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محمد ياسر 2019-04-24 09:32 AM

كويسته المهما اليوميه كامله
 

بسم الله الرحمن الرحيم
انهرضا جايبلكم موضوع حصري وجامد
وهوا الكويستات اليوميه زي كونكر اون لاين
نخش علي الاضافت اكيد الكويسته عجبتكم


ركزو معايا


نخش علي الشرح يا زميلي



اول حاجة هتفتح الباكت هندل وتضيف دول فيه بدل الي عندك



ونبحث عن
كود PHP:

public static void Send_Effect 

اقفله بالسالب وبدله بده
كود PHP:

public static void Send_Effect(Client.GameState  Clientuint data_8ushort Typeushort directionuint LoopTime,  string EffectName
        { 
            
// Send_Effect(Client, 220, 164, 1, 5, "Pick"); 
            //38 + 1 + 8 + EffectName.Length = 47 + EffectName.Length 
            //Where 38 is the normal 10010 packet length, 1 for the extra byte at offset 38, 8 for the Server Stamp 
            
byte[] Packet = new byte[47 EffectName.Length]; 
            
Writer.WriteUInt16((ushort)(Packet.Length 8), 0Packet); 
            
Writer.WriteUInt16(100102Packet); 
            
Writer.WriteUInt32(Client.Entity.UID4Packet); 
            
Writer.WriteUInt32(data_88Packet); 
            
Writer.WriteUInt16(Type20Packet); 
            
Writer.WriteUInt16(direction22Packet); 
            
Writer.WriteUInt32(LoopTime32Packet); 
            
Writer.WriteByte(137Packet); 
            
Writer.WriteByte((byte)(EffectName.Length), 38Packet); 
            
Writer.WriteString(EffectName39Packet); 
            
Client.Send(Packet); 
        } 

وبعد كدا هتخش علي تابه

entity.cs

وبتحث عن اي سطر من دول
كود PHP:

public uint KillArena1 0;
        public 
uint KillArena2 0
        public 
uint KillArena3 0;
        public 
uint KillArena4 0;
        public 
Time32 Cursed
        public 
int Sentagain getset; }
        public 
DateTime MerchantDay;
        public 
DateTime MerchantDate;
        public 
int Merchant getset; }  
        public 
bool OpenskillSoul;
        public 
bool SuperSkillSoul

حط تحته اي واحد منهم علطول دول
كود PHP:

#region DailyQuests By Mr.Dola
        
public byte AncestorHonored 0;
        public 
byte EveryThingHasAprince 0;
        public 
byte RealiseTheSouls 0;
        public 
bool RealiseGuards false;
        public 
byte MangoliasAllAround 0;
        public 
byte Excrosim 0;
        public 
bool Spook1 false;
        public 
bool Spook2 false;
        public 
bool Spook3 false;
        public 
int SpiritBeads 0;
        public 
bool SpiritBeadsQuest false;
        
#endregion 

بعد كدا
بقا

الانبسهات


كلها كامله بجميع ىالايفيكتات

كود PHP:

#region DailyQuest
                #region DailyQuestEnvoy
                
case 1994:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("All hereoesn can talk to me to learn about the daily tasks,");
                                    
dialog.Text("And go to the required places to accept work");
                                    if (
client.Entity.AncestorHonored == 0) { dialog.Option("Honoring The Ancestors[L50]."1); } else { dialog.Option("Honoring The Ancestors(Done)."255); }
                                    if (
client.Entity.EveryThingHasAprince == 0) { dialog.Option("Everything Has A Price[L60]."2); } else { dialog.Option("Everything Has A Price(Done)."255); }
                                    if (
client.Entity.RealiseTheSouls == 0) { dialog.Option("Release The Souls[L70]."3); } else { dialog.Option("Release The Souls(Done)."255); }
                                    if (
client.Entity.MangoliasAllAround == 0) { dialog.Option("Magnolias All Around[L80]."4); } else { dialog.Option("Magnolias All Around(Done)."255); }
                                    
//dialog.Option("Everything Has A Price[L60]", 5);
                                    
if (client.Entity.Excrosim == 0) { dialog.Option("Exorcism[L90]."6); } else { dialog.Option("Exorcism(Done)."255); }
                                    if (
client.Entity.SpiritBeads == 0) { dialog.Option("Spirit Beads[L100]."7); } else { dialog.Option("Spirit Beads(Done)."7); }
                                    
dialog.Option("Reset All Quests."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
3:
                                {
                                    
client.Entity.Teleport(1000541646);
                                    break;
                                }
                            case 
6:
                                {
                                    
client.Entity.Teleport(1036246151);
                                    break;
                                }
                            
#region Honoring
                            
case 1:
                                {
                                    if (
client.Entity.Level >= 50)
                                    {
                                        
dialog.Text("Go to the Ancestral Hall and worship the Ancestors.");
                                        
dialog.Text("Then you will recive a reward.");
                                        
dialog.Text("If you've devoted enough, you will have the chance to receive 200 study points and 20 CPS (B) as a bonus Blessing!");
                                        
dialog.Option("Go to the Ancestral Hall"8);
                                        
dialog.Option("Leave."255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You must be lvl 50 Or higher toGo to the Ancestral Hall and worship the Ancestors.");
                                        
dialog.Option("Okey."255);
                                        
dialog.Send();
                                        break;
                                    }

                                }

                            case 
8:
                                {
                                    
client.Entity.Teleport(30815356);
                                    
Kernel.SendWorldMessage(new Message("You were teleported to the Anceal Hall. what a respectful and solmen place."Color.WhiteMessage.Talk));
                                    break;
                                }
                            
#endregion
                            #region EveryThingHasAprince
                            #endregion
                            #region RealiseTheSouls
                            #endregion
                            #region Magnolias All Around
                            #endregion
                            #region Exorcism
                            #endregion
                            #region Spirit Beads
                            
case 7:
                                {
                                    
dialog.Text("Hey there, SpiritBeadQuest, the task is simple kill mobs to collect their spirits and u shall be rewarded.");
                                    if (
client.Entity.SpiritBeadsQuest == false)
                                    {
                                        
dialog.Text("Which quest would you like to start?");
                                        
dialog.Option("Normal Bead (2,500 Spirits)."11);
                                        
dialog.Option("Refined Bead (2,000 Spirits)."12);
                                        
dialog.Option("Unique Bead (1,500 Spirits)."13);
                                        
dialog.Option("Elite Bead (1,000 Spirits)."14);
                                        
dialog.Option("Super Bead (500 Spirits)."15);
                                        
dialog.Option("Not intrested"255);
                                        
dialog.Send();
                                    }
                                    else
                                    {
                                        
dialog.Text("But You Have Finished It Today Come Tomorrow.");
                                        
dialog.Option("Okey."255);
                                    }
                                    break;
                                }
                            case 
11client.SpiritBeadQ.AcceptQuest(729611); client.Entity.SpiritBeadsQuest true; break;
                            case 
12client.SpiritBeadQ.AcceptQuest(729612); client.Entity.SpiritBeadsQuest true; break;
                            case 
13client.SpiritBeadQ.AcceptQuest(729613); client.Entity.SpiritBeadsQuest true; break;
                            case 
14client.SpiritBeadQ.AcceptQuest(729614); client.Entity.SpiritBeadsQuest true; break;
                            case 
15client.SpiritBeadQ.AcceptQuest(729703); client.Entity.SpiritBeadsQuest true; break;
                            
#endregion
                        
}
                        break;
                    }
                
#endregion
                #region Honoring Ancestors
                #region goodmanLui
                
case 1995:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("When You finish i can send you back to town.if you want if you want to back to twin city, I can send you back.");
                                    
dialog.Option("How to worship them?"1);
                                    
dialog.Option(" Back to Twin City."2);
                                    
dialog.Option("Im just passing by."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    
dialog.Text("When You enter the Hall. you will see the images of Nuwa,HuangDi and YanDi , Diffrent Ancestors will grant you diffrent Blessing.");
                                    
dialog.Option("Worship HuangDi"3);
                                    
dialog.Option("Worship Nuwa"4);
                                    
dialog.Option("WorshipYangDi"5);
                                    
dialog.Option("I see."255);
                                    
dialog.Send();

                                    break;
                                }
                            case 
2:
                                {
                                    
client.Entity.Teleport(1002421377);
                                    break;
                                }

                            case 
3:
                                {
                                    
dialog.Text("HuangDi is a legendary Chinese sovereign and cultral hero. if you worship him, you'll recieve 60 minutes of EXP, 50 Study points and 1 Chi Token. ");
                                    
dialog.Option("I see."255);
                                    
dialog.Send();
                                    break;
                                }


                            case 
4:
                                {
                                    
dialog.Text("Nuwa is known for creating mankind and repairing the wall of heaven . if you worship her, you'll recieve 5 hours of blessing of EXP, 60 minutes of EXP and 1 Chi Token. ");
                                    
dialog.Option("I see."255);
                                    
dialog.Send();
                                    break;
                                }

                            case 
5:
                                {
                                    
dialog.Text("YanDi is another Legendary ruler of Ancient China. if you worship him, you'll recieve 5 hours of blessing of EXP, 50 study points and 1 Chi Token. ");
                                    
dialog.Option("I see."255);
                                    
dialog.Send();
                                    break;
                                }

                        }
                        break;
                    }

                
#endregion
                #region HuanDi
                
case 1996:
                case 
1997:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("HuangDi is a legendary Chinese sovereign and cultral hero. if you worship him, you'll recieve 60 minutes of EXP, 50 Study points and 1 Chi Token. ");
                                    
dialog.Option("Worship him."1);
                                    
dialog.Option("I see."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    if (
client.Entity.AncestorHonored == 0)
                                    {
                                        if (
client.Entity.<= 55)
                                        {
                                           
// if (client.Entity.Y <= 55)
                                        //{
                                            
PacketHandler.Send_Effect(client22016415"worship");
                                            
uint value = (uint)(60 60);
                                            
client.AddBless(value);
                                            
client.Entity.Update(Network.GamePackets.Update.OnlineTrainingclient.OnlineTrainingPointsfalse);
                                            
client.IncreaseExperience(client.ExpBalls += 1false);
                                            
client.Entity.SubClasses.StudyPoints += 50;
                                            
client.Inventory.Add(72930401);
                                            
client.Entity.AncestorHonored++;
                                        }
                                        else
                                        {
                                            
dialog.Text(" You must stand infront of the Ancestor to Honor Him![Team-Xor]");
                                            
dialog.Send();


                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text(" you have honored the ancestor today please come back tomorrow");
                                        
dialog.Send();
                                    }
                                }
                                break;
                        }
                        break;
                    }
                
#endregion
                #region Nuwa
                
case 1998:
                case 
19991:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Nuwa is known for creating mankind and repairing the wall of heaven . if you worship her, you'll recieve 5 hours of blessing of EXP, 60 minutes of EXP and 1 Chi Token.");
                                    
dialog.Option("Worship her."1);
                                    
dialog.Option("I see."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    if (
client.Entity.AncestorHonored == 0)
                                    {
                                        if (
client.Entity.<= 55)
                                        {
                                            
PacketHandler.Send_Effect(client22016415"worship");
                                            
uint value = (uint)(60 60);
                                            
client.AddBless(value);
                                          
// client.Entity.Update(Network.GamePackets.Update.OnlineTraining, client.OnlineTrainingPoints, false);
                                            
client.IncreaseExperience(client.ExpBalls += 1false);
                                           
// client.AddBless(value);
                                            
client.Entity.Update(Network.GamePackets.Update.OnlineTrainingclient.OnlineTrainingPointsfalse);
                                            
client.Inventory.Add(72930401);
                                            
client.IncreaseExperience(client.ExpBallfalse);
                                            
client.Entity.Update(10"end_task"true);
                                            
client.Entity.AncestorHonored++;

                                        }
                                        else
                                        {
                                            
dialog.Text(" You must stand infront of the Ancestor to Honor Him.");
                                            
dialog.Send();


                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text(" you have honored the ancestor today please come back tomorrow");
                                        
dialog.Send();
                                    }
                                    break;
                                }

                        }
                        break;
                    }
                
#endregion
                #region YanDi
                
case 1999:
                case 
199922:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("YanDi is another Legendary ruler of Ancient China. if you worship him, you'll recieve 5 hours of blessing of EXP, 50 study points and 1 Chi Token. ");
                                    
dialog.Option("Worship him"1);
                                    
dialog.Option("I see."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    if (
client.Entity.AncestorHonored == 0)
                                    {

                                        if (
client.Entity.<= 55)
                                        {
                                            
PacketHandler.Send_Effect(client22016415"worship");
                                            
uint value = (uint)(60 60);
                                          
//  uint value = (uint)(5 * 60 * 60);
                                            
client.AddBless(value);
                                            
client.Entity.Update(Network.GamePackets.Update.OnlineTrainingclient.OnlineTrainingPointsfalse);
                                            
client.Inventory.Add(72930401);
                                            
client.Entity.SubClasses.StudyPoints += 50;
                                            
client.Entity.Update(10"end_task"true);
                                            
client.Entity.AncestorHonored++;

                                        }
                                        else
                                        {
                                            
dialog.Text(" You must stand infront of the Ancestor to Honor Him.");
                                            
dialog.Send();
                                        }


                                    }

                                    else
                                    {
                                        
dialog.Text(" you have honored the ancestor today please come back tomorrow");
                                        
dialog.Send();
                                    }


                                    break;

                                }

                        }
                        break;
                    }

                
#endregion
                #endregion
                #region Realise The Souls
                #region GoodMan
                
case 21456:
                    
//729304 chi token
                    
{
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    if (
client.Entity.RealiseGuards == false)
                                    {
                                        
dialog.Text("Hello friend. There are many guards in desert had been injured do you want to help them.");
                                        
dialog.Option("Of, Caurse."1);
                                        break;
                                    }
                                    else if (
client.Entity.Level 70 && client.Entity.Reborn == 0)
                                    {
                                        
dialog.Text("Sorry, You don't in the best level to cntinue ican't let you do this.");
                                        
dialog.Option("Okey."255);
                                        break;
                                    }
                                    else if (
client.Entity.RealiseGuards == true)
                                    {
                                        
dialog.Text("Sorry, You are in the quest already.");
                                        
dialog.Option("Okey."255);
                                        break;
                                    }
                                    else if (
client.Entity.RealiseTheSouls 8)
                                    {
                                        
dialog.Text("Sorry, You realised just less than 8 soliders.");
                                        
dialog.Option("Okey."255);
                                        break;
                                    }
                                    else if (
client.Entity.RealiseTheSouls >= 8)
                                    {
                                        
dialog.Text("Congratulations, You will give the souls to me.");
                                        
dialog.Option("Okey just take them."2);
                                        break;
                                    }
                                    break;
                                }
                            case 
1:
                                {
                                    
client.Entity.RealiseGuards true;
                                    
client.Entity.RealiseTheSouls 0;
                                    break;
                                }
                            case 
2:
                                {
                                    
client.Entity.RealiseGuards false;
                                    
client.Entity.RealiseTheSouls 0;
                                    
client.Inventory.Add(72930401);
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion
                #endregion
                #endregion 

شغل النافي كات بقا
كود PHP:

19992    0    0    YanDi    2    19450    -1    3081    61    44
1999    0    0    CenserYandi    2    19490    
-1    3081    63    51
19991    0    0    Nuwa    2    19310    
-1    3081    52    44
1998    0    0    CenserNuwa    2    19490    
-1    3081    54    51
1997    0    0    HuangDi    2    19440    
-1    3081    43    44
1996    0    0    CenserHuangDi    2    19490    
-1    3081    45    51 

كود PHP:

1994    0    0    DailyQuestEnvoy    2    19930    -1    1002    297    295    0    0    0    0    0    0    0    0    0    0    0    0        0    0    0    0    0 

كود PHP:

                               21456    0    0   21456   questday  2   1000 643 537 

وبكدا تمام اوي


مش عايز منكو غير دعوة حلوة بالنجاح


nova 2019-04-24 11:23 AM

طب حلو بس معلش يا حازم قولنا اللى ف النافى كات ده اول حاجه بتاعت ايه وتانى حاجه اييه
 
طب حلو بس معلش يا حازم قولنا اللى ف النافى كات ده اول حاجه بتاعت ايه وتانى حاجه اييه وتالت حاجه بتاعت ايه يعنى قولنا كل حاجه تتحط فين ف النافى كات وشكرا

محمد ياسر 2019-04-24 11:29 AM

كلهم في npcs

nova 2019-04-24 11:32 AM

كود PHP:

19992    0    0    YanDi    2    19450    -1    3081    61    44
1999    0    0    CenserYandi    2    19490    
-1    3081    63    51
19991    0    0    Nuwa    2    19310    
-1    3081    52    44
1998    0    0    CenserNuwa    2    19490    
-1    3081    54    51
1997    0    0    HuangDi    2    19440    
-1    3081    43    44
1996    0    0    CenserHuangDi    2    19490    
-1    3081    45    51  
      
1994    0    0    DailyQuestEnvoy    2    19930    
-1    1002    297    295    0    0    0    0    0    0    0    0    0    0    0    0        0    0    0    0    0  
21456    0    0   21456   questday  2   1000 643 537 

كل دول ؟؟؟؟؟؟؟ كل شغل النافى كات ف الان بى سى ؟

محمد ياسر 2019-04-24 11:34 AM

اقتباس:

المشاركة الأصلية كتبت بواسطة nova (المشاركة 338)
كود PHP:

19992    0    0    YanDi    2    19450    -1    3081    61    44
1999    0    0    CenserYandi    2    19490    
-1    3081    63    51
19991    0    0    Nuwa    2    19310    
-1    3081    52    44
1998    0    0    CenserNuwa    2    19490    
-1    3081    54    51
1997    0    0    HuangDi    2    19440    
-1    3081    43    44
1996    0    0    CenserHuangDi    2    19490    
-1    3081    45    51  
     
1994    0    0    DailyQuestEnvoy    2    19930    
-1    1002    297    295    0    0    0    0    0    0    0    0    0    0    0    0        0    0    0    0    0  
      
21456    0    0   21456   questday  2   1000 643 537 

كل دول ؟؟؟؟؟؟؟ كل شغل النافى كات ف الان بى سى ؟

ايو في ال npcs

Start5503777 2024-03-08 02:29 AM

رد: كويسته المهما اليوميه كامله
 
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Start5503777 2024-03-08 02:30 AM

رد: كويسته المهما اليوميه كامله
 
اقتباس:

المشاركة الأصلية كتبت بواسطة محمد ياسر (المشاركة 339)
ايو في ال npcs

000


الساعة الآن 02:28 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب