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-   -   شفرة جديدة للـ عايز يجيب أيتم بوند (https://code.vpscairo.com/showthread.php?t=167)

محمد ياسر 2019-04-24 09:08 AM

شفرة جديدة للـ عايز يجيب أيتم بوند
 

شفره لما تبقي عايز تجيب ايتم بوند الايتم هيجي معاك بوند

هتبقي زي الشفره العاديه الي هيا كده مثلا
خش فالاضافة ع طول .
في الباكت هندل
ابحث عن
كود PHP:

case "item"

وضيف دة فوقها أو تحتها ,
كود PHP:

case "Harrybound"
                                { 
                                    if (
Data.Length 2
                                    { 
                                        
string ItemName Data[1].ToLower(); 
                                        
Game.Enums.ItemQuality Quality Game.Enums.ItemQuality.Fixed
                                        switch (
Data[2].ToLower()) 
                                        { 
                                            case 
"fixed"Quality Game.Enums.ItemQuality.Fixed; break; 
                                            case 
"normal"Quality Game.Enums.ItemQuality.Normal; break; 
                                            case 
"normalv1"Quality Game.Enums.ItemQuality.NormalV1; break; 
                                            case 
"normalv2"Quality Game.Enums.ItemQuality.NormalV2; break; 
                                            case 
"normalv3"Quality Game.Enums.ItemQuality.NormalV3; break; 
                                            case 
"refined"Quality Game.Enums.ItemQuality.Refined; break; 
                                            case 
"unique"Quality Game.Enums.ItemQuality.Unique; break; 
                                            case 
"elite"Quality Game.Enums.ItemQuality.Elite; break; 
                                            case 
"super"Quality Game.Enums.ItemQuality.Super; break; 
                                            case 
"other"Quality Game.Enums.ItemQuality.Other; break; 
                                            default: 
                                                { 
                                                    
Quality = (Game.Enums.ItemQuality)int.Parse(Data[2]); 
                                                    break; 
                                                } 
                                        } 
                                        
Database.ConquerItemBaseInformation CIBI null
                                        foreach (
Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values
                                        { 
                                            if (
infos.LoweredName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID 10)) 
                                            { 
                                                
CIBI infos
                                            } 
                                        } 
                                        if (
CIBI == null
                                            break; 
                                        
ConquerItem newItem = new GamePackets.ConquerItem(true); 
                                        
newItem.ID CIBI.ID
                                        
newItem.Durability CIBI.Durability
                                        
newItem.MaximDurability CIBI.Durability
                                        if (
Data.Length 3
                                        { 
                                            
byte plus 0
                                            
byte.TryParse(Data[3], out plus); 
                                            
newItem.Plus Math.Min((byte)12plus); 
                                            if (
Data.Length 4
                                            { 
                                                
byte bless 0
                                                
byte.TryParse(Data[4], out bless); 
                                                
newItem.Bless Math.Min((byte)7bless); 
                                                if (
Data.Length 5
                                                { 
                                                    
byte ench 0
                                                    
byte.TryParse(Data[5], out ench); 
                                                    
newItem.Enchant Math.Min((byte)255ench); 
                                                    if (
Data.Length 6
                                                    { 
                                                        
byte soc1 0
                                                        
byte.TryParse(Data[6], out soc1); 
                                                        if (
Enum.IsDefined(typeof(Game.Enums.Gem), soc1)) 
                                                        { 
                                                            
newItem.SocketOne = (Game.Enums.Gem)soc1
                                                        } 
                                                        if (
Data.Length 7
                                                        { 
                                                            
byte soc2 0
                                                            
byte.TryParse(Data[7], out soc2); 
                                                            if (
Enum.IsDefined(typeof(Game.Enums.Gem), soc2)) 
                                                            { 
                                                                
newItem.SocketTwo = (Game.Enums.Gem)soc2
                                                            } 
                                                        } 
                                                        if (
Data.Length 10
                                                        { 
                                                            
byte R 000
                                                            
byte.TryParse(Data[8], out R); 
                                                            
byte.TryParse(Data[9], out G); 
                                                            
byte.TryParse(Data[10], out B); 
                                                            
newItem.SocketProgress = (uint)(| (<< 8) | (<< 16)); 
                                                        } 
                                                    } 
                                                } 
                                            } 
                                        } 
                                        
newItem.Color = (Game.Enums.Color)Kernel.Random.Next(48); 
                                        if (
client.Account.State == Database.AccountTable.AccountState.Administrator
                                            
newItem.Bound true
                                        
client.Inventory.Add(newItemGame.Enums.ItemUse.CreateAndAdd); 
                                        
client.Send("Item ID " newItem.ID); 
                                    } 
                                    break; 
                                } 

الشفرة هتبقى كدة
كود PHP:

  @Harrybound Name 12 7 255 13 13 



الساعة الآن 01:03 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب