منتدي اكواد

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-   -   مشكلة الاتاك handel احمد فتحي ارجو الحل بعد اذنكم (https://code.vpscairo.com/showthread.php?t=4270)

Abod ayman 2020-04-05 02:37 AM

مشكلة الاتاك handel احمد فتحي ارجو الحل بعد اذنكم
 
انا كنت نزلت مشكلة عن الاتاك بتاع الوحوش ان التربل اتاك مش شغال فيهم وبيضرب ويقف ونصحتوني اغير ملف ال هاندل واحط ملف احمد فتحي وعملت كده ونفس المشكلة وحطيت ملف هاندل تاني لقيته بيضرب ضربة وبيقف وغيرت ملف BigMonster كلو وبرضو التربل اتاك مش شغال كويس في الوحوش بس شغال في البولة كويس ممكن حل بعد اذنكم او ملف Handel تاني يكون التربل اتاك فكسد في الوحوش الكبيرة
ارجو الحل بعد اذنكم ضروري جدا والله لان السرفر شغال حاليا 3>

Rider 2020-04-05 03:03 AM

رد: مشكلة الاتاك handel احمد فتحي ارجو الحل بعد اذنكم
 
بدل ده بالي عندك
كود PHP:

 private void AutoAttackCallback(GameState clientint time)
        {
            if (!
Valid(client)) return;
            
Time32 Now = new Time32(time);
            
#region WaniacDance
            
if (client.Player.EpicWarrior() && client.Player.ContainsFlag3(Update.Flags3.WaniacDance))
            {
                var 
spell Database.SpellTable.GetSpell(12700client);
                
SpellUse suse = new SpellUse(true);
                
suse.Attacker client.Player.UID;
                
suse.SpellID 12700;
                
suse.client.Player.X;
                
suse.client.Player.Y;
                foreach (var 
obj in client.Screen.Objects)
                {
                    if (
obj == null) continue;
                    var 
attacked obj as Entity;
                    if (
attacked == null) continue;
                    if (
Kernel.GetDistance(client.Player.Xclient.Player.Yattacked.Xattacked.Y) < 6)
                    {
                        if (
Game.Attacking.Handle.CanAttack(client.Playerattackednulltrue))
                        {
                            var 
attack = new Attack(true);
                            
attack.Attacker client.Player.UID;
                            
attack.Attacked attacked.UID;

                            
uint damage Game.Attacking.Calculate.Melee(client.Playerattackedspellref attack);
                            
attack.Damage damage;
                            
attack.SpellID 12700;
                            
suse.Effect1 attack.Effect1;

                            
Game.Attacking.Handle.ReceiveAttack(client.Playerattackedattackref damagespell);

                            
suse.AddTarget(attackeddamageattack);
                        }
                    }
                }
                
client.SendScreen(susetrue);
            }
            
#endregion
            
if (client.Player.AttackPacket != null || client.Player.VortexPacket != null)
            {
                try
                {
                    if (
client.Player.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
                    {
                        if (
client.Player.VortexPacket != null && client.Player.VortexPacket.ToArray() != null)
                        {
                            if (
Now client.Player.VortexAttackStamp.AddMilliseconds(1))
                            {
                                
client.Player.VortexAttackStamp Now;
                                
client.Player.VortexPacket.AttackType Attack.Magic;
                                new 
Game.Attacking.Handle(client.Player.VortexPacketclient.Playernull);
                            }
                        }
                    }
                    else
                    {
                        var 
AttackPacket client.Player.AttackPacket;
                        if (
AttackPacket != null && AttackPacket.ToArray() != null)
                        {
                            
uint AttackType AttackPacket.AttackType;
                            if (
AttackType == Network.GamePackets.Attack.Magic || AttackType == Network.GamePackets.Attack.Melee || AttackType == Network.GamePackets.Attack.Ranged)
                            {
                                if (
AttackType == Network.GamePackets.Attack.Magic)
                                {
                                    if (
Now client.Player.AttackStamp.AddSeconds(2))
                                    {
                                        if (
AttackPacket.Damage != 12160 &&
                                            
AttackPacket.Damage != 12170 &&
                                            
AttackPacket.Damage != 12120 &&
                                            
AttackPacket.Damage != 12130 &&
                                            
AttackPacket.Damage != 12140 &&
                                            
AttackPacket.Damage != 12320 &&
                                            
AttackPacket.Damage != 12330 &&
                                            
AttackPacket.Damage != 12340 &&
                                            
AttackPacket.Damage != 12570 &&
                                            
AttackPacket.Damage != 12210)
                                        {
                                            new 
Game.Attacking.Handle(AttackPacketclient.Playernull);
                                        }
                                    }
                                }

                                else
                                {
                                    
int decrease = -300;
                                    if (
client.Player.ContainsFlag4(Update.Flags4.xFreezingPelter)) decrease += 1000;
                                    if (
client.Player.OnCyclone())
                                        
decrease 700;
                                    if (
client.Player.OnSuperman())
                                        
decrease 200;
                                    if (
Now client.Player.AttackStamp.AddMilliseconds((1000 client.Player.Agility decrease) * (int)(AttackType == Network.GamePackets.Attack.Ranged 1)))
                                    {
                                        new 
Game.Attacking.Handle(AttackPacketclient.Playernull);
                                    }
                                }
                            }
                        }
                    }
                }
                catch (
Exception e)
                {
                    
Program.SaveException(e);
                    
client.Player.AttackPacket null;
                    
client.Player.VortexPacket null;
                }
            }
        } 


Abod ayman 2020-04-05 03:53 AM

رد: مشكلة الاتاك handel احمد فتحي ارجو الحل بعد اذنكم
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 35529)
بدل ده بالي عندك
كود PHP:

 private void AutoAttackCallback(GameState clientint time)
        {
            if (!
Valid(client)) return;
            
Time32 Now = new Time32(time);
            
#region WaniacDance
            
if (client.Player.EpicWarrior() && client.Player.ContainsFlag3(Update.Flags3.WaniacDance))
            {
                var 
spell Database.SpellTable.GetSpell(12700client);
                
SpellUse suse = new SpellUse(true);
                
suse.Attacker client.Player.UID;
                
suse.SpellID 12700;
                
suse.client.Player.X;
                
suse.client.Player.Y;
                foreach (var 
obj in client.Screen.Objects)
                {
                    if (
obj == null) continue;
                    var 
attacked obj as Entity;
                    if (
attacked == null) continue;
                    if (
Kernel.GetDistance(client.Player.Xclient.Player.Yattacked.Xattacked.Y) < 6)
                    {
                        if (
Game.Attacking.Handle.CanAttack(client.Playerattackednulltrue))
                        {
                            var 
attack = new Attack(true);
                            
attack.Attacker client.Player.UID;
                            
attack.Attacked attacked.UID;

                            
uint damage Game.Attacking.Calculate.Melee(client.Playerattackedspellref attack);
                            
attack.Damage damage;
                            
attack.SpellID 12700;
                            
suse.Effect1 attack.Effect1;

                            
Game.Attacking.Handle.ReceiveAttack(client.Playerattackedattackref damagespell);

                            
suse.AddTarget(attackeddamageattack);
                        }
                    }
                }
                
client.SendScreen(susetrue);
            }
            
#endregion
            
if (client.Player.AttackPacket != null || client.Player.VortexPacket != null)
            {
                try
                {
                    if (
client.Player.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
                    {
                        if (
client.Player.VortexPacket != null && client.Player.VortexPacket.ToArray() != null)
                        {
                            if (
Now client.Player.VortexAttackStamp.AddMilliseconds(1))
                            {
                                
client.Player.VortexAttackStamp Now;
                                
client.Player.VortexPacket.AttackType Attack.Magic;
                                new 
Game.Attacking.Handle(client.Player.VortexPacketclient.Playernull);
                            }
                        }
                    }
                    else
                    {
                        var 
AttackPacket client.Player.AttackPacket;
                        if (
AttackPacket != null && AttackPacket.ToArray() != null)
                        {
                            
uint AttackType AttackPacket.AttackType;
                            if (
AttackType == Network.GamePackets.Attack.Magic || AttackType == Network.GamePackets.Attack.Melee || AttackType == Network.GamePackets.Attack.Ranged)
                            {
                                if (
AttackType == Network.GamePackets.Attack.Magic)
                                {
                                    if (
Now client.Player.AttackStamp.AddSeconds(2))
                                    {
                                        if (
AttackPacket.Damage != 12160 &&
                                            
AttackPacket.Damage != 12170 &&
                                            
AttackPacket.Damage != 12120 &&
                                            
AttackPacket.Damage != 12130 &&
                                            
AttackPacket.Damage != 12140 &&
                                            
AttackPacket.Damage != 12320 &&
                                            
AttackPacket.Damage != 12330 &&
                                            
AttackPacket.Damage != 12340 &&
                                            
AttackPacket.Damage != 12570 &&
                                            
AttackPacket.Damage != 12210)
                                        {
                                            new 
Game.Attacking.Handle(AttackPacketclient.Playernull);
                                        }
                                    }
                                }

                                else
                                {
                                    
int decrease = -300;
                                    if (
client.Player.ContainsFlag4(Update.Flags4.xFreezingPelter)) decrease += 1000;
                                    if (
client.Player.OnCyclone())
                                        
decrease 700;
                                    if (
client.Player.OnSuperman())
                                        
decrease 200;
                                    if (
Now client.Player.AttackStamp.AddMilliseconds((1000 client.Player.Agility decrease) * (int)(AttackType == Network.GamePackets.Attack.Ranged 1)))
                                    {
                                        new 
Game.Attacking.Handle(AttackPacketclient.Playernull);
                                    }
                                }
                            }
                        }
                    }
                }
                catch (
Exception e)
                {
                    
Program.SaveException(e);
                    
client.Player.AttackPacket null;
                    
client.Player.VortexPacket null;
                }
            }
        } 


جربت ومتحلتش المشكلة ممكن كود غيره
انا عملت افضل اجابة لاني كنت واثق في حلك بس منفعش للاسف xD

ahmedfathy 2020-04-05 09:26 AM

رد: مشكلة الاتاك handel احمد فتحي ارجو الحل بعد اذنكم
 
مع احترامي لكل اللي رد لحل المشكلة

ملوش دعوة ملف Handel خالص بي المشكلة بتعتك والموضوع سهل وبسيط بس انت متاكد ان في مشكلة في التربيل اصلآ ولا لا
ابعتلي موقع السيرفر بتعاك وانا هنزل اجرب

ولو في مشكلة هبعتلك حلها دلؤتي هنا ممكن نعدل علي الاضافة بتعت الاسكله وممكن نمسح الاسكله خالص ونزلهالك من اول وجديد

بس انت ابعتلي موقع لعبتك اتاكد في مشكلة اصلآ ولا لا

لان تقيمك للسكله ممكن يكون غلط


الساعة الآن 11:41 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب