result.Param;
            
this.Param1 result.Param1;
            
this.Param2 result.Param2;

        }
        public static 
void Send(Client.GameState client)
        {
            
uint Points 0;

            
byte[] buffer null;
            List<
StoragePacketpackets = new List<StoragePacket>();
            foreach (var 
item in client.StorageItems.Values)
            {
                
StoragePacket packet = new StoragePacket()
                {

                    
Action = (uint)item.Type,
                    
Param item.ID,
                    
Param1 0,
                    
Param2 0,
                    
Param3 0,
                };
                if (
client.Entity.TitleID == (uint)item.Type 10000 item.ID)
                {
                    
packet.Param1 1;
                }
                if (
client.Entity.WingID == (uint)item.Type 10000 item.ID)
                {
                    
packet.Param1 1;
                }
                if (
item.Type == Database.WarDrobe.StorageType.Conqueror || item.Type == Database.WarDrobe.StorageType.RisingStar)
                {
                    
Points += 300;
                }
                if (
item.Type == Database.WarDrobe.StorageType.GrandMaster)
                {
                    
Points += 500;
                }
                if (
item.Type == Database.WarDrobe.StorageType.Fashionist || item.Type == Database.WarDrobe.StorageType.OverLord
                    
|| item.Type == Database.WarDrobe.StorageType.Talent
                    
|| item.Type == Database.WarDrobe.StorageType.Victor
                    
|| item.Type == Database.WarDrobe.StorageType.SwiftChaser)
                {
                    
Points += 150;
                }
                
packets.Add(packet);
            }

            
Storage wardrobe = new Storage(null);
            
wardrobe.Action 0;
            
wardrobe.Param Points;
            
wardrobe.Param1 0;
            
wardrobe.Param2 0;
            
wardrobe.Serialize();
            if (
packets.Count 0)
            {
                
using (var ms = new System.IO.MemoryStream())
                {
                    
ProtoBuf.Serializer.Serialize<List<StoragePacket>>(mspackets);
                    
buffer ms.ToArray();
                    
uint value buffer[1];
                    
int offset 2;
                    while (
offset buffer.Length)
                    {
                        
buffer[offset 2] = 42;
                        
offset += buffer[offset 1] + 2;
                    }
                }
            }
            if (
buffer != null)
            {
                
byte[] array = new byte[wardrobe.Buffer.Length buffer.Length];
                
System.Buffer.BlockCopy(wardrobe.Buffer0, array, 0wardrobe.Buffer.Length);
                
System.Buffer.BlockCopy(buffer0, array, wardrobe.Buffer.Length 8buffer.Length);
                
Writer.WriteUInt16((ushort)(array.Length 8), 0, array);
                
client.Send(array);
            }
            else
            {
                
client.Send(wardrobe.Buffer);
            }
        }
        public 
void Serialize()
        {
            
StoragePacket Packet = new StoragePacket();
            
Packet.Action this.Action;
            
Packet.Param this.Param;
            
Packet.Param1 this.Param1;
            
Packet.Param2 this.Param2;
            
byte[] buffer;
            
using (var ms = new MemoryStream())
            {
                
Serializer.Serialize(msPacket);
                
buffer ms.ToArray();
            }
            
byte[] Array = new byte[buffer.Length 12];
            
System.Buffer.BlockCopy(buffer0, Array, 4buffer.Length);
            
Writer.WriteUInt16((ushort)(Array.Length 8), 0, Array);
            
Writer.WriteUInt16(33012, Array);
            
this.Buffer = Array;
        }
        public static 
void Process(byte[] packetClient.GameState client)
        {
            
Storage Packet = new Storage(packet);
            
Packet.Deserialize();
            switch (
Packet.Action)
            {
                case 
4:
                    {
                        if (
client.StorageItems.ContainsKey((Database.WarDrobe.StorageType)Packet.Param1))
                        {
                            if (
Packet.Param1 == 4001 ||
                                
Packet.Param1 == 6001 ||
                                
Packet.Param1 == 6002 ||
                                
Packet.Param1 == 6003 ||
                                
Packet.Param1 == 6004)
                            {
                                
client.Entity.WingID = (uint)((Packet.Param1 10000) + Packet.Param2);
                                
client.Send(packet);
                            }
                            else
                            {
                                
client.Entity.TitleID = (uint)((Packet.Param1 10000) + Packet.Param2);
                                
client.Send(packet);
                            }
                        }
                        break;
                    }
                case 
5:
                    {
                        if (
client.StorageItems.ContainsKey((Database.WarDrobe.StorageType)Packet.Param1))
                        {
                            if (
Packet.Param1 == 4001 ||
                                
Packet.Param1 == 6001 ||
                                
Packet.Param1 == 6002 ||
                                
Packet.Param1 == 6003 ||
                                
Packet.Param1 == 6004)
                            {
                                
client.Entity.WingID 0;
                                
client.Send(packet);
                            }
                            else
                            {
                                
client.Entity.TitleID 0;
                                
client.Send(packet);
                            }
                        }
                        break;
                    }
            }

        }
    }



بعد كدة روح عـ Database ,

اعمل كلاس جديد بـ اسم ,
Wrap
امسح كل اللي فـ الكلاس و ضيف دول ,
كود PHP:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 
Conquer_Online_Server.Database
{
    public class 
WarDrobe
    
{
        public static 
Dictionary<StorageTypeStorageItemsStorage = new Dictionary<StorageTypeStorageItems>();
        public static 
Dictionary<stringWrapItems = new Dictionary<stringWrap>();
        public static 
void Load()
        {
            
string File "database\\WrapTypeData.ini";
            
IniFile IniFile = new IniFile(File);
            var 
Count IniFile.ReadUInt32("Wrap""WrapCount");
            for (
uint i 0Counti++)
            {
                
Wrap Wrap = new Wrap();
                
Wrap.ID IniFile.ReadUInt16(i.ToString(), "WrapID");
                
Wrap.Type = (WrapType)IniFile.ReadByte(i.ToString(), "WrapType"0);
                
Wrap.ItemID IniFile.ReadUInt32(i.ToString(), "ItemType");
                var 
item Database.ConquerItemInformation.BaseInformations.Values.Where(=> p.ID == Wrap.ItemID).FirstOrDefault();
                if (
item != null)
                {
                    if (!
Items.ContainsKey(item.Name.ToLower()))
                    {
                        
Items.Add(item.Name.ToLower(), Wrap);
                    }
                }
                else
                {
                    
Console.WriteLine("[Wrap] Couldn't Load item ID : [ " Wrap.ItemID " ] ! ");
                }
            }
            
LoadStorage();
        }
        public static 
void LoadStorage()
        {
            
string File "database\\Storage.ini";
            
IniFile IniFile = new IniFile(File);
            var 
Count IniFile.ReadUInt32("Storage""StorageTypeCount");
            for (
uint i 1Count 1i++)
            {

                
StorageItems item = new StorageItems();
                
item.Type = (StorageType)IniFile.ReadUInt16(i.ToString(), "Type");
                
item.ID IniFile.ReadUInt32(i.ToString() + "-1""ID");
                
Storage.Add(item.Typeitem);
            }
        }
        public 
struct Wrap
        
{
            public 
ushort ID;
            public 
WrapType Type;
            public 
uint ItemID;
        }
        public 
enum WrapType byte
        
{
            
Garment 1,
            
Mount 2
        
}
        public 
struct StorageItems
        
{
            public 
StorageType Type;
            public 
uint ID;
            public 
ulong Time;
        }
        public 
enum StorageType uint
        
{
            
OverLord 1,
            
GrandMaster 2018,
            
RisingStar 2001,
            
Victor 2002,
            
Conqueror 2003,
            
Talent 2004,
            
Fashionist 2005,
            
SwiftChaser 2006,
            
SolarDragon 4001,
            
InfernalBeast 6001,
            
RadiantWings 6002,
            
StarlightWings 6003,
            
MoonlightWings 6004
        
}
    }



حمل الملفين دول و حطهوم فـ المسار ده ,
Source\bin\Debug\database
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
روح عـ كلاس ,
ConquerItemTable.cs

ابحث عن ,
كود PHP:

public static void LoadItems(Client.GameState client

اقفله مـ السالب و بدله كله بـ ده ,
كود PHP:

public static void LoadItems(Client.GameState client)
        {
            
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("items").Where("EntityID"client.Entity.UID))
            
using (var reader = new MySqlReader(cmd))
            {
                while (
reader.Read())
                {
                    var 
item deserialzeItem(reader);
                    if (
item.IsWrap == true || item.Position == 17 || item.Position == 9)
                    {
                        if (
item.IsWrap == false)
                        {
                            
item.IsWrap true;
                            
UpdateWrap(item);
                        }
                        
client.WarDrobe.Add(item);
                        switch (
item.Position)
                        {
                            case 
9:
                            case 
17:
                                {
                                    if (!
client.Equipment.Free((byte)item.Position))
                                    {
                                        break;
                                    }
                                    
client.Equipment.Add(itemGame.Enums.ItemUse.None);
                                    break;
                                }
                        }
                    }
                    else
                    {
                        if (!
ConquerItemInformation.BaseInformations.ContainsKey(item.ID))
                            continue;
                        
HandleInscribing(itemclient);
                        
ItemAddingTable.GetAddingsForItem(item);
                        if ((
byte)Network.PacketHandler.GetPositionFromID(item.ID) == ConquerItem.Garment || (byte)Network.PacketHandler.GetPositionFromID(item.UID) == ConquerItem.SteedCrop || (byte)Network.PacketHandler.GetPositionFromID(item.UID) == ConquerItem.SteedArmor || (byte)Network.PacketHandler.GetPositionFromID(item.UID) == ConquerItem.Bottle)
                        {
                            if (
item.SocketOne != Game.Enums.Gem.NoSocket || item.SocketTwo != Game.Enums.Gem.NoSocket)
                            {
                                
item.SocketOne Game.Enums.Gem.NoSocket;
                                
item.SocketTwo Game.Enums.Gem.NoSocket;
                            }

                        }
                        
#region WareHouse
                        
if (item.Warehouse == 0)
                        {
                            switch (
item.Position)
                            {
                                case 
0client.Inventory.Add(itemGame.Enums.ItemUse.None); break;
                                default:
                                    if (
item.Position 29) continue;
                                    if (
client.Equipment.Free((byte)item.Position))
                                        
client.Equipment.Add(itemGame.Enums.ItemUse.None);
                                    else
                                    {
                                        if (
client.Inventory.Count 40)
                                        {
                                            
item.Position 0;
                                            
client.Inventory.Add(itemGame.Enums.ItemUse.None);
                                            if (
client.Warehouses[ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID.Market].Count 20)
                                                
client.Warehouses[ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID.Market].Add(item);
                                            
UpdatePosition(item);
                                        }
                                    }
                                    break;
                            }
                        }
                        else
                        {
                            if (
item != null)
                            {
                                
ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID whID = (Game.ConquerStructures.Warehouse.WarehouseID)item.Warehouse;
                                if (
client.Warehouses.ContainsKey(whID))
                                {
                                    
client.Warehouses[whID].Add(item);
                                }
                                else
                                {
                                    
using (var cmdx = new MySqlCommand(MySqlCommandType.SELECT).Select("items").Where("Uid", (uint)item.Warehouse))
                                    
using (var readerx = new MySqlReader(cmdx))
                                        if (
readerx.Read())
                                        {
                                            
client.Warehouses.Add((ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID)(uint)item.Warehouse, new ProJectJexOnline.Game.ConquerStructures.Warehouse(client, (ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID)(uint)item.Warehouse));
                                            
client.Warehouses[(ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID)(uint)whID].Add(item);
                                        }
                                }
                            }
                        }
                        
#endregion WareHouse
                        
if (item.ID == 720828)
                        {
                            
string str reader.ReadString("agate");
                            
uint key 0;
                            
string[] strArray str.Split(new char[] { '#' });
                            foreach (
string str2 in strArray)
                            {
                                if (
str2.Length 6)
                                {
                                    
item.Agate_map.Add(keystr2);
                                    
key++;
                                }
                            }
                        }
                    }
                }
            }
        } 

فـ نفس الكلاس برضه ,
ابحث عن ,
كود PHP:

public static ConquerItem deserialzeItem(MySqlReader reader

ضيف فيها السطرين دول ,
كود PHP:

item.IsWrap reader.ReadBoolean("IsWrap");
item.Agate reader.ReadString("Agate"); 

روح علي Program.cs

روح عند الـ Load ,

ضيف اللود بتاعه ,
كود PHP:

Database.WarDrobe.Load(); 

كدة الاضافة خلصت ,

بالتوفيق لـ الجميع ,

تحياتي ,




Hassan Emprator 2019-10-24 12:30 AM

رد: WarDrobe System
 
ههههه عاش ولله عامل زيي في انك بتحرف تسحب اتلحاجه من سورس لي سورس
اانا ممتاز جدا في السحب هههه

ALz3em 2019-10-24 10:25 PM

رد: WarDrobe System
 
عاش تسلم

Adel Abd El Hay 2019-11-11 02:13 AM

رد: WarDrobe System
 
طيب السيستم دا لو ضيفتو يخلي كل الاجنحه والالقاب مفتوحه ؟

zezonever 2019-11-11 02:51 AM

رد: WarDrobe System
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Adel Abd El Hay (المشاركة 21320)
طيب السيستم دا لو ضيفتو يخلي كل الاجنحه والالقاب مفتوحه ؟

حضرتك الانبسي ملهوش علاقه ان الاجنه تبقا مفتوح لما تقفل الاميل او لا المووضوع في word.cs و Entirycs. و GameStatas.cs هما دول ال بيعملو سيف في السورس نفسه انما الانبسي لا

Omar 2019-12-18 09:04 PM

رد: WarDrobe System
 
good jop brooo gedan

asd201230099 2020-02-24 02:27 PM

رد: WarDrobe System
 
asdfasf

uncelsam 2020-03-07 12:49 PM

رد: WarDrobe System
 
عااااااش

medo2020 2020-04-23 09:52 AM

رد: WarDrobe System
 
دى اضيفها فين بالظبط
Database.WarDrobe.Load();
فى كلاسك
Program

hawary 2021-07-26 11:40 PM

رد: WarDrobe System
 
تسلم


الساعة الآن 02:34 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب