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-   -   متجر شحن كامل متكامل فكرة جامدة جدا (https://code.vpscairo.com/showthread.php?t=1502)

osama 2019-08-09 02:51 AM

متجر شحن كامل متكامل فكرة جامدة جدا
 
انشاء الله فكرتى تعجبكم

يلا نبداء

كود PHP:

كلاس Entity Table 

ابحث عن

كود PHP:

public static bool LoadEntity(Client.GameClient client

تحتيه ضيف

كود PHP:

client.Entity.AvenGer reader.ReadUInt32("AvenGer"); 

في نفس الكلاس ابحث عن

كود PHP:

.Set("Money"e.Money

ضيف ده تحتيه

كود PHP:

.Set("AvenGer"e.AvenGer

ادخل علي كلاس Entity.cs او Player.cs

public InnerPower InnerPower;

لو مش موجود حط الكود دا فى اي حتة مش شرط

كود PHP:

public uint AvenGer

في كلاس GameState هنبحث عن الكود دا

كود PHP:

public bool Fake

ونضيف تحتو علطول دول

كود PHP:

#region Charge
        
public string Username;
        public 
string Numberofcard;
        
#endregion 

وده الانبي سي

كود PHP:

#region Charge System Captin-Osama
                
case 300121:
                        {
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Welcome to the EgyArmy-Co[Helpdesk]. Do you want to charge?");
                                        
dialog.Option("Charge"1);
                                        
dialog.Option("ChargePoint"55);
                                        
dialog.Option("ShopCharge"57);
                                        
dialog.Option("Not now."255);
                                        
dialog.Avatar(175);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
1:
                                    {
                                        
dialog.Text("Welcome to the helpdesk. Do you want to charge?");
                                        
dialog.Option("yes"100);
                                        
dialog.Option("Not Now"255);
                                        
dialog.Avatar(0x5f);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
100://New Charge     
                                    
{
                                        
dialog.Text("Hello. I'm the one that was choosen to Make your Charge.");
                                        
dialog.Option("I want to Charge."102);
                                        
dialog.Option("Nooooo."255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
55:
                                    {
                                        
dialog.Text("your ChargePoint?");
                                        
using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT))
                                        {
                                            
command.Select("entities").Where("UID"client.Entity.UID);
                                            
using (var reader = new Database.MySqlReader(command))
                                            {
                                                while (
reader.Read())
                                                {

                                                    
dialog.Option(" " reader.ReadString("AvenGer") + " "102);
                                                }
                                            }
                                        }
                                        
dialog.Option("Back*To*charge"255);
                                        
dialog.Send();
                                        break;
                                    }
                                
#region Charge Items
                                
case 57:    
                                    {
                                        
dialog.Text("Welcome In TQ ConquerAssuit-co System You'r ConquerAssuit Point Is  " client.Entity.AvenGer "   See What You Need To Buy");
                                        
dialog.Option("ColdPrize <50> ConquerAssuit Point "111);
                                        
dialog.Option("1000.000.000 <50> ConquerAssuit Point "99);
                                        
dialog.Option("VIP 7 <50> ConquerAssuit Point "88);
                                        
dialog.Option("Soul P9 WindWalker <100> ConquerAssuit Point"77);
                                        
dialog.Option("Soul P9 Bruce_Lee <100> ConquerAssuit Point"66);
                                        
dialog.Option("Soul P9 ninja <100> ConquerAssuit Point"19);
                                        
dialog.Option("Soul P9 Monk <100> ConquerAssuit Point"44);
                                        
dialog.Option("Soul P9 Fire And Water <100> ConquerAssuit Point"33);
                                        
dialog.Option("Soul P9 Trojan <100> ConquerAssuit Point"22);
                                        
dialog.Option("Soul P9 Pirate <100> ConquerAssuit Point"17);
                                        
dialog.Option("Soul P9 Warrior <100> ConquerAssuit Point"123);
                                        
dialog.Option("Soul P9 Archer <100> ConquerAssuit Point"14);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
111:
                                    {
                                        
dialog.Text("Are You Sure To Buy ColdPrize");
                                        
dialog.Option("Yes"23);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
99:
                                    {
                                        
dialog.Text("Are You Sure To Buy 1000.000.000");
                                        
dialog.Option("Yes"101);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
88:
                                    {
                                        
dialog.Text("Are You Sure To Buy VIP 7");
                                        
dialog.Option("Yes"103);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
77:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"104);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
66:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"105);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
19:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"106);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
44:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"107);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
33:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"108);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
22:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"109);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
17:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"110);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
123:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"28);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
14:
                                    {
                                        
dialog.Text("Are You Sure To Buy Soul P9");
                                        
dialog.Option("Yes"112);
                                        
dialog.Option("No"255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
23:
                                    {
                                        if (
client.Entity.AvenGer >= 50)
                                        {
                                            
client.Entity.AvenGer -= 50;
                                            
client.Inventory.Add(210007501121);
                                        }
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
101:
                                    {
                                        if (
client.Entity.AvenGer >= 50)
                                        {
                                            
client.Entity.AvenGer -= 50;
                                            
client.Entity.ConquerPoints += 1000000000;
                                        }
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
103:
                                    {
                                        if (
client.Entity.AvenGer >= 50)
                                        {
                                            
client.Entity.AvenGer -= 50;
                                            
client.Entity.VIPLevel 7;
                                        }
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
104:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(6264392152271612121truefalse);//DragonFan  
                                            
client.Inventory.AddSoul(6264392152271612121truefalse);//DragonFan    
                                            
client.Inventory.AddSoul(1013092152252612121truefalse);//Armor  
                                            
client.Inventory.AddSoul(1703092152250612121truefalse);//Hat  
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot   
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
105:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(6174392152266612121truefalse);//SkyNunchaku       
                                            
client.Inventory.AddSoul(6174392152266612121truefalse);//SkyNunchaku        
                                            
client.Inventory.AddSoul(1383092152252612121truefalse);//Bruce_LeeArmor        
                                            
client.Inventory.AddSoul(1483092152250612121truefalse);//Bruce_LeeHood        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot 
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
106:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe      
                                            // client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe      
                                            
client.Inventory.AddSoul(6164392152260612121truefalse);//Katana      
                                            
client.Inventory.AddSoul(6164392152260612121truefalse);//Katana      
                                            //client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana      
                                            //client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana      
                                            //client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana        
                                            //client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana        
                                            
client.Inventory.AddSoul(1353092152252612121truefalse);//ArmorNinja        
                                            
client.Inventory.AddSoul(1233092152250612121truefalse);//NinjaHood        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot          
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
107:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(6224392152259612121truefalse);//Beads        
                                            
client.Inventory.AddSoul(6224392152259612121truefalse);//Beads   
                                            // client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads        
                                            //client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads        
                                            
client.Inventory.AddSoul(1363092152252612121truefalse);//ArmorMonk        
                                            
client.Inventory.AddSoul(1433092152250612121truefalse);//CapMonk        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot         
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
108:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(4214392152261612121truefalse);//BackSword        
                                            
client.Inventory.AddSoul(6204392152262612121truefalse);//ImperialBacksword      
                                            //client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false); 
                                            
client.Inventory.AddSoul(1343092152252612121truefalse);//ArmorFire        
                                            
client.Inventory.AddSoul(1143092152250612121truefalse);//CapFire        
                                            
client.Inventory.AddSoul(1522792152251612121truefalse);//Bracelet        
                                            
client.Inventory.AddSoul(1212692152256612121truefalse);//Bag        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot    
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
109:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(4804392152260612121truefalse);//Clup      
                                            
client.Inventory.AddSoul(6144292152260612121truefalse);//ShadowCrossSaber      
                                            
client.Inventory.AddSoul(6144292152260612121truefalse);//ShadowCrossSaber      
                                            //client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade        
                                            //client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword        
                                            
client.Inventory.AddSoul(1303092152252612121truefalse);//ArmorTrojan        
                                            
client.Inventory.AddSoul(1183092152250612121truefalse);//CapTrojan        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot       
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
110:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(6114392152264612121truefalse);//Rapier        
                                            
client.Inventory.AddSoul(6124392152263612121truefalse);//Pistol        
                                            
client.Inventory.AddSoul(1393092152252612121truefalse);//ArmorPirate        
                                            
client.Inventory.AddSoul(1443092152250612121truefalse);//CapPirate        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot        
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
28:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(5604392152268612121truefalse);//Spear        
                                            
client.Inventory.AddSoul(9003092152267612121truefalse);//Shield        
                                            
client.Inventory.AddSoul(1313092152252612121truefalse);//ArmorWarrior        
                                            
client.Inventory.AddSoul(1113092152250612121truefalse);//CapWarrior        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot       
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
112:
                                    {
                                        if (
client.Entity.AvenGer >= 100)
                                        {
                                            
client.Entity.AvenGer -= 100;
                                            
client.Inventory.AddSoul(6134292152265612121truefalse);//Knife        
                                            
client.Inventory.AddSoul(6134292152265612121truefalse);//Knife        
                                            //client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow        
                                            
client.Inventory.AddSoul(1333092152252612121truefalse);//ArmorArcher        
                                            
client.Inventory.AddSoul(1133092152250612121truefalse);//CapArcher        
                                            
client.Inventory.AddSoul(1202692152251612121truefalse);//Necklace        
                                            
client.Inventory.AddSoul(1502692152254612121truefalse);//Ring        
                                            
client.Inventory.AddSoul(1602492152253612121truefalse);//Boot      
                                        
}
                                        else
                                        {
                                            
dialog.Text("You don't have enough ConquerAssuit Point");
                                            
dialog.Option("Sorry"255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                
case 102:
                                    try
                                    {
                                        
string Numberofcard;
                                        
Numberofcard npcRequest.Input;
                                        
client.Numberofcard Numberofcard;
                                        
dialog.Text("Please insert Card Number.");
                                        
dialog.Input("Here:"12414);
                                        
dialog.Option("No."110);
                                        
dialog.Send();
                                        break;
                                    }
                                    catch
                                    {
                                        
dialog.Text("Please write the correct value.");
                                        
dialog.Option("Try Again."106);
                                        
dialog.Option("Quit."110);
                                        
dialog.Send();
                                    }
                                    break;
                                
//////////////////////////////////////////  
                                
case 124:
                                    try
                                    {
                                        
string Numberofcard;
                                        
Numberofcard npcRequest.Input;
                                        
client.Numberofcard Numberofcard;
                                        if (
Numberofcard == client.Numberofcard)
                                        {
                                            
dialog.Text("Please insert Card Number again.");
                                            
dialog.Input("Here:"142100);
                                            
dialog.Option("No."10);
                                        }
                                        else
                                        {
                                            
dialog.Text("Wrong Code.");
                                            
dialog.Option("Alright."10);
                                        }
                                        
dialog.Send();
                                        break;
                                    }
                                    catch
                                    {
                                        
dialog.Text("Please write the correct value.");
                                        
dialog.Option("Try Again."7);
                                        
dialog.Option("Quit."0xff);
                                        
dialog.Send();
                                    }
                                    break;
                                
//////////////////////////////////////////  
                                
case 142:
                                    {
                                        
string Numberofcard;
                                        
Numberofcard npcRequest.Input;
                                        
client.Numberofcard Numberofcard;
                                        
string str2 client.Socket.IP.ToString().Split(new char[] { ':' })[0].ToString();
                                        
client.Account.IP str2;
                                        
using (var cmd = new MySqlCommand(MySqlCommandType.INSERT))
                                            
cmd.Insert("Charge")
                                            .
Insert("Username"client.Entity.Name)
                                            .
Insert("Numberofcard"client.Numberofcard)
                                            .
Execute();
                                        
client.Username "";
                                        
client.Numberofcard "";
                                        
dialog.Text("New Charge Successfully Done. || All rights® reserved to CaptinOsama ©");
                                        
dialog.Option("Wait GM."255);
                                        
dialog.Send();
                                        break;
                                    }
                            }
                            break;
                        }
                
#endregion 


نخش على الاضافة فى النفى كات

في ملف الاعبين الى اسمة entities اضغط كلك يمين ونعمل Design Table وهنضيف التابل دة فية [/CENTER]

زى كدا

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

اتعمل علامه + او add

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

اتملي الاسطر ده ذي ما موجوده كده

او ضفها الكود اهو

كود:

AvenGer        bigint        18        0        -1        0        0        0                                                                        0        0        0        0        0        0        0
زى كدا

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

ودا الانبى سى هنضيفو فى النفى كات فى تابل Npcs [/CENTER]

كود PHP:

 300121    ChargeSystem    2    29680    1002    313    290 

كدا تمام نحمل الملف دة ونرفعو فى القاعدة

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

بص بئا يا نجم طبعا بعد ما الاعب يشحن هيجيلك الكود فى تابل Charge وانتة تجربو شغال ولا لو شغال هتعوز تديلو نقط علشان يشترى الايتم الى انتة عملها فى الانبى سى الى فى الاضافة

تقوم تعمل اية بعدها هتروح لى ملف entities وترجع لى اخر كلمة هتلااقى كلمة اسمها Avenger دا هتحط فية الرصيد الى هوا شحنة بس عن شرط لاازم يكون قافل الاكونت علشان النقات توصلو

دة كل الحوار يا رجالة انشاء الله الفكرة تعجبكو

مفيش هدية بئا يا حازم على التعب دة بقالى يجي اكتر من سعتين عمال افكر اعمل اية فيها :D:D

osama 2019-08-09 03:00 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
متنسونيش بئة بى كلمة حلوة علشان فى ناس مبتقدرش التعب دة وتكتب اى حاجة وفى ناس بتاخد وتجرى ^_^

ابو حمزه9 2019-08-09 03:09 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 


أية الجمال دة

تسلم أيدك



osama 2019-08-09 04:46 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
اقتباس:

المشاركة الأصلية كتبت بواسطة virus7x (المشاركة 10920)


أية الجمال دة

تسلم أيدك



حبيبى يا حمو :emoji21:

AMREL3FREIT 2019-08-09 04:49 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
ممتاز جدا
تقريبأ اول متجــر اقتنع بيهـ بجد .
استمر . يثبت للافادة + مشكور لتعبك

osama 2019-08-09 04:56 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
اقتباس:

المشاركة الأصلية كتبت بواسطة amrel3freit (المشاركة 10932)
ممتاز جدا
تقريبأ اول متجــر اقتنع بيهـ بجد .
استمر . يثبت للافادة + مشكور لتعبك

حبيبى يا عمور انشاء الله فى الاحسن

osama 2019-08-09 05:54 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
شوية صور علشان مش عارف اعدل على الموضوع اضيفهم

ودة شكل النقط الى هيا الرصيد بمعنى اصح

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

محمد ياسر 2019-08-09 08:36 AM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
عاش
بس الصور مش متطابقه للاكواد الي حاططه
ياعني انت لغيت خاصيه الي انا لسه منزله امبارح وجايب في الصوره انه موجوده ؟

osama 2019-08-09 02:07 PM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hazem (المشاركة 10970)
عاش
بس الصور مش متطابقه للاكواد الي حاططه
ياعني انت لغيت خاصيه الي انا لسه منزله امبارح وجايب في الصوره انه موجوده ؟

/ختش بالى بس انا عملت اضافة احسن بى كتير متجر وفى نفس الوقت شحن يعنى كامل متكامل مش محتاج تعديل تانى انشاء الله يعجبك لما تجربة واسف جدا على الصور القديمة يريت لو تقدر تنزل صور حديثة يا حازم من فضلك علشان الويندوز كانت وقعت ونا بعمل ابجريد الثردى نزلت باتش وطلع متلغم فيرس خربلى الدنيا لسة هصطب السى شارب تانى والبرامج الكفيلة كلها تانى علشان اعرف اشتغل تانى

saeed 2019-08-09 04:26 PM

رد: متجر شحن كامل متكامل فكرة جامدة جدا
 
تسلم أيدك والله شغل محترفين
انا كنت بدور على حاجة زى دا وانت نزلتها فى وقتها


الساعة الآن 09:07 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب