منتدي اكواد

منتدي اكواد (https://code.vpscairo.com/index.php)
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-   -   Npc سطف بوند +3 بالشخصيه الجديده (https://code.vpscairo.com/showthread.php?t=261)

M.H.B[X-Coder]X 2019-05-05 07:12 AM

Npc سطف بوند +3 بالشخصيه الجديده
 

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
دا ان بي سي سطف بوند +3 بس متضاف ليه الثندر استريك او ثور


عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع


كود PHP:

#region Bound ThunderStriker +3 pack //By Mohamed Hossam Barakat
// Code Team https://code.vpscairo.com
                            
case 17777:
                                {
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                
dialog.Text("I am the War Conquer, i can help you to claim Bound Gears if u have?");
                                                
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
                                                
dialog.Option("Ninja Pack."1);
                                                
dialog.Option("Trojan Pack."2);
                                                
dialog.Option("Monk Pack."3);
                                                
dialog.Option("Archer Pack."4);
                                                
dialog.Option("FireTaoist Pack."5);
                                                
dialog.Option("WaterTaoist Pack."6);
                                                
dialog.Option("Warrior Pack."7);
                                                
dialog.Option("Pirate Pack."8);
                                                
dialog.Option("leelong pack."9);
                                                
dialog.Option("WindGuard pack."10);
                                                
dialog.Option("ThunderStriker pack."78);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
1:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Ninja Pack ?");
                                                
dialog.Option("Sure."55);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
78:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this ThunderStriker pack?");
                                                
dialog.Option("Sure."48);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
2:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Trojan Pack ?");
                                                
dialog.Option("Sure."15);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
3:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Monk Pack ?");
                                                
dialog.Option("Sure."65);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();

                                                break;
                                            }
                                        case 
4:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Archer Pack ?");
                                                
dialog.Option("Sure."45);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
5:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this FireTaoist Pack ?");
                                                
dialog.Option("Sure."145);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
6:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this WaterTaoist Pack ?");
                                                
dialog.Option("Sure."135);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
7:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Warrior Pack ?");
                                                
dialog.Option("Sure."25);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
8:
                                            {
                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Pirate Pack ?");
                                                
dialog.Option("Sure."75);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();


                                                break;
                                            }
                                        case 
9:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this lee long Pack ?");
                                                
dialog.Option("Sure."85);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        case 
10:
                                            {

                                                
//(720356, 0, 1);//MerryPack 
                                                
dialog.Text("are you sure you want this Wind Guard Pack ?");
                                                
dialog.Option("Sure."95);
                                                
dialog.Option("Wait a minute."255);
                                                
dialog.Send();
                                                break;
                                            }
                                        
#region BoundItems Trojan
                                        
case 15:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 118019;//Earrings 
                                                
uint itemid7 130019;//Armor 
                                                
uint itemid8 480019;//Club 
                                                
uint itemid9 420019;//Sword 
                                                
if (client.Inventory.Count <= 30)
                                                {

                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;
                                                    
// 
                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;

                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //   
                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;
                                                    
// 
                                                    //   
                                                    //   
                                                    //   
                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;
                                                    
//item6.Bless = 7; 
                                                    ////item6.Enchant = 250; 
                                                    //  
                                                    //  
                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;
                                                    
// 
                                                    // item8.Enchant = 250; 
                                                    //   
                                                    //   
                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;
                                                    
///  
                                                    // item9.Enchant = 250; 
                                                    //  
                                                    ///  
                                                    // item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 
                                                    // 
                                                    // 
                                                    //  // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability; 
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// // // // client.Inventory.Remove(720356, 1); (720356, 1); 
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Trojan Pack have fun in TerroR");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Warrior
                                        
case 25:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 111019;//Earrings 
                                                
uint itemid7 131019;//Armor 
                                                
uint itemid8 560019;//Spar 
                                                
uint itemid9 900019;//Shield 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;
                                                    
// 
                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;

                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //   
                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;

                                                    
//   
                                                    //   
                                                    //   
                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;
                                                    
//item6.Bless = 7; 
                                                    ////item6.Enchant = 250; 
                                                    //  
                                                    //  
                                                    //  item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability; 
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;
                                                    
// 
                                                    //  
                                                    //  
                                                    //  item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability; 
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;
                                                    
///  
                                                    // item9.Enchant = 250; 
                                                    //  
                                                    ///  
                                                    // item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability; 
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 
                                                    // 
                                                    // 
                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Warrior Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }

                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Archer
                                        
case 45:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 113009;//Earrings 
                                                
uint itemid7 133009;//Armor 
                                                
uint itemid8 500009;//Bow 
                                                
uint itemid9 613019;//knif 
                                                
uint itemid10 613019;//knif 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item3.ID itemid9;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item10 = new ConquerItem(true);
                                                    
item3.ID itemid10;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Archer Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }

                                                else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Ninja
                                        
case 55:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 112009;//Earrings 
                                                
uint itemid7 135009;//Armor 
                                                
uint itemid8 601009;//Katana 
                                                
uint itemid9 601009;//Katana 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
item2.Bless 1;


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;



                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;



                                                     
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Ninja Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Monk
                                        
case 65:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 143009;//Earrings 
                                                
uint itemid7 136009;//Armor 
                                                
uint itemid8 610029;//beads 
                                                
uint itemid9 610029;//beads 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
item2.Bless 1;


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;



                                                     
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Monk Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems WaterTaoist
                                        
case 135:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 121029;//Bag 
                                                
uint itemid5 152009;//Bracelet 
                                                
uint itemid6 114019;//Cap 
                                                
uint itemid7 134019;//Armor 
                                                
uint itemid9 421019;//BackSword 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;



                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;



                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;
                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;
                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;
                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained WaterTaoist Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion

                                        #region BoundItems Pirate
                                        
case 75:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 144009;//Earrings 
                                                
uint itemid7 139009;//Armor 
                                                
uint itemid8 611029;//Rapier 
                                                
uint itemid9 612029;//Pistol 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Pirate Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems leelong
                                        
case 85:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 148009;//Earrings 
                                                
uint itemid7 138009;//Armor 
                                                
uint itemid8 617029;//SkyNunchaku 
                                                
uint itemid9 617029;//SkyNunchaku 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Lee Long Pack havefun in TerroR?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems WindGuard
                                        
case 95:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                
uint itemid6 170123;//Earrings 
                                                
uint itemid7 101000;//Armor 
                                                
uint itemid8 626093;//PrideFane 
                                                
uint itemid9 626093;//PrideFane 
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Lee Long Pack havefun in Owel?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                        #region BoundItems Thunderstriker
                                        
case 48:
                                            {
                                                
uint itemid 202009;//Tower 
                                                
uint itemid2 201009;//Fan 
                                                
uint itemid3 160039;//Boot 
                                                
uint itemid4 120029;//Necklace 
                                                
uint itemid5 150039;//Ring 
                                                /////////////////////////////
                                                
uint itemid6 146309;//Earrings 
                                                
uint itemid7 102200;//Armor 
                                                
uint itemid8 680439;//Thunderstriker 1
                                                
uint itemid9 681439;//Thunderstriker 2
                                                
if (client.Inventory.Count <= 30)
                                                {
                                                    
//if (client.Inventory.Contains(720356, 1)) 
                                                    //{ 
                                                    
ConquerItem item2 = new ConquerItem(true);
                                                    
item2.ID itemid2;
                                                    
item2.Color COServer.Game.Enums.Color.White;
                                                    
item2.Bound true;
                                                    
item2.Plus 3;
                                                    
//item2.Bless = 1; 


                                                    
item2.Durability item2.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                    
client.Inventory.Add(item2COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item3 = new ConquerItem(true);
                                                    
item3.ID itemid3;
                                                    
item3.Color COServer.Game.Enums.Color.White;
                                                    
item3.Bound true;
                                                    
item3.Plus 3;




                                                    
item3.Durability item3.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                    
client.Inventory.Add(item3COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item4 = new ConquerItem(true);
                                                    
item4.ID itemid4;
                                                    
item4.Color COServer.Game.Enums.Color.White;
                                                    
item4.Bound true;
                                                    
item4.Plus 3;




                                                    
item4.Durability item4.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                    
client.Inventory.Add(item4COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item5 = new ConquerItem(true);
                                                    
item5.ID itemid5;
                                                    
item5.Color COServer.Game.Enums.Color.White;
                                                    
item5.Bound true;
                                                    
item5.Plus 3;




                                                    
item5.Durability item5.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                    
client.Inventory.Add(item5COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item6 = new ConquerItem(true);
                                                    
item6.ID itemid6;
                                                    
item6.Color COServer.Game.Enums.Color.White;
                                                    
item6.Bound true;
                                                    
item6.Plus 3;

                                                    
item6.Enchant 250;


                                                    
item6.Durability item6.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                    
client.Inventory.Add(item6COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item7 = new ConquerItem(true);
                                                    
item7.ID itemid7;
                                                    
item7.Color COServer.Game.Enums.Color.White;
                                                    
item7.Bound true;
                                                    
item7.Plus 3;

                                                    
item7.Enchant 250;


                                                    
item7.Durability item7.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                    
client.Inventory.Add(item7COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item8 = new ConquerItem(true);
                                                    
item8.ID itemid8;
                                                    
item8.Color COServer.Game.Enums.Color.White;
                                                    
item8.Bound true;
                                                    
item8.Plus 3;

                                                    
item8.Enchant 250;


                                                    
item8.Durability item8.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                    
client.Inventory.Add(item8COServer.Game.Enums.ItemUse.CreateAndAdd);

                                                    
ConquerItem item9 = new ConquerItem(true);
                                                    
item9.ID itemid9;
                                                    
item9.Color COServer.Game.Enums.Color.White;
                                                    
item9.Bound true;
                                                    
item9.Plus 3;

                                                    
item9.Enchant 250;


                                                    
item9.Durability item9.MaximDurability COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                    
client.Inventory.Add(item9COServer.Game.Enums.ItemUse.CreateAndAdd);



                                                    
ConquerItem item = new ConquerItem(true);
                                                    
item.ID itemid;
                                                    
item.Color COServer.Game.Enums.Color.White;
                                                    
item.Bound true;
                                                    
item.Plus 3;
                                                    
// 


                                                     // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    
if (client.Inventory.Add(itemCOServer.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        
// client.Inventory.Remove(720356, 1); (720356, 1);
                                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You have obtained Lee Long Pack havefun in Owel?");
                                                        
client.Entity.Teleport(1002300278);
                                                        
npc.OptionID 255;
                                                        
client.Send(npc.ToArray());
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need atleast one free slot in your inventory.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                
//    else 
                                                //    { 
                                                //        dialog.Text("sorry you dont have MerryPack in your Bag ."); 
                                                //        dialog.Option("Alright.", 255); 
                                                //        dialog.Send(); 
                                                //    } 
                                                //} 
                                                
else
                                                {
                                                    
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        
#endregion
                                    
}
                                    break;
                                }
                            
#endregion 

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
وبعدها ضيفو بقا فالنفي كات فالمكان ال تعوزو
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

Users 2019-05-05 08:58 AM

رد: Npc سطف بوند +3 بالشخصيه الجديده
 
بعد ازنك انا ضفت الشخصيه لكن مش ظاهره فى الريبون ولا لما تعمل اميل ونوع الشخصيه ظاهر علامه استفهام ايه الحل

SHARO5AN 2019-05-05 09:04 AM

رد: Npc سطف بوند +3 بالشخصيه الجديده
 
اقتباس:

المشاركة الأصلية كتبت بواسطة aymanrayzo (المشاركة 740)
بعد ازنك انا ضفت الشخصيه لكن مش ظاهره فى الريبون ولا لما تعمل اميل ونوع الشخصيه ظاهر علامه استفهام ايه الحل

انت هتحط الشخصيه في مابة الريبورن بنفسك اكنك بتحط اي ان بي سي اي دي المابه 1004 اما بالنسبه لعلامة الاستفهام ففي شرح من اخونا Hazem بيقدم في حل للمشكله دي كل ال انت هتعملو هتزود الثندر استريك جنب الكلاسات التانيه للشخصيات

Users 2019-05-06 01:43 AM

رد: Npc سطف بوند +3 بالشخصيه الجديده
 
اقتباس:

المشاركة الأصلية كتبت بواسطة sharo5an (المشاركة 741)
انت هتحط الشخصيه في مابة الريبورن بنفسك اكنك بتحط اي ان بي سي اي دي المابه 1004 اما بالنسبه لعلامة الاستفهام ففي شرح من اخونا hazem بيقدم في حل للمشكله دي كل ال انت هتعملو هتزود الثندر استريك جنب الكلاسات التانيه للشخصيات

انا اقصد لما تيجى تنزلها ريبون مش موجوده رغم انى ضايفها فى الريبون

SHARO5AN 2019-05-06 10:39 AM

رد: Npc سطف بوند +3 بالشخصيه الجديده
 
اقتباس:

المشاركة الأصلية كتبت بواسطة aymanrayzo (المشاركة 784)
انا اقصد لما تيجى تنزلها ريبون مش موجوده رغم انى ضايفها فى الريبون

اتاكد انك مسيف السورس وعملت ريبلد

M.H.B[X-Coder]X 2019-07-12 07:56 PM

رد: Npc سطف بوند +3 بالشخصيه الجديده
 
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الساعة الآن 12:11 PM

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