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-   -   لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1 (https://code.vpscairo.com/showthread.php?t=2051)

Rider 2019-08-31 06:42 PM

لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1
 



سيرش علي شفرة "kick
و تحتها حط

كود PHP:

case "as7l":
                                {
                                    foreach (var 
Client in Program.Values)
                                    {
                                        if (
Client.Player.LoweredName.Contains(Data[1]))
                                        {
                                            
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002296295);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002295290);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002296286);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002302286);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002305292);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002316292);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002326286);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002328275);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002336257);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002302236);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1011187268);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1011231260);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1011337274);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1020542526);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1020563566);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1020295290);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1000500650);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1000610640);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1015724573);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1015757546);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1015791593);
                                            
System.Threading.Thread.Sleep(2000);
                                            if (
Client.Player.Hitpoints >= 1)
                                                
Client.Player.Die(Client.Player);
                                            
Client.Player.Teleport(1002302284);

                                            
Client.Player.Action ahmedfathy.Game.Enums.ConquerAction.None;
                                            
Client.ReviveStamp Time32.Now;
                                            
Client.Attackable false;

                                            
Client.Player.TransformationID 0;
                                            
Client.Player.RemoveFlag(Update.Flags.Dead);
                                            
Client.Player.RemoveFlag(Update.Flags.Ghost);
                                            
Client.Player.Hitpoints client.Player.MaxHitpoints;
                                            break;
                                        }
                                    }
                                    break;
                                } 


Users 2019-08-31 07:04 PM

رد: لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1
 
عاااش يا عمنا

ALz3em 2019-08-31 07:08 PM

رد: لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1
 
هى فكره حلوه بس لو قفل اللعبه وفتحها هتتشال من عليه
تسلم

محمد ياسر 2019-09-01 07:09 AM

رد: لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1
 
عاش يارايدر

Rider 2019-09-01 03:23 PM

رد: لما يبقي واحد مضايقك في اللعبه فتعمله شفره مخصوص تنكد عليه 1
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rayzo (المشاركة 14463)
عاااش يا عمنا

حبيبي
اقتباس:

المشاركة الأصلية كتبت بواسطة ALz3em (المشاركة 14465)
هى فكره حلوه بس لو قفل اللعبه وفتحها هتتشال من عليه
تسلم

حبييب اه لو قفل الاكونت بس انا بتكلم تبضن عليه خفيف مش تطفشه من اللعبه عامل واحده تانيه لو نط بيموت و يتجنزر xD قفل فتح هيتنفخ
اقتباس:

المشاركة الأصلية كتبت بواسطة Hazem (المشاركة 14526)
عاش يارايدر

حبيب قلبي <3


الساعة الآن 10:16 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب