منتدي اكواد

منتدي اكواد (https://code.vpscairo.com/index.php)
-   مشكلات السيرفيرات كونكر الشخصيه (https://code.vpscairo.com/forumdisplay.php?f=12)
-   -   ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو (https://code.vpscairo.com/showthread.php?t=4469)

Tyranny-Team's 2020-04-18 10:33 PM

ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
الدونيشن تايم DonationTime
بردو ي شباب الدونيشن مش بيدي لا بور ولا بيدي الرانك بيفضل زي ما هو
وراجعت كل الأضافات اللي ضيفتها الاضافه تمام ومفيهاش حاجه
بس بردو انا مش عارف الغلط فين ممكن حل لو سمحت دي تاني مره انزل نفس الموضوع ومتحلش

Rider 2020-04-19 05:56 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
لينك الموضوع الي ضفته ؟

Tyranny-Team's 2020-04-19 07:27 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 

Rider 2020-04-19 07:43 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
وضح كلاس نوبيلتي عندك

KERO 2020-04-19 04:49 PM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
شوف اتشيك باتل بور كله والجزء الخاص فيه بالنوبلتي

Tyranny-Team's 2020-04-20 02:28 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 38145)
وضح كلاس نوبيلتي عندك

حاطو ف Network
و صوره اهي
https://h.top4top.io/p_1570sv8uk1.jpg

Tyranny-Team's 2020-04-20 02:30 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
اقتباس:

المشاركة الأصلية كتبت بواسطة KERO (المشاركة 38221)
شوف اتشيك باتل بور كله والجزء الخاص فيه بالنوبلتي

مفهوش مشاكل ي صاحبي انا بقالي اسبوع بشوف فين السبب مش عارف وغيرت مكان الكلاس كتير و ف الاخر حطيتو ف Network

ElSaher 2020-04-20 02:55 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
جرب كدا غير الnpc بتاعك

Tyranny-Team's 2020-04-21 01:04 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
اقتباس:

المشاركة الأصلية كتبت بواسطة elsaher (المشاركة 38382)
جرب كدا غير الnpc بتاعك

غيرتو اكتر من مره

Rider 2020-04-21 11:48 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
اقتباس:

المشاركة الأصلية كتبت بواسطة AlgbrooTMayo (المشاركة 38378)


حاطو ف Network
و صوره اهي

ده مش كلاس نوبيلتي
Nobility.cs

Tyranny-Team's 2020-04-22 01:14 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 38697)
ده مش كلاس نوبيلتي
Nobility.cs

اسف مخدتش بالي بحسبك عايز النوبيلتي تايمر
دا ملف النوبيلتي اللي عندي
https://www.mediafire.com/file/xoxl3...ility.rar/file

Rider 2020-04-22 11:38 AM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
جرب تحط ده مكان الي عندك

كود PHP:

using System;
using System.Linq;
using System.Collections.Generic;
using AlgbrooT.Network.GamePackets;
using System.IO;


namespace 
AlgbrooT.Game.ConquerStructures
{
    public class 
Nobility AlgbrooT.Network.Writer
    
{
        public static 
ulong MaxDonation 0;
        public static 
ulong MaxDonation1 0;
        public static 
ulong MaxDonation2 0;
        public static 
SafeDictionary<uintNobilityInformationBoard = new SafeDictionary<uintNobilityInformation>(10000);
        public static List<
NobilityInformationBoardList = new List<NobilityInformation>(10000);
        public static 
void Handle(NobilityInfo informationClient.GameState client)
        {
            switch (
information.Type)
            {
                case 
NobilityInfo.Donate:
                    {
                        if (
client.NobilityTimer.Donation == || client.NobilityTimer.Donation == || client.NobilityTimer.Donation == 3)
                        {
                            
client.MessageBox("Sorry U Can't Donate Now."nullnull60);
                            return;
                        }  
                        if (
client.Trade.InTrade)
                            return;
                        if (
client.Player.PokerHack == true)
                            return;
                        
ulong silvers information.dwParam;
                        
bool newDonator false;
                        
client.NobilityInformation.Gender = (byte)(client.Player.Body 10);
                        if (
client.NobilityInformation.Donation == 0)
                            
newDonator true;
                        if (
information.MoneyType == 1)
                        {
                            
ulong cps silvers 1;
                            if (
client.Player.ConquerPoints >= cps)
                            {
                                
client.Player.ConquerPoints -= (uint)cps;
                                
client.NobilityInformation.Donation += silvers;
                            }
                        }
                        else
                        {
                            if (
client.Player.Money >= cps)
                            {
                                
client.Player.Money -= (ulong)cps;
                                
client.NobilityInformation.Donation += cps;
                            }
                        }

                        if (!
Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator)
                        {
                            
Board.Add(client.Player.UIDclient.NobilityInformation);
                            try
                            {
                                
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                            }
                            catch
                            {
                                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                            }
                        }
                        else
                        {
                            
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                        }
                        
Sort(client.Player.UID);
                        break;
                    }
                case 
NobilityInfo.List:
                    {
                        
byte[] packet = new byte[600 8];
                        
WriteUInt16(6000packet);
                        
WriteUInt16(20642packet);
                        
WriteUInt16(24packet);
                        
WriteUInt16(510packet);
                        
WriteUInt16(1012packet);
                        
int offset 120;
                        for (
int i = (int)(information.wParam1 10); information.wParam1 10 10 && BoardList.Counti++)
                        {
                            var 
nob BoardList[i];
                            
WriteUInt32(nob.EntityUIDoffsetpacket);
                            
offset += 4;
                            if (
Kernel.GamePool.ContainsKey(nob.EntityUID))
                            {
                                
WriteUInt32(1offsetpacket);
                                
offset += 4;
                                
WriteUInt32(nob.Meshoffsetpacket);
                                
offset += 4;
                            }
                            else
                            {
                                
offset += 8;
                            }
                            
WriteString(nob.Nameoffsetpacket);
                            
offset += 20;
                            
WriteUInt64(nob.Donationoffsetpacket);
                            
offset += 8;
                            
WriteUInt32((uint)nob.Rankoffsetpacket);
                            
offset += 4;
                            
WriteUInt32((uint)ioffsetpacket);
                            
offset += 4;
                        }
                        
client.Send(packet);

                        
information.Type NobilityInfo.NextRank;
                        
ulong value 0;
                        
information.dwParam2 0;
                        
lock (BoardList)
                        {
                            if (
client.NobilityInformation.Rank == NobilityRank.Prince)
                                
value = (ulong)(BoardList[02].Donation client.NobilityInformation.Donation 1);
                            if (
client.NobilityInformation.Rank == NobilityRank.Duke)
                                
value = (ulong)(BoardList[14].Donation client.NobilityInformation.Donation 1);

                        }
                        
Network.Writer.WriteUInt64(value8information.ToArray());
                        
information.dwParam3 60;
                        
information.dwParam4 uint.MaxValue;
                        
client.Send(information);
                        break;
                    }
            }
        }
        public static 
void Donate(ulong silversClient.GameState client)
        {
            
bool newDonator false;
            
client.NobilityInformation.Gender = (byte)(client.Player.Body 10);
            if (
client.NobilityInformation.Donation == 0)
                
newDonator true;

            
client.NobilityInformation.Donation += silvers;

            if (!
Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator)
            {
                
Board.Add(client.Player.UIDclient.NobilityInformation);
                try
                {
                    
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                }
                catch
                {
                    
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                }
            }
            else
            {
                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
            }
            
Sort(client.Player.UID);
        }
        public static 
void Sort(uint updateUID)
        {
            
SafeDictionary<uintNobilityInformationsortedBoard = new SafeDictionary<uintNobilityInformation>();

            
int Place 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client null;
                try
                {
                    
int previousPlace entry.Position;
                    
entry.Position Place;
                    
NobilityRank Rank NobilityRank.Serf;

                    if (
Place >= 5000)
                    {
                    if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                       else if (
entry.Donation == 2)
                        {
                            
Rank NobilityRank.Prince;
                        }
                       else if (
entry.Donation == 3)
                        {
                            
Rank NobilityRank.Duke;
                        }  
                       else if (
entry.Donation >= 5000)
                        {
                            
Rank NobilityRank.Earl;
                        }
                        else if (
entry.Donation >= 1000)
                        {
                            
Rank NobilityRank.Baron;
                        }
                        else if (
entry.Donation >= 300)
                        {
                            
Rank NobilityRank.Knight;
                        }
                    }
                    else
                    {
                        
                        if (
Place 10||entry.Donation == 1)//serverrank
                        
{
                            
Rank NobilityRank.King;
                            if (
Place < (10))
                            {
                                
MaxDonation entry.Donation;
                            }
                        }
                        else if (
Place 32||entry.Donation == 2)
                        {
                            
Rank NobilityRank.Prince;
                            if (
Place < (32))
                            {
                                
MaxDonation1 entry.Donation;
                            }
                        }
                        else if (
Place 5000||entry.Donation == 3)
                        {
                            
Rank NobilityRank.Duke;
                            if (
Place < (5000))
                            {
                                
MaxDonation2 entry.Donation;
                            }
                        }
                    }
                    var 
oldRank entry.Rank;
                    
entry.Rank Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUIDout client))
                    {
                        
bool updateTheClient false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient true;
                            if (
Rank == NobilityRank.Baron)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " For New Rank [ Baron ] In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.TopLeft), Program.Values);
                            }
                            if (
Rank == NobilityRank.Earl)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name "  For New Rank [ Earl ] In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.TopLeft), Program.Values);
                            }
                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has the " + (string)(Network.PacketHandler.IsBoy(entry.Mesh 10000) == true "Duke" "Duchess") + " In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has the " + (string)(Network.PacketHandler.IsBoy(entry.Mesh 10000) == true "Prince" "Princess") + " In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has become the New " + (string)(Network.PacketHandler.IsBoy(entry.Mesh 10000) == true "King" "Queen") + " In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Knight)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has become a Knight By [Tyranny-Online]."System.Drawing.Color.WhiteMessage.TopLeft), Program.Values);
                            }
                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient true;
                            }
                        }

                        if (
updateTheClient || client.Player.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type NobilityInfo.Icon;
                            
update.dwParam entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(updatetrue);
                            
client.Player.NobilityRank entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUIDentry);
                    
Place++;
                }
                catch { }
            }
            
Board sortedBoard;
            
lock (BoardList)
                
BoardList Board.Values.ToList();
        }

        public static 
void Delet(Client.GameState client)
        {
            if (
Game.ConquerStructures.Nobility.Board.ContainsKey(client.Player.UID))
            {
                
Game.ConquerStructures.Nobility.Board.Remove(client.Player.UID);
                
Game.ConquerStructures.Nobility.Sort(0);
                foreach (var 
clients in Program.GamePool)
                {
                    if (
Game.ConquerStructures.Nobility.Board.ContainsKey(clients.Player.UID))
                        
Game.ConquerStructures.Nobility.Sort(client.Player.UID);
                }
                
Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.DELETE).Delete("nobility""EntityUID"client.Player.UID);
                
cmd.Execute();
            }
        }

        public static 
ulong cps getset; }
    } 

    public class 
NobilityInformation
    
{
        public 
string Name;
        public 
uint EntityUID;
        public 
uint Mesh;
        public 
ulong Donation;
        public 
byte Gender;
        public 
int Position;
        public 
NobilityRank Rank;
        public 
bool king;
        public 
DateTime KingDays;
    }

    public 
enum NobilityRank byte
    
{
        
Serf 0,
        
Knight 1,
        
Baron 3,
        
Earl 5,
        
Duke 7,
        
Prince 9,
        
King 12
    
}



Tyranny-Team's 2020-04-22 02:46 PM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
تسلم جدا ي رايدر
مخدتش بالي ومجربتش النقطه دي
كود بلغة HTML:

if (Place < 10||entry.Donation == 1)//serverrank
                        {
                            Rank = NobilityRank.King;
                            if (Place < (10))
                            {
                                MaxDonation = entry.Donation;
                            }
                        }
                        else if (Place < 32||entry.Donation == 2)
                        {
                            Rank = NobilityRank.Prince;
                            if (Place < (32))
                            {
                                MaxDonation1 = entry.Donation;
                            }
                        }
                        else if (Place < 5000||entry.Donation == 3)
                        {
                            Rank = NobilityRank.Duke;
                            if (Place < (5000))
                            {
                                MaxDonation2 = entry.Donation;
                            }
                        }
                    }


karem1q 2023-11-05 02:03 PM

رد: ي شباب بردو لسه محدش فادني بحاجه واللي قولتلو عليه انا جربتو
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Rider (المشاركة 38897)
جرب تحط ده مكان الي عندك

كود PHP:

using System;
using System.Linq;
using System.Collections.Generic;
using AlgbrooT.Network.GamePackets;
using System.IO;


namespace 
AlgbrooT.Game.ConquerStructures
{
    public class 
Nobility AlgbrooT.Network.Writer
    
{
        public static 
ulong MaxDonation 0;
        public static 
ulong MaxDonation1 0;
        public static 
ulong MaxDonation2 0;
        public static 
SafeDictionary<uintNobilityInformationBoard = new SafeDictionary<uintNobilityInformation>(10000);
        public static List<
NobilityInformationBoardList = new List<NobilityInformation>(10000);
        public static 
void Handle(NobilityInfo informationClient.GameState client)
        {
            switch (
information.Type)
            {
                case 
NobilityInfo.Donate:
                    {
                        if (
client.NobilityTimer.Donation == || client.NobilityTimer.Donation == || client.NobilityTimer.Donation == 3)
                        {
                            
client.MessageBox("Sorry U Can't Donate Now."nullnull60);
                            return;
                        }  
                        if (
client.Trade.InTrade)
                            return;
                        if (
client.Player.PokerHack == true)
                            return;
                        
ulong silvers information.dwParam;
                        
bool newDonator false;
                        
client.NobilityInformation.Gender = (byte)(client.Player.Body 10);
                        if (
client.NobilityInformation.Donation == 0)
                            
newDonator true;
                        if (
information.MoneyType == 1)
                        {
                            
ulong cps silvers 1;
                            if (
client.Player.ConquerPoints >= cps)
                            {
                                
client.Player.ConquerPoints -= (uint)cps;
                                
client.NobilityInformation.Donation += silvers;
                            }
                        }
                        else
                        {
                            if (
client.Player.Money >= cps)
                            {
                                
client.Player.Money -= (ulong)cps;
                                
client.NobilityInformation.Donation += cps;
                            }
                        }

                        if (!
Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator)
                        {
                            
Board.Add(client.Player.UIDclient.NobilityInformation);
                            try
                            {
                                
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                            }
                            catch
                            {
                                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                            }
                        }
                        else
                        {
                            
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                        }
                        
Sort(client.Player.UID);
                        break;
                    }
                case 
NobilityInfo.List:
                    {
                        
byte[] packet = new byte[600 8];
                        
WriteUInt16(6000packet);
                        
WriteUInt16(20642packet);
                        
WriteUInt16(24packet);
                        
WriteUInt16(510packet);
                        
WriteUInt16(1012packet);
                        
int offset 120;
                        for (
int i = (int)(information.wParam1 10); information.wParam1 10 10 && BoardList.Counti++)
                        {
                            var 
nob BoardList[i];
                            
WriteUInt32(nob.EntityUIDoffsetpacket);
                            
offset += 4;
                            if (
Kernel.GamePool.ContainsKey(nob.EntityUID))
                            {
                                
WriteUInt32(1offsetpacket);
                                
offset += 4;
                                
WriteUInt32(nob.Meshoffsetpacket);
                                
offset += 4;
                            }
                            else
                            {
                                
offset += 8;
                            }
                            
WriteString(nob.Nameoffsetpacket);
                            
offset += 20;
                            
WriteUInt64(nob.Donationoffsetpacket);
                            
offset += 8;
                            
WriteUInt32((uint)nob.Rankoffsetpacket);
                            
offset += 4;
                            
WriteUInt32((uint)ioffsetpacket);
                            
offset += 4;
                        }
                        
client.Send(packet);

                        
information.Type NobilityInfo.NextRank;
                        
ulong value 0;
                        
information.dwParam2 0;
                        
lock (BoardList)
                        {
                            if (
client.NobilityInformation.Rank == NobilityRank.Prince)
                                
value = (ulong)(BoardList[02].Donation client.NobilityInformation.Donation 1);
                            if (
client.NobilityInformation.Rank == NobilityRank.Duke)
                                
value = (ulong)(BoardList[14].Donation client.NobilityInformation.Donation 1);

                        }
                        
Network.Writer.WriteUInt64(value8information.ToArray());
                        
information.dwParam3 60;
                        
information.dwParam4 uint.MaxValue;
                        
client.Send(information);
                        break;
                    }
            }
        }
        public static 
void Donate(ulong silversClient.GameState client)
        {
            
bool newDonator false;
            
client.NobilityInformation.Gender = (byte)(client.Player.Body 10);
            if (
client.NobilityInformation.Donation == 0)
                
newDonator true;

            
client.NobilityInformation.Donation += silvers;

            if (!
Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator)
            {
                
Board.Add(client.Player.UIDclient.NobilityInformation);
                try
                {
                    
Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                }
                catch
                {
                    
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                }
            }
            else
            {
                
Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
            }
            
Sort(client.Player.UID);
        }
        public static 
void Sort(uint updateUID)
        {
            
SafeDictionary<uintNobilityInformationsortedBoard = new SafeDictionary<uintNobilityInformation>();

            
int Place 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client null;
                try
                {
                    
int previousPlace entry.Position;
                    
entry.Position Place;
                    
NobilityRank Rank NobilityRank.Serf;

                    if (
Place >= 5000)
                    {
                    if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                       else if (
entry.Donation == 2)
                        {
                            
Rank NobilityRank.Prince;
                        }
                       else if (
entry.Donation == 3)
                        {
                            
Rank NobilityRank.Duke;
                        }  
                       else if (
entry.Donation >= 5000)
                        {
                            
Rank NobilityRank.Earl;
                        }
                        else if (
entry.Donation >= 1000)
                        {
                            
Rank NobilityRank.Baron;
                        }
                        else if (
entry.Donation >= 300)
                        {
                            
Rank NobilityRank.Knight;
                        }
                    }
                    else
                    {
                        
                        if (
Place 10||entry.Donation == 1)//serverrank
                        
{
                            
Rank NobilityRank.King;
                            if (
Place < (10))
                            {
                                
MaxDonation entry.Donation;
                            }
                        }
                        else if (
Place 32||entry.Donation == 2)
                        {
                            
Rank NobilityRank.Prince;
                            if (
Place < (32))
                            {
                                
MaxDonation1 entry.Donation;
                            }
                        }
                        else if (
Place 5000||entry.Donation == 3)
                        {
                            
Rank NobilityRank.Duke;
                            if (
Place < (5000))
                            {
                                
MaxDonation2 entry.Donation;
                            }
                        }
                    }
                    var 
oldRank entry.Rank;
                    
entry.Rank Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUIDout client))
                    {
                        
bool updateTheClient false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient true;
                            if (
Rank == NobilityRank.Baron)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " For New Rank [ Baron ] In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.TopLeft), Program.Values);
                            }
                            if (
Rank == NobilityRank.Earl)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name "  For New Rank [ Earl ] In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.TopLeft), Program.Values);
                            }
                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has the " + (string)(Network.PacketHandler.IsBoy(entry.Mesh 10000) == true "Duke" "Duchess") + " In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has the " + (string)(Network.PacketHandler.IsBoy(entry.Mesh 10000) == true "Prince" "Princess") + " In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has become the New " + (string)(Network.PacketHandler.IsBoy(entry.Mesh 10000) == true "King" "Queen") + " In [Tyranny-Online]."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Knight)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Player.Name " has become a Knight By [Tyranny-Online]."System.Drawing.Color.WhiteMessage.TopLeft), Program.Values);
                            }
                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient true;
                            }
                        }

                        if (
updateTheClient || client.Player.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type NobilityInfo.Icon;
                            
update.dwParam entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(updatetrue);
                            
client.Player.NobilityRank entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUIDentry);
                    
Place++;
                }
                catch { }
            }
            
Board sortedBoard;
            
lock (BoardList)
                
BoardList Board.Values.ToList();
        }

        public static 
void Delet(Client.GameState client)
        {
            if (
Game.ConquerStructures.Nobility.Board.ContainsKey(client.Player.UID))
            {
                
Game.ConquerStructures.Nobility.Board.Remove(client.Player.UID);
                
Game.ConquerStructures.Nobility.Sort(0);
                foreach (var 
clients in Program.GamePool)
                {
                    if (
Game.ConquerStructures.Nobility.Board.ContainsKey(clients.Player.UID))
                        
Game.ConquerStructures.Nobility.Sort(client.Player.UID);
                }
                
Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.DELETE).Delete("nobility""EntityUID"client.Player.UID);
                
cmd.Execute();
            }
        }

        public static 
ulong cps getset; }
    } 

    public class 
NobilityInformation
    
{
        public 
string Name;
        public 
uint EntityUID;
        public 
uint Mesh;
        public 
ulong Donation;
        public 
byte Gender;
        public 
int Position;
        public 
NobilityRank Rank;
        public 
bool king;
        public 
DateTime KingDays;
    }

    public 
enum NobilityRank byte
    
{
        
Serf 0,
        
Knight 1,
        
Baron 3,
        
Earl 5,
        
Duke 7,
        
Prince 9,
        
King 12
    
}



عاش


الساعة الآن 06:55 PM

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