منتدي اكواد

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-   -   اضافة الشخصية الجديده لسورس البروتوا كامل (https://code.vpscairo.com/showthread.php?t=236)

محمد ياسر 2019-04-29 10:51 AM

اضافة الشخصية الجديده لسورس البروتوا كامل
 

السلام عليكم ورحمة الله وبركاته
معانا اليوم اضافة الشخصية الجديده لسورسات الي مش موجوده فيه الشخصية
قبل مانبداء اضافات الشخصية انا الي مطلعه من السورس ياعني اي حد اينقل الموضوع يذكر المصدر
بالنسبة لسورس الي اتحط عليه الاضافه فاهو سورس البروتوا تمام
الي هو ده عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
ده صلحت فيه مشاكل كتير ومشاكله قليل عن السورس الجديد بس مفهوش الشخصية الجديده او موجوده بس مش كامله كمله من هنا
انا عامل الموضوع علشان NOVA الي طلبه مني

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع


الصوره ده من سورس مكنش فيه شخصية الثور وانا ضفتهالوا علشان ااتاكد من الاضافات والاضفات كامله 100%

يلا الاكواد
نبداء بالNPCS.CS
ابحث عن
كود PHP:

#region Promotion Center 

تحت القوس ضيف دول
كود PHP:

#region ThunderGeneral
//Mohamed yasser
//code.vpscairo.com منتدي اكواد
                            
case 55588:
                                {
                                    
byte mClass 90;
                                    
byte MClass 95;
                                    
string Class = "Thunderstriker";
                                    
dialog.Avatar(9);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {

                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
                                                    
dialog.Option("Promote me."1);
                                                    
// dialog.Option("Learn skills.", 2);
                                                    
dialog.Option("Learn Epic skills."150);
                                                    
dialog.Option("Learn Pure Skill"80);
                                                    
dialog.Option("Thunder Stuff +12"49);
                                                    
dialog.Option("Just passing by."255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
                                                    
dialog.Option("Okay."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
49://Thunderstriker       
                                            
{
                                                if (
client.Entity.Domino 1500000)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
                                                    
dialog.Option("I'll think about it!"255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
client.Entity.Domino -= 1500000;
                                                  


                                                
client.Inventory.AddSoul(681439800111612121truefalse);//EpicRapier       
                                                
client.Inventory.AddSoul(680439800111612121truefalse);//EpicPistol                                                      
                                                
client.Inventory.AddSoul(102200822071612121truefalse);//ArmorPirate       
                                                
client.Inventory.AddSoul(146309820073612121truefalse);//CapPirate       
                                                
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace       
                                                
client.Inventory.AddSoul(150269823058612121truefalse);//Ring       
                                                
client.Inventory.AddSoul(160249824018612121truefalse);//Boot       
                                                 
client.Entity.Teleport(1002410354);    
                                                
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
                                                
dialog.Option("I don't care."255);
                                                
dialog.Send();
                                                break;

                                            }
                                        case 
100:
                                            {
                                                if (
client.Entity.Class >= 70 && client.Entity.Class <= 71)
                                                {
                                                    if (
client.Entity.Class == 71)
                                                    {
                                                        
dialog.Text("Do you want to become a pirate?");
                                                        
dialog.Option("Yes sir."254);
                                                        
dialog.Option("No thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {

                                                        
dialog.Text("To promote now you need" client.PromoteItemNameNeed " level " client.PromoteLevelNeed ".");
                                                        
dialog.Option("Promote me sir."254);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
254:
                                            {
                                                if (
client.Entity.Class == 70)
                                                {
                                                    
client.Entity.Class++;
                                                    
client.Entity.Update(10"end_task"true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                else if (
client.Entity.Class == 71)
                                                {
                                                    
client.Entity.Class = 72;
                                                    
client.Entity.Update(10"end_task"true);
                                                    
dialog.Text(" Congratulations ! You have been promoted.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
80:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 72 && client.Entity.FirstRebornClass <= 75 && client.Entity.SecondRebornClass >= 72 && client.Entity.SecondRebornClass <= 75)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(12520)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        break;
                                                    }
                                                    
dialog.Text("You have learned ScurvyBomb.");
                                                    
dialog.Option("Thank you."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(12520));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
                                                    
dialog.Option("Thank you."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
1:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("To promote now you need" client.PromoteItemNameNeed " level " client.PromoteLevelNeed ".");
                                                        
dialog.Option("Promote me sir."3);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
3:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Class == MClass)
                                                    {
                                                        
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        if (
client.PromoteItemNeed == 721020)
                                                        {
                                                            if (
client.Inventory.Remove("moonbox"))
                                                            {
                                                                
client.Inventory.Add(client.PromoteItemGain01);
                                                                
client.Entity.Class++;
                                                                
client.Entity.Update(10"end_task"true);
                                                                
dialog.Text(" Congratulations ! You have been promoted.");
                                                                
dialog.Option("Thank you master."255);
                                                                
dialog.Send();
                                                            }

                                                            else
                                                            {
                                                                
dialog.Text("You don't meet the requierments.");
                                                                
dialog.Option("Ahh."255);
                                                                
dialog.Send();
                                                            }
                                                            return;
                                                        }
                                                        if (
client.Inventory.Contains(client.PromoteItemNeedclient.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
                                                        {
                                                            
client.Inventory.Remove(client.PromoteItemNeedclient.PromoteItemCountNeed);
                                                            
client.Inventory.Add(client.PromoteItemGain01);
                                                            
client.Entity.Class++;
                                                            
client.Entity.Update(10"end_task"true);
                                                            
dialog.Text(" Congratulations ! You have been promoted.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            
dialog.Text("You don't meet the requierments.");
                                                            
dialog.Option("Ahh."255);
                                                            
dialog.Send();
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
150:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Bloomofvps"190);
                                                    
dialog.Option("BloomofDeath (Lvl 40)."200);
                                                    
dialog.Option("BloomofDeath (Lvl 40)."160);
                                                    
dialog.Option("BloomofDeath (Lvl 40)."170);
                                                    
dialog.Option("BloomofDeath (Lvl 40)."180);
                                                    
dialog.Option("BloomofDeath (Lvl 7)."210);
                                                    
dialog.Option("BloomofDeath (Lvl 6)."220);
                                                    
dialog.Option("BloomofDeath (Lvl 4)."250);



                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
160:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(15700)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master."255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(15700));
                                                break;
                                            }
                                        case 
170:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15710)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15710));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
180:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15720)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15720));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }




                                        case 
190:
                                            {
                                                if (
client.Entity.Level >= 50)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15750)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15750));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


                                        case 
200:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15770)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15770));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
210:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15800)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15800));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
220:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15810)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15810));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
230:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15820)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15820));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
240:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40114)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40114));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
250:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40115)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40115));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
241:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40221)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40221));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
242:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(40222)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(40222));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }

                                        case 
243:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(15780)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(15780));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }


























                                        case 
2:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("Windstorm. (Lvl 15)."15);
                                                    
dialog.Option("CannonBarrage (Lvl 15)."7);
                                                    
dialog.Option("Eagle Eye (Lvl 15)."5);
                                                    
dialog.Option("GaleBomb. (Lvl 25)."9);
                                                    
dialog.Option("Adrenaline Rush. (Lvl 40)."8);
                                                    
dialog.Option("Blackbeard`sRage. (Lvl 40)."19);
                                                    
dialog.Option("Next."20);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
19:
                                            {

                                                if (!
client.AddSpell(LearnableSpell(11060)))
                                                {
                                                    
dialog.Text("You already know this skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                
dialog.Text("You have learned BladeTempest skill.");
                                                
dialog.Option("Thank you master."255);
                                                
dialog.Send();
                                                
client.AddSpell(LearnableSpell(11060));
                                                break;
                                            }
                                        case 
21:
                                            {
                                                if (
client.Entity.Level >= 40)
                                                {
                                                    if (!
client.AddSpell(LearnableSpell(11110)))
                                                    {
                                                        
dialog.Text("You already know this skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Avatar(87);
                                                        
dialog.Send();
                                                    }
                                                    
dialog.Text("You have learned BladeTempest skill.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                    
client.AddSpell(LearnableSpell(11110));
                                                }
                                                else
                                                {
                                                    
dialog.Text("You aren't level 40.");
                                                    
dialog.Option("Thank you master."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
20:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    
dialog.Text("Let me know what you want to learn.");
                                                    
dialog.Option("BlackSpot. (Lvl 40)."11);
                                                    
dialog.Option("BladeTempest. (Lvl 40)."21);
                                                    
dialog.Option("Kraken`sRevenge. (Lvl 70)."10);
                                                    
dialog.Option("Back."2);
                                                    
dialog.Send();
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
5:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11030)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned Eagle Eye skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11030));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
7:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 1)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11050)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the lightning xp skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11050));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 1 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
8:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11130)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the AdrenalineRush skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11130));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
9:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11070)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the Gale Bomb skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11070));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
10:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 70)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11100)))
                                                        {
                                                            if (
client.Entity.Reborn >= && client.Entity.FirstRebornClass == 75)
                                                            {
                                                                
dialog.Text("You already know this skill.");
                                                                
dialog.Option("Thank you master."255);
                                                                
dialog.Send();
                                                                break;
                                                            }
                                                            
dialog.Text("You are not reborn or first reborn not Pirate.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            
client.AddSpell(LearnableSpell(11100));
                                                        }
                                                        
//else
                                                        //{
                                                        //    dialog.Text("You have learned the Kraken`sRevenge skill.");
                                                        //    dialog.Option("Thank you master.", 255);
                                                        //    dialog.Send();
                                                        //}
                                                    
}
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
11:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 40)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11120)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the BlackSpot skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11120));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 40 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                        case 
15:
                                            {
                                                if (
client.Entity.Class >= mClass && client.Entity.Class <= MClass)
                                                {
                                                    if (
client.Entity.Level >= 15)
                                                    {
                                                        if (!
client.AddSpell(LearnableSpell(11140)))
                                                        {
                                                            
dialog.Text("You already know this skill.");
                                                            
dialog.Option("Thank you master."255);
                                                            
dialog.Send();
                                                            break;
                                                        }
                                                        
dialog.Text("You have learned the WindStorm skill.");
                                                        
dialog.Option("Thank you master."255);
                                                        
dialog.Send();
                                                        
client.AddSpell(LearnableSpell(11140));
                                                    }
                                                    else
                                                    {
                                                        
dialog.Text("You need to be level 70 or more.");
                                                        
dialog.Option("Alright."255);
                                                        
dialog.Send();
                                                    }
                                                }
                                                else
                                                {
                                                    
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

افتح كلاس DataHolder.cs
ابحث عن
[
كود PHP:

public static bool IsWinwalker(byte Job) { return Job >= 100 && Job <= 165; } 

تحتيه ضيف ده
كود PHP:

public static bool IsThunderstriker(byte Job) { return Job >= 90 && Job <= 95; } 

في نفس الكلاس ابحث عن
كود PHP:

Class = "Windwalker"

تحت الbreak;ضيف دول
كود PHP:

 case 90:
                    Class = 
"Thunderstriker";
                    break; 

ابحث عن
كود PHP:

public static void ReadStats() 

انزل لحد
كود PHP:

Windwalker.Add(lvlData); 

بعديهم
وضيف دول
كود PHP:

job "Thunderstriker[" lvl "]";
                    
Data IniFile.ReadString("Stats"job);
                    
Thunderstriker.Add(lvlData); 

في نفس الكلاس ابحث عن
كود PHP:

private static SafeDictionary<bytestringWindwalker = new SafeDictionary<bytestring>(130); 

تختيه ضيف دول
كود PHP:

private static SafeDictionary<bytestringThunderstriker = new SafeDictionary<bytestring>(130); 


في كلاس Entity
ابحث عن
كود PHP:

public int BlessedHunting getset; } 

ضيف دول
كود PHP:

public bool IsThunderstriker(byte Ti)
        {
            return 
Ti >= 90 && Ti <= 95;
        } 

كلاس
EntityTable
ابحث عن
كود PHP:

eC.Class = 160

تخت القوس
كود PHP:

 case 20:
                case 
21:
                    {
                        
eC.Class = 90;
                        break;
                    } 

كلاس GamePackets
احذف الي فيه وضيف دول
كود PHP:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 
Code.Game
{
    public class 
GamePackets
    
{
        public const 
ushort
         Update 
10017,
         
SpawnPlayer 10014,
         
DataMap 10010,
         
Movement 10005,
         
MsgMagicColdTime 1153,

          
Weather 1016,
        
CMsgPCServerConfig 1049,

         
BuyFromExchangeShop 2443,

         
ExchangeShop 2441,
         
ArenaCrossServer 2507,

         
MsgItemRefineOpt 3251,
         
MsgUserTotalRefineLev 3252,
         
MsgUserAbilityScore 3253,
         
MsgBestOfTheWorld 3257,
         
MsgItemRefineRecord 3255,
         
MsgRefineEffect 3254,



         
MsgFamilyOccupy 1313,
MsgSignIn 3200,
MsgCoatStorage 3300,
MsgTitleStorage 3301,
CMsgMagicEffectTime 1152,
MsgEquipRefineRank 3256,

MsgOsShop 3002,

         
MsgHeroRewardsInfo 2831,
         
MsgHeroReward 2830,

         
MsgActivityTasks 2820,
         
MsgActivityRewardsInfo 2823,
         
MsgActivityClaims 2822,

         
MsgPetAttack 2812,
         
MsgTaskReward 2811,

         
MsgRouletteShareBetting 2810,
         
MsgRoulettedAddNewPlayer 2809,
         
MsgRouletteOpenGui 2808,
         
MsgRouletteTable 2807,
         
MsgRouletteSignUp 2805,
         
MsgRouletteAction 2804,
         
MsgRouletteScreen 2803,
         
MsgRouletteRecord 2802,
         
MsgRouletteNoWinner 2801,
         
MsgRouletteCheck 2800,

         
MsgJiangMessage 2710,
         
UnKnowwPP 2711,
         
JiangHuPkMode 2704,
         
JiangHuRank 2703,
         
JiangHuUpdates 2702,
         
JiangHuStatus 2701,
         
JiangHu 2700,



         
MsgSameGroupServerList 2500,



         
LeagueOpt 2622,
         
LeagueInfo 2623,
         
LeagueAllegianceList 2624,
         
LeagueSynList 2625,
         
LeagueMemList 2626,
         
LeagueRank 2627,
         
LeaguePalaceGuardsList 2628,
         
LeagueImperialCourtList 2629,
         
LeagueGroupTokens 2630,
         
LeagueMainRank 2631,
         
LeagueToken 2633,
         
LeagueConcubines 2634,
         
LeagueRobOpt 2642,
         
MsgHandBrickInfo 3001,


         
MsgOverheadLeagueInfo 2631,


         
InnerPowerStageInfo 2611,
         
InnerPowerGui 2612,
         
InnerPowerHandler 2610,

         
MsgGoldLeaguePoint 2600,

         
ChiInfo 2534,
         
ChiMessage 2535,
         
HandleChi 2533,
         
MsgInterServerIdentifier 2501,
         
CountryFlag 2430,
         
FlagIcon 2410,
         
SubClass 2320,

         
SecondaryPassword 2261,

         
SkillEliteSetTeamName 2260,
         
SkillElitePkTop 2253,
         
SkillElitePkBrackets 2252,
         
SkillElitePKMatchStats 2251,
         
SkillElitePKMatchUI 2250,

         
MsgTeamArenaInfoPlayers 2247,
         
MsgTeamArenaMatchScore 2246,
         
MsgTeamArenaInfo 2245,
         
MsgTeamArenaRank10 2244,
         
MsgTeamArenaRanking 2243,
         
MsgTeamArenaMatches 2242,
         
MsgTeamArenaSignup 2241,

         
TeamEliteSetTeamName 2240,
         
TeamElitePkTop 2233,
         
TeamElitePkBrackets 2232,
         
TeamElitePKMatchStats 2231,
         
TeamElitePKMatchUI 2230,

         
ReceiveRecruit 2227,
         
Advertise 2226,
         
AdvertiseGui 2225,
         
Recruit 2225,
         
MsgCaptureTheFlagUpdate 2224,
         
EliteRanks 2223,
         
PkExploit 2220,

         
MsgElitePKMatchStats 2222,
         
MsgElitePk 2219,
         
ElitePKMatchUI 2218,
         
MsgElitePkWatch 2211,

         
MsgArenaWatchers 2211,
         
MsgArenaMatchScore 2210,
            
MsgArenaInfo 2209,
         
MsgArenaRank10 2208,
         
MsgArenaRanking 2207,
         
MsgArenaMatches 2206,
         
MsgArenaSignup 2205,


         
FastArsenal 2204,

         
GetArsenal 2203,
         
PageArsenal 2202,
         
ArsenalInfo 2201,


         
MsgShowHandKick 2088,
         
PokerDrawCards 2091,
         
PokerPlayerTurn 2092,
         
PokerHand 2093,
         
PokerShowAllCards 2094,
         
PokerRoundResult 2095,
         
PokerLeaveTable 2096,
         
PokerPlayerInfo 2090,
         
MsgShowHandLostInfo 2098,
         
PokerUpdateTableLocation 2171,
         
PokerTable 2172,

         
MemoryAgate 2110,
         
GuildMembers 2102,
         
GuildRanks 2101,
         
Blackspot 2081,
         
NameChange 2080,
         
ExtraItem 2077,
         
AddExtra 2076,
         
GameUpdate 2075,
         
RacePotion 2072,
         
PopupInfo 2071,
         
Fairy 2070,
         
MentorPrize 2067,
         
QuizShow 2068,
         
MentorInfomation 2066,
         
MentorAndApprentice 2065,
         
Nobility 2064,

         
MsgPetInfo 2035,
         
MsgBroadcast 2050,
         
MsgBroadcastliest 2051,
         
ItemLock 2048,

         
TratePartnerInfo 2047,
         
TradePartner 2046,
         
LeaderSchip 2045,
         
OfflineTG 2044,
         
OfflineTGStats 2043,
         
MapTraps 2400,
         
Compose 2036,
         
KnowPersInfo 2033,
         
NpcServerRequest 2032,
         
NpcServerReplay 2031,
         
NpcSpawn 2030,

         
MsgMachineResponse 1352,
         
MsgMachine 1351,
         
MsgLottery 1314,
         
Clan 1312,
         
FlowerPacket 1150,
         
GenericRanking 1151,
         
Achievement 1136,
         
QuestData 1135,
         
QuestList 1134,
         
Title 1130,
         
MsgVip 1129,
         
MsgVipHandler 1128,

         
Enlight 1127,
         
MsgStaticMessage 1126,
         
Authentificaton 1124,
         
InterAction 1114,
         
MapStaus 1110,
         
SobNpcs 1109,
         
ItemView 1108,
         
ProcesGuild 1107,
         
Guild 1106,
         
SpellUse 1105,
             
UpgradeSpellExperience 1104,
         
Spell 1103,
         
Warehause 1102,
         
FloorMap 1101,
         
AutoHunt 1070,
         
RaceRecord 1071,
         
Reincarnation 1066,
         
ElitePKWagersList 1065,
         
ElitePKWager 1064,
         
CaptureTheFlagRankings 1063,
         
GuildMinDonations 1061,
         
GuildInfo 1058,
         
Trade 1056,
         
LoginGame 1052,
         
MapLoading 1044,
         
MsgStauts 1040,
         
Stabilization 1038,
         
ClainInfo 1036,
         
DetainedItem 1034,
         
ServerInfo 1033,
         
EmbedSocket 1027,
         
TeamMemberInfo 1026,
         
Proficiency 1025,
         
AtributeSet 1024,
         
Team 1023,
         
Attack 1022,
         
KnowPersons 1019,
         
String_ 1015,
         
Usage 1009,
         
Item 1008,
         
HeroInfo 1006,
         
Chat 1004,
         
NewClient 1001;
    }


كلاس GameState
ابحث عن
كود PHP:

if (_class >= 160 && _class <= 165

فقيه حط دول
كود PHP:

if (_class >= 90 && _class <= 95)
                return 
95

كلاس PacketHandler
ابحث عن
كود PHP:

#region WindWalker 

اتلقي اتنين بس خده بالشبه
اقفله من السالب وحط دول
كود PHP:

 #region Thunder T.striker
                        //code.vpscairo.com منتدي اكواد
                        
if (client.Entity.Class >= 90 && client.Entity.Class <= 95)
                        {
                            
client.Entity.Class = 95;
                        }
                        
#endregion 

في نفس الكلاس ابحث عن
كود PHP:

 if (client.Entity.Class >= 20 && client.Entity.Class <= 25

حط فقهم دول
كود PHP:

 if (client.Entity.Class >= 160 && client.Entity.Class <= 165 || client.Entity.Class >= 90 && client.Entity.Class <= 95)
                {
                    
can2hand true;
                    
can2wpn true;
                } 

في نفس الكلاس ابحث عن
كود PHP:

case 10: if (client.Entity.Class <= 15 && client.Entity.Class >= 10) return true; break; 

اقفله من السالب وحط دول فقيه
كود PHP:

 #region Thunder
 //code.vpscairo.com منتدي اكواد
                
case 90: if (client.Entity.Class <= 95 && client.Entity.Class >= 90) return true; break;
                case 
91: if (client.Entity.Class <= 95 && client.Entity.Class >= 91) return true; break;
                case 
92: if (client.Entity.Class <= 95 && client.Entity.Class >= 92) return true; break;
                case 
93: if (client.Entity.Class <= 95 && client.Entity.Class >= 93) return true; break;
                case 
94: if (client.Entity.Class <= 95 && client.Entity.Class >= 94) return true; break;
                case 
95: if (client.Entity.Class == 95) return true; break;
                
#endregion 

ابحث عن
كود PHP:

public static ushort ItemPosition(uint ID

اقفله من السالب وبدله بده
كود PHP:

 public static ushort ItemPosition(uint ID)
        {
            if ((
ID >= 111003 && ID <= 118309) || (ID >= 123000 && ID <= 123309) || (ID >= 141003 && ID <= 144309 || ID >= 145000 && ID <= 145309) || (ID >= 148000 && ID <= 148309))
                return 
ConquerItem.Head;
            
UInt32 iType ID 1000;
            if (
iType == 624)
                return 
ConquerItem.RightWeapon;
            if (
ID >= 170000 && ID <= 170309 || ID >= 147000 && ID <= 147309 || ID >= 146000 && ID <= 146309)
                return 
ConquerItem.Head;
            if (
ID >= 101000 && ID <= 101309)
                return 
ConquerItem.Armor;
            if (
ID >= 626003 && ID <= 626439)
                return 
ConquerItem.RightWeapon;
            if (
ID >= 626003 && ID <= 626439)
                return 
ConquerItem.LeftWeapon;
            if (
iType == 624)
                return 
ConquerItem.LeftWeapon;
            if (
iType == 617)
                return 
ConquerItem.RightWeapon;
            if (
iType == 619||iType ==680)
                return 
ConquerItem.LeftWeapon;
            if (
iType == 622||iType ==681)
                return 
ConquerItem.RightWeapon;
            if (
iType == 148)
                return 
ConquerItem.Head;
            if (
iType == 614)
                return 
ConquerItem.RightWeapon;
            if (
iType == 615 || iType == 616)
                return 
ConquerItem.RightWeapon;
            else if (
ID >= 120001 && ID <= 121269)
                return 
ConquerItem.Necklace;
            else if (
ID >= 130003 && ID <= 139309 || ID >= 102003 && ID <= 102309)
                return 
ConquerItem.Armor;
            else if (
ID >= 150000 && ID <= 152279)
                return 
ConquerItem.Ring;
            else if (
ID >= 160013 && ID <= 160249)
                return 
ConquerItem.Boots;
            else if (
ID >= 181305 && ID <= 196999)
                return 
ConquerItem.Garment;
            else if (
ID >= 201003 && ID <= 201009)
                return 
ConquerItem.Fan;
            else if (
ID >= 202003 && ID <= 202009)
                return 
ConquerItem.Tower;
            else if (
ID >= 203003 && ID <= 203009)
                return 
ConquerItem.SteedCrop;
            else if (
ID == 300000)
                return 
ConquerItem.Steed;//
            
else if (ID >= 681003 && ID <= 681439 || ID >= 671003 && ID <= 671439 || ID >= 410003 && ID <= 622439)
                return 
ConquerItem.RightWeapon;
            else if (
ID >= 680003 && ID <= 680439 || ID >= 670003 && ID <= 670439 || (ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051052) || (ID >= 614000 && ID <= 614439) || (ID >= 626000 && ID <= 626439) || (ID >= 616000 && ID <= 616439) || (ID >= 617000 && ID <= 617439) || (ID >= 619000 && ID <= 619439))
                return 
ConquerItem.LeftWeapon;
            else if (
ID >= 2100005 && ID <= 3300048)
                return 
ConquerItem.Bottle;
            else if (
ID >= 350001 && ID <= 380015)
                return 
ConquerItem.LeftWeaponAccessory;
            else if (
ID >= 350001 && ID <= 380015)
                return 
ConquerItem.RightWeaponAccessory;
            else if (
ID >= 200000 && ID <= 200531)
                return 
ConquerItem.SteedArmor;
            else if (
ID >= 4100001 && ID <= 4100005)
                return 
ConquerItem.Rune;
            if ((
ID >= 204005 && ID <= 204009) || ID >= 205009 && ID <= 205129)
                return 
ConquerItem.Wing;

           
            return 
0;


        } 

كده خلصنا من السورس فاضل الميلاد لشخصيه الجديده اتلقوها في الموضوع ده
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
ندخل علي شغل القاعده وده سهل
انت اتاخد رقم الانبي سي بتاع الشخصية المعلم علشان الترقيات وتحطه في مابة 1004
شغل فلدرات السورس
في المسار ده
bin\Debug\database
خد الملفات دول
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
بدلهم بالي عندك
فاضل شغل ملف item وده ممكن تجيبه من الكلينت بتاع كونكر وتظبط امورك انا لولا مشغول كنت نزلنهم بس كده ان شاء الله الشخصية اتنزل معاك تمام

وياريت محدش ينقل الموضوع بدون ذكر المصدر


ابو حمزه9 2019-04-29 01:36 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
شكراً كنت بدور علية من زمان

Mero 2019-04-29 01:42 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
اللهم صلي على النبي ايوة بقي d:

محمد ياسر 2019-04-29 01:44 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
اقتباس:

المشاركة الأصلية كتبت بواسطة mero (المشاركة 558)
الله هما صلي علي النبي ايوة بقي :d

عليه افضل الصلاه والسلام

etetoo2015 2019-04-29 03:33 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
شكرا جدع علي هذا الموضوع الرائع

Bedoamr 2019-04-29 03:39 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
والله انته راجل محترم ومية المية وربنا يبارك فيك يا رب

Ahmed Younes 2019-04-29 04:12 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
شكرا علي الموضوع

nova 2019-04-29 04:31 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
انا من قبل ما اكمل الكلام وشوفت انك عامله عشانى والله ما عارف اقولك ايه شكرا ليك انك قدرتنى بجد انتا راجل محترم

nova 2019-04-29 05:10 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
عندى فى ايرورات ظاهره معلش ممكن حلها يا حازم
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع


عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

محمد ياسر 2019-04-29 05:42 PM

رد: اضافة الشخصية الجديده لسورس البروتوا كامل
 
اتاكد ان الاكواد مش مكرره


الساعة الآن 01:09 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب