منتدي اكواد

منتدي اكواد (https://code.vpscairo.com/index.php)
-   تطوير سيرفرات كونكر (https://code.vpscairo.com/forumdisplay.php?f=11)
-   -   NPC Cup +12 255 HP (https://code.vpscairo.com/showthread.php?t=587)

Users 2019-07-01 09:01 PM

NPC Cup +12 255 HP
 
الان بى سى الجميل ده
بعد ما زاد الطلب عليه قررت انزلو للناس
بيعمل ايه
1- بيفتحلك دمج فى الكاس
2- بيعملك بلاص فى الكاس من +1 الى +12
3- بيعملك 255 دم فى الكاس
كود PHP:

#region New Socket GoldPrize
                
case 12834:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hey there" client.Entity.Name " i can help you to upgrade Socket  and Damage and Bless your GoldPrize For Some Cps Only [GM]");
                                    
dialog.Text("Please Select what you Like To Do But remember it will coast More Cps if you Accept Please Select Gold Prize ");
                                    
dialog.Option("Make 255 HP! [10.000.000] Cps."9);
                                    
dialog.Option("Make Damge [-1] GoldPriz."150);
                                    
dialog.Option("Make [+12] GoldPrize."99);
                                    
dialog.Option("Not Now!."255);
                                    
dialog.Send();
                                    break;
                                }
                            
#region Plus +12
                            
case 99:
                                {
                                    
dialog.Text("Hey there i can help you to upgrade your Goldprize to +1 from +12. chose what you need and enjoy");
                                    
dialog.Option("Make +1 [2.000.000] CPS"100);
                                    
dialog.Option("Make +2 [4.000.000] CPS"101);
                                    
dialog.Option("Make +3 [6.000.000] CPS"102);
                                    
dialog.Option("Make +4 [8.000.000] CPS"103);
                                    
dialog.Option("Make +5 [10.000.000] CPS"104);
                                    
dialog.Option("Make +6 [12.000.000] CPS"105);
                                    
dialog.Option("Make +7 [70.000.000] CPS"106);
                                    
dialog.Option("Make +8 [80.000.000] CPS"107);
                                    
dialog.Option("Make +9 [90.000.000] CPS"108);
                                    
dialog.Option("Make +10 [100.000.000] CPS"109);
                                    
dialog.Option("Make +11 [110.000.000] CPS"110);
                                    
dialog.Option("Make +12 [120.000.000] CPS"111);
                                    
dialog.Option("Just Passing By!."255);
                                    
dialog.Send();
                                    break;
                                }
                            
#region +1
                            
case 100:
                                {
                                    if (
client.Entity.ConquerPoints >= 2000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 0)
                                            {
                                                
client.Entity.ConquerPoints -= 2000000;
                                                
i.Plus 1;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+1] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +1");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 2.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +2
                            
case 101:
                                {
                                    if (
client.Entity.ConquerPoints >= 4000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 1)
                                            {
                                                
client.Entity.ConquerPoints -= 4000000;
                                                
i.Plus 2;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+2] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +2");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 4.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +3
                            
case 102:
                                {
                                    if (
client.Entity.ConquerPoints >= 6000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 2)
                                            {
                                                
client.Entity.ConquerPoints -= 6000000;
                                                
i.Plus 3;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+3] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +3");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 6.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +4
                            
case 103:
                                {
                                    if (
client.Entity.ConquerPoints >= 8000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 3)
                                            {
                                                
client.Entity.ConquerPoints -= 8000000;
                                                
i.Plus 4;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+4] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +4");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 8.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +5
                            
case 104:
                                {
                                    if (
client.Entity.ConquerPoints >= 10000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 4)
                                            {
                                                
client.Entity.ConquerPoints -= 10000000;
                                                
i.Plus 5;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+5] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +5");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 10.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +6
                            
case 105:
                                {
                                    if (
client.Entity.ConquerPoints >= 12000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 5)
                                            {
                                                
client.Entity.ConquerPoints -= 12000000;
                                                
i.Plus 6;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+6] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +6");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 12.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +7
                            
case 106:
                                {
                                    if (
client.Entity.ConquerPoints >= 70000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 6)
                                            {
                                                
client.Entity.ConquerPoints -= 70000000;
                                                
i.Plus 7;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+7] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +7");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 70.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +8
                            
case 107:
                                {
                                    if (
client.Entity.ConquerPoints >= 80000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 7)
                                            {
                                                
client.Entity.ConquerPoints -= 80000000;
                                                
i.Plus 8;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+8] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +8");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 80.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +9
                            
case 108:
                                {
                                    if (
client.Entity.ConquerPoints >= 90000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 8)
                                            {
                                                
client.Entity.ConquerPoints -= 90000000;
                                                
i.Plus 9;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+9] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +9");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 90.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +10
                            
case 109:
                                {
                                    if (
client.Entity.ConquerPoints >= 100000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 9)
                                            {
                                                
client.Entity.ConquerPoints -= 100000000;
                                                
i.Plus 10;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+10] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +10");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 100.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +11
                            
case 110:
                                {
                                    if (
client.Entity.ConquerPoints >= 110000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 10)
                                            {
                                                
client.Entity.ConquerPoints -= 110000000;
                                                
i.Plus 11;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+11] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +11");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 110.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region +12
                            
case 111:
                                {
                                    if (
client.Entity.ConquerPoints >= 120000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Plus == 11)
                                            {
                                                
client.Entity.ConquerPoints -= 120000000;
                                                
i.Plus 12;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [+12] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already +12");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 120.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #endregion
                            
case 1:
                                {
                                    
dialog.Text("Ok,Let us begin Ugrade one Socket :D");
                                    
dialog.Option("Ok,"2);
                                    break;
                                }
                            case 
5:
                                {
                                    
dialog.Text("Ok,Let us begin Ugrade one Socket :D");
                                    
dialog.Option("Ok,"8);
                                    break;
                                }
                            
#region make-1
                            
case 150:
                                {
                                    if (
client.Entity.ConquerPoints >= 5000000)
                                    {
                                        
ConquerItem i client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
!= null)
                                        {
                                            if (
i.Bless != && client.Equipment.TryGetItem(ConquerItem.Bottle).Bless == 0)
                                            {
                                                
client.Entity.ConquerPoints -= 5000000;
                                                
i.Bless 1;
                                                
ConquerItemTable.UpdateBless(i);
                                                
ConquerItemTable.UpdateEnchant(i);
                                                
ConquerItemTable.UpdatePlus(i);
                                                
ConquerItemTable.UpdateSockets(i);
                                                
i.Send(client);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"your Item is now [Damage -1] Check for your self and enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your Item already -1");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your Item First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 5.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                            #region Make HP
                            
case 9:
                                {
                                    if (
client.Entity.ConquerPoints >= 10000000)
                                    {
                                        
ConquerItem item client.Equipment.TryGetItem(ConquerItem.Bottle);
                                        if (
item != null)
                                        {
                                            if (
item.Plus != 5)
                                            {
                                                
client.Entity.ConquerPoints -= 10000000;
                                                
item.Enchant 255;
                                                
item.Send(client);
                                                
ConquerItemTable.UpdateEnchant(item);
                                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"Now Gold prize get [255 HP] enjoy in Server DeathNote");
                                                
npc.OptionID 255;
                                                
client.Send(npc.ToArray());
                                            }
                                            else
                                            {
                                                
dialog.Text("your GoldPrize & Cup already 255 Hp");
                                                
dialog.Option("Ahh sorry."255);
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("Please Equip Your GoldPrize & Cup First");
                                            
dialog.Option("Ahh sorry."255);
                                        }
                                    }
                                    else
                                    {
                                        
dialog.Text("Please come back to me with 10.000.000 Cps.");
                                        
dialog.Option("Ahh sorry."255);
                                    }
                                    break;
                                }
                            
#endregion
                        
}
                        break;
                    }
                
#endregion 


دعوه حلوه بقى

محمد ياسر 2019-07-01 09:18 PM

رد: NPC Cup +12 255 HP
 
جميل الله ينور

MohamedModyAdel 2019-07-02 02:11 AM

رد: NPC Cup +12 255 HP
 
تسلم

فتحى الشاهد 2022-04-09 02:05 AM

رد: NPC Cup +12 255 HP
 
عااش


الساعة الآن 11:36 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب