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-   -   طلب بخصوص الدروب الوحوش الكبيرة (https://code.vpscairo.com/showthread.php?t=4616)

abdocoder 2020-04-29 06:19 PM

طلب بخصوص الدروب الوحوش الكبيرة
 
كنت عايز اعرف ازاى اخلى الدروب لما يوقع يتوزع بالشكل ده
صورة توضح كلامى
[IMG]https://l.top4top.io/p_1580tx9hj1.png[/IMG]

AbuMaryam 2020-05-01 02:28 AM

رد: طلب بخصوص الدروب الوحوش الكبيرة
 
هتروح علي MonsterTable.cs

هتبحث علي اسم الوحش الى عايز تعدل علية وليكن مثلا ( TeratoDragon )


هتبدل الكود بتاعة بالكود دة

كود PHP:

if (Name == "TeratoDragon")
            {
                
CrazyTao.Kernel.SendWorldMessage(new CrazyTao.Network.GamePackets.Message("Congratulations! " killer.Name " Has Killed " Name "and Obtained Droped A Random Dragon Soul Gears"Message.TopLeft));
                
uint Uid 0;
                
byte type 50;
                for (
int i 04i++)
                {
                    
type = (byte)Kernel.Random.Next(150);
                    switch (
type)
                    {
                        case 
1:
                            
Uid 800320;
                            break;

                        case 
2:
                            
Uid 822054;
                            break;

                        case 
3:
                            
Uid 800110;
                            break;

                        case 
4:
                            
Uid 820056;
                            break;

                        case 
5:
                            
Uid 822056;
                            break;

                        case 
6:
                            
Uid 822057;
                            break;

                        case 
7:
                            
Uid 822053;
                            break;

                        case 
8:
                            
Uid 800019;
                            break;

                        case 
9:
                            
Uid 800050;
                            break;

                        case 
10:
                            
Uid 800015;
                            break;

                        case 
11:
                            
Uid 800090;
                            break;

                        case 
12:
                            
Uid 800513;
                            break;

                        case 
13:
                            
Uid 800017;
                            break;

                        case 
14:
                            
Uid 800071;
                            break;

                        case 
15:
                            
Uid 800016;
                            break;

                        case 
16:
                            
Uid 823051;
                            break;

                        case 
17:
                            
Uid 800130;
                            break;

                        case 
18:
                            
Uid 800140;
                            break;

                        case 
19:
                            
Uid 800141;
                            break;

                        case 
20:
                            
Uid 800200;
                            break;

                        case 
21:
                            
Uid 800310;
                            break;

                        case 
22:
                            
Uid 800014;
                            break;

                        case 
23:
                            
Uid 800214;
                            break;

                        case 
24:
                            
Uid 800230;
                            break;

                        case 
25:
                            
Uid 800414;
                            break;

                        case 
26:
                            
Uid 822052;
                            break;

                        case 
27:
                            
Uid 800420;
                            break;

                        case 
28:
                            
Uid 800401;
                            break;

                        case 
29:
                            
Uid 800512;
                            break;

                        case 
30:
                            
Uid 823043;
                            break;

                        case 
31:
                            
Uid 800514;
                            break;

                        case 
32:
                            
Uid 800520;
                            break;

                        case 
33:
                            
Uid 800521;
                            break;

                        case 
34:
                            
Uid 800613;
                            break;

                        case 
35:
                            
Uid 800614;
                            break;

                        case 
36:
                            
Uid 800615;
                            break;

                        case 
37:
                            
Uid 824001;
                            break;

                        case 
38:
                            
Uid 800617;
                            break;

                        case 
39:
                            
Uid 800720;
                            break;

                        case 
40:
                            
Uid 800721;
                            break;

                        case 
41:
                            
Uid 800070;
                            break;

                        case 
42:
                            
Uid 800723;
                            break;

                        case 
43:
                            
Uid 800724;
                            break;

                        case 
44:
                            
Uid 800018;
                            break;

                        case 
45:
                            
Uid 820001;
                            break;

                        case 
46:
                            
Uid 820052;
                            break;

                        case 
47:
                            
Uid 820053;
                            break;

                        case 
48:
                            
Uid 820054;
                            break;

                        case 
49:
                            
Uid 820055;
                            break;

                        case 
50:
                            
Uid 800722;
                            break;
                        case 
51:
                            
Uid 821028;
                            break;

                        case 
52:
                            
Uid 824015;
                            break;

                        case 
53:
                            
Uid 824016;
                            break;

                    }
                    var 
infos Database.ConquerItemInformation.BaseInformations[Uid];
                    
ushort X Owner.XOwner.Y;
                    
Game.Map Map Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref Xref Y))
                    {
                        
FloorItem floorItem = new FloorItem(true);
                        
floorItem.Item = new ConquerItem(true);
                        
floorItem.Item.Color = (Enums.Color)Kernel.Random.Next(48);
                        
floorItem.Item.ID Uid;
                        
floorItem.Item.Plus floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability infos.Durability;
                        
floorItem.Item.Durability infos.Durability;
                        
floorItem.Item.MobDropped true;
                        
floorItem.ValueType FloorItem.FloorValueType.Item;
                        
floorItem.ItemID Uid;
                        
floorItem.MapID Owner.MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.X;
                        
floorItem.Y;
                        
floorItem.Owner killer.Owner;
                        
floorItem.OwnerUID killer.UID;
                        
floorItem.Type FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.ItemColor floorItem.Item.Color;
                        
floorItem.UID FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))
                            
floorItem.UID FloorItem.FloorUID.Next;
                        
Map.AddFloorItem(floorItem);
                        
SendScreenSpawn(floorItem);
                        
Kernel.Spawn false;
                        
Kernel.SpawnDragon false;
                    }
                }
                if (
Owner.MonsterInfo.ID == 4152)
                {
                    if (
Owner.MapID == 1002)
                    {
                        if (
Kernel.Maps[1002].Dragon[180810] != null)
                        {
                            
Kernel.Maps[1002].AddNpc(Kernel.Maps[1002].Dragon[180810]);
                            
Kernel.Maps[1002].Dragon.Remove(180810);
                            var 
Kernel.Maps[1002].Npcs[180810] as Interfaces.IMapObject;
                            
killer.Owner.SendScreen(new Data(true)
                            {
                                
UID 180810,
                                
ID Data.SpawnEffect
                            
}, true);
                        }
                    }
                    foreach (var 
Ownerr in Program.Values)
                    {
                        if (
Ownerr.Entity.MapID == 1002)
                        {
                            foreach (
Interfaces.INpc npc in Kernel.Maps[1002].Npcs.Values)
                            {
                                if (
npc != null)
                                {
                                    if (
npc.UID == 180810)
                                    {
                                        if (
Kernel.GetDistance(npc.Xnpc.YOwnerr.Entity.XOwnerr.Entity.Y) < 16)
                                        {
                                            
npc.SendSpawn(Ownerrfalse);
                                        }
                                    }
                                }

                            }
                        }
                    }
                }
                return;
            } 


معلومات تهمك في فهم و تعديل الكود

كود PHP:

for (int i 0< [COLOR="Red"]4[/COLOR]; i++) 

رقم 4 الي ب الاحمر دة عدد الايتم الى هتقع على الارض عشوائي من الليستة المذكورة تحتة

كود PHP:

type = (byte)Kernel.Random.Next([COLOR="Red"]150[/COLOR]); 

دة عدد ال case الى هيختار منها ال 4 ايتمات عشوائي المذكورة فوق

كود PHP:

case 

لحد
كود PHP:

case 50 

دة محتوي ID الايتم الي هتقع من الوحش

اما باقي الاكواد الى تحت تخص ااماكن ظهور الوحش و مساحة تحركاتة و الضرب و مكان الايتم الي هتقع عشوائي و معلوماتها من حيث البلص و السوكت و الدامدج و الخ ....

abdocoder 2020-05-02 05:00 AM

رد: طلب بخصوص الدروب الوحوش الكبيرة
 
اقتباس:

المشاركة الأصلية كتبت بواسطة abumaryam (المشاركة 40554)
هتروح علي monstertable.cs

هتبحث علي اسم الوحش الى عايز تعدل علية وليكن مثلا ( teratodragon )


هتبدل الكود بتاعة بالكود دة

كود PHP:

if (name == "teratodragon")
            {
                
crazytao.kernel.sendworldmessage(new crazytao.network.gamepackets.message("congratulations! " killer.name " has killed " name "and obtained droped a random dragon soul gears"message.topleft));
                
uint uid 0;
                
byte type 50;
                for (
int i 04i++)
                {
                    
type = (byte)kernel.random.next(150);
                    switch (
type)
                    {
                        case 
1:
                            
Uid 800320;
                            break;

                        case 
2:
                            
Uid 822054;
                            break;

                        case 
3:
                            
Uid 800110;
                            break;

                        case 
4:
                            
Uid 820056;
                            break;

                        case 
5:
                            
Uid 822056;
                            break;

                        case 
6:
                            
Uid 822057;
                            break;

                        case 
7:
                            
Uid 822053;
                            break;

                        case 
8:
                            
Uid 800019;
                            break;

                        case 
9:
                            
Uid 800050;
                            break;

                        case 
10:
                            
Uid 800015;
                            break;

                        case 
11:
                            
Uid 800090;
                            break;

                        case 
12:
                            
Uid 800513;
                            break;

                        case 
13:
                            
Uid 800017;
                            break;

                        case 
14:
                            
Uid 800071;
                            break;

                        case 
15:
                            
Uid 800016;
                            break;

                        case 
16:
                            
Uid 823051;
                            break;

                        case 
17:
                            
Uid 800130;
                            break;

                        case 
18:
                            
Uid 800140;
                            break;

                        case 
19:
                            
Uid 800141;
                            break;

                        case 
20:
                            
Uid 800200;
                            break;

                        case 
21:
                            
Uid 800310;
                            break;

                        case 
22:
                            
Uid 800014;
                            break;

                        case 
23:
                            
Uid 800214;
                            break;

                        case 
24:
                            
Uid 800230;
                            break;

                        case 
25:
                            
Uid 800414;
                            break;

                        case 
26:
                            
Uid 822052;
                            break;

                        case 
27:
                            
Uid 800420;
                            break;

                        case 
28:
                            
Uid 800401;
                            break;

                        case 
29:
                            
Uid 800512;
                            break;

                        case 
30:
                            
Uid 823043;
                            break;

                        case 
31:
                            
Uid 800514;
                            break;

                        case 
32:
                            
Uid 800520;
                            break;

                        case 
33:
                            
Uid 800521;
                            break;

                        case 
34:
                            
Uid 800613;
                            break;

                        case 
35:
                            
Uid 800614;
                            break;

                        case 
36:
                            
Uid 800615;
                            break;

                        case 
37:
                            
Uid 824001;
                            break;

                        case 
38:
                            
Uid 800617;
                            break;

                        case 
39:
                            
Uid 800720;
                            break;

                        case 
40:
                            
Uid 800721;
                            break;

                        case 
41:
                            
Uid 800070;
                            break;

                        case 
42:
                            
Uid 800723;
                            break;

                        case 
43:
                            
Uid 800724;
                            break;

                        case 
44:
                            
Uid 800018;
                            break;

                        case 
45:
                            
Uid 820001;
                            break;

                        case 
46:
                            
Uid 820052;
                            break;

                        case 
47:
                            
Uid 820053;
                            break;

                        case 
48:
                            
Uid 820054;
                            break;

                        case 
49:
                            
Uid 820055;
                            break;

                        case 
50:
                            
Uid 800722;
                            break;
                        case 
51:
                            
Uid 821028;
                            break;

                        case 
52:
                            
Uid 824015;
                            break;

                        case 
53:
                            
Uid 824016;
                            break;

                    }
                    var 
infos database.conqueriteminformation.baseinformations[uid];
                    
ushort x owner.xowner.y;
                    
game.map map kernel.maps[owner.mapid];
                    if (
map.selectcoordonates(ref xref y))
                    {
                        
flooritem flooritem = new flooritem(true);
                        
flooritem.item = new conqueritem(true);
                        
flooritem.item.color = (enums.color)kernel.random.next(48);
                        
flooritem.item.id uid;
                        
flooritem.item.plus flooritem.item.plus;
                        
flooritem.item.maximdurability infos.durability;
                        
flooritem.item.durability infos.durability;
                        
flooritem.item.mobdropped true;
                        
flooritem.valuetype flooritem.floorvaluetype.item;
                        
flooritem.itemid uid;
                        
flooritem.mapid owner.mapid;
                        
flooritem.mapobjtype game.mapobjecttype.item;
                        
flooritem.x;
                        
flooritem.y;
                        
flooritem.owner killer.owner;
                        
flooritem.owneruid killer.uid;
                        
flooritem.type flooritem.drop;
                        
flooritem.onfloor time32.now;
                        
flooritem.itemcolor flooritem.item.color;
                        
flooritem.uid flooritem.flooruid.next;
                        while (
map.npcs.containskey(flooritem.uid))
                            
flooritem.uid flooritem.flooruid.next;
                        
map.addflooritem(flooritem);
                        
sendscreenspawn(flooritem);
                        
kernel.spawn false;
                        
kernel.spawndragon false;
                    }
                }
                if (
owner.monsterinfo.id == 4152)
                {
                    if (
owner.mapid == 1002)
                    {
                        if (
kernel.maps[1002].dragon[180810] != null)
                        {
                            
kernel.maps[1002].addnpc(kernel.maps[1002].dragon[180810]);
                            
kernel.maps[1002].dragon.remove(180810);
                            var 
kernel.maps[1002].npcs[180810] as interfaces.imapobject;
                            
killer.owner.sendscreen(new data(true)
                            {
                                
uid 180810,
                                
id data.spawneffect
                            
}, true);
                        }
                    }
                    foreach (var 
ownerr in program.values)
                    {
                        if (
ownerr.entity.mapid == 1002)
                        {
                            foreach (
interfaces.inpc npc in kernel.maps[1002].npcs.values)
                            {
                                if (
npc != null)
                                {
                                    if (
npc.uid == 180810)
                                    {
                                        if (
kernel.getdistance(npc.xnpc.yownerr.entity.xownerr.entity.y) < 16)
                                        {
                                            
npc.sendspawn(ownerrfalse);
                                        }
                                    }
                                }

                            }
                        }
                    }
                }
                return;
            } 


معلومات تهمك في فهم و تعديل الكود

كود PHP:

for (int i 0< [color="red"]4[/color]; i++) 

رقم 4 الي ب الاحمر دة عدد الايتم الى هتقع على الارض عشوائي من الليستة المذكورة تحتة

كود PHP:

type = (byte)kernel.random.next([color="red"]150[/color]); 

دة عدد ال case الى هيختار منها ال 4 ايتمات عشوائي المذكورة فوق

كود PHP:

case 

لحد
كود PHP:

case 50 

دة محتوي id الايتم الي هتقع من الوحش

اما باقي الاكواد الى تحت تخص ااماكن ظهور الوحش و مساحة تحركاتة و الضرب و مكان الايتم الي هتقع عشوائي و معلوماتها من حيث البلص و السوكت و الدامدج و الخ ....

اولا شكرا لردك وثانيا لتعبك بس للاسف منفعش معى مش شغال جايبها الايتم بالطريقة القديمة اللى هم جمب بعض مش موزعهم كده


الساعة الآن 08:56 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب