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-   -   ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا (https://code.vpscairo.com/showthread.php?t=835)

MohamedModyAdel 2019-07-14 05:58 PM

ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
خش علي كلاس GameClient.GameState
ابحث عن
private void loadItemStats(ConquerItem item)
هتحبث عن
#region Give Stats.
فوق
#region soul stats
حط دا
كود PHP:

#region Garment
                
if (position == ConquerItem.Garment)
                {
                    if (
item.ID == 188925)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 187425)
                    {
                        
Entity.BaseDefence += 400;
                        
Entity.BaseMagicDefence += 2;
                    }
                    else if (
item.ID == 187415)
                    {
                        
Entity.BaseDefence += 600;
                        
Entity.BaseMagicDefence += 3;
                    }
                    else if (
item.ID == 187405)
                    {
                        
Entity.BaseDefence += 800;
                        
Entity.BaseMagicDefence += 4;
                    }
                    else if (
item.ID == 188935)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 188945)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 188955)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192745)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 192755)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192765)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 192775)
                    {
                        
Entity.CriticalStrike += 400;
                        
Entity.SkillCStrike += 400;
                        
Entity.Immunity += 400;
                    }
                    else if (
item.ID == 192805)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 192815)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192825)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 192935)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192925)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 192895)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 188845)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 188755)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                    }
                    else if (
item.ID == 188515)
                    {
                        
Entity.CriticalStrike += 400;
                        
Entity.SkillCStrike += 400;
                        
Entity.Immunity += 400;
                    }
                    else if (
item.ID == 187875)
                    {
                        
Entity.CriticalStrike += 100;
                    }
                    else if (
item.ID == 187885)
                    {
                        
Entity.SkillCStrike += 100;
                    }
                    else if (
item.ID == 187865)
                    {
                        
Entity.SkillCStrike += 200;
                    }
                    else if (
item.ID == 187855)
                    {
                        
Entity.CriticalStrike += 200;
                    }
                    else if (
item.ID == 187795)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 187785)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 187775)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                }
                
#endregion
                #region MountArmor
                
if (position == ConquerItem.SteedArmor)
                {
                    if (
item.ID == 200221)
                    {
                        
Entity.CriticalStrike += 300;
                        
Entity.SkillCStrike += 300;
                        
Entity.Immunity += 300;
                    }
                    else if (
item.ID == 200480)
                    {
                        
Entity.CriticalStrike 200;
                        
Entity.SkillCStrike 200;
                        
Entity.Immunity 200;
                    }
                    else if (
item.ID == 200021)
                    {
                        
Entity.CriticalStrike 100;
                        
Entity.SkillCStrike 50;
                        
Entity.Immunity 100;
                    }
                    else if (
item.ID == 200022)
                    {
                        
Entity.CriticalStrike 200;
                        
Entity.SkillCStrike 100;
                        
Entity.Immunity 200;
                    }
                    else if (
item.ID == 200220)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 200486)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 200485)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.Immunity += 200;
                    }
                    else if (
item.ID == 200479)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                    }
                    else if (
item.ID == 200478)
                    {
                        
Entity.CriticalStrike += 100;
                        
Entity.SkillCStrike += 100;
                        
Entity.Immunity += 100;
                    }
                    else if (
item.ID == 200477)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                    }
                    else if (
item.ID == 200475)
                    {
                        
Entity.CriticalStrike += 200;
                        
Entity.SkillCStrike += 200;
                        
Entity.Immunity += 200;
                    }
                }
                
#endregion
                #region Cups State
                
if (position == ConquerItem.Bottle)
                {
                    if (
item.ID == 2100075)
                    {
                        
Entity.Breaktrough += 30;
                        
Entity.Counteraction += 30;
                        
Entity.CriticalStrike += 300;
                        
Entity.Immunity += 300;
                    }
                }
                
#endregion 

هنا تكتب ID جرمنت او ركوبه او كاس الي عوزة
else if (item.ID == 187425)
سلاموز

محمد ياسر 2019-07-14 06:28 PM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
فخامه عاش والله

Users 2019-07-14 11:54 PM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
زعااامه

Rider 2019-07-15 12:20 AM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
عاش موضوع رائع

بس ممكن تعدل علي ايتم نفسها من خلال في السورس ملف items

معانا هنا كاس الشرير GoldPrize

كود PHP:

2100075@@GoldPrize@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@0@@Attack@@Attack@@Defense@@0@@0@@Health@@Magic@@10000@@10000@@0@@0@@0@@0@@0@@0@@0@@Magicatk@@0@@0@@0@@0@@3@@1@@0@@0@@0@@Strike@@SkillStrike@@immunity@@0@@0@@break@@antibreak@@0@@0@@0@@0@@0@@0@@Talisman@@Gained~by~the~guild~who~wins~over~3~rounds~in~the~Super~Guild~War~Contest.@@5@@0@@0@@0@@7030@@500@@0@@0@@0@@0@@ 

نفس الموضوع ف الباتش


ملحوظه

Strike - skill strike- immunity 300=3.00%
break - antibreak 30 = 3.0%

ahmedfarouk 2023-07-28 03:29 AM

رد: ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا
 
شكرا


الساعة الآن 04:41 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب