محمد ياسر |
2019-04-20 11:44 AM |
npc تغير الباسورد
السلام عليكم ورحمة الله وبركاته
npc تغير الباسورد من داخل اللعبه
ياعني مش اتروح موقع ولا اتكلم الجي ام ولا حاجه
من جوه اللعبه تخلص الموضوع
كود PHP:
#region ChangePassword
case 10561: //Repack-Co SoOon
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello. I'm the one that was choosen to set/change your account password .you can change you password for 14 letters nubmer or characters. Conquer Ghost World V1 V1");
dialog.Option("I want to change the password.", 2);
dialog.Option("Forget it.", 255);
dialog.Send();
break;
}
#region Change password
case 2:
{
if (client.Account.Password != "")
{
dialog.Text("Please insert the old password you have now.");
dialog.Input("Here:", 6, 14);
dialog.Option("Forget it.", 255);
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
case 6:
{
if (client.Account.Password != "")
{
if (npcRequest.Input.Length <= 14)
{
if (client.Account.Password == npcRequest.Input)
{
dialog.Text("Please insert the New password again.");
dialog.Input("Here:", 7, 14);
dialog.Option("Forget it.", 255);
}
else
{
dialog.Text("Wrong password. Try again?");
dialog.Input("Here:", 6, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("Invalid password, please try again.");
dialog.Input("Here:", 6, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
case 7:
{
if (client.Account.Password != "")
{
if (npcRequest.Input.Length <= 14)
{
client.TempPassword = npcRequest.Input;
dialog.Text("Please insert the New password again.");
dialog.Input("Here:", 8, 14);
dialog.Option("Forget it.", 255);
}
else
{
dialog.Text("Invalid password, please try again.");
dialog.Input("Here:", 7, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
case 8:
{
if (client.Account.Password != "")
{
if (npcRequest.Input.Length <= 14)
{
if (client.TempPassword == npcRequest.Input)
{
client.TempPassword = "";
client.Account.Password = npcRequest.Input;
client.Account.Save();
dialog.Text("Password changed!");
dialog.Option("Thank you.", 255);
}
else
{
dialog.Text("Wrong password.");
dialog.Input("Here:", 8, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("Invalid password, please try again.");
dialog.Input("Here:", 8, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
#endregion Change password
}
break;
}
#region Stuff[P7]
case 225584:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey There " + client.Player.Name + " Would you like to take Full Stuff");
dialog.Option("Stuff Bruce_Lee", 1);
dialog.Option("Stuff Ninja", 3);
dialog.Option("Stuff Monk", 4);
dialog.Option("Stuff Taoist with m-attack", 5);
dialog.Option("Stuff Taoist with tortoise", 20);
dialog.Option("Stuff Trojan", 6);
dialog.Option("Stuff Pirate", 7);
dialog.Option("Stuff Warrior", 8);
dialog.Option("Stuff Archer", 9);
dialog.Option("Stuff WindWalker", 11);
dialog.Option("Epic Monk.", 12);
dialog.Option("Epic Taoist.", 13);
dialog.Option("Epic Warrior.", 14);
dialog.Option("VigorousHeavyRing.", 15);
dialog.Option("Fan-Tower-Wing-Crop-Steed", 10);
dialog.Send();
break;
}
#region BoundItems EpicMonk
case 12:
{
uint itemid2 = 622439;//EpicMonk
if (client.Inventory.Count <= 39)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 1 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Epic Taoist
case 13:
{
uint itemid = 619439;//UniverseHossu
uint itemid2 = 620439;//ImperialBacksword
if (client.Inventory.Count <= 38)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item = new MsgItemInfo(true);
item.ID = itemid;
item.Color = Game.Enums.Color.White;
item.Plus = 12;
item.Bless = 7;
item.Enchant = 240;
item.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item.Durability = item.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid].Durability;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item2.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 2 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Epic Warrior
case 14:
{
uint itemid2 = 624439;//Epic Warrior
if (client.Inventory.Count <= 39)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 1 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems VigorousHeavyRing
case 15:
{
uint itemid2 = 151269;//VigorousHeavyRing
if (client.Inventory.Count <= 39)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 1 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Steed > tower > fan > wing > Crop
case 10:
{
uint itemid1 = 300000;//Steed
uint itemid2 = 202009;//Tower
uint itemid3 = 201009;//Fan
uint itemid4 = 204009;//Wing
uint itemid5 = 203009;//Crop
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 1;
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 1;
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 0;
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 1;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
case 11://windwalker
{
uint itemid1 = 626439;//fan
uint itemid2 = 626439;//fan
uint itemid3 = 101309;//armor
uint itemid4 = 170309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
//item1.Bound = bound;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case 1://Bruce_Lee
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 617439;//shakle
uint itemid2 = 617439;//shakle
uint itemid3 = 138309;//armor
uint itemid4 = 148309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case 3://ninja
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 511439;//scythe
uint itemid2 = 616439;//katana
uint itemid3 = 616439;//katana
uint itemid4 = 601439;//katana
uint itemid5 = 601439;//katana
uint itemid6 = 135309;//armor
uint itemid7 = 123309;//hood
uint itemid8 = 120269;//necklace
uint itemid9 = 150269;//ring
uint itemid10 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item9 = new MsgItemInfo(true);//
item9.ID = itemid9;
item9.Color = Game.Enums.Color.White;
item9.Plus = 12;
item9.Bless = 7;
item9.Enchant = 255;
item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item10 = new MsgItemInfo(true);//
item10.ID = itemid10;
item10.Color = Game.Enums.Color.White;
item10.Plus = 12;
item10.Bless = 7;
item10.Enchant = 255;
item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item10.Durability = item10.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, Game.Enums.ItemUse.CreateAndAdd);
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 4://Monk
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 160249;//boot
uint itemid2 = 622439;//katana
uint itemid3 = 622439;//katana
uint itemid4 = 610439;//katana
uint itemid5 = 610439;//katana
uint itemid6 = 136309;//armor
uint itemid7 = 143309;//hood
uint itemid8 = 120269;//necklace
uint itemid9 = 150269;//ring
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item9 = new MsgItemInfo(true);//
item9.ID = itemid9;
item9.Color = Game.Enums.Color.White;
item9.Plus = 12;
item9.Bless = 7;
item9.Enchant = 255;
item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd);
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 5://with m-attack
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 421439;//backsword
uint itemid2 = 620439;//epic
uint itemid3 = 619439;//epic
uint itemid4 = 114309;//hat
uint itemid5 = 134309;//armor
uint itemid6 = 152279;//berclet
uint itemid7 = 121269;//bag
uint itemid8 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item1.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item2.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 20;
item3.Enchant = 255;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item4.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item5.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item6.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item7.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item8.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 20://with tortoise
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 421439;//backsword
uint itemid2 = 620439;//epic
uint itemid3 = 619439;//epic
uint itemid4 = 114309;//hat
uint itemid5 = 134309;//armor
uint itemid6 = 152279;//berclet
uint itemid7 = 121269;//bag
uint itemid8 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item1.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item2.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 20;
item3.Enchant = 255;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item4.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item5.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item6.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item7.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item8.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 6://Trojan
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 480439;//clup
uint itemid2 = 614429;//epic
uint itemid3 = 614429;//epic
uint itemid4 = 410439;//blade
uint itemid5 = 420439;//sword
uint itemid6 = 130309;//armor
uint itemid7 = 118309;//hood
uint itemid8 = 120269;//necklace
uint itemid9 = 150269;//ring
uint itemid10 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item9 = new MsgItemInfo(true);//
item9.ID = itemid9;
item9.Color = Game.Enums.Color.White;
item9.Plus = 12;
item9.Bless = 7;
item9.Enchant = 255;
item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item10 = new MsgItemInfo(true);//
item10.ID = itemid10;
item10.Color = Game.Enums.Color.White;
item10.Plus = 12;
item10.Bless = 7;
item10.Enchant = 255;
item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item10.Durability = item10.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 7://Pirate
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 611439;//repier
uint itemid2 = 612439;//pestol
uint itemid3 = 139309;//armor
uint itemid4 = 144309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
break;
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 8://Warrior
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 560439;//spear
uint itemid2 = 900309;//sheld
uint itemid3 = 131309;//armor
uint itemid4 = 111309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 9://Archer
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 613429;//knife
uint itemid2 = 613429;//knife
uint itemid3 = 500429;//bow
uint itemid4 = 133309;//armor
uint itemid5 = 113309;//hat
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
uint itemid8 = 120269;//necklace
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
}
break;
}
#endregion
#endregion ChangePassword
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