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ابو مروان 2019-09-20 09:42 PM

بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
 
بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاع الحروب

Rider 2019-09-21 01:38 AM

رد: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
 
افتح GameState.cs
سيرش
كود PHP:

 public void SpawnElitePKBot

بدله
كود PHP:

 public void SpawnElitePKBot(uint UID)
        {
            if (!
Kernel.GamePool.ContainsKey(UID))
            {
                
ReadyToPlay();
                
this.Account = new Database.AccountTable(null);
                
this.Account.EntityID UID;
                {
                    
#region Load Entity
                    
this.Entity = new Game.Entity(EntityFlag.Entityfalse);
                    
this.Entity.Name "ElitePK`Bot";
                    
this.Entity.Owner this;
                    
this.Entity.UID UID;
                    
this.Entity.Body EliteBody();
                    
this.Entity.Face = (ushort)Kernel.Random.Next(150);
                    
byte Color = (byte)Kernel.Random.Next(48);
                    
this.Entity.HairStyle = (ushort)(Color 100 10 + (byte)Kernel.Random.Next(49));
                    
this.Entity.Level 140;
                    
this.Entity.Class = 55;
                    
this.Entity.Reborn 2;
                    
this.Entity.Titles = new System.Collections.Concurrent.ConcurrentDictionary<TitlePacket.TitlesDateTime>();
                    
this.Entity.MyTitle = (TitlePacket.Titles)16;
                    
this.Entity.MapID ElitePKTournament.WaitingAreaID;
                    if (
this.VendingDisguise == 0)
                        
this.VendingDisguise 0xdf;
                    
this.Entity.50;
                    
this.Entity.50;
                    
uint WeaponR 601439;
                    
uint WeaponL 601439;
                    
uint Armor 135309;
                    
uint Head 123309;
                    
uint Garment 192685;
                    
this.ElitePKStats = new ElitePK.FighterStats(this.Entity.UIDthis.Entity.Namethis.Entity.Mesh);
                    if (!
Game.ConquerStructures.Nobility.Board.TryGetValue(this.Entity.UIDout this.NobilityInformation))
                    {
                        
this.NobilityInformation = new NobilityInformation();
                        
this.NobilityInformation.EntityUID this.Entity.UID;
                        
this.NobilityInformation.Name this.Entity.Name;
                        
this.NobilityInformation.Donation 0L;
                        
this.NobilityInformation.Rank NobilityRank.Serf;
                        
this.NobilityInformation.Position = -1;
                        
this.NobilityInformation.Gender 1;
                        
this.NobilityInformation.Mesh this.Entity.Mesh;
                        if ((
this.Entity.Body 10) >= 3)
                        {
                            
this.NobilityInformation.Gender 0;
                        }
                    }
                    else
                    {
                        
this.Entity.NobilityRank this.NobilityInformation.Rank;
                    }
                    
Arena.ArenaStatistics.TryGetValue(this.Entity.UIDout this.ArenaStatistic);
                    if ((
this.ArenaStatistic == null) || (this.ArenaStatistic.EntityID == 0))
                    {
                        
this.ArenaStatistic = new ArenaStatistic(true);
                        
this.ArenaStatistic.EntityID this.Entity.UID;
                        
this.ArenaStatistic.Name this.Entity.Name;
                        
this.ArenaStatistic.Level this.Entity.Level;
                        
this.ArenaStatistic.Class = this.Entity.Class;
                        
this.ArenaStatistic.Model this.Entity.Mesh;
                        
this.ArenaStatistic.ArenaPoints Database.ArenaTable.ArenaPointFill(this.Entity.Level);
                        
this.ArenaStatistic.LastArenaPointFill DateTime.Now;
                        
Database.ArenaTable.InsertArenaStatistic(this);
                        
this.ArenaStatistic.Status 0;
                        
Arena.ArenaStatistics.Add(this.Entity.UIDthis.ArenaStatistic);
                    }
                    else
                    {
                        
this.ArenaStatistic.Level this.Entity.Level;
                        
this.ArenaStatistic.Class = this.Entity.Class;
                        
this.ArenaStatistic.Model this.Entity.Mesh;
                        if (
DateTime.Now.DayOfYear != this.ArenaStatistic.LastArenaPointFill.DayOfYear)
                        {
                            
this.ArenaStatistic.LastSeasonArenaPoints this.ArenaStatistic.ArenaPoints;
                            
this.ArenaStatistic.LastSeasonWin this.ArenaStatistic.TodayWin;
                            
this.ArenaStatistic.LastSeasonLose this.ArenaStatistic.TodayBattles this.ArenaStatistic.TodayWin;
                            
this.ArenaStatistic.ArenaPoints Database.ArenaTable.ArenaPointFill(this.Entity.Level);
                            
this.ArenaStatistic.LastArenaPointFill DateTime.Now;
                            
this.ArenaStatistic.TodayWin 0;
                            
this.ArenaStatistic.TodayBattles 0;
                            
Arena.Sort();
                            
Arena.YesterdaySort();
                        }
                    }
                    
TeamArena.ArenaStatistics.TryGetValue(this.Entity.UIDout this.TeamArenaStatistic);
                    if (
this.TeamArenaStatistic == null)
                    {
                        
this.TeamArenaStatistic = new TeamArenaStatistic(true);
                        
this.TeamArenaStatistic.EntityID this.Entity.UID;
                        
this.TeamArenaStatistic.Name this.Entity.Name;
                        
this.TeamArenaStatistic.Level this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model this.Entity.Mesh;
                        
Database.TeamArenaTable.InsertArenaStatistic(this);
                        
this.TeamArenaStatistic.Status 0;
                        if (
TeamArena.ArenaStatistics.ContainsKey(this.Entity.UID))
                        {
                            
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
                        }
                        
TeamArena.ArenaStatistics.Add(this.Entity.UIDthis.TeamArenaStatistic);
                    }
                    else if (
this.TeamArenaStatistic.EntityID == 0)
                    {
                        
this.TeamArenaStatistic = new TeamArenaStatistic(true);
                        
this.TeamArenaStatistic.EntityID this.Entity.UID;
                        
this.TeamArenaStatistic.Name this.Entity.Name;
                        
this.TeamArenaStatistic.Level this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model this.Entity.Mesh;
                        
Database.TeamArenaTable.InsertArenaStatistic(this);
                        
this.TeamArenaStatistic.Status 0;
                        if (
TeamArena.ArenaStatistics.ContainsKey(this.Entity.UID))
                        {
                            
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
                        }
                        
TeamArena.ArenaStatistics.Add(this.Entity.UIDthis.TeamArenaStatistic);
                    }
                    else
                    {
                        
this.TeamArenaStatistic.Level this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model this.Entity.Mesh;
                        
this.TeamArenaStatistic.Name this.Entity.Name;
                    }
                    
Database.DetainedItemTable.LoadDetainedItems(this);
                    
Database.ClaimItemTable.LoadClaimableItems(this);
                    
this.Entity.LoadTopStatus();
                    
this.Entity.FullyLoaded true;

                    
#endregion
                    
if (this.Entity.FullyLoaded)
                    {
                        
VariableVault variables;
                        
Database.EntityVariableTable.Load(this.Account.EntityIDout variables);
                        
this.Variables variables;

                        if (
this.BackupArmorLook != 0)
                            
this.SetNewArmorLook(this.BackupArmorLook);
                        else
                            
this.SetNewArmorLook(this.ArmorLook);
                        
this.SetNewHeadgearLook(this.HeadgearLook);
                        
this.BackupArmorLook 0;

                        
this.LoadData(true);

                        if (
this.Entity.GuildID != 0)
                            
this.Entity.GuildBattlePower this.Guild.GetSharedBattlepower(this.Entity.GuildRank);
                        
this.ReviewMentor();
                        
Network.PacketHandler.LoginMessages(this);

                        
#region Equip

                        
ConquerItem item7 null;
                        
ClientEquip equip null;
                        if (
WeaponR 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI Database.ConquerItemInformation.BaseInformations[WeaponR];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID WeaponR;
                            
item7.UID AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position 4;
                            
item7.Durability CIBI.Durability;
                            
item7.MaximDurability CIBI.Durability;
                            
this.Equipment.Remove(4);
                            if (
this.Equipment.Objects[3] != null)
                            {
                                
this.Equipment.Objects[3] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }
                        if (
WeaponL 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI Database.ConquerItemInformation.BaseInformations[WeaponL];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID WeaponL;
                            
item7.UID AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position 5;
                            
item7.Durability CIBI.Durability;
                            
item7.MaximDurability CIBI.Durability;
                            
this.Equipment.Remove(5);
                            if (
this.Equipment.Objects[4] != null)
                            {
                                
this.Equipment.Objects[4] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();
                        }

                        if (
Armor 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI Database.ConquerItemInformation.BaseInformations[Armor];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID Armor;
                            
item7.UID AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position 3;
                            
item7.Durability CIBI.Durability;
                            
item7.MaximDurability CIBI.Durability;
                            
this.Equipment.Remove(3);
                            if (
this.Equipment.Objects[2] != null)
                            {
                                
this.Equipment.Objects[2] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }

                        if (
Head 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI Database.ConquerItemInformation.BaseInformations[Head];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID Head;
                            
item7.UID AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position 1;
                            
item7.Durability CIBI.Durability;
                            
item7.MaximDurability CIBI.Durability;
                            
this.Equipment.Remove(1);
                            if (
this.Equipment.Objects[0] != null)
                            {
                                
this.Equipment.Objects[0] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }

                        if (
Garment 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI Database.ConquerItemInformation.BaseInformations[Garment];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID Garment;
                            
item7.UID AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position 9;
                            
item7.Durability CIBI.Durability;
                            
item7.MaximDurability CIBI.Durability;
                            
this.Equipment.Remove(9);
                            if (
this.Equipment.Objects[8] != null)
                            {
                                
this.Equipment.Objects[8] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();
                        }

                        
#endregion Equip


                        
Program.World.Register(this);
                        
Kernel.GamePool.Add(Entity.UIDthis);
                        
FakeLoaded true;
                        
LoggedIn true;
                        
Entity.NobilityRank NobilityInformation.Rank;
                        
this.Entity.MinAttack 20000;
                        
this.Entity.MaxAttack 23200;
                        
this.Attackable true;


                    }

                }
            }
        } 

بعدها ادخل علي Lobby.cs

سيرش علي
كود PHP:

#region Attack 

بدله ب ده
كود PHP:

 #region Attack


                                        
if (Now client.Entity.AttackStamp.AddSeconds(1))
                                        {
                                            if (
SomailProject.MyMath.Success(ai.ShootChance))
                                            {
                                                var 
dist Kernel.GetDistance(Bot.Entity.XBot.Entity.YTarget.XTarget.Y);
                                                var 
spelldist SpellTable.SpellInformations[spell.ID][spell.Level].Range;
                                                if (
dist spelldist)
                                                {
                                                    var 
interact = new Attack(true);
                                                    
interact.AttackType Attack.Magic;
                                                    
interact.MagicType spell.ID;
                                                    
interact.Attacker Bot.Entity.UID;
                                                    
interact.Attacked Target.UID;
                                                    
interact.MagicLevel spell.Level;
                                                    
interact.Decoded true;
                                                    if (
SomailProject.MyMath.Success(ai.Accuracy))
                                                    {
                                                        
interact.Target.X;
                                                        
interact.Target.Y;
                                                    }
                                                    else
                                                    {
                                                        
interact.= (ushort)(Target.1);
                                                        
interact.= (ushort)(Target.1);
                                                    }
                                                    
Bot.Entity.MinAttack 5000;
                                                    
Bot.Entity.MaxAttack 7300;
                                                    
Bot.Entity.AttackPacket interact;
                                                    
interact.Damage 7000;
                                                    new 
SomailProject.Game.Attacking.Handle(interactBot.EntityTarget);
                                                    
                                                    
                                                }
                                                
//if (dist < 2)
                                                //{
                                                //    var interact = new Attack(true);
                                                //    interact.AttackType = Attack.Melee;
                                                //    interact.Attacker = Bot.Entity.UID;
                                                //    interact.Attacked = Target.UID;
                                                //    if (Kernel.ChanceSuccess(ai.Accuracy))
                                                //    {
                                                //        interact.X = Target.X;
                                                //        interact.Y = Target.Y;
                                                //    }
                                                //    else
                                                //    {
                                                //        interact.X = (ushort)(Target.X + 1);
                                                //        interact.Y = (ushort)(Target.Y + 1);
                                                //    }
                                                //    Bot.Entity.AttackPacket = interact;
                                                //    new SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
                                                //}
                                            
}
                                        }
                                        
#endregion 


ابو مروان 2019-09-21 11:55 PM

رد: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
 
الله يسترك

Omar Mohamed100 2019-11-06 04:03 AM

رد: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
 
اقتباس:

المشاركة الأصلية كتبت بواسطة ابو مروان (المشاركة 17508)
الله يسترك

انت شغال بي سورس مين يسطا عشان عايز اسحب سيستم البوت
وي انت البوت شغال عند في Team & Skill & Elite شغال عندك ف ال 3 ؟


الساعة الآن 07:25 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب