منتدي اكواد

منتدي اكواد (https://code.vpscairo.com/index.php)
-   تطوير سيرفرات كونكر (https://code.vpscairo.com/forumdisplay.php?f=11)
-   -   لاول مره كويسته للبرفكشن :) (https://code.vpscairo.com/showthread.php?t=3748)

Users 2020-02-17 08:32 PM

لاول مره كويسته للبرفكشن :)
 
السلام عليكم ورحمه الله وبركاته
الرجاله المحترمين الى بيساعدو الناس احب احيكم
اليوم معانه موضوع بسيط ممكن حد يحب يستخدمو وتركيبو سهل
للسورسات الصعبه
كويسته البرفكشن
الشرح

الراجل هيدخلك مابه جديده فيها وحوش كتير هتضربهم هيوقعولك احجار برفكشن صغيره
هتجمع 1000 نقطه هتكلم الراجل الى جوه هيدخلك مابه او مابه ناسه هتخش هنا وناس هنا
هيكون طالع وحش هتموتو هيوقعلك الجايزه وطبعا تقدر تغير الجوايز وكل حاجه

شويه صوره للكوسته عشان لو معجبتكش متركبهاش ههههههههههههه

دى المابه الاولى
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

المابه الثانيه
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
الجائزه
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

ندخل على الاضافه وهتضيفها يدوى عشان لو حاجه مكرره تعرف تبدلها تمام


هندخل على اضافه السورس
كلاس npc
كود PHP:

 //////perfection system ////
                    #region perfection system By:Rayzo

                    
case 3215:
                        {
                            if (
npcRequest.OptionID == 0)
                            {
                                
dialog.Text("Our ancestors exerted their maximum efforts and defeated the demons. Since then, the world of slayer 2.0 has remained at peace for");
                                
dialog.Text("hundreds of years. Now the demons have returned and slayer is being dominated by fierce demons.");
                                
dialog.Option("Do you want to know what the task is like?"1);
                                
dialog.Option("Enter Perfection Task"2);
                                
dialog.Option("I better go."255);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 1)
                            {
                                
dialog.Text("The decisive battle between the human being and the devil broke out here. the");
                                
dialog.Text("fierce battle lasted seven days and nights. Countless heroes lost their");
                                
dialog.Text("lives. And justice won. Later we can live in peace for hundreds of");
                                
dialog.Text("years.");
                                
dialog.Option("what happened?"3);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 3)
                            {
                                
dialog.Text("[Last Pluto], leader of the demons who have sworn revenge to return.");
                                
dialog.Text("To prevent demons from going to dominate slayer have been sent");
                                
dialog.Text("back to their lands cautiously. But on August 28");
                                
dialog.Text("Ultimate Pluto has come back to endanger humans");
                                
dialog.Text("again.");
                                
dialog.Option("What should we do?"4);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 4)
                            {
                                
dialog.Text("Fortunately last Pluto is still locked on the third floor of hell");
                                
dialog.Text("That is why its mission is to enter and destroy Ultimate Pluto before it can leave its Floor.");
                                
dialog.Option("Enter Perfection Task."2);
                                
dialog.Option("I would like to know more."5);
                                
dialog.Option("Sigh, I'm helpless."255);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 5)
                            {
                                
dialog.Text("You must kill the last Pluto quickly to get some Splendid Star Star (Superior) so that you can use it for");
                                
dialog.Text("Activate the Perfection System. Before you can do that, you must enter the door of hell,");
                                
dialog.Text("Before arriving at Ultimate Pluto you must go through two more floors where you will test your skill and your strength");
                                
dialog.Text("breaking those strengths if you like.");
                                
dialog.Option("I want to know the First stage"6);
                                
dialog.Option("I want to know the Second Stage"7);
                                
dialog.Option("I want to know Third stage"8);
                                
//dialog.Option("I want to know Battle Training ", 9);
                                
dialog.Option("Thank you. I know what I have to do."255);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 6)
                            {
                                
dialog.Text("The first eta is full of demons that won't let you go to your next level");
                                
dialog.Text("the demons being dead their life becomes a StoneDealma in which it must be delivered");
                                
dialog.Text("to the guardian of the First stage when the first 60 players have passed");
                                
dialog.Text("the others will be transported to the city of Tigre.");
                                
dialog.Option("Thank you."255);
                                
dialog.Option("Behind"5);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 7//segunda etapa
                            
{
                                
dialog.Text("Second stage is even closer to demons even stronger than you can kill them in a single blow");
                                
dialog.Text("the guardian of this level will test you with a small task, if you manage it, you will be able to move on to the third stage");
                                
dialog.Text("only 20 players can spend the rest will be sent to the city of Tiger");
                                
dialog.Option("Thank you"255);
                                
dialog.Option("back"5);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 8// third stage
                            
{
                                
dialog.Text("the third stage has only one exit death or Glory so join forces with your clan to be dominator of this battle");
                                
dialog.Text("you must climb to the end of the road to find Ultimate Pluto");
                                
dialog.Text("which will only appear when the 20 protectors are in the third stage");
                                
dialog.Option("Thank you."255);
                                
dialog.Option("Back"5);
                                
dialog.Avatar(67);
                                
dialog.Send();
                            }
                            else if (
npcRequest.OptionID == 2)
                            {
                                
DateTime Now64 DateTime.Now;
                                if (
Now64.DayOfWeek == DayOfWeek.Tuesday || Now64.DayOfWeek == DayOfWeek.Thursday || Now64.DayOfWeek == DayOfWeek.Saturday)
                                {
                                    if ((
Now64.Hour == 15 || Now64.Hour == 21) && Now64.Minute >= 00 && Now64.Minute <= 45)
                                    {
                                        
Random Rand = new Random();
                                        
int dis Rand.Next(17);
                                        if (
dis == 1) { client.Entity.Teleport(402072103); }
                                        if (
dis == 2) { client.Entity.Teleport(40201345); }
                                        if (
dis == 3) { client.Entity.Teleport(40204312); }
                                        if (
dis == 4) { client.Entity.Teleport(402011280); }
                                        if (
dis == 5) { client.Entity.Teleport(402080112); }
                                        if (
dis == 6) { client.Entity.Teleport(40201243); }
                                        if (
dis == 7) { client.Entity.Teleport(40208270); }

                                        
client.Time(0);
                                    }
                                    else
                                    {
                                        
dialog.Text("This Event is Tuesday, Thursday and Saturday at 3:00 p.m. and 9:00 p.m.. Come Back Next Time.");
                                        
dialog.Option("Well I will!"255);
                                        
dialog.Avatar(98);
                                        
dialog.Send();
                                    }
                                }
                                else
                                {
                                    
dialog.Text("This Event is Tuesday, Thursday and Saturday at 3:00 p.m. and 9:00 p.m.. Come Back Next Time");
                                    
dialog.Option("OK, I'll be back."255);
                                    
dialog.Avatar(67);
                                    
dialog.Send();
                                }
                            }
                            break;
                        }
                    
#endregion 

وهنضيف الان بى سى دى كمان
كود PHP:

#region First stage By:Mr~Rayzo
                
case 4011:
                    {
                        if (
npcRequest.OptionID == 0)
                        {
                            
dialog.Text("Welcome to the Perfection Task, you must kill some mosquitoes in this setapa to pass to the Second Stage, which will also vote PiedraEstrellaBrillante");
                            
dialog.Text("[10 StarStarBright Stone (unique) = 1 StarstoneRadiant (unique)], [10 StarstoneRadiant (elite) = 1 StarstoneSplendid (upper)]");
                            
dialog.Option("How many should I kill"1);
                            
dialog.Option("No thanks."255);
                            
dialog.Avatar(0);
                            
dialog.Send();
                        }
                        if (
npcRequest.OptionID == 3)
                        {
                            if (
client.Entity.DisKO >= 1000)
                            {
                                
client.Entity.DisKO 0;
                                
Rayzo.Kernel.SendWorldMessage(new Rayzo.Network.GamePackets.Message("Congratulations! " client.Entity.Name "has successfully passed the second stage !"System.Drawing.Color.White2011), Program.GamePool);
                                
Random Rand = new Random();
                                
int dis Rand.Next(18);
                                if (
dis == 1) { client.Entity.Teleport(402015050); }
                                if (
dis == 2) { client.Entity.Teleport(402025050); }
                                if (
dis == 3) { client.Entity.Teleport(402015050); }
                                if (
dis == 4) { client.Entity.Teleport(402025050); }
                                if (
dis == 5) { client.Entity.Teleport(402015050); }
                                if (
dis == 6) { client.Entity.Teleport(402025050); }
                                if (
dis == 7) { client.Entity.Teleport(402015050); }
                                if (
dis == 8) { client.Entity.Teleport(402025050); }

                                
client.Time(0);
                            }
                            else
                            {
                                
dialog.Text("Sorry, you missed your chance to enter the next stage ");
                                
dialog.Option("Damn!"255);
                                
dialog.Avatar(0);
                                
dialog.Send();
                            }

                        }
                        if (
npcRequest.OptionID == 4)
                        {
                            if (
client.Entity.DisKO >= 1000 && client.Entity.NobilityRank == NobilityRank.Earl
                                            
|| client.Entity.NobilityRank == NobilityRank.Baron || client.Entity.NobilityRank == NobilityRank.Knight)
                            {

                                
client.Entity.DisKO 0;
                                
client.Entity.Teleport(402035050);
                                
Rayzo.Kernel.SendWorldMessage(new Rayzo.Network.GamePackets.Message("Congratulations! " client.Entity.Name "has successfully passed the second stage !"System.Drawing.Color.White2011), Program.GamePool);

                            }

                            else
                            {
                                
dialog.Text("Sorry, this stage is only for Counts down");
                                
dialog.Option("Damn!"255);
                                
dialog.Avatar(0);
                                
dialog.Send();
                            }

                        }
                        if (
npcRequest.OptionID == 1)
                        {
                            if (
client.Entity.Class >= 10 && client.Entity.Class <= 165)
                            {
                                if (
client.Entity.DisKO >= 1000)
                                {
                                    
dialog.Text("Welcome to the new stages of perfection, will I now randomly take you to any stage?");
                                    
dialog.Option("Enter the Random."3);
                                    
dialog.Option("Center"4);
                                    
dialog.Avatar(0);
                                    
dialog.Send();
                                }
                                else
                                {
                                    
dialog.Text("You need to collect 1,000 Souls!");
                                    
dialog.Option("Vale."255);
                                    
dialog.Option("No thanks."255);
                                    
dialog.Avatar(0);
                                    
dialog.Send();
                                }
                            }


                        }
                        break;
                    }
                
#endregion 

كده تمام
هندخل على كلاس MonsterTable.cs
ونضيف الوحوش دى ولو موجوده عندك امسحا وضيف دول

كود PHP:

#region Mostros [Sistema de perfeccion]Tarea
            
if (Name == "CoinsStealer")
            {
                
Random randoms = new Random();
                
int r randoms.Next(130);
                if (
== 5)
                {
                    
killer.Owner.Inventory.AddTime(711609);
                    
killer.Owner.Send(new Message("Felicidades! Has obtenido 1 GoldCoin"Message.System));
                }
                else if (
== 10)
                {
                    
killer.Owner.Inventory.AddTime(711610);
                    
killer.Owner.Send(new Message("Felicidades! Has obtenido 1 SilverCoin"Message.System));
                }
                else if (
== 15)
                {
                    
killer.Owner.Inventory.AddTime(711611);
                    
killer.Owner.Send(new Message("Felicidades! Has obtenido 1 CopperCoin"Message.System));
                }
                return;
            }
            if ((
Kernel.Rate(20)) &&
                  (
Name == "Naga")  || (Name == "Tentadora")
                || (
Name == "Centinela")
              )
            {
                
uint ItemID 0;
                
byte type1 20;
                for (
int i 01i++)
                {
                    
type1 = (byte)Kernel.Random.Next(15);
                    switch (
type1)
                    {
                        case 
1:
                            
ItemID 3009001;//pidraUnicaperfeccion
                            
break;
                        case 
2:
                            
ItemID 3009001;
                            break;
                        case 
3:
                            
ItemID 3009001;//cestas
                            
break;
                        case 
4:
                            
ItemID 3009001;//oro
                            
break;
                        case 
5:
                            
ItemID 3009001;//piedra antigua
                            
break;
                        
                    }
                    var 
infos Database.ConquerItemInformation.BaseInformations[ItemID];
                    
ushort X Owner.XOwner.Y;
                    
Game.Map Map Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref Xref Y))
                    {
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                        
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                        
floorItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(48);
                        
floorItem.Item.ID ItemID;
                        
floorItem.Item.Plus floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability infos.Durability;
                        
floorItem.Item.Durability infos.Durability;
                        
floorItem.Item.MobDropped true;
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                        
floorItem.ItemID ItemID;
                        
floorItem.MapID Owner.MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.X;
                        
floorItem.Y;
                        
floorItem.Type Network.GamePackets.FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.ItemColor floorItem.Item.Color;
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))

                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;

                        
Map.AddFloorItem(floorItem);

                        
SendScreenSpawn(floorItem);
                    }
                }

            }
            if (
Name == "Naga")
            {
                
killer.DisKO += 1;
                
killer.Owner.Send(new Message("Felicidades!! Has matado al monstro de Tarea de Perfeccion y recoges una alma. Llevas [" killer.DisKO "]  Almas"System.Drawing.Color.RedMessage.TopLeft));
                return;
            }
            if (
Name == "Tentadora")
            {
                
killer.DisKO += 1;
                
killer.Owner.Send(new Message("Felicidades!! Has matado al monstro de Tarea de Perfeccion y recoges una alma. Llevas [" killer.DisKO "]  Almas"System.Drawing.Color.RedMessage.TopLeft));
                return;
            }
            if (
Name == "Centinela")
            {
                
killer.DisKO += 1;
                
killer.Owner.Send(new Message("Felicidades!! Has matado al monstro de Tarea de Perfeccion y recoges una alma. Llevas [" killer.DisKO "]  Almas"System.Drawing.Color.RedMessage.TopLeft));
                return;
            }
            if (
Name == "TrollInfiernal")
            {
                
killer.DisKO += 1;
                
killer.Owner.Send(new Message("Felicidades!! Has matado al monstro de Tarea de Perfeccion y recoges una alma. Llevas [" killer.DisKO "]  Almas"System.Drawing.Color.RedMessage.TopLeft));
                return;
            }
            if ((
Kernel.Rate(20)) && Name == "TrollInfiernal")
            {
                
uint ItemID 0;
                
byte type1 20;
                for (
int i 01i++)
                {
                    
type1 = (byte)Kernel.Random.Next(15);
                    switch (
type1)
                    {
                        case 
1:
                            
ItemID 3009001;//pidraUnicaperfeccion
                            
break;
                        case 
2:
                            
ItemID 3009001;
                            break;
                        case 
3:
                            
ItemID 3009001;//cestas
                            
break;
                        case 
4:
                            
ItemID 3009001;//oro
                            
break;
                        case 
5:
                            
ItemID 3009001;//piedra antigua
                            
break;
                        



                    }
                    var 
infos Database.ConquerItemInformation.BaseInformations[ItemID];
                    
ushort X Owner.XOwner.Y;
                    
Game.Map Map Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref Xref Y))
                    {
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                        
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                        
floorItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(48);
                        
floorItem.Item.ID ItemID;
                        
floorItem.Item.Plus floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability infos.Durability;
                        
floorItem.Item.Durability infos.Durability;
                        
floorItem.Item.MobDropped true;
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                        
floorItem.ItemID ItemID;
                        
floorItem.MapID Owner.MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.X;
                        
floorItem.Y;
                        
floorItem.Type Network.GamePackets.FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.ItemColor floorItem.Item.Color;
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))

                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;

                        
Map.AddFloorItem(floorItem);

                        
SendScreenSpawn(floorItem);
                    }
                }

            }

            
///Mostro de perfeccion///
            #region UltimatePluto
            #region  Plutos items de suelo
            
if (Name == "PlutoDerecho" || Name == "PlutoIzquierdo" || Name == "PlutoCentro")
            {
//Chavarro
                
uint ItemID 0;
                
byte type1 2;
                for (
int i 010i++)// 4 NUMERO DE CANTIDAD QUE CAIGA 
                
{
                    
type1 = (byte)Kernel.Random.Next(18);
                    switch (
type1)
                    {
                        case 
1:
                            
ItemID 3009003//PiezaAlmaSantaE7
                            
break;
                        case 
2:
                            
ItemID 3009002//PiezaAlmaEquipamientoE7
                            
break;
                        case 
3:
                            
ItemID 3009001;// PiezaSagradaRefinada
                            
break;
                        case 
4:
                            
ItemID 3009002//PiedraEstrellaRadiante
                            
break;
                        case 
5:
                            
ItemID 3009003//PiezaAlmaSantaE7
                            
break;
                        case 
6:
                            
ItemID 3009001//PiezaAlmaEquipamientoE7
                            
break;
                        case 
7:
                            
ItemID 3009002;// PiezaSagradaRefinada
                            
break;
                        case 
8:
                            
ItemID 3009003//PiedraEstrellaRadiante
                            
break;
                        case 
9:
                            
ItemID 3009002//PiedraEstrellaEsplendido
                            
break;
                    }
                    var 
infos Database.ConquerItemInformation.BaseInformations[ItemID];
                    
ushort X Owner.XOwner.Y;
                    
Game.Map Map Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref Xref Y))
                    {
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                        
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                        
floorItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(48);
                        
floorItem.Item.ID ItemID;
                        
floorItem.Item.Plus floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability infos.Durability;
                        
floorItem.Item.Durability infos.Durability;
                        
floorItem.Item.MobDropped true;
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                        
floorItem.ItemID ItemID;
                        
floorItem.MapID Owner.MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.= (ushort)Kernel.Random.Next(1010);
                        
floorItem.= (ushort)Kernel.Random.Next(1010);
                        
floorItem.Type Network.GamePackets.FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.ItemColor floorItem.Item.Color;
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        
Map.AddFloorItem(floorItem);
                        
SendScreenSpawn(floorItem);

                    }
                }
                return;
            }

            
#endregion
            #region Plutos drop
            
if (Name == "PlutoDerecho" || Name == "PlutoIzquierdo" || Name == "PlutoCentro")
            {
                
uint Uid 0;
                
byte type 1;
                for (
int i 06i++)
                {
                    switch (
type)
                    {
                        case 
1:
                            
Uid 3009003;
                            break;
                    }

                    if (
Uid != 0)
                    {
                        
ushort X Owner.XOwner.Y;
                        
Game.Map Map Kernel.Maps[Owner.MapID];
                        {
                            
killer.Owner.Inventory.Add(300900301);
                            
killer.Owner.Inventory.Add(300900201);
                            
killer.SlayerPoint += 50000;                            
                            
Game.Entity.name = new object[] { "[BosDePerfeccion]" killer.Name " ha matado " Name " y obtiene " Database.ConquerItemInformation.BaseInformations[Uid].Name " + 50.000 Puntos  " };
                            
Kernel.SendWorldMessage(new Message(string.Concat(Game.Entity.name), "ALLUSERS""Perfeccion"System.Drawing.Color.Red2500), Server.GamePool);
                              
                            
Network.GamePackets._String str = new _String(true);
                            
str.UID killer.UID;
                            
str.TextsCount 1;
                            
str.Type _String.Effect;
                            
str.Texts.Add("cortege");
                            
killer.Owner.SendScreen(strtrue);
                        }
                    }
                }
            }
            
#endregion
            #endregion

            #endregion 

كده احنا خلصنا السورس ندخل على القاعده فى النافى كات
كلاس NPC

هنضيف
كود PHP:

3215    Prefciton Quost    2    1310    1002    410    355
4011    Perfction    2    1314    4020    73    62 

هندخل على تكست Maps ونضيف
كود PHP:

4020    4020    7    0
4022    2022    8198    0
4023    2023    8198    0
4024    2023    8198    0
40201    4006    8198    0
40202    4006    8198    0
40203    4006    8198    0
4021    2021    8198    0 

بعد كده مونيستر انفو
هتضيف دول ولو حاجه مكرره امسح القديمه

كود PHP:

4195    PlutoDerecho    1    168    500000000    0    93541    35415    1000000    10    10    1000    100    150    3    100    0    0    0    0
4196    PlutoIzquierdo    1    168    500000000    0    93541    35415    1000000    10    10    1000    100    150    3    100    0    0    0    0
5059    PlutoCentro    1    168    500000000    0    93541    35415    1000000    10    10    1000    100    150    3    100    0    0    0    0
5054    Centinela    1    179    6794    0    2317    2085    4314    1    25    500    500    122    3    500    0    100    0    0
5057    Naga    1    262    6794    0    2317    2085    4314    3    25    1000    500    122    3    500    0    100    0    0
5056    TrollInfiernal    1    353    20368    0    2316    2085    5175    2    25    1000    500    123    3    500    0    100    0    0
5053    Tentadora    1    230    6794    0    2317    2085    4314    1    25    600    500    122    3    500    0    100    0    0
5055    Wraith    1    327    3934    0    569    569    1724    5    25    2500    500    122    3    500    4075    100    725016    1
5060    Wraithl    1    327    3934    0    569    569    1724    5    25 

مونسيتر اسبام وبرضو لو فى حاجه مكرره شيلها
كود PHP:

46546    40201    63    59    1    1    1    100    1    4195
45546    40202    76    64    1    1    1    100    1    4196
9907    40203    76    64    1    1    1    100    1    5059
4444    4020    100    84    100    245    22    2    30    5054
4443    4020    40    61    100    245    16    3    40    5057
4442    4020    66    82    300    110    22    4    40    5056
4441    4020    42    62    300    110    17    5    30    5053
4440    4020    20    32    300    110    22    6    40    5054
4439    4020    35    21    300    110    35    7    40    5057
4446    4020    73    100    100    245    22    1    40      5056
4458    4023    407    362    10    10    5    9    1    5055
4457    4023    348    271    10    10    5    9    1    5055
4456    4023    267    279    10    10    5    9    1    5055
4455    4023    252    406    10    10    5    9    1    5055
4454    4023    155    460    10    10    5    9    1    5055
4453    4023    119    314    10    10    5    9    1    5055
4452    4023    223    210    10    10    5    9    1    5055
4451    4023    326    111    10    10    5    9    1    5055
4450    4023    493    210    10    10    5    9    1    5055
4449    4023    500    380    10    10    5    9    1    5055
4448    4023    348    474    10    10    5    9    1    5055
4447    4023    254    574    10    10    5    9    1    5055
4470    4024    407    362    10    10    5    9    1    5060
4469    4024    348    271    10    10    5    9    1    5060
4468    4024    267    279    10    10    5    9    1    5060
4467    4024    252    406    10    10    5    9    1    5060
4466    4024    155    460    10    10    5    9    1    5060
4465    4024    119    314    10    10    5    9    1    5060
4464    4024    223    210    10    10    5    9    1    5060
4463    4024    326    111    10    10    5    9    1    5060
4462    4024    493    210    10    10    5    9    1    5060
4461    4024    500    380    10    10    5    9    1    5060
4460    4024    348    474    10    10    5    9    1    5060
4459    4024    254    574    10    10    5    9    1    5060 

وكده اقدر اقولكم مبروك عليكم الكويسته ولو فى اى مشكله او ايرور اكتبوه فى التعليقات
ولو حد عنده تعلقيات سلبيه يحتفظ بيها لنفسو والسلام عليكم ورحمه الله وبركاته

محمد ياسر 2020-02-17 08:38 PM

رد: لاول مره كويسته للبرفكشن :)
 
عاش يارايزو

ALz3em 2020-02-17 08:39 PM

رد: لاول مره كويسته للبرفكشن :)
 
عاش تسلم

Hassan Emprator 2020-02-17 08:59 PM

رد: لاول مره كويسته للبرفكشن :)
 
عاش يرايزو ايوة كد تغيب شويه ترجع بتقيل

uncelsam 2020-02-17 11:08 PM

رد: لاول مره كويسته للبرفكشن :)
 
استمر عاااش

Users 2020-02-18 09:19 AM

رد: لاول مره كويسته للبرفكشن :)
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 29292)
عاش يرايزو ايوة كد تغيب شويه ترجع بتقيل

انت التقيل ياحب

mohamedza 2020-02-18 11:25 AM

رد: لاول مره كويسته للبرفكشن :)
 
Rayzo noob its my quest_! From my source slayer!!!

Hassan Emprator 2020-02-18 05:07 PM

رد: لاول مره كويسته للبرفكشن :)
 
اقتباس:

المشاركة الأصلية كتبت بواسطة mohamedza (المشاركة 29440)
rayzo noob its my quest_! From my source slayer!!!

ههههههههههههههههههههههه احضر احضر يا رايزو همتت :d:d

ModyMohamedAdel 2020-03-16 02:19 PM

رد: لاول مره كويسته للبرفكشن :)
 
ارور في
killer.SlayerPoint += 50000;

karem1q 2023-10-30 07:06 PM

رد: لاول مره كويسته للبرفكشن :)
 
عليا كبير


الساعة الآن 12:59 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب