المشاركة الأصلية كتبت بواسطة hassan emprator
(المشاركة 20020)
بسم الله الرحمن الرحيم
اول حاجه هتفتح كلاس packethandler
وتضيف دا
كود PHP:
#region clone attack
case 2812:
{
var attackd = bitconverter.readuint(packet, 4);
var clonecount = packet[8];
for (int i = 0; i < clonecount; i++)
{
var attackr = bitconverter.readuint(packet, 9 + (i * 4));
if (client.entity.myclones.count < clonecount)
return;
var attack = client.entity.attackpacket;
if (attack == null)
attack = new gamepackets.attack(true);
attack.attacker = attackr;
attack.attacked = attackd;
if (client.entity.myclones.count == 0)
return;
if (attackd == client.entity.uid || client.entity.myclones.containskey(attackd))
return;
mrhassan.database.spellinformation myspell = null;
try
{
myspell = database.spelltable.getspell(client.spells[12090].id, client.spells[12090].level);
}
catch { myspell = database.spelltable.getspell(12090, 4); }
entity clone = null;
if (client.entity.myclones.trygetvalue(attackr, out clone))
{
entity attacked = null;
sobnpcspawn attackedsob = null;
if (client.screen.trygetvalue(attackd, out attacked))
{
uint damage = 0;
var spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
if (spell == null)
spell = database.spelltable.getspell(12080, 0);
if (attack.attacktype == gamepackets.attack.melee)
{
if (game.attacking.handle.canattack(client.entity, attacked, spell, true))
{
damage = game.attacking.calculate.melee(client.entity, attacked, spell, ref attack);
double power = (0.5);
damage = (uint)((double)damage * power / 8);
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
attack.damage = damage;
client.sendscreen(attack);
}
}
else
{
if (game.attacking.handle.canattack(client.entity, attacked, spell, false))
{
damage = game.attacking.calculate.magic(client.entity, attacked, spell, ref attack);
double power = (0.5);
damage = (uint)((double)damage * power / 8);
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
attack.damage = damage;
client.sendscreen(attack);
}
}
spelluse suse = new spelluse(true);
suse.attacker = clone.uid;
suse.spellid = spell.id;
suse.spelllevel = spell.level;
suse.x = attacked.x;
suse.y = attacked.y;
suse.effect1 = attack.effect1;
suse.addtarget(attacked, damage, attack);
client.sendscreen(suse, true);
if (client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
client.send(new message("clone attack with skill: " + spell.name, system.drawing.color.cadetblue, message.talk));
}
else if (client.screen.trygetsob(attackd, out attackedsob))
{
uint damage = 0;
var spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
if (spell == null)
spell = database.spelltable.getspell(12080, 0);
if (attack.attacktype == gamepackets.attack.melee)
{
if (game.attacking.handle.canattack(client.entity, attackedsob, null))
{
damage = game.attacking.calculate.melee(client.entity, attackedsob, ref attack);
double power = ((myspell.power / 100.0) / 100.0);
damage = (uint)((double)damage * power);
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, null);
attack.damage = damage;
client.sendscreen(attack);
}
}
else
{
if (game.attacking.handle.canattack(client.entity, attackedsob, spell))
{
damage = game.attacking.calculate.magic(client.entity, attackedsob, spell, ref attack);
double power = ((myspell.power / 100.0) / 100.0);
damage = (uint)((double)damage * power);
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, spell);
attack.damage = damage;
client.sendscreen(attack);
}
}
spelluse suse = new spelluse(true);
suse.attacker = clone.uid;
suse.spellid = spell.id;
suse.spelllevel = spell.level;
suse.x = attackedsob.x;
suse.y = attackedsob.y;
suse.effect1 = attack.effect1;
suse.addtarget(attackedsob, damage, attack);
client.sendscreen(suse, true);
if (client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
client.send(new message("clone attack with skill: " + spell.name, system.drawing.color.cadetblue, message.talk));
}
}
}
break;
}
#endregion
وابحث عن دا
وتبدله بي دا
كود PHP:
#region shadowclone
case 12090:
{
attacker.attackpacket = null;
if (attacker.myclones.count > 0)
{
var clones = attacker.myclones.values.toarray();
for (int i = 0; i < clones.length; i++)
{
var item = clones[i];
if (item == null)
continue;
data data = new data(true);
data.uid = item.uid;
data.id = network.gamepackets.data.removeentity;
attacker.owner.sendscreen(data);
attacker.myclones[item.uid] = null;
}
attacker.myclones.clear();
}
else
{
if (canusespell(spell, attacker.owner))
{
preparespell(spell, attacker.owner);
spelluse spelluse = new spelluse(true);
spelluse.attacker = attacker.uid;
spelluse.spellid = spell.id;
spelluse.spelllevel = spell.level;
spelluse.x = x;
spelluse.y = y;
attacker.addclone(3);
if (spell.level >= 4)
attacker.addclone(10003);
foreach (var item in attacker.myclones.values)
spelluse.addtarget(item, 0, attack);
attacker.owner.sendscreen(spelluse, true);
}
}
break;
}
#endregion
بعدين هتبحث عن دا
كود PHP:
public void addclone(ushort cloneid)
وتبدله كاااامل بي دا
كود PHP:
public void addclone(ushort cloneid)
{
#region spawnpacket(10014)
var entity = new entity(entityflag.entity, true);
entity.monsterinfo = new monsterinformation();
monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
entity.owner = owner;
entity.monsterinfo.owner = entity;
entity.isclone = true;
entity._name = "shadowclone";
entity.clan = name;
entity.spawnpacket = new byte[8 + _names + _name.length + 36];
array.copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
entity.mesh = mesh;
entity.hitpoints = 1;
entity.uid = owner.map.clonecounter.next;
entity.guildid = entity.guildrank = entity.action = 0;
entity.countryid = enums.countryid.default;
entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
entity.flowerrank = 0;
entity.nobilityrank = conquerstructures.nobilityrank.serf;
entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
writer.write((byte)2, 271, entity.spawnpacket);
writer.write(cloneid, 272, entity.spawnpacket);
entity.owneruid = uid;
entity.jiangactive = false;
writer.write((uint)0, 178, entity.spawnpacket);
writer.write((uint)0, 182, entity.spawnpacket);
writer.write((uint)0, 186, entity.spawnpacket);
writer.write((uint)0, _unionexploits, entity.spawnpacket);
writer.write((uint)0, _unionid, entity.spawnpacket);
writer.write((uint)0, _unionrank, entity.spawnpacket);
writer.write((uint)0, _uniontype, entity.spawnpacket);
writer.write((uint)0, _mytitle, entity.spawnpacket);
writer.write((uint)0, _mytitlescore, entity.spawnpacket);
writer.write((uint)0, _mywing, entity.spawnpacket);
entity.minattack = minattack;
entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
entity.appearance = appearance;
entity.mapid = owner.map.id;
entity.sendupdates = true;
#endregion spawnpacket(10014)
#region pet(2035)
msgpetinfo pet = new msgpetinfo();
pet.uid = entity.uid;
pet.petid = cloneid;
pet.pettype = 2;
pet.mesh = mesh;
pet.attackrange = (byte)attackrange;
pet.x = x;
pet.y = y;
pet.name = "shadowclone";
owner.send(pet);
#endregion pet(2035)
myclones.add(entity.uid, entity);
owner.sendscreen(entity.spawnpacket, true);
owner.sendscreenspawn(entity, true);
#region data(10010)
data data = new data(true);
data.uid = entity.uid;
data.facing = entity.facing;
data.id = data.addentity;
data.wparam1 = entity.x;
data.wparam2 = entity.y;
owner.send(data);
#endregion data(10010)
}
جرب وقولي
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