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-   -   مشكلة بخصوص البروفكشن [Source Khaled v5] (https://code.vpscairo.com/showthread.php?t=3164)

youssefabdelmanam 2019-11-30 07:55 PM

مشكلة بخصوص البروفكشن [Source Khaled v5]
 
عندي مشكلة بخصوص البروفكشن في سورس خالد محمد v5

دلوقتي انا باجي اعملي البروفكشن من الراجل بيتعمل تمام وكلو فولة

اجي ارستر السورس بلاقي البروفكشن يتشال من علي الحصان ويفضل علي باقي الاسطف

ياريت لو حد يعرف حل يفدني بيه

وشكرا مقدما للجميع:)

Rider 2019-11-30 08:39 PM

رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
 
يا ريت توضح اكواد الان بي سي الي بيعمل برفكشن

youssefabdelmanam 2019-11-30 09:25 PM

رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 23667)
يا ريت توضح اكواد الان بي سي الي بيعمل برفكشن

كود PHP:

switch (npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello Pro I Am Here To PerfectionLevel DeathNote.");

                                    
dialog.Option("Add Perfectionlevel All Items"5);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {

                                    
ConquerItem item1;
                                    
ConquerItem item2;
                                    
ConquerItem item3;
                                    
ConquerItem item4;
                                    
ConquerItem item5;
                                    
ConquerItem item6;
                                    
ConquerItem item7;
                                    
ConquerItem item8;
                                    
ConquerItem item9;
                                    
ConquerItem item10;
                                    
ConquerItem item11;
                                    
ConquerItem item12;
                                    
item1 client.Equipment.TryGetItem(ConquerItem.Necklace);
                                    
item2 client.Equipment.TryGetItem(ConquerItem.Armor);
                                    
item3 client.Equipment.TryGetItem(ConquerItem.Ring);
                                    
item4 client.Equipment.TryGetItem(ConquerItem.Boots);
                                    
item5 client.Equipment.TryGetItem(ConquerItem.Head);
                                    
item6 client.Equipment.TryGetItem(ConquerItem.Tower);
                                    
item7 client.Equipment.TryGetItem(ConquerItem.Fan);
                                    
item8 client.Equipment.TryGetItem(ConquerItem.SteedCrop);
                                    
item9 client.Equipment.TryGetItem(ConquerItem.Steed);
                                    
item10 client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                                    
item11 client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                    
item12 client.Equipment.TryGetItem(ConquerItem.Wing);

                                    {
                                        {

                                            if (
client.Entity.ConquerPoints >= 1)
                                            {
                                                
client.Entity.ConquerPoints -= 1;
                                            }
                                            else
                                            {
                                                
dialog.Text("Please come back to me with 1 Conquer Points.");
                                                
dialog.Option("Ahh sorry."255);
                                                
dialog.Send();
                                            }

                                            if ((
item1 client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
                                            {
                                                
item1.Stars 54;
                                                
item1.PerfectionProgress 0;
                                                
item1.Owner client.Entity.Name;
                                                
item1.OwnerUID client.Entity.UID;
                                                
item1.Mode Game.Enums.ItemMode.Update;
                                                
item1.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item1);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item2 client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
                                            {
                                                
item2.Stars 54;
                                                
item2.PerfectionProgress 0;
                                                
item2.Owner client.Entity.Name;
                                                
item2.OwnerUID client.Entity.UID;
                                                
item2.Mode Game.Enums.ItemMode.Update;
                                                
item2.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item2);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item3 client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
                                            {
                                                
item3.Stars 54;
                                                
item3.PerfectionProgress 0;
                                                
item3.Owner client.Entity.Name;
                                                
item3.OwnerUID client.Entity.UID;
                                                
item3.Mode Game.Enums.ItemMode.Update;
                                                
item3.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item3);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item4 client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
                                            {
                                                
item4.Stars 54;
                                                
item4.PerfectionProgress 0;
                                                
item4.Owner client.Entity.Name;
                                                
item4.OwnerUID client.Entity.UID;
                                                
item4.Mode Game.Enums.ItemMode.Update;
                                                
item4.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item4);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item5 client.Equipment.TryGetItem(ConquerItem.Head)) != null)
                                            {
                                                
item5.Stars 54;
                                                
item5.PerfectionProgress 0;
                                                
item5.Owner client.Entity.Name;
                                                
item5.OwnerUID client.Entity.UID;
                                                
item5.Mode Game.Enums.ItemMode.Update;
                                                
item5.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item5);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item6 client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
                                            {
                                                
item6.Stars 54;
                                                
item6.PerfectionProgress 0;
                                                
item6.Owner client.Entity.Name;
                                                
item6.OwnerUID client.Entity.UID;
                                                
item6.Mode Game.Enums.ItemMode.Update;
                                                
item6.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item6);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item7 client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
                                            {
                                                
item7.Stars 54;
                                                
item7.PerfectionProgress 0;
                                                
item7.Owner client.Entity.Name;
                                                
item7.OwnerUID client.Entity.UID;
                                                
item7.Mode Game.Enums.ItemMode.Update;
                                                
item7.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item7);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item8 client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
                                            {
                                                
item8.Stars 54;
                                                
item8.PerfectionProgress 0;
                                                
item8.Owner client.Entity.Name;
                                                
item8.OwnerUID client.Entity.UID;
                                                
item8.Mode Game.Enums.ItemMode.Update;
                                                
item8.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item8);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item9 client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                            {
                                                
item9.Stars 54;
                                                
item9.PerfectionProgress 0;
                                                
item9.Owner client.Entity.Name;
                                                
item9.OwnerUID client.Entity.UID;
                                                
item9.Mode Game.Enums.ItemMode.Update;
                                                
item9.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item9);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item10 client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
                                            {
                                                
item10.Stars 54;
                                                
item10.PerfectionProgress 0;
                                                
item10.Owner client.Entity.Name;
                                                
item10.OwnerUID client.Entity.UID;
                                                
item10.Mode Game.Enums.ItemMode.Update;
                                                
item10.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item10);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item11 client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
                                            {
                                                
item11.Stars 54;
                                                
item11.PerfectionProgress 0;
                                                
item11.Owner client.Entity.Name;
                                                
item11.OwnerUID client.Entity.UID;
                                                
item11.Mode Game.Enums.ItemMode.Update;
                                                
item11.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item11);
                                            }
                                            else
                                            {
                                                return;
                                            }

                                            if ((
item12 client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
                                            {
                                                
item12.Stars 54;
                                                
item12.PerfectionProgress 0;
                                                
item12.Owner client.Entity.Name;
                                                
item12.OwnerUID client.Entity.UID;
                                                
item12.Mode Game.Enums.ItemMode.Update;
                                                
item12.Send(client);
                                                
Database.ConquerItemTable.UpdatePerfection(item12);
                                            }
                                            else
                                            {
                                                return;
                                            }
                                            
client.Entity.Update(_String.Effect"dakaishengzhi"true);
                                        }
                                    }
                                    break;
                                }
                        }
                        break;
                    } 


Rider 2019-12-01 12:18 AM

رد: مشكلة بخصوص البروفكشن [Source Khaled v5]
 
ان بي سي مظبوط مفهوش غلط حاول تعمل سيف قبل ما ترستر اللعبه


الساعة الآن 05:48 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب