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-   -   بخصوص اسكلة ShadowClone (https://code.vpscairo.com/showthread.php?t=2718)

Mostafa Shalby 2019-10-30 04:22 PM

بخصوص اسكلة ShadowClone
 
ممكن حد يجيب اضافة اسكلة ShadowClone كاملة عشان هيا عاندي خربانة خالص
وشكرا مقدما :detective2:

Hassan Emprator 2019-10-30 04:51 PM

رد: بخصوص اسكلة ShadowClone
 


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس PacketHandler

وتضيف دا

كود PHP:

#region Clone Attack
                
case 2812:
                    {
                        var 
attackd BitConverter.ReadUint(packet4);
                        var 
clonecount packet[8];
                        for (
int i 0clonecounti++)
                        {
                            var 
attackr BitConverter.ReadUint(packet+ (4));
                            if (
client.Entity.MyClones.Count clonecount)
                                return;
                            var 
attack client.Entity.AttackPacket;
                            if (
attack == null)
                                
attack = new GamePackets.Attack(true);
                            
attack.Attacker attackr;
                            
attack.Attacked attackd;

                            if (
client.Entity.MyClones.Count == 0)
                                return;
                            if (
attackd == client.Entity.UID || client.Entity.MyClones.ContainsKey(attackd))
                                return;
                            
MrHassan.Database.SpellInformation MySpell null;
                            try
                            {
                                
MySpell Database.SpellTable.GetSpell(client.Spells[12090].IDclient.Spells[12090].Level);
                            }
                            catch { 
MySpell Database.SpellTable.GetSpell(120904); }
                            
Entity Clone = null;
                            if (
client.Entity.MyClones.TryGetValue(attackrout Clone))
                            {
                                
Entity attacked null;
                                
SobNpcSpawn attackedsob null;
                                if (
client.Screen.TryGetValue(attackdout attacked))
                                {
                                    
uint damage 0;
                                    var 
spell Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
                                    if (
spell == null)
                                        
spell Database.SpellTable.GetSpell(120800);
                                    if (
attack.AttackType == GamePackets.Attack.Melee)
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entityattackedspelltrue))
                                        {
                                            
damage Game.Attacking.Calculate.Melee(client.Entityattackedspellref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage power 8);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedattackref damagespell);
                                            
attack.Damage damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entityattackedspellfalse))
                                        {
                                            
damage Game.Attacking.Calculate.Magic(client.Entityattackedspellref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage power 8);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedattackref damagespell);
                                            
attack.Damage damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    
SpellUse suse = new SpellUse(true);
                                    
suse.Attacker = Clone.UID;
                                    
suse.SpellID spell.ID;
                                    
suse.SpellLevel spell.Level;
                                    
suse.attacked.X;
                                    
suse.attacked.Y;
                                    
suse.Effect1 attack.Effect1;
                                    
suse.AddTarget(attackeddamageattack);
                                    
client.SendScreen(susetrue);
                                    if (
client.Account.State == MrHassan.Database.AccountTable.AccountState.ProjectManager)
                                        
client.Send(new Message("Clone Attack With  Skill: " spell.NameSystem.Drawing.Color.CadetBlueMessage.Talk));

                                }
                                else if (
client.Screen.TryGetSob(attackdout attackedsob))
                                {
                                    
uint damage 0;
                                    var 
spell Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
                                    if (
spell == null)
                                        
spell Database.SpellTable.GetSpell(120800);
                                    if (
attack.AttackType == GamePackets.Attack.Melee)
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entityattackedsobnull))
                                        {
                                            
damage Game.Attacking.Calculate.Melee(client.Entityattackedsobref attack);
                                            
double power = ((MySpell.Power 100.0) / 100.0);
                                            
damage = (uint)((double)damage power);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsobattackdamagenull);
                                            
attack.Damage damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entityattackedsobspell))
                                        {
                                            
damage Game.Attacking.Calculate.Magic(client.Entityattackedsobspellref attack);
                                            
double power = ((MySpell.Power 100.0) / 100.0);
                                            
damage = (uint)((double)damage power);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsobattackdamagespell);
                                            
attack.Damage damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    
SpellUse suse = new SpellUse(true);
                                    
suse.Attacker = Clone.UID;
                                    
suse.SpellID spell.ID;
                                    
suse.SpellLevel spell.Level;
                                    
suse.attackedsob.X;
                                    
suse.attackedsob.Y;
                                    
suse.Effect1 attack.Effect1;
                                    
suse.AddTarget(attackedsobdamageattack);
                                    
client.SendScreen(susetrue);
                                    if (
client.Account.State == MrHassan.Database.AccountTable.AccountState.ProjectManager)
                                        
client.Send(new Message("Clone Attack With  Skill: " spell.NameSystem.Drawing.Color.CadetBlueMessage.Talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا

كود PHP:

   case 12090

وتبدله بي دا

كود PHP:

#region ShadowClone
                                    
case 12090:
                                        {
                                            
attacker.AttackPacket null;
                                            if (
attacker.MyClones.Count 0)
                                            {
                                                var 
clones attacker.MyClones.Values.ToArray();
                                                for (
int i 0clones.Lengthi++)
                                                {
                                                    var 
item clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
Data data = new Data(true);
                                                    
data.UID item.UID;
                                                    
data.ID Network.GamePackets.Data.RemoveEntity;
                                                    
attacker.Owner.SendScreen(data);
                                                    
attacker.MyClones[item.UID] = null;
                                                }
                                                
attacker.MyClones.Clear();
                                            }
                                            else
                                            {
                                                if (
CanUseSpell(spellattacker.Owner))
                                                {
                                                    
PrepareSpell(spellattacker.Owner);
                                                    
SpellUse spellUse = new SpellUse(true);
                                                    
spellUse.Attacker attacker.UID;
                                                    
spellUse.SpellID spell.ID;
                                                    
spellUse.SpellLevel spell.Level;
                                                    
spellUse.X;
                                                    
spellUse.Y;
                                                    
attacker.AddClone(3);
                                                    if (
spell.Level >= 4)
                                                        
attacker.AddClone(10003);
                                                    foreach (var 
item in attacker.MyClones.Values)
                                                        
spellUse.AddTarget(item0attack);

                                                    
attacker.Owner.SendScreen(spellUsetrue);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا

كود PHP:

  public void AddClone(ushort cloneid

وتبدله كاااامل بي دا

كود PHP:

 public void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entitytrue);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003out Entity.MonsterInfo);
            
Entity.Owner Owner;
            
Entity.MonsterInfo.Owner Entity;
            
Entity.IsClone true;
            
Entity._Name "ShadowClone";
            
Entity.clan Name;
            
Entity.SpawnPacket = new byte[_Names _Name.Length 36];
            Array.
Copy(SpawnPacketEntity.SpawnPacketEntity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone"""""Name"" }, _NamesEntity.SpawnPacket);
            
Entity.Mesh Mesh;
            
Entity.Hitpoints 1;
            
Entity.UID Owner.Map.CloneCounter.Next;
            
Entity.GuildID Entity.GuildRank Entity.Action 0;
            
Entity.CountryID Enums.CountryID.Default;
            
Entity.StatusFlag Entity.StatusFlag2 Entity.StatusFlag3 Entity.StatusFlag4 0;
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedPlusEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedColorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.MountArmorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingPlusEntity.SpawnPacket);
            
Entity.FlowerRank 0;
            
Entity.NobilityRank ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass Entity.SecondRebornClass Entity.JiangTalent Entity.SubClassesActive Entity.Reborn Entity.Level Entity.ServerID 0;
            
Writer.Write((byte)2271Entity.SpawnPacket);
            
Writer.Write(cloneid272Entity.SpawnPacket);
            
Entity.OwnerUID UID;
            
Entity.JiangActive false;
            
Writer.Write((uint)0178Entity.SpawnPacket);
            
Writer.Write((uint)0182Entity.SpawnPacket);
            
Writer.Write((uint)0186Entity.SpawnPacket);
            
Writer.Write((uint)0_UnionExploitsEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionIDEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionRankEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionTypeEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleScoreEntity.SpawnPacket);
            
Writer.Write((uint)0_MyWingEntity.SpawnPacket);
            
Entity.MinAttack MinAttack;
            
Entity.MaxAttack Entity.MagicAttack Math.Max(MinAttackMaxAttack);
            
Entity.Appearance Appearance;
            
Entity.MapID Owner.Map.ID;
            
Entity.SendUpdates true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID Entity.UID;
            
pet.PetID cloneid;
            
pet.PetType 2;
            
pet.Mesh Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X;
            
pet.Y;
            
pet.Name "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UIDEntity);
            
Owner.SendScreen(Entity.SpawnPackettrue);
            
Owner.SendScreenSpawn(Entitytrue);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID Entity.UID;
            
data.Facing Entity.Facing;
            
data.ID Data.AddEntity;
            
data.wParam1 Entity.X;
            
data.wParam2 Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010)
            
        


جرب وقولي

هل تم الحل

Mostafa Shalby 2019-10-30 04:57 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20020)


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس packethandler

وتضيف دا

كود PHP:

#region clone attack
                
case 2812:
                    {
                        var 
attackd bitconverter.readuint(packet4);
                        var 
clonecount packet[8];
                        for (
int i 0clonecounti++)
                        {
                            var 
attackr bitconverter.readuint(packet+ (4));
                            if (
client.entity.myclones.count clonecount)
                                return;
                            var 
attack client.entity.attackpacket;
                            if (
attack == null)
                                
attack = new gamepackets.attack(true);
                            
attack.attacker attackr;
                            
attack.attacked attackd;

                            if (
client.entity.myclones.count == 0)
                                return;
                            if (
attackd == client.entity.uid || client.entity.myclones.containskey(attackd))
                                return;
                            
mrhassan.database.spellinformation myspell null;
                            try
                            {
                                
myspell database.spelltable.getspell(client.spells[12090].idclient.spells[12090].level);
                            }
                            catch { 
myspell database.spelltable.getspell(120904); }
                            
entity clone = null;
                            if (
client.entity.myclones.trygetvalue(attackrout clone))
                            {
                                
entity attacked null;
                                
sobnpcspawn attackedsob null;
                                if (
client.screen.trygetvalue(attackdout attacked))
                                {
                                    
uint damage 0;
                                    var 
spell database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell database.spelltable.getspell(120800);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entityattackedspelltrue))
                                        {
                                            
damage game.attacking.calculate.melee(client.entityattackedspellref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage power 8);
                                            
game.attacking.handle.receiveattack(clone, attackedattackref damagespell);
                                            
attack.damage damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entityattackedspellfalse))
                                        {
                                            
damage game.attacking.calculate.magic(client.entityattackedspellref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage power 8);
                                            
game.attacking.handle.receiveattack(clone, attackedattackref damagespell);
                                            
attack.damage damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid spell.id;
                                    
suse.spelllevel spell.level;
                                    
suse.attacked.x;
                                    
suse.attacked.y;
                                    
suse.effect1 attack.effect1;
                                    
suse.addtarget(attackeddamageattack);
                                    
client.sendscreen(susetrue);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " spell.namesystem.drawing.color.cadetbluemessage.talk));

                                }
                                else if (
client.screen.trygetsob(attackdout attackedsob))
                                {
                                    
uint damage 0;
                                    var 
spell database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell database.spelltable.getspell(120800);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entityattackedsobnull))
                                        {
                                            
damage game.attacking.calculate.melee(client.entityattackedsobref attack);
                                            
double power = ((myspell.power 100.0) / 100.0);
                                            
damage = (uint)((double)damage power);
                                            
game.attacking.handle.receiveattack(clone, attackedsobattackdamagenull);
                                            
attack.damage damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entityattackedsobspell))
                                        {
                                            
damage game.attacking.calculate.magic(client.entityattackedsobspellref attack);
                                            
double power = ((myspell.power 100.0) / 100.0);
                                            
damage = (uint)((double)damage power);
                                            
game.attacking.handle.receiveattack(clone, attackedsobattackdamagespell);
                                            
attack.damage damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid spell.id;
                                    
suse.spelllevel spell.level;
                                    
suse.attackedsob.x;
                                    
suse.attackedsob.y;
                                    
suse.effect1 attack.effect1;
                                    
suse.addtarget(attackedsobdamageattack);
                                    
client.sendscreen(susetrue);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " spell.namesystem.drawing.color.cadetbluemessage.talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا

كود PHP:

   case 12090

وتبدله بي دا

كود PHP:

#region shadowclone
                                    
case 12090:
                                        {
                                            
attacker.attackpacket null;
                                            if (
attacker.myclones.count 0)
                                            {
                                                var 
clones attacker.myclones.values.toarray();
                                                for (
int i 0clones.lengthi++)
                                                {
                                                    var 
item clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
data data = new data(true);
                                                    
data.uid item.uid;
                                                    
data.id network.gamepackets.data.removeentity;
                                                    
attacker.owner.sendscreen(data);
                                                    
attacker.myclones[item.uid] = null;
                                                }
                                                
attacker.myclones.clear();
                                            }
                                            else
                                            {
                                                if (
canusespell(spellattacker.owner))
                                                {
                                                    
preparespell(spellattacker.owner);
                                                    
spelluse spelluse = new spelluse(true);
                                                    
spelluse.attacker attacker.uid;
                                                    
spelluse.spellid spell.id;
                                                    
spelluse.spelllevel spell.level;
                                                    
spelluse.x;
                                                    
spelluse.y;
                                                    
attacker.addclone(3);
                                                    if (
spell.level >= 4)
                                                        
attacker.addclone(10003);
                                                    foreach (var 
item in attacker.myclones.values)
                                                        
spelluse.addtarget(item0attack);

                                                    
attacker.owner.sendscreen(spellusetrue);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا

كود PHP:

  public void addclone(ushort cloneid

وتبدله كاااامل بي دا

كود PHP:

 public void addclone(ushort cloneid)
        {
            
#region spawnpacket(10014)

            
var entity = new entity(entityflag.entitytrue);
            
entity.monsterinfo = new monsterinformation();
            
monsterinformation.monsterinformations.trygetvalue(9003out entity.monsterinfo);
            
entity.owner owner;
            
entity.monsterinfo.owner entity;
            
entity.isclone true;
            
entity._name "shadowclone";
            
entity.clan name;
            
entity.spawnpacket = new byte[_names _name.length 36];
            array.
copy(spawnpacketentity.spawnpacketentity.spawnpacket.length);
            
writestringlist(new list<string>() { "shadowclone"""""name"" }, _namesentity.spawnpacket);
            
entity.mesh mesh;
            
entity.hitpoints 1;
            
entity.uid owner.map.clonecounter.next;
            
entity.guildid entity.guildrank entity.action 0;
            
entity.countryid enums.countryid.default;
            
entity.statusflag entity.statusflag2 entity.statusflag3 entity.statusflag4 0;
            
writer.write((uint)0game.conquerstructures.equipment.steedentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.steedplusentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.steedcolorentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.mountarmorentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.wingentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.wingplusentity.spawnpacket);
            
entity.flowerrank 0;
            
entity.nobilityrank conquerstructures.nobilityrank.serf;
            
entity.class = entity.firstrebornclass entity.secondrebornclass entity.jiangtalent entity.subclassesactive entity.reborn entity.level entity.serverid 0;
            
writer.write((byte)2271entity.spawnpacket);
            
writer.write(cloneid272entity.spawnpacket);
            
entity.owneruid uid;
            
entity.jiangactive false;
            
writer.write((uint)0178entity.spawnpacket);
            
writer.write((uint)0182entity.spawnpacket);
            
writer.write((uint)0186entity.spawnpacket);
            
writer.write((uint)0_unionexploitsentity.spawnpacket);
            
writer.write((uint)0_unionidentity.spawnpacket);
            
writer.write((uint)0_unionrankentity.spawnpacket);
            
writer.write((uint)0_uniontypeentity.spawnpacket);
            
writer.write((uint)0_mytitleentity.spawnpacket);
            
writer.write((uint)0_mytitlescoreentity.spawnpacket);
            
writer.write((uint)0_mywingentity.spawnpacket);
            
entity.minattack minattack;
            
entity.maxattack entity.magicattack math.max(minattackmaxattack);
            
entity.appearance appearance;
            
entity.mapid owner.map.id;
            
entity.sendupdates true;

            
#endregion spawnpacket(10014)

            #region pet(2035)

            
msgpetinfo pet = new msgpetinfo();
            
pet.uid entity.uid;
            
pet.petid cloneid;
            
pet.pettype 2;
            
pet.mesh mesh;
            
pet.attackrange = (byte)attackrange;
            
pet.x;
            
pet.y;
            
pet.name "shadowclone";
            
owner.send(pet);

            
#endregion pet(2035)

            
myclones.add(entity.uidentity);
            
owner.sendscreen(entity.spawnpackettrue);
            
owner.sendscreenspawn(entitytrue);

            
#region data(10010)

            
data data = new data(true);
            
data.uid entity.uid;
            
data.facing entity.facing;
            
data.id data.addentity;
            
data.wparam1 entity.x;
            
data.wparam2 entity.y;
            
owner.send(data);

            
#endregion data(10010)
            
        


جرب وقولي

هل تم الحل

انا شغال بسورس ماتركس لما بضيف الاكواد دي السي شارب بيتملي ايرورات عشان كدا طلبت الاضافة كاملة

Hassan Emprator 2019-10-30 04:58 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Mostafa Shalby (المشاركة 20024)
انا شغال بسورس ماتركس لما بضيف الاكواد دي السي شارب بيتملي ايرورات عشان كدا طلبت الاضافة كاملة

حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

Mostafa Shalby 2019-10-30 05:00 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20025)
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

طاب ابعت كدا الفيس بتاعك

Mostafa Shalby 2019-10-30 05:10 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20025)
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

دي صورة من ضمن الايرورات
https://5.top4top.net/p_1398xj14h1.jpg

Mostafa Shalby 2019-10-30 05:19 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20025)
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

وبالنسبة للكود بتاع البك هاندلر دة
كود بلغة HTML:

public void addclone(ushort cloneid)
        {
            #region spawnpacket(10014)

            var entity = new entity(entityflag.entity, true);
            entity.monsterinfo = new monsterinformation();
            monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
            entity.owner = owner;
            entity.monsterinfo.owner = entity;
            entity.isclone = true;
            entity._name = "shadowclone";
            entity.clan = name;
            entity.spawnpacket = new byte[8 + _names + _name.length + 36];
            array.copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
            writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
            entity.mesh = mesh;
            entity.hitpoints = 1;
            entity.uid = owner.map.clonecounter.next;
            entity.guildid = entity.guildrank = entity.action = 0;
            entity.countryid = enums.countryid.default;
            entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
            writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
            entity.flowerrank = 0;
            entity.nobilityrank = conquerstructures.nobilityrank.serf;
            entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
            writer.write((byte)2, 271, entity.spawnpacket);
            writer.write(cloneid, 272, entity.spawnpacket);
            entity.owneruid = uid;
            entity.jiangactive = false;
            writer.write((uint)0, 178, entity.spawnpacket);
            writer.write((uint)0, 182, entity.spawnpacket);
            writer.write((uint)0, 186, entity.spawnpacket);
            writer.write((uint)0, _unionexploits, entity.spawnpacket);
            writer.write((uint)0, _unionid, entity.spawnpacket);
            writer.write((uint)0, _unionrank, entity.spawnpacket);
            writer.write((uint)0, _uniontype, entity.spawnpacket);
            writer.write((uint)0, _mytitle, entity.spawnpacket);
            writer.write((uint)0, _mytitlescore, entity.spawnpacket);
            writer.write((uint)0, _mywing, entity.spawnpacket);
            entity.minattack = minattack;
            entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
            entity.appearance = appearance;
            entity.mapid = owner.map.id;
            entity.sendupdates = true;

            #endregion spawnpacket(10014)

            #region pet(2035)

            msgpetinfo pet = new msgpetinfo();
            pet.uid = entity.uid;
            pet.petid = cloneid;
            pet.pettype = 2;
            pet.mesh = mesh;
            pet.attackrange = (byte)attackrange;
            pet.x = x;
            pet.y = y;
            pet.name = "shadowclone";
            owner.send(pet);

            #endregion pet(2035)

            myclones.add(entity.uid, entity);
            owner.sendscreen(entity.spawnpacket, true);
            owner.sendscreenspawn(entity, true);

            #region data(10010)

            data data = new data(true);
            data.uid = entity.uid;
            data.facing = entity.facing;
            data.id = data.addentity;
            data.wparam1 = entity.x;
            data.wparam2 = entity.y;
            owner.send(data);

            #endregion data(10010)
           
        }

فا هوا عندي مش اسمو كدا فا اكيد متوزع الاكواد دي جوا الكلاسس باسامي تانية

Hassan Emprator 2019-10-30 08:40 PM

رد: بخصوص اسكلة ShadowClone
 
تمم افتح كلاس Entity.cs

جرب ابحث عن الكودا


كود PHP:

public void AddClone(ushort cloneid

وبدله بي دتا

كود PHP:

public SafeDictionary<uintEntityMyClones = new SafeDictionary<uintEntity>();
        public 
bool IsClone false;
        public 
void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entitytrue);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003out Entity.MonsterInfo);
            
Entity.Owner Owner;
            
Entity.MonsterInfo.Owner Entity;
            
Entity.IsClone true;
            
Entity._Name "ShadowClone";
            
Entity.clan Name;
            
Entity.SpawnPacket = new byte[_Names _Name.Length 36];
            Array.
Copy(SpawnPacketEntity.SpawnPacketEntity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone"""""Name"" }, _NamesEntity.SpawnPacket);
            
Entity.Mesh Mesh;
            
Entity.Hitpoints 1;
            
Entity.UID Owner.Map.CloneCounter.Next;
            
Entity.GuildID Entity.GuildRank Entity.Action 0;
            
Entity.CountryID Enums.CountryID.Default;
            
Entity.StatusFlag Entity.StatusFlag2 Entity.StatusFlag3 Entity.StatusFlag4 0;
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedPlusEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedColorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.MountArmorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingPlusEntity.SpawnPacket);
            
Entity.FlowerRank 0;
            
Entity.NobilityRank ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass Entity.SecondRebornClass Entity.JiangTalent Entity.SubClassesActive Entity.Reborn Entity.Level Entity.ServerID 0;
            
Writer.Write((byte)2271Entity.SpawnPacket);
            
Writer.Write(cloneid272Entity.SpawnPacket);
            
Entity.OwnerUID UID;
            
Entity.JiangActive false;
            
Writer.Write((uint)0178Entity.SpawnPacket);
            
Writer.Write((uint)0182Entity.SpawnPacket);
            
Writer.Write((uint)0186Entity.SpawnPacket);
            
Writer.Write((uint)0_UnionExploitsEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionIDEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionRankEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionTypeEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleScoreEntity.SpawnPacket);
            
Writer.Write((uint)0_MyWingEntity.SpawnPacket);
            
Entity.MinAttack MinAttack;
            
Entity.MaxAttack Entity.MagicAttack Math.Max(MinAttackMaxAttack);
            
Entity.Appearance Appearance;
            
Entity.MapID Owner.Map.ID;
            
Entity.SendUpdates true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID Entity.UID;
            
pet.PetID cloneid;
            
pet.PetType 2;
            
pet.Mesh Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X;
            
pet.Y;
            
pet.Name "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UIDEntity);
            
Owner.SendScreen(Entity.SpawnPackettrue);
            
Owner.SendScreenSpawn(Entitytrue);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID Entity.UID;
            
data.Facing Entity.Facing;
            
data.ID Data.AddEntity;
            
data.wParam1 Entity.X;
            
data.wParam2 Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010) 

جرب

Hassan Emprator 2019-10-30 08:42 PM

رد: بخصوص اسكلة ShadowClone
 
ولو لسا قولي انت شغال بي سورس مين وانا اشوف

Mostafa Shalby 2019-10-30 08:48 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20051)
ولو لسا قولي انت شغال بي سورس مين وانا اشوف

سورس Mr Desha V2

Mostafa Shalby 2019-10-30 08:50 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20050)
تمم افتح كلاس Entity.cs

جرب ابحث عن الكودا


كود PHP:

public void AddClone(ushort cloneid

وبدله بي دتا

كود PHP:

public SafeDictionary<uintEntityMyClones = new SafeDictionary<uintEntity>();
        public 
bool IsClone false;
        public 
void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entitytrue);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003out Entity.MonsterInfo);
            
Entity.Owner Owner;
            
Entity.MonsterInfo.Owner Entity;
            
Entity.IsClone true;
            
Entity._Name "ShadowClone";
            
Entity.clan Name;
            
Entity.SpawnPacket = new byte[_Names _Name.Length 36];
            Array.
Copy(SpawnPacketEntity.SpawnPacketEntity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone"""""Name"" }, _NamesEntity.SpawnPacket);
            
Entity.Mesh Mesh;
            
Entity.Hitpoints 1;
            
Entity.UID Owner.Map.CloneCounter.Next;
            
Entity.GuildID Entity.GuildRank Entity.Action 0;
            
Entity.CountryID Enums.CountryID.Default;
            
Entity.StatusFlag Entity.StatusFlag2 Entity.StatusFlag3 Entity.StatusFlag4 0;
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedPlusEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedColorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.MountArmorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingPlusEntity.SpawnPacket);
            
Entity.FlowerRank 0;
            
Entity.NobilityRank ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass Entity.SecondRebornClass Entity.JiangTalent Entity.SubClassesActive Entity.Reborn Entity.Level Entity.ServerID 0;
            
Writer.Write((byte)2271Entity.SpawnPacket);
            
Writer.Write(cloneid272Entity.SpawnPacket);
            
Entity.OwnerUID UID;
            
Entity.JiangActive false;
            
Writer.Write((uint)0178Entity.SpawnPacket);
            
Writer.Write((uint)0182Entity.SpawnPacket);
            
Writer.Write((uint)0186Entity.SpawnPacket);
            
Writer.Write((uint)0_UnionExploitsEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionIDEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionRankEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionTypeEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleScoreEntity.SpawnPacket);
            
Writer.Write((uint)0_MyWingEntity.SpawnPacket);
            
Entity.MinAttack MinAttack;
            
Entity.MaxAttack Entity.MagicAttack Math.Max(MinAttackMaxAttack);
            
Entity.Appearance Appearance;
            
Entity.MapID Owner.Map.ID;
            
Entity.SendUpdates true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID Entity.UID;
            
pet.PetID cloneid;
            
pet.PetType 2;
            
pet.Mesh Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X;
            
pet.Y;
            
pet.Name "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UIDEntity);
            
Owner.SendScreen(Entity.SpawnPackettrue);
            
Owner.SendScreenSpawn(Entitytrue);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID Entity.UID;
            
data.Facing Entity.Facing;
            
data.ID Data.AddEntity;
            
data.wParam1 Entity.X;
            
data.wParam2 Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010) 

جرب

الكود دة public void AddClone(ushort cloneid)
مش موجود اساسا في السورس عندي الاضافة متغيرة خااالص

Hassan Emprator 2019-10-30 09:40 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة mostafa shalby (المشاركة 20053)
الكود دة public void addclone(ushort cloneid)
مش موجود اساسا في السورس عندي الاضافة متغيرة خااالص


ابعتلي رابط السورس دا لو في نسخه من النت اخش اشفوهالك

Mostafa Shalby 2019-10-30 09:51 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20057)
ابعتلي رابط السورس دا لو في نسخه من النت اخش اشفوهالك

السورس اهو

https://up.top4top.net/downloadf-139848pb11-rar.html

Hassan Emprator 2019-10-30 10:03 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة mostafa shalby (المشاركة 20061)
السورس اهو

تمم يحبي انا حملته

بص يحبي اعمل الحل الي انا قولتلك عليه هتلاقي اتحل

Hassan Emprator 2019-10-30 10:04 PM

رد: بخصوص اسكلة ShadowClone
 
واي ايررور يجيلك

زي دا كدا



كود PHP:

clone.RemoveThat(); 

امسحه وهيتحل

وضيف الااضافات الي انا اديتهالك وبس كدا :)

Mostafa Shalby 2019-10-30 10:07 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20064)
واي ايررور يجيلك

زي دا كدا



كود PHP:

clone.removethat(); 

امسحه وهيتحل

وضيف الااضافات الي انا اديتهالك وبس كدا :)

منا حولت في ايرورات تانية هتظهرلك ياامة و اكواد الانتيتي مش موجودة شبة اللي انتا باعتها متنتورة باسامي مختلفة والسستم كلو متغير
مش انتا حملت السورس افتح وجرب كدا وشوف وانا معاك اهو :)

Hassan Emprator 2019-10-30 10:24 PM

رد: بخصوص اسكلة ShadowClone
 
طيب بص انا هبعتلك حلها في سورس بتاع ديشا بس الي هوا من في بي اس كايرو بس مش من اضافتك اشتغل عليه بقا وانقل الحاجه الي انت عملتها اوك ؟ عشان الي انت بتديهولي دا بيطللعلي ايررورات مش موجوده في السورس

Mostafa Shalby 2019-10-30 10:27 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20070)
طيب بص انا هبعتلك حلها في سورس بتاع ديشا بس الي هوا من في بي اس كايرو بس مش من اضافتك اشتغل عليه بقا وانقل الحاجه الي انت عملتها اوك ؟ عشان الي انت بتديهولي دا بيطللعلي ايررورات مش موجوده في السورس

معلش ابعتلي الاكواد عشان انا مظبط حجات يامة في السورس اللي عندي

Mostafa Shalby 2019-10-30 10:29 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20070)
طيب بص انا هبعتلك حلها في سورس بتاع ديشا بس الي هوا من في بي اس كايرو بس مش من اضافتك اشتغل عليه بقا وانقل الحاجه الي انت عملتها اوك ؟ عشان الي انت بتديهولي دا بيطللعلي ايررورات مش موجوده في السورس

يعني شوف الاكواد اللي هتضيفها في السورس السليمة عشان الاضافة في السورس دة متلغبطة وابعتلي الاكواد عشان انا في النسخة اللي عندي عامل فيها حجات يامة ومش فاكرهم كلهم اساسا فا ياريت تبعت الاكواد بس بتاعت حل المشكلة

Hassan Emprator 2019-10-30 10:35 PM

رد: بخصوص اسكلة ShadowClone
 
طيب طيب بص بص عشان اكوداه كتيره فا ابعتلي رساله خاص منتدي

وابعتلي سورسك الساسي وانا هظبطلك االكواد وابعتهالك

Mostafa Shalby 2019-10-30 10:39 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20075)
طيب طيب بص بص عشان اكوداه كتيره فا ابعتلي رساله خاص منتدي

وابعتلي سورسك الساسي وانا هظبطلك االكواد وابعتهالك

طاب ما تبعتلي اميلك الفيس

Mostafa Shalby 2019-10-30 10:41 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20075)
طيب طيب بص بص عشان اكوداه كتيره فا ابعتلي رساله خاص منتدي

وابعتلي سورسك الساسي وانا هظبطلك االكواد وابعتهالك

واساسا كدا كدا اكوادو نفس اكواد السورس الي علي في بي اس كايرو يعني لو انتا حملتو وصلحت الاسكلة ممكن تبعتلي الاكواد في رد في الموضوع وانا هضفها عندي وخلاص

Hassan Emprator 2019-10-30 11:00 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Mostafa Shalby (المشاركة 20077)
واساسا كدا كدا اكوادو نفس اكواد السورس الي علي في بي اس كايرو يعني لو انتا حملتو وصلحت الاسكلة ممكن تبعتلي الاكواد في رد في الموضوع وانا هضفها عندي وخلاص


اوك تمام


ابدا واحده واحده ولو جالك ايرورو قولي

اول حاجه هتروح Handel.cs

وتبحث عن


كود PHP:

#region ShadowClone 

هنبدله بي دا

كود PHP:

#region ShadowClone
                                    
case 12090:
                                        {
                                            
attacker.AttackPacket null;
                                            if (
attacker.MyClones.Count 0)
                                            {
                                                var 
clones attacker.MyClones.Values.ToArray();
                                                for (
int i 0clones.Lengthi++)
                                                {
                                                    var 
item clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
Data data = new Data(true);
                                                    
data.UID item.UID;
                                                    
data.ID Network.GamePackets.Data.RemoveEntity;
                                                    
attacker.Owner.SendScreen(data);
                                                    
attacker.MyClones[item.UID] = null;
                                                }
                                                
attacker.MyClones.Clear();
                                            }
                                            else
                                            {
                                                if (
CanUseSpell(spellattacker.Owner))
                                                {
                                                    
PrepareSpell(spellattacker.Owner);
                                                    
SpellUse spellUse = new SpellUse(true);
                                                    
spellUse.Attacker attacker.UID;
                                                    
spellUse.SpellID spell.ID;
                                                    
spellUse.SpellLevel spell.Level;
                                                    
spellUse.X;
                                                    
spellUse.Y;
                                                    
attacker.AddClone(3);
                                                    if (
spell.Level >= 4)
                                                        
attacker.AddClone(10003);
                                                    foreach (var 
item in attacker.MyClones.Values)
                                                        
spellUse.AddTarget(item0attack);

                                                    
attacker.Owner.SendScreen(spellUsetrue);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

هيجللك ايرور في AddClone
هتفتح كلاس Entity

هضيف دا في اي مكان تحت اي فويد

كود PHP:

 public SafeDictionary<uintEntityMyClones = new SafeDictionary<uintEntity>();
        public 
bool IsClone false;
        public 
void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entitytrue);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003out Entity.MonsterInfo);
            
Entity.Owner Owner;
            
Entity.MonsterInfo.Owner Entity;
            
Entity.IsClone true;
            
Entity._Name "ShadowClone";
            
Entity.clan Name;
            
Entity.SpawnPacket = new byte[_Names _Name.Length 36];
            Array.
Copy(SpawnPacketEntity.SpawnPacketEntity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone"""""Name"" }, _NamesEntity.SpawnPacket);
            
Entity.Mesh Mesh;
            
Entity.Hitpoints 1;
            
Entity.UID Owner.Map.CloneCounter.Next;
            
Entity.GuildID Entity.GuildRank Entity.Action 0;
            
Entity.CountryID Enums.CountryID.Default;
            
Entity.StatusFlag Entity.StatusFlag2 Entity.StatusFlag3 Entity.StatusFlag4 0;
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedPlusEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.SteedColorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.MountArmorEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingEntity.SpawnPacket);
            
Writer.Write((uint)0Game.ConquerStructures.Equipment.WingPlusEntity.SpawnPacket);
            
Entity.FlowerRank 0;
            
Entity.NobilityRank ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass Entity.SecondRebornClass Entity.JiangTalent Entity.SubClassesActive Entity.Reborn Entity.Level Entity.ServerID 0;
            
Writer.Write((byte)2271Entity.SpawnPacket);
            
Writer.Write(cloneid272Entity.SpawnPacket);
            
Entity.OwnerUID UID;
            
Entity.JiangActive false;
            
Writer.Write((uint)0178Entity.SpawnPacket);
            
Writer.Write((uint)0182Entity.SpawnPacket);
            
Writer.Write((uint)0186Entity.SpawnPacket);
            
Writer.Write((uint)0_UnionExploitsEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionIDEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionRankEntity.SpawnPacket);
            
Writer.Write((uint)0_UnionTypeEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleEntity.SpawnPacket);
            
Writer.Write((uint)0_MyTitleScoreEntity.SpawnPacket);
            
Writer.Write((uint)0_MyWingEntity.SpawnPacket);
            
Entity.MinAttack MinAttack;
            
Entity.MaxAttack Entity.MagicAttack Math.Max(MinAttackMaxAttack);
            
Entity.Appearance Appearance;
            
Entity.MapID Owner.Map.ID;
            
Entity.SendUpdates true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID Entity.UID;
            
pet.PetID cloneid;
            
pet.PetType 2;
            
pet.Mesh Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X;
            
pet.Y;
            
pet.Name "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UIDEntity);
            
Owner.SendScreen(Entity.SpawnPackettrue);
            
Owner.SendScreenSpawn(Entitytrue);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID Entity.UID;
            
data.Facing Entity.Facing;
            
data.ID Data.AddEntity;
            
data.wParam1 Entity.X;
            
data.wParam2 Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010)
            
        


طيب دلوتقي هيجليلي ايررور ان في ايرورو هيجلي دلوقتي في كلمه اسمها Already
لو لاقيت الكود دا معناه ان الكود دا متكرر الي متكرر روح امسحه وسيب الي انا ضايفهولك تمام ؟


هتبحث عن الكود دا

كود PHP:

 public void Reload(Interfaces.IPacket spawnWith null

هتلاقيه في دا

كود PHP:

  #region Other Pet & Clones 

بدله بي دا

كود PHP:

#region Other Pet & Clones
                                
if (pClient.Entity.MyClones.Count 0)
                                {
                                    foreach (var clone 
in pClient.Entity.MyClones.Values)
                                    {
                                        if (clone == 
null) continue;
                                        if (
Kernel.GetDistance(clone.X, clone.YOwner.Entity.XOwner.Entity.Y) <= 18 && !Contains(clone.UID))
                                        {
                                            if (!clone.
Dead)
                                                clone.
SendSpawn(Owner);
                                        }
                                    }
                                }
                                if (
pClient.Pet.Pets.Count 0)
                                {
                                    foreach (var 
pet in pClient.Pet.Pets.Values)
                                    {
                                        if (
pet == null) continue;
                                        if (
pet.Entity == null) continue;
                                        if (
Kernel.GetDistance(pet.Entity.Xpet.Entity.YOwner.Entity.XOwner.Entity.Y) <= 18 && !Contains(pet.Entity.UID))
                                        {
                                            if (!
pet.Entity.Dead)
                                                
pet.Entity.SendSpawn(Owner);
                                        }
                                    }
                                }
                                
#endregion 

وهتلا

وهتلاقي دا برضو فيه برضو

كود PHP:

  #region My Pet & Clones 

بدله بي دا

كود بلغة HTML:

#region My Pet & Clones
                if (Owner.Entity.MyClones.Count > 0)
                {
                    foreach (var clone in Owner.Entity.MyClones.Values)
                    {
                        if (clone == null) continue;
                        if (Kernel.GetDistance(clone.X, clone.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(clone.UID))
                        {
                            if (!clone.Dead)
                                clone.SendSpawn(Owner);
                        }
                    }
                }
                if (Owner.Pet.Pets.Count >
0)
                {
                    foreach (var pet in Owner.Pet.Pets.Values)
                    {
                        if (pet == null) continue;
                        if (pet.Entity == null) continue;
                        if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, Owner.Entity.X, Owner.Entity.Y) <= 18/* && !Contains(pet.Entity.UID)*/)
                        {
                            if (!pet.Entity.Dead)
                                Owner.Send(pet.Entity.SpawnPacket);
                            //  pet.Entity.SendSpawn(Owner, false);
                        }
                    }
                }
                #endregion

هتعمل كلاس جديد وهتسميه pet

كود PHP:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MrHassan.Client;
using MrHassan.Game;
using System.Threading.Generic;
using MrHassan.Database;
using MrHassan.Network.GamePackets;
using MrHassan.Network;
using MrHassan.Game.ConquerStructures;
using System.Collections.Concurrent;

namespace 
MrHassan.Copra
{
    public class 
Pet
    
{
        public 
enum PetType
        
{
            
Normal 0,
            
Looter,
            
Stiger,
            
Attacker,
            
defender

        
}
        public class 
PetInfo
        
{
            public 
Entity Entity;
            public 
PetType Type;
            public 
GameState Owner;

        }
        
#region Static Actions
        
private static TimerRule<GameStatePetsAction;
        public static 
void CreateTimerFactories()
        {
            
PetsAction = new TimerRule<GameState>(PetsActionCallback500);
        }
        private static 
void PetsActionCallback(GameState clientint time)
        {
            if (!
client.Socket.Alive)
            {
                
client.Pet.DisposeTimers();
                return;
            }
            if (
client.Entity == null)
                return;
            if (
client.Map == null)
                return;
            if (
client.Pet == null)
                return;
            if (
client.Pet.Pets == null)
            {
                
client.Pet.DisposeTimers();
                return;
            }
            
Time32 Now = new Time32(time);
            var 
pets client.Pet.Pets.Values;
            foreach (var 
pet in pets)
            {

                if (
pet != null)
                {

                    
#region Back To Owner
                    
short distance Kernel.GetDistance(pet.Entity.Xpet.Entity.Yclient.Entity.Xclient.Entity.Y);
                    if (
distance >= 8)
                    {
                        
ushort X = (ushort)(client.Entity.Kernel.Random.Next(2));
                        
ushort Y = (ushort)(client.Entity.Kernel.Random.Next(2));
                        if (!
client.Map.SelectCoordonates(ref Xref Y))
                        {
                            
client.Entity.X;
                            
client.Entity.Y;
                        }
                        
pet.Entity.X;
                        
pet.Entity.Y;
                        
Network.GamePackets.Data data = new MrHassan.Network.GamePackets.Data(true);
                        
data.ID Network.GamePackets.Data.Jump;
                        
data.dwParam = (uint)((<< 16) | X);
                        
data.wParam1 X;
                        
data.wParam2 Y;
                        
data.UID pet.Entity.UID;
                        
pet.Entity.MonsterInfo.SendScreen(data);
                        
client.SendScreenSpawn(pet.Entitytrue);
                    }
                    else if (
distance 4)
                    {
                        
Enums.ConquerAngle facing Kernel.GetAngle(pet.Entity.Xpet.Entity.Ypet.Entity.Owner.Entity.Xpet.Entity.Owner.Entity.Y);
                        if (!
pet.Entity.Move(facing))
                        {
                            
facing = (Enums.ConquerAngle)Kernel.Random.Next(7);
                            if (
pet.Entity.Move(facing))
                            {
                                
pet.Entity.Facing facing;
                                
Network.GamePackets.GroundMovement move = new MrHassan.Network.GamePackets.GroundMovement(true);
                                
move.Direction facing;
                                
move.UID pet.Entity.UID;
                                
move.GroundMovementType Network.GamePackets.GroundMovement.Run;
                                
pet.Entity.MonsterInfo.SendScreen(move);
                            }
                        }
                        else
                        {
                            
pet.Entity.Facing facing;
                            
Network.GamePackets.GroundMovement move = new MrHassan.Network.GamePackets.GroundMovement(true);
                            
move.Direction facing;
                            
move.UID pet.Entity.UID;
                            
move.GroundMovementType Network.GamePackets.GroundMovement.Run;
                            
pet.Entity.MonsterInfo.SendScreen(move);
                        }
                        
client.SendScreenSpawn(pet.Entitytrue);
                    }

                    
#endregion
                    
switch (pet.Type)
                    {
                        case 
PetType.Normal:
                            {
                                
/*          #region Normal Attack Guard
                                          {
                                              var monster = pet.Entity;
                                              if (monster.MonsterInfo.InSight == 0)
                                              {
                                                  if (client.Entity.AttackPacket != null)
                                                  {
                                                      if (client.Entity.AttackPacket.AttackType == Network.GamePackets.Attack.Magic)
                                                      {
                                                          if (client.Entity.AttackPacket.Decoded)
                                                          {
                                                              if (Database.SpellTable.SpellInformations.ContainsKey((ushort)client.Entity.AttackPacket.Damage))
                                                              {
                                                                  var info = Database.SpellTable.SpellInformations[(ushort)client.Entity.AttackPacket.Damage].Values.ToArray()[client.Spells[(ushort)client.Entity.AttackPacket.Damage].Level];
                                                                  if (info.CanKill)
                                                                  {
                                                                      monster.MonsterInfo.InSight = client.Entity.AttackPacket.Attacked;
                                                                  }
                                                              }
                                                          }
                                                      }
                                                      else
                                                      {
                                                          monster.MonsterInfo.InSight = client.Entity.AttackPacket.Attacked;
                                                      }
                                                  }
                                              }
                                              else
                                              {
                                                  if (monster.MonsterInfo.InSight > 400000 && monster.MonsterInfo.InSight < 600000 || monster.MonsterInfo.InSight > 800000 && monster.MonsterInfo.InSight != monster.UID)
                                                  {
                                                      Entity attacked = null;

                                                      if (client.Screen.TryGetValue(monster.MonsterInfo.InSight, out attacked))
                                                      {
                                                          if (Now > monster.AttackStamp.AddMilliseconds(monster.MonsterInfo.AttackSpeed))
                                                          {
                                                              monster.AttackStamp = Now;
                                                              if (attacked.Dead)
                                                              {
                                                                  monster.MonsterInfo.InSight = 0;
                                                              }
                                                              else
                                                                  new Game.Attacking.Handle(null, monster, attacked);
                                                          }
                                                      }
                                                      else
                                                          monster.MonsterInfo.InSight = 0;
                                                  }
                                              }
                                          }
                                          #endregion*/
                                
break;
                            }
                        case 
PetType.Stiger:
                            {
                                
/*      #region Stiger Guard
                                      if (!client.Entity.ContainsFlag(Update.Flags.Stigma))
                                      {
                                          SpellUse suse = new SpellUse(true);
                                          suse.Attacker = pet.Entity.UID;
                                          suse.SpellID = 1095;
                                          suse.SpellLevel = 4;
                                          suse.X = client.Entity.X;
                                          suse.Y = client.Entity.Y;

                                          suse.AddTarget(client.Entity, 0, null);

                                          client.Entity.AddFlag(Update.Flags.Stigma);
                                          client.Entity.StigmaStamp = Time32.Now;
                                          client.Entity.StigmaIncrease = 50;
                                          client.Entity.StigmaTime = (byte)60;
                                          if (client.Entity.EntityFlag == EntityFlag.Entity)
                                              client.Entity.Owner.Send(Constants.Stigma(50, 60));
                                      }
                                      #endregion*/
                                
break;
                            }
                        case 
PetType.Looter:
                            {
                                
/* #region Shield Guard
                                 if (!client.Entity.ContainsFlag(Update.Flags.MagicShield))
                                 {
                                     SpellUse suse = new SpellUse(true);
                                     suse.Attacker = pet.Entity.UID;
                                     suse.SpellID = 1090;
                                     suse.SpellLevel = 4;
                                     suse.X = client.Entity.X;
                                     suse.Y = client.Entity.Y;

                                     suse.AddTarget(client.Entity, 0, null);

                                     client.Entity.AddFlag(Update.Flags.MagicShield);
                                     client.Entity.ShieldStamp = Time32.Now;
                                     client.Entity.ShieldIncrease = 1.1f;
                                     client.Entity.ShieldTime = (byte)60;
                                     if (client.Entity.EntityFlag == EntityFlag.Entity)
                                         client.Entity.Owner.Send(Constants.Shield(50, 60));
                                 }
                                 #endregion*/
                                
break;
                            }
                        case 
PetType.Attacker:
                            {
                                
/* #region Attacker
                                foreach (var obj in client.Screen.Objects)
                                {
                                    if (client.Entity.Dead)
                                        return;
                                    if (obj.MapObjType == MapObjectType.Monster)
                                    {
                                        var attacked = obj as Entity;
                                        if (attacked.Companion || attacked.MonsterInfo.Guard)
                                            continue;
                                        //   if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, attacked.X, attacked.Y) <= 15)
                                        {
                                            if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                            {
                                                pet.Entity.AttackStamp = Now;
                                                if (!attacked.Dead)
                                                    new Game.Attacking.Handle(null, pet.Entity, attacked);
                                            }
                                        }
                                    }
                                    else if (obj.MapObjType == MapObjectType.Entity)
                                    {
                                        var attacked = obj as Entity;
                                        if (attacked.Dead)
                                            continue;
                                        if (Game.Attacking.Handle.CanAttack(client.Entity, attacked, null, true))
                                        {
                                            //  if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, attacked.X, attacked.Y) <= 15)
                                            {
                                                if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                {
                                                    pet.Entity.AttackStamp = Now;
                                                    if (!attacked.Dead)
                                                        new Game.Attacking.Handle(null, pet.Entity, attacked);
                                                }
                                            }
                                        }

                                    }
                                    else if (obj.MapObjType == MapObjectType.SobNpc)
                                    {
                                        var attackedSobNpc = obj as SobNpcSpawn;
                                        if (Game.Attacking.Handle.CanAttack(client.Entity, attackedSobNpc, null))
                                        {
                                            //   if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, attackedSobNpc.X, attackedSobNpc.Y) <= 15)
                                            {
                                                if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                {
                                                    pet.Entity.AttackStamp = Now;
                                                    SpellUse suse = new SpellUse(true);
                                                    Attack attack = new Attack(true);
                                                    attack.Effect1 = Attack.AttackEffects1.None;
                                                    uint damage = Game.Attacking.Calculate.Melee(client.Entity, attackedSobNpc, ref attack);
                                                    suse.Effect1 = attack.Effect1;
                                                    Game.Attacking.Handle.ReceiveAttack(pet.Entity, attackedSobNpc, attack, damage, null);
                                                    suse.Attacker = pet.Entity.UID;
                                                    suse.SpellID = pet.Entity.MonsterInfo.SpellID;
                                                    suse.X = attackedSobNpc.X;
                                                    suse.Y = attackedSobNpc.Y;
                                                    suse.AddTarget(attackedSobNpc, damage, attack);
                                                    pet.Entity.Owner.SendScreen(suse, true);
                                                }
                                            }
                                        }
                                    }
                                }
                                #endregion*/
                                
break;
                            }
                        case 
PetType.defender:
                            {
                                
/* #region defender
                                 foreach (var obj in client.Screen.Objects)
                                 {
                                     if (obj.MapObjType == MapObjectType.Monster)
                                     {
                                         var attacked = obj as Entity;
                                         if (attacked.MonsterInfo != null)
                                         {
                                            if (attacked.MonsterInfo.InSight == client.Entity.UID || attacked.MonsterInfo.InSight == pet.Entity.UID)
                                             {
                                                 if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                 {
                                                     pet.Entity.AttackStamp = Now;
                                                     if (!attacked.Dead)
                                                         new Game.Attacking.Handle(null, pet.Entity, attacked);
                                                 }
                                             }
                                         }
                                     }
                                     else if (obj.MapObjType == MapObjectType.Entity)
                                     {
                                         var attacked = obj as Entity;
                                         if (attacked.AttackPacket != null)
                                         {
                                             if (attacked.AttackPacket.Attacked == client.Entity.UID || attacked.AttackPacket.Attacked == pet.Entity.UID)
                                             {
                                                 if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                 {
                                                     pet.Entity.AttackStamp = Now;
                                                     if (!attacked.Dead)
                                                         new Game.Attacking.Handle(null, pet.Entity, attacked);
                                                 }
                                             }
                                         }
                                     }
                                 }
                                 #endregion*/
                                
break;
                            }
                    }
                }
                else
                    break;
            }
        }
        
#endregion
        #region Timers
        
private IDisposable[] TimerSubscriptions;
        private 
object DisposalSyncRoot;
        ~
Pet()
        {
            
DisposeTimers();
            
Owner null;
            
Pets null;
        }
        private 
void DisposeTimers()
        {
            
lock (DisposalSyncRoot)
            {
                if (
TimerSubscriptions == null) return;
                for (
int i 0TimerSubscriptions.Lengthi++)
                {
                    if (
TimerSubscriptions[i] != null)
                    {
                        
TimerSubscriptions[i].Dispose();
                        
TimerSubscriptions[i] = null;
                    }
                }
            }
        }
        
#endregion

        
public uint MaxAllowed 2;
        public 
GameState Owner;
        public 
SafeConcurrentDictionary<PetTypePetInfoPets;
        public 
Pet(GameState client)
        {
            
Owner client;
            
Pets = new SafeConcurrentDictionary<PetTypePetInfo>();
            
TimerSubscriptions = new IDisposable[] 
            {
               
PetsAction.Add(client)
            };
            
DisposalSyncRoot = new object();
        }

        public 
void AddPet(MonsterInformation MobPetType Type PetType.Normal)
        {
            if (
Pets.Count == MaxAllowed)
                
ClearAll();
            if (
Mob.Mesh == 847)
                
Type PetType.Stiger;
            if (
Mob.Mesh == 850)
                
Type PetType.Attacker;
            if (
Mob.Mesh == 848 || Mob.Mesh == 849)
                
Type PetType.defender;
            if (
Mob.Mesh == 846)
                
Type PetType.Looter;
            if (
Mob.SpellID == 0)
                
Mob.SpellID 1002;

            if (
Type != PetType.Normal)
            {
                var 
mesh Mob.Mesh;
                var 
Name Mob.Name;

                
MonsterInformation.MonsterInformations.TryGetValue(9003out Mob);

                
Mob.Mesh mesh;
                
Mob.Name Name;
            }

            if (
Pets.ContainsKey(Type))
            {
                
Data data = new Data(true);
                
data.UID Pets[Type].Entity.UID;
                
data.ID Data.RemoveEntity;
                
Pets[Type].Entity.MonsterInfo.SendScreen(data);
                
Pets[Type].Entity null;
                
Pets.Remove(Type);
            }
            
PetInfo pet = new PetInfo();
            
pet.Type Type;
            
pet.Owner Owner;
            
pet.Entity = new Entity(EntityFlag.Monstertrue);
            
pet.Entity.MonsterInfo = new MonsterInformation();
            
pet.Entity.Owner Owner;
            
pet.Entity.MapObjType MapObjectType.Monster;
            
pet.Entity.MonsterInfo Mob.Copy();
            
pet.Entity.MonsterInfo.Owner pet.Entity;

            
pet.Entity.Name Mob.Name;
            if (
Type != PetType.Normal)
                
pet.Entity.Name Mob.Name "(" Owner.Entity.Name ")";

            
pet.Entity.MinAttack Mob.MinAttack;
            
pet.Entity.MaxAttack pet.Entity.MagicAttack Math.Max(Mob.MinAttackMob.MaxAttack);
            
pet.Entity.Hitpoints pet.Entity.MaxHitpoints Mob.Hitpoints;
            
pet.Entity.Body Mob.Mesh;
            
pet.Entity.Level Mob.Level;
            
pet.Entity.UID = (uint)(Owner.Entity.UID - (200000 Pets.Count));
            
pet.Entity.MapID Owner.Map.ID;
            
pet.Entity.SendUpdates true;
            
pet.Entity.Owner.Entity.X;
            
pet.Entity.Owner.Entity.Y;
            
pet.Entity.pettype Type;
            
Pets.Add(pet.Typepet);

            
Owner.SendScreenSpawn(pet.Entitytrue);
            
//  pet.Entity.SendSpawn(Owner);

        
}


        public 
void RemovePet(PetType Type)
        {
            if (
Pets.Count == 0)
                return;
            if (
Pets[Type] == null) return;
            
Data data = new Data(true);
            
data.UID Pets[Type].Entity.UID;
            
data.ID Data.RemoveEntity;
            
Pets[Type].Entity.MonsterInfo.SendScreen(data);
            
Pets.Remove(Type);
        }
        public 
void ClearAll()
        {
            if (
Pets.Count 0)
            {
                foreach (var 
pet in Pets.Values)
                {
                    
Data data = new Data(true);
                    
data.UID pet.Entity.UID;
                    
data.ID Data.RemoveEntity;
                    
pet.Entity.MonsterInfo.SendScreen(data);
                    
pet.Entity null;
                }
                
Pets.Clear();
            }
        }
    }


بعدين هتبحث عن الكود دا

كود PHP:

 public Languages Language Languages.English

تضيف دا تحته

كود PHP:

public Copra.Pet Pet

بعديت تبحث عن

كود PHP:

   foreach (var clone in Entity.MyClones

هتبدله بي دا

كود PHP:

if (Entity.MyClones.Count 0)
                    {
                        foreach (var 
item in Entity.MyClones.Values)
                        {
                            
Data data = new Data(true);
                            
data.UID item.UID;
                            
data.ID Network.GamePackets.Data.RemoveEntity;
                            
item.MonsterInfo.SendScreen(data);
                        }
                        
Entity.MyClones.Clear();
                    } 

بعدين هتبحث عن الكود

دا

كود PHP:

 public void Die(UInt32 killer

هتلاقي فيه داد

كود PHP:

foreach (var clone in MyClones


بدله بي دا

كود PHP:

 if (MyClones.Count 0)
            {
                foreach (var 
item in MyClones.Values)
                {
                    
Data data = new Data(true);
                    
data.UID item.UID;
                    
data.ID Network.GamePackets.Data.RemoveEntity;
                    
item.MonsterInfo.SendScreen(data);
                }
                
MyClones.Clear();
            } 

بعيدن هتبحث عن الكود دا

كود PHP:

public void Die(Entity killer

هتلاقي فيه دا

كود PHP:

#region MyClones 

بدله
بي دا

كود PHP:

#region MyClones
               
if (MyClones.Count 0)
                {
                    foreach (var 
item in MyClones.Values)
                    {
                        
Data data = new Data(true);
                        
data.UID item.UID;
                        
data.ID Network.GamePackets.Data.RemoveEntity;
                        
item.MonsterInfo.SendScreen(data);
                    }
                    
MyClones.Clear();
                }
                
#endregion 

بعدين هتبحث عن الكود دا

كود PHP:

public void TeleportHouse(ushort MapIDushort Xushort Y

هتلاقي فيه دا

كود PHP:

if (MyClones.Count != 0)
                {
                    foreach (var clone 
in MyClones)
                        clone.
RemoveThat();
                    
MyClones.Clear();
                } 

امثحه

بعيدن هتضور عا الكود دا

كود PHP:

public void AdvancedTeleport(bool remove false

هتلاقيه في دا

كود PHP:

#region Teleport With Pet & Clones 

بدله بي دا

كود PHP:

#region Teleport With Pet & Clones
            
if (EntityFlag == EntityFlag.Entity)
            {
                if (
MyClones.Count 0)
                {
                    foreach (var clone 
in MyClones.Values)
                    {
                        if (clone == 
null) continue;
                        if (
remove)
                        {
                            
Data data = new Data(true);
                            
data.UID = clone.UID;
                            
data.ID Network.GamePackets.Data.RemoveEntity;
                            
Owner.SendScreen(data);
                            
Owner.RemoveScreenSpawn(clone, true);

                        }
                        else
                        {

                            clone.
MapID this.MapID;
                            clone.
this.X;
                            clone.
this.Y;

                            
Network.GamePackets.Data Data = new Network.GamePackets.Data(true);
                            
Data.UID = clone.UID;
                            
Data.ID Network.GamePackets.Data.Teleport;
                            
Data.dwParam Database.MapsTable.MapInformations[MapID].BaseID;
                            
Data.wParam1 = clone.X;
                            
Data.wParam2 = clone.Y;
                            
Owner.SendScreen(Data);

                            
Owner.SendScreenSpawn(clone, true);
                        }
                    }
                }
                if (
Owner.Pet != null)
                {
                    if (
Owner.Pet.Pets.Count 0)
                    {
                        foreach (var 
pet in Owner.Pet.Pets.Values)
                        {
                            if (
pet == null) continue;
                            if (
pet.Entity == null) continue;
                            if (
remove)
                            {
                                
Data data = new Data(true);
                                
data.UID pet.Entity.UID;
                                
data.ID Network.GamePackets.Data.RemoveEntity;
                                
Owner.SendScreen(data);
                                
Owner.RemoveScreenSpawn(pet.Entitytrue);
                            }
                            else
                            {
                                
pet.Entity.MapID this.MapID;
                                
pet.Entity.this.X;
                                
pet.Entity.this.Y;

                                
Owner.SendScreenSpawn(pet.Entitytrue);
                            }
                        }
                    }
                }
                if (
remove)
                    
Owner.RemoveScreenSpawn(Owner.Entityfalse);
            }
            
#endregion Teleport With Pet & Clones 

بعدين هيجلك ايررو في الاخر

شكله كدا

كود PHP:

pet.Entity.pettype Type

اعمله //

بس كدا تم حلها ولو لسا في مشاكل كلمني



Mostafa Shalby 2019-10-30 11:10 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20081)
اوك تمام


ابدا واحده واحده ولو جالك ايرورو قولي

اول حاجه هتروح handel.cs

وتبحث عن


كود PHP:

#region shadowclone 

هنبدله بي دا

كود PHP:

#region shadowclone
                                    
case 12090:
                                        {
                                            
attacker.attackpacket null;
                                            if (
attacker.myclones.count 0)
                                            {
                                                var 
clones attacker.myclones.values.toarray();
                                                for (
int i 0clones.lengthi++)
                                                {
                                                    var 
item clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
data data = new data(true);
                                                    
data.uid item.uid;
                                                    
data.id network.gamepackets.data.removeentity;
                                                    
attacker.owner.sendscreen(data);
                                                    
attacker.myclones[item.uid] = null;
                                                }
                                                
attacker.myclones.clear();
                                            }
                                            else
                                            {
                                                if (
canusespell(spellattacker.owner))
                                                {
                                                    
preparespell(spellattacker.owner);
                                                    
spelluse spelluse = new spelluse(true);
                                                    
spelluse.attacker attacker.uid;
                                                    
spelluse.spellid spell.id;
                                                    
spelluse.spelllevel spell.level;
                                                    
spelluse.x;
                                                    
spelluse.y;
                                                    
attacker.addclone(3);
                                                    if (
spell.level >= 4)
                                                        
attacker.addclone(10003);
                                                    foreach (var 
item in attacker.myclones.values)
                                                        
spelluse.addtarget(item0attack);

                                                    
attacker.owner.sendscreen(spellusetrue);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

هيجللك ايرور في addclone
هتفتح كلاس entity

هضيف دا في اي مكان تحت اي فويد

كود PHP:

 public safedictionary<uintentitymyclones = new safedictionary<uintentity>();
        public 
bool isclone false;
        public 
void addclone(ushort cloneid)
        {
            
#region spawnpacket(10014)

            
var entity = new entity(entityflag.entitytrue);
            
entity.monsterinfo = new monsterinformation();
            
monsterinformation.monsterinformations.trygetvalue(9003out entity.monsterinfo);
            
entity.owner owner;
            
entity.monsterinfo.owner entity;
            
entity.isclone true;
            
entity._name "shadowclone";
            
entity.clan name;
            
entity.spawnpacket = new byte[_names _name.length 36];
            array.
copy(spawnpacketentity.spawnpacketentity.spawnpacket.length);
            
writestringlist(new list<string>() { "shadowclone"""""name"" }, _namesentity.spawnpacket);
            
entity.mesh mesh;
            
entity.hitpoints 1;
            
entity.uid owner.map.clonecounter.next;
            
entity.guildid entity.guildrank entity.action 0;
            
entity.countryid enums.countryid.default;
            
entity.statusflag entity.statusflag2 entity.statusflag3 entity.statusflag4 0;
            
writer.write((uint)0game.conquerstructures.equipment.steedentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.steedplusentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.steedcolorentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.mountarmorentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.wingentity.spawnpacket);
            
writer.write((uint)0game.conquerstructures.equipment.wingplusentity.spawnpacket);
            
entity.flowerrank 0;
            
entity.nobilityrank conquerstructures.nobilityrank.serf;
            
entity.class = entity.firstrebornclass entity.secondrebornclass entity.jiangtalent entity.subclassesactive entity.reborn entity.level entity.serverid 0;
            
writer.write((byte)2271entity.spawnpacket);
            
writer.write(cloneid272entity.spawnpacket);
            
entity.owneruid uid;
            
entity.jiangactive false;
            
writer.write((uint)0178entity.spawnpacket);
            
writer.write((uint)0182entity.spawnpacket);
            
writer.write((uint)0186entity.spawnpacket);
            
writer.write((uint)0_unionexploitsentity.spawnpacket);
            
writer.write((uint)0_unionidentity.spawnpacket);
            
writer.write((uint)0_unionrankentity.spawnpacket);
            
writer.write((uint)0_uniontypeentity.spawnpacket);
            
writer.write((uint)0_mytitleentity.spawnpacket);
            
writer.write((uint)0_mytitlescoreentity.spawnpacket);
            
writer.write((uint)0_mywingentity.spawnpacket);
            
entity.minattack minattack;
            
entity.maxattack entity.magicattack math.max(minattackmaxattack);
            
entity.appearance appearance;
            
entity.mapid owner.map.id;
            
entity.sendupdates true;

            
#endregion spawnpacket(10014)

            #region pet(2035)

            
msgpetinfo pet = new msgpetinfo();
            
pet.uid entity.uid;
            
pet.petid cloneid;
            
pet.pettype 2;
            
pet.mesh mesh;
            
pet.attackrange = (byte)attackrange;
            
pet.x;
            
pet.y;
            
pet.name "shadowclone";
            
owner.send(pet);

            
#endregion pet(2035)

            
myclones.add(entity.uidentity);
            
owner.sendscreen(entity.spawnpackettrue);
            
owner.sendscreenspawn(entitytrue);

            
#region data(10010)

            
data data = new data(true);
            
data.uid entity.uid;
            
data.facing entity.facing;
            
data.id data.addentity;
            
data.wparam1 entity.x;
            
data.wparam2 entity.y;
            
owner.send(data);

            
#endregion data(10010)
            
        


طيب دلوتقي هيجليلي ايررور ان في ايرورو هيجلي دلوقتي في كلمه اسمها already
لو لاقيت الكود دا معناه ان الكود دا متكرر الي متكرر روح امسحه وسيب الي انا ضايفهولك تمام ؟


هتبحث عن الكود دا

كود PHP:

 public void reload(interfaces.ipacket spawnwith null

هتلاقيه في دا

كود PHP:

  #region other pet & clones 

بدله بي دا

كود PHP:

#region other pet & clones
                                
if (pclient.entity.myclones.count 0)
                                {
                                    foreach (var clone 
in pclient.entity.myclones.values)
                                    {
                                        if (clone == 
null) continue;
                                        if (
kernel.getdistance(clone.x, clone.yowner.entity.xowner.entity.y) <= 18 && !contains(clone.uid))
                                        {
                                            if (!clone.
dead)
                                                clone.
sendspawn(owner);
                                        }
                                    }
                                }
                                if (
pclient.pet.pets.count 0)
                                {
                                    foreach (var 
pet in pclient.pet.pets.values)
                                    {
                                        if (
pet == null) continue;
                                        if (
pet.entity == null) continue;
                                        if (
kernel.getdistance(pet.entity.xpet.entity.yowner.entity.xowner.entity.y) <= 18 && !contains(pet.entity.uid))
                                        {
                                            if (!
pet.entity.dead)
                                                
pet.entity.sendspawn(owner);
                                        }
                                    }
                                }
                                
#endregion 

وهتلا

وهتلاقي دا برضو فيه برضو

كود PHP:

  #region my pet & clones 

بدله بي دا

كود بلغة HTML:

#region my pet & clones
                if (owner.entity.myclones.count > 0)
                {
                    foreach (var clone in owner.entity.myclones.values)
                    {
                        if (clone == null) continue;
                        if (kernel.getdistance(clone.x, clone.y, owner.entity.x, owner.entity.y) <= 18 && !contains(clone.uid))
                        {
                            if (!clone.dead)
                                clone.sendspawn(owner);
                        }
                    }
                }
                if (owner.pet.pets.count >
0)
                {
                    foreach (var pet in owner.pet.pets.values)
                    {
                        if (pet == null) continue;
                        if (pet.entity == null) continue;
                        if (kernel.getdistance(pet.entity.x, pet.entity.y, owner.entity.x, owner.entity.y) <= 18/* && !contains(pet.entity.uid)*/)
                        {
                            if (!pet.entity.dead)
                                owner.send(pet.entity.spawnpacket);
                            //  pet.entity.sendspawn(owner, false);
                        }
                    }
                }
                #endregion

هتعمل كلاس جديد وهتسميه pet

كود PHP:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using mrhassan.client;
using mrhassan.game;
using system.threading.generic;
using mrhassan.database;
using mrhassan.network.gamepackets;
using mrhassan.network;
using mrhassan.game.conquerstructures;
using system.collections.concurrent;

namespace 
mrhassan.copra
{
    public class 
pet
    
{
        public 
enum pettype
        
{
            
normal 0,
            
looter,
            
stiger,
            
attacker,
            
defender

        
}
        public class 
petinfo
        
{
            public 
entity entity;
            public 
pettype type;
            public 
gamestate owner;

        }
        
#region static actions
        
private static timerrule<gamestatepetsaction;
        public static 
void createtimerfactories()
        {
            
petsaction = new timerrule<gamestate>(petsactioncallback500);
        }
        private static 
void petsactioncallback(gamestate clientint time)
        {
            if (!
client.socket.alive)
            {
                
client.pet.disposetimers();
                return;
            }
            if (
client.entity == null)
                return;
            if (
client.map == null)
                return;
            if (
client.pet == null)
                return;
            if (
client.pet.pets == null)
            {
                
client.pet.disposetimers();
                return;
            }
            
time32 now = new time32(time);
            var 
pets client.pet.pets.values;
            foreach (var 
pet in pets)
            {

                if (
pet != null)
                {

                    
#region back to owner
                    
short distance kernel.getdistance(pet.entity.xpet.entity.yclient.entity.xclient.entity.y);
                    if (
distance >= 8)
                    {
                        
ushort x = (ushort)(client.entity.kernel.random.next(2));
                        
ushort y = (ushort)(client.entity.kernel.random.next(2));
                        if (!
client.map.selectcoordonates(ref xref y))
                        {
                            
client.entity.x;
                            
client.entity.y;
                        }
                        
pet.entity.x;
                        
pet.entity.y;
                        
network.gamepackets.data data = new mrhassan.network.gamepackets.data(true);
                        
data.id network.gamepackets.data.jump;
                        
data.dwparam = (uint)((<< 16) | x);
                        
data.wparam1 x;
                        
data.wparam2 y;
                        
data.uid pet.entity.uid;
                        
pet.entity.monsterinfo.sendscreen(data);
                        
client.sendscreenspawn(pet.entitytrue);
                    }
                    else if (
distance 4)
                    {
                        
enums.conquerangle facing kernel.getangle(pet.entity.xpet.entity.ypet.entity.owner.entity.xpet.entity.owner.entity.y);
                        if (!
pet.entity.move(facing))
                        {
                            
facing = (enums.conquerangle)kernel.random.next(7);
                            if (
pet.entity.move(facing))
                            {
                                
pet.entity.facing facing;
                                
network.gamepackets.groundmovement move = new mrhassan.network.gamepackets.groundmovement(true);
                                
move.direction facing;
                                
move.uid pet.entity.uid;
                                
move.groundmovementtype network.gamepackets.groundmovement.run;
                                
pet.entity.monsterinfo.sendscreen(move);
                            }
                        }
                        else
                        {
                            
pet.entity.facing facing;
                            
network.gamepackets.groundmovement move = new mrhassan.network.gamepackets.groundmovement(true);
                            
move.direction facing;
                            
move.uid pet.entity.uid;
                            
move.groundmovementtype network.gamepackets.groundmovement.run;
                            
pet.entity.monsterinfo.sendscreen(move);
                        }
                        
client.sendscreenspawn(pet.entitytrue);
                    }

                    
#endregion
                    
switch (pet.type)
                    {
                        case 
pettype.normal:
                            {
                                
/*          #region normal attack guard
                                          {
                                              var monster = pet.entity;
                                              if (monster.monsterinfo.insight == 0)
                                              {
                                                  if (client.entity.attackpacket != null)
                                                  {
                                                      if (client.entity.attackpacket.attacktype == network.gamepackets.attack.magic)
                                                      {
                                                          if (client.entity.attackpacket.decoded)
                                                          {
                                                              if (database.spelltable.spellinformations.containskey((ushort)client.entity.attackpacket.damage))
                                                              {
                                                                  var info = database.spelltable.spellinformations[(ushort)client.entity.attackpacket.damage].values.toarray()[client.spells[(ushort)client.entity.attackpacket.damage].level];
                                                                  if (info.cankill)
                                                                  {
                                                                      monster.monsterinfo.insight = client.entity.attackpacket.attacked;
                                                                  }
                                                              }
                                                          }
                                                      }
                                                      else
                                                      {
                                                          monster.monsterinfo.insight = client.entity.attackpacket.attacked;
                                                      }
                                                  }
                                              }
                                              else
                                              {
                                                  if (monster.monsterinfo.insight > 400000 && monster.monsterinfo.insight < 600000 || monster.monsterinfo.insight > 800000 && monster.monsterinfo.insight != monster.uid)
                                                  {
                                                      entity attacked = null;

                                                      if (client.screen.trygetvalue(monster.monsterinfo.insight, out attacked))
                                                      {
                                                          if (now > monster.attackstamp.addmilliseconds(monster.monsterinfo.attackspeed))
                                                          {
                                                              monster.attackstamp = now;
                                                              if (attacked.dead)
                                                              {
                                                                  monster.monsterinfo.insight = 0;
                                                              }
                                                              else
                                                                  new game.attacking.handle(null, monster, attacked);
                                                          }
                                                      }
                                                      else
                                                          monster.monsterinfo.insight = 0;
                                                  }
                                              }
                                          }
                                          #endregion*/
                                
break;
                            }
                        case 
pettype.stiger:
                            {
                                
/*      #region stiger guard
                                      if (!client.entity.containsflag(update.flags.stigma))
                                      {
                                          spelluse suse = new spelluse(true);
                                          suse.attacker = pet.entity.uid;
                                          suse.spellid = 1095;
                                          suse.spelllevel = 4;
                                          suse.x = client.entity.x;
                                          suse.y = client.entity.y;

                                          suse.addtarget(client.entity, 0, null);

                                          client.entity.addflag(update.flags.stigma);
                                          client.entity.stigmastamp = time32.now;
                                          client.entity.stigmaincrease = 50;
                                          client.entity.stigmatime = (byte)60;
                                          if (client.entity.entityflag == entityflag.entity)
                                              client.entity.owner.send(constants.stigma(50, 60));
                                      }
                                      #endregion*/
                                
break;
                            }
                        case 
pettype.looter:
                            {
                                
/* #region shield guard
                                 if (!client.entity.containsflag(update.flags.magicshield))
                                 {
                                     spelluse suse = new spelluse(true);
                                     suse.attacker = pet.entity.uid;
                                     suse.spellid = 1090;
                                     suse.spelllevel = 4;
                                     suse.x = client.entity.x;
                                     suse.y = client.entity.y;

                                     suse.addtarget(client.entity, 0, null);

                                     client.entity.addflag(update.flags.magicshield);
                                     client.entity.shieldstamp = time32.now;
                                     client.entity.shieldincrease = 1.1f;
                                     client.entity.shieldtime = (byte)60;
                                     if (client.entity.entityflag == entityflag.entity)
                                         client.entity.owner.send(constants.shield(50, 60));
                                 }
                                 #endregion*/
                                
break;
                            }
                        case 
pettype.attacker:
                            {
                                
/* #region attacker
                                foreach (var obj in client.screen.objects)
                                {
                                    if (client.entity.dead)
                                        return;
                                    if (obj.mapobjtype == mapobjecttype.monster)
                                    {
                                        var attacked = obj as entity;
                                        if (attacked.companion || attacked.monsterinfo.guard)
                                            continue;
                                        //   if (kernel.getdistance(pet.entity.x, pet.entity.y, attacked.x, attacked.y) <= 15)
                                        {
                                            if (now > pet.entity.attackstamp.addmilliseconds(1000 - client.entity.agility))
                                            {
                                                pet.entity.attackstamp = now;
                                                if (!attacked.dead)
                                                    new game.attacking.handle(null, pet.entity, attacked);
                                            }
                                        }
                                    }
                                    else if (obj.mapobjtype == mapobjecttype.entity)
                                    {
                                        var attacked = obj as entity;
                                        if (attacked.dead)
                                            continue;
                                        if (game.attacking.handle.canattack(client.entity, attacked, null, true))
                                        {
                                            //  if (kernel.getdistance(pet.entity.x, pet.entity.y, attacked.x, attacked.y) <= 15)
                                            {
                                                if (now > pet.entity.attackstamp.addmilliseconds(1000 - client.entity.agility))
                                                {
                                                    pet.entity.attackstamp = now;
                                                    if (!attacked.dead)
                                                        new game.attacking.handle(null, pet.entity, attacked);
                                                }
                                            }
                                        }

                                    }
                                    else if (obj.mapobjtype == mapobjecttype.sobnpc)
                                    {
                                        var attackedsobnpc = obj as sobnpcspawn;
                                        if (game.attacking.handle.canattack(client.entity, attackedsobnpc, null))
                                        {
                                            //   if (kernel.getdistance(pet.entity.x, pet.entity.y, attackedsobnpc.x, attackedsobnpc.y) <= 15)
                                            {
                                                if (now > pet.entity.attackstamp.addmilliseconds(1000 - client.entity.agility))
                                                {
                                                    pet.entity.attackstamp = now;
                                                    spelluse suse = new spelluse(true);
                                                    attack attack = new attack(true);
                                                    attack.effect1 = attack.attackeffects1.none;
                                                    uint damage = game.attacking.calculate.melee(client.entity, attackedsobnpc, ref attack);
                                                    suse.effect1 = attack.effect1;
                                                    game.attacking.handle.receiveattack(pet.entity, attackedsobnpc, attack, damage, null);
                                                    suse.attacker = pet.entity.uid;
                                                    suse.spellid = pet.entity.monsterinfo.spellid;
                                                    suse.x = attackedsobnpc.x;
                                                    suse.y = attackedsobnpc.y;
                                                    suse.addtarget(attackedsobnpc, damage, attack);
                                                    pet.entity.owner.sendscreen(suse, true);
                                                }
                                            }
                                        }
                                    }
                                }
                                #endregion*/
                                
break;
                            }
                        case 
pettype.defender:
                            {
                                
/* #region defender
                                 foreach (var obj in client.screen.objects)
                                 {
                                     if (obj.mapobjtype == mapobjecttype.monster)
                                     {
                                         var attacked = obj as entity;
                                         if (attacked.monsterinfo != null)
                                         {
                                            if (attacked.monsterinfo.insight == client.entity.uid || attacked.monsterinfo.insight == pet.entity.uid)
                                             {
                                                 if (now > pet.entity.attackstamp.addmilliseconds(1000 - client.entity.agility))
                                                 {
                                                     pet.entity.attackstamp = now;
                                                     if (!attacked.dead)
                                                         new game.attacking.handle(null, pet.entity, attacked);
                                                 }
                                             }
                                         }
                                     }
                                     else if (obj.mapobjtype == mapobjecttype.entity)
                                     {
                                         var attacked = obj as entity;
                                         if (attacked.attackpacket != null)
                                         {
                                             if (attacked.attackpacket.attacked == client.entity.uid || attacked.attackpacket.attacked == pet.entity.uid)
                                             {
                                                 if (now > pet.entity.attackstamp.addmilliseconds(1000 - client.entity.agility))
                                                 {
                                                     pet.entity.attackstamp = now;
                                                     if (!attacked.dead)
                                                         new game.attacking.handle(null, pet.entity, attacked);
                                                 }
                                             }
                                         }
                                     }
                                 }
                                 #endregion*/
                                
break;
                            }
                    }
                }
                else
                    break;
            }
        }
        
#endregion
        #region timers
        
private idisposable[] timersubscriptions;
        private 
object disposalsyncroot;
        ~
pet()
        {
            
disposetimers();
            
owner null;
            
pets null;
        }
        private 
void disposetimers()
        {
            
lock (disposalsyncroot)
            {
                if (
timersubscriptions == null) return;
                for (
int i 0timersubscriptions.lengthi++)
                {
                    if (
timersubscriptions[i] != null)
                    {
                        
timersubscriptions[i].dispose();
                        
timersubscriptions[i] = null;
                    }
                }
            }
        }
        
#endregion

        
public uint maxallowed 2;
        public 
gamestate owner;
        public 
safeconcurrentdictionary<pettypepetinfopets;
        public 
pet(gamestate client)
        {
            
owner client;
            
pets = new safeconcurrentdictionary<pettypepetinfo>();
            
timersubscriptions = new idisposable[] 
            {
               
petsaction.add(client)
            };
            
disposalsyncroot = new object();
        }

        public 
void addpet(monsterinformation mobpettype type pettype.normal)
        {
            if (
pets.count == maxallowed)
                
clearall();
            if (
mob.mesh == 847)
                
type pettype.stiger;
            if (
mob.mesh == 850)
                
type pettype.attacker;
            if (
mob.mesh == 848 || mob.mesh == 849)
                
type pettype.defender;
            if (
mob.mesh == 846)
                
type pettype.looter;
            if (
mob.spellid == 0)
                
mob.spellid 1002;

            if (
type != pettype.normal)
            {
                var 
mesh mob.mesh;
                var 
name mob.name;

                
monsterinformation.monsterinformations.trygetvalue(9003out mob);

                
mob.mesh mesh;
                
mob.name name;
            }

            if (
pets.containskey(type))
            {
                
data data = new data(true);
                
data.uid pets[type].entity.uid;
                
data.id data.removeentity;
                
pets[type].entity.monsterinfo.sendscreen(data);
                
pets[type].entity null;
                
pets.remove(type);
            }
            
petinfo pet = new petinfo();
            
pet.type type;
            
pet.owner owner;
            
pet.entity = new entity(entityflag.monstertrue);
            
pet.entity.monsterinfo = new monsterinformation();
            
pet.entity.owner owner;
            
pet.entity.mapobjtype mapobjecttype.monster;
            
pet.entity.monsterinfo mob.copy();
            
pet.entity.monsterinfo.owner pet.entity;

            
pet.entity.name mob.name;
            if (
type != pettype.normal)
                
pet.entity.name mob.name "(" owner.entity.name ")";

            
pet.entity.minattack mob.minattack;
            
pet.entity.maxattack pet.entity.magicattack math.max(mob.minattackmob.maxattack);
            
pet.entity.hitpoints pet.entity.maxhitpoints mob.hitpoints;
            
pet.entity.body mob.mesh;
            
pet.entity.level mob.level;
            
pet.entity.uid = (uint)(owner.entity.uid - (200000 pets.count));
            
pet.entity.mapid owner.map.id;
            
pet.entity.sendupdates true;
            
pet.entity.owner.entity.x;
            
pet.entity.owner.entity.y;
            
pet.entity.pettype type;
            
pets.add(pet.typepet);

            
owner.sendscreenspawn(pet.entitytrue);
            
//  pet.entity.sendspawn(owner);

        
}


        public 
void removepet(pettype type)
        {
            if (
pets.count == 0)
                return;
            if (
pets[type] == null) return;
            
data data = new data(true);
            
data.uid pets[type].entity.uid;
            
data.id data.removeentity;
            
pets[type].entity.monsterinfo.sendscreen(data);
            
pets.remove(type);
        }
        public 
void clearall()
        {
            if (
pets.count 0)
            {
                foreach (var 
pet in pets.values)
                {
                    
data data = new data(true);
                    
data.uid pet.entity.uid;
                    
data.id data.removeentity;
                    
pet.entity.monsterinfo.sendscreen(data);
                    
pet.entity null;
                }
                
pets.clear();
            }
        }
    }


بعدين هتبحث عن الكود دا

كود PHP:

 public languages language languages.english

تضيف دا تحته

كود PHP:

public copra.pet pet

بعديت تبحث عن

كود PHP:

   foreach (var clone in entity.myclones

هتبدله بي دا

كود PHP:

if (entity.myclones.count 0)
                    {
                        foreach (var 
item in entity.myclones.values)
                        {
                            
data data = new data(true);
                            
data.uid item.uid;
                            
data.id network.gamepackets.data.removeentity;
                            
item.monsterinfo.sendscreen(data);
                        }
                        
entity.myclones.clear();
                    } 

بعدين هتبحث عن الكود

دا

كود PHP:

 public void die(uint32 killer

هتلاقي فيه داد

كود PHP:

foreach (var clone in myclones


بدله بي دا

كود PHP:

 if (myclones.count 0)
            {
                foreach (var 
item in myclones.values)
                {
                    
data data = new data(true);
                    
data.uid item.uid;
                    
data.id network.gamepackets.data.removeentity;
                    
item.monsterinfo.sendscreen(data);
                }
                
myclones.clear();
            } 

بعيدن هتبحث عن الكود دا

كود PHP:

public void die(entity killer

هتلاقي فيه دا

كود PHP:

#region myclones 

بدله
بي دا

كود PHP:

#region myclones
               
if (myclones.count 0)
                {
                    foreach (var 
item in myclones.values)
                    {
                        
data data = new data(true);
                        
data.uid item.uid;
                        
data.id network.gamepackets.data.removeentity;
                        
item.monsterinfo.sendscreen(data);
                    }
                    
myclones.clear();
                }
                
#endregion 

بعدين هتبحث عن الكود دا

كود PHP:

public void teleporthouse(ushort mapidushort xushort y

هتلاقي فيه دا

كود PHP:

if (myclones.count != 0)
                {
                    foreach (var clone 
in myclones)
                        clone.
removethat();
                    
myclones.clear();
                } 

امثحه

بعيدن هتضور عا الكود دا

كود PHP:

public void advancedteleport(bool remove false

هتلاقيه في دا

كود PHP:

#region teleport with pet & clones 

بدله بي دا

كود PHP:

#region teleport with pet & clones
            
if (entityflag == entityflag.entity)
            {
                if (
myclones.count 0)
                {
                    foreach (var clone 
in myclones.values)
                    {
                        if (clone == 
null) continue;
                        if (
remove)
                        {
                            
data data = new data(true);
                            
data.uid = clone.uid;
                            
data.id network.gamepackets.data.removeentity;
                            
owner.sendscreen(data);
                            
owner.removescreenspawn(clone, true);

                        }
                        else
                        {

                            clone.
mapid this.mapid;
                            clone.
this.x;
                            clone.
this.y;

                            
network.gamepackets.data data = new network.gamepackets.data(true);
                            
data.uid = clone.uid;
                            
data.id network.gamepackets.data.teleport;
                            
data.dwparam database.mapstable.mapinformations[mapid].baseid;
                            
data.wparam1 = clone.x;
                            
data.wparam2 = clone.y;
                            
owner.sendscreen(data);

                            
owner.sendscreenspawn(clone, true);
                        }
                    }
                }
                if (
owner.pet != null)
                {
                    if (
owner.pet.pets.count 0)
                    {
                        foreach (var 
pet in owner.pet.pets.values)
                        {
                            if (
pet == null) continue;
                            if (
pet.entity == null) continue;
                            if (
remove)
                            {
                                
data data = new data(true);
                                
data.uid pet.entity.uid;
                                
data.id network.gamepackets.data.removeentity;
                                
owner.sendscreen(data);
                                
owner.removescreenspawn(pet.entitytrue);
                            }
                            else
                            {
                                
pet.entity.mapid this.mapid;
                                
pet.entity.this.x;
                                
pet.entity.this.y;

                                
owner.sendscreenspawn(pet.entitytrue);
                            }
                        }
                    }
                }
                if (
remove)
                    
owner.removescreenspawn(owner.entityfalse);
            }
            
#endregion teleport with pet & clones 

بعدين هيجلك ايررو في الاخر

شكله كدا

كود PHP:

pet.entity.pettype type

اعمله //

بس كدا تم حلها ولو لسا في مشاكل كلمني



تمام تسلم بجد هجرب الحل واقولك

Hassan Emprator 2019-10-30 11:12 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Mostafa Shalby (المشاركة 20082)
تمام تسلم بجد هجرب الحل واقولك

تمام يحبي جرب وكلمني ولو جالك ايرورو كلمني وقولي الايارروور دا جايلك فين في الفويد بالظبط ماشي ؟:emoji2:

Mostafa Shalby 2019-10-30 11:32 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20083)
تمام يحبي جرب وكلمني ولو جالك ايرورو كلمني وقولي الايارروور دا جايلك فين في الفويد بالظبط ماشي ؟:emoji2:

بعد ما مسحت الفويدات اللي في البكت هاندلر القديمة اللي جالي فيها ايرورات بعد الاضافة بتعتك ظهرلي الايرور دة
https://2.top4top.net/p_139874zn91.gif

Hassan Emprator 2019-10-30 11:33 PM

رد: بخصوص اسكلة ShadowClone
 
اه الكلاس دا امسحه كله

Mostafa Shalby 2019-10-30 11:43 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20085)
اه الكلاس دا امسحه كله

لا بجد تسلم علي المساعدة وشكرا لييك تم حل المشكلة
https://4.top4top.net/p_1398vlwwm1.jpg

Mostafa Shalby 2019-10-30 11:46 PM

رد: بخصوص اسكلة ShadowClone
 
في مشكلة ظهرت كمان في الاسكل ان انا لما بموت بيفضلو موجدين ولما بصحا واضرب الاسجل تاني بيكترم زي ما في الصورة

https://6.top4top.net/p_1398ruvlh1.jpg

Hassan Emprator 2019-10-30 11:49 PM

رد: بخصوص اسكلة ShadowClone
 
حضرتك لما انت بتموت دا طبيعي هيفضلو صاحين دا طبيعي لازما حد يموتهم

فهمتني لما انت بتصحا يعني بيكترو ؟

Mostafa Shalby 2019-10-30 11:51 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20088)
حضرتك لما انت بتموت دا طبيعي هيفضلو صاحين دا طبيعي لازما حد يموتهم

فهمتني لما انت بتصحا يعني بيكترو ؟

لما اموت واصحا اضرب الاسكل يطلع شادو كمان
صورة للتوضيح :D
https://4.top4top.net/p_1398d7zad1.jpg

Hassan Emprator 2019-10-30 11:53 PM

رد: بخصوص اسكلة ShadowClone
 
هههههههههههههه دا بوت وله ايه دا
هههه سانيه ساااانيه

لما بتموت وتصحا في نفس الوقت ؟

Mostafa Shalby 2019-10-30 11:55 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20090)
هههههههههههههه دا بوت وله ايه دا
هههه سانيه ساااانيه

لما بتموت وتصحا في نفس الوقت ؟

ايوة ولما الشادو بيضرب اساسا مش بيجيب ارقام يعني كانو مش بيضرب

Mostafa Shalby 2019-10-30 11:56 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20090)
هههههههههههههه دا بوت وله ايه دا
هههه سانيه ساااانيه

لما بتموت وتصحا في نفس الوقت ؟

لما رسترتهم بقم بيجيبو ارقام

Hassan Emprator 2019-10-30 11:57 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Mostafa Shalby (المشاركة 20092)
لما رسترتهم بقم بيجيبو ارقام

يبني يحبيبي يقلبي يروحي

قول المشكله بالظبط ايه بيحصل بالظبط ؟ :1eye::mad:

Mostafa Shalby 2019-10-30 11:57 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20090)
هههههههههههههه دا بوت وله ايه دا
هههه سانيه ساااانيه

لما بتموت وتصحا في نفس الوقت ؟

المشكلة كدا في ان لما بموت واصحا وضرب الشادو بيكترو

Mostafa Shalby 2019-10-30 11:59 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20093)
يبني يحبيبي يقلبي يروحي

قول المشكله بالظبط ايه بيحصل بالظبط ؟ :1eye::mad:

المشكلة ان لما الاكونت بيموت واصحا اضرب الاسكلة الشادو يزيد

Hassan Emprator 2019-10-31 12:03 AM

رد: بخصوص اسكلة ShadowClone
 
روح عا الفويد د


كود PHP:

public void Die(UInt32 killer

هتلاقي فيه الكود دا

كود PHP:

if (MyClones.Count 0

بدله بي دا

كود PHP:

 if (MyClones.Count 0)
            {
                foreach (var 
item in MyClones.Values)
                {
                    
Data data = new Data(true);
                    
data.UID item.UID;
                    
data.ID Network.GamePackets.Data.RemoveEntity;
                    
item.MonsterInfo.SendScreen(data);
                }
                
MyClones.Clear();
            } 

بعدين غور هنا ههههههههههههه

كود PHP:

    public void Die(Entity killer

تحت الكود دا

كود PHP:

Owner.Map.RemoveEntity(this); 

هتلاقي دا

كود PHP:

if (Owner.Entity.MyClones.ContainsKey(UID)) 

لو مش لاقيته ضيف دا تحته ولو لاقيته بدله


كود PHP:

if (Owner.Entity.MyClones.ContainsKey(UID))
                { 
                    
Owner.Entity.MyClones.Remove(UID);
                    return;
                }
                
Owner.Pet.RemovePet(pettype);

            }
            if (
EntityFlag == Game.EntityFlag.Entity)
            {
                if (
MyClones.Count 0)
                {
                    foreach (var 
item in MyClones.Values)
                    {
                        
Data data = new Data(true);
                        
data.UID item.UID;
                        
data.ID Network.GamePackets.Data.RemoveEntity;
                        
item.MonsterInfo.SendScreen(data);
                    }
                    
MyClones.Clear();
                }
            } 


Mostafa Shalby 2019-10-31 12:16 AM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20098)
روح عا الفويد د


كود PHP:

public void Die(UInt32 killer

هتلاقي فيه الكود دا

كود PHP:

if (MyClones.Count 0

بدله بي دا

كود PHP:

 if (MyClones.Count 0)
            {
                foreach (var 
item in MyClones.Values)
                {
                    
Data data = new Data(true);
                    
data.UID item.UID;
                    
data.ID Network.GamePackets.Data.RemoveEntity;
                    
item.MonsterInfo.SendScreen(data);
                }
                
MyClones.Clear();
            } 

بعدين غور هنا ههههههههههههه

كود PHP:

    public void Die(Entity killer

تحت الكود دا

كود PHP:

Owner.Map.RemoveEntity(this); 

هتلاقي دا

كود PHP:

if (Owner.Entity.MyClones.ContainsKey(UID)) 

لو مش لاقيته ضيف دا تحته ولو لاقيته بدله


كود PHP:

if (Owner.Entity.MyClones.ContainsKey(UID))
                { 
                    
Owner.Entity.MyClones.Remove(UID);
                    return;
                }
                
Owner.Pet.RemovePet(pettype);

            }
            if (
EntityFlag == Game.EntityFlag.Entity)
            {
                if (
MyClones.Count 0)
                {
                    foreach (var 
item in MyClones.Values)
                    {
                        
Data data = new Data(true);
                        
data.UID item.UID;
                        
data.ID Network.GamePackets.Data.RemoveEntity;
                        
item.MonsterInfo.SendScreen(data);
                    }
                    
MyClones.Clear();
                }
            } 


نفس المشكلة

Hassan Emprator 2019-10-31 12:31 AM

رد: بخصوص اسكلة ShadowClone
 
طيب رد معايا بسرعه عشان ننجز الموضوع دا

افتح كلاس GameState

وابحث عن دا

كود PHP:

if (Booth != null)                      
Booth.Remove(); 

ضيف دا تحته انت طبعا هتلاقي عندك حاجه مختلفه

كود PHP:

 if (Entity.MyClones.Count 0)
                    {
                        foreach (var 
item in Entity.MyClones.Values)
                        {
                            
Data data = new Data(true);
                            
data.UID item.UID;
                            
data.ID Network.GamePackets.Data.RemoveEntity;
                            
item.MonsterInfo.SendScreen(data);
                        }
                        
Entity.MyClones.Clear();
                    } 



الساعة الآن 03:47 PM

مرحبا بكم في منتدي اكواد لتطوير الالعاب