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-   -   بخصوص اسكلة ShadowClone (https://code.vpscairo.com/showthread.php?t=2718)

Mostafa Shalby 2019-10-30 04:22 PM

بخصوص اسكلة ShadowClone
 
ممكن حد يجيب اضافة اسكلة ShadowClone كاملة عشان هيا عاندي خربانة خالص
وشكرا مقدما :detective2:

Hassan Emprator 2019-10-30 04:51 PM

رد: بخصوص اسكلة ShadowClone
 


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس PacketHandler

وتضيف دا

كود PHP:

#region Clone Attack
                
case 2812:
                    {
                        var 
attackd = BitConverter.ReadUint(packet, 4);
                        var 
clonecount = packet[8];
                        for (
int i = 0; i < clonecount; i++)
                        {
                            var 
attackr = BitConverter.ReadUint(packet, 9 + (i * 4));
                            if (
client.Entity.MyClones.Count < clonecount)
                                return;
                            var 
attack = client.Entity.AttackPacket;
                            if (
attack == null)
                                
attack = new GamePackets.Attack(true);
                            
attack.Attacker = attackr;
                            
attack.Attacked = attackd;

                            if (
client.Entity.MyClones.Count == 0)
                                return;
                            if (
attackd == client.Entity.UID || client.Entity.MyClones.ContainsKey(attackd))
                                return;
                            
MrHassan.Database.SpellInformation MySpell = null;
                            try
                            {
                                
MySpell = Database.SpellTable.GetSpell(client.Spells[12090].ID, client.Spells[12090].Level);
                            }
                            catch { 
MySpell = Database.SpellTable.GetSpell(12090, 4); }
                            
Entity Clone = null;
                            if (
client.Entity.MyClones.TryGetValue(attackr, out Clone))
                            {
                                
Entity attacked = null;
                                
SobNpcSpawn attackedsob = null;
                                if (
client.Screen.TryGetValue(attackd, out attacked))
                                {
                                    
uint damage = 0;
                                    var 
spell = Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
                                    if (
spell == null)
                                        
spell = Database.SpellTable.GetSpell(12080, 0);
                                    if (
attack.AttackType == GamePackets.Attack.Melee)
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, true))
                                        {
                                            
damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attacked, attack, ref damage, spell);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, false))
                                        {
                                            
damage = Game.Attacking.Calculate.Magic(client.Entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attacked, attack, ref damage, spell);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    
SpellUse suse = new SpellUse(true);
                                    
suse.Attacker = Clone.UID;
                                    
suse.SpellID = spell.ID;
                                    
suse.SpellLevel = spell.Level;
                                    
suse.X = attacked.X;
                                    
suse.Y = attacked.Y;
                                    
suse.Effect1 = attack.Effect1;
                                    
suse.AddTarget(attacked, damage, attack);
                                    
client.SendScreen(suse, true);
                                    if (
client.Account.State == MrHassan.Database.AccountTable.AccountState.ProjectManager)
                                        
client.Send(new Message("Clone Attack With  Skill: " + spell.Name, System.Drawing.Color.CadetBlue, Message.Talk));

                                }
                                else if (
client.Screen.TryGetSob(attackd, out attackedsob))
                                {
                                    
uint damage = 0;
                                    var 
spell = Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
                                    if (
spell == null)
                                        
spell = Database.SpellTable.GetSpell(12080, 0);
                                    if (
attack.AttackType == GamePackets.Attack.Melee)
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attackedsob, null))
                                        {
                                            
damage = Game.Attacking.Calculate.Melee(client.Entity, attackedsob, ref attack);
                                            
double power = ((MySpell.Power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsob, attack, damage, null);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attackedsob, spell))
                                        {
                                            
damage = Game.Attacking.Calculate.Magic(client.Entity, attackedsob, spell, ref attack);
                                            
double power = ((MySpell.Power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsob, attack, damage, spell);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    
SpellUse suse = new SpellUse(true);
                                    
suse.Attacker = Clone.UID;
                                    
suse.SpellID = spell.ID;
                                    
suse.SpellLevel = spell.Level;
                                    
suse.X = attackedsob.X;
                                    
suse.Y = attackedsob.Y;
                                    
suse.Effect1 = attack.Effect1;
                                    
suse.AddTarget(attackedsob, damage, attack);
                                    
client.SendScreen(suse, true);
                                    if (
client.Account.State == MrHassan.Database.AccountTable.AccountState.ProjectManager)
                                        
client.Send(new Message("Clone Attack With  Skill: " + spell.Name, System.Drawing.Color.CadetBlue, Message.Talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا

كود PHP:

   case 12090: 

وتبدله بي دا

كود PHP:

#region ShadowClone
                                    
case 12090:
                                        {
                                            
attacker.AttackPacket = null;
                                            if (
attacker.MyClones.Count > 0)
                                            {
                                                var 
clones = attacker.MyClones.Values.ToArray();
                                                for (
int i = 0; i < clones.Length; i++)
                                                {
                                                    var 
item = clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
Data data = new Data(true);
                                                    
data.UID = item.UID;
                                                    
data.ID = Network.GamePackets.Data.RemoveEntity;
                                                    
attacker.Owner.SendScreen(data);
                                                    
attacker.MyClones[item.UID] = null;
                                                }
                                                
attacker.MyClones.Clear();
                                            }
                                            else
                                            {
                                                if (
CanUseSpell(spell, attacker.Owner))
                                                {
                                                    
PrepareSpell(spell, attacker.Owner);
                                                    
SpellUse spellUse = new SpellUse(true);
                                                    
spellUse.Attacker = attacker.UID;
                                                    
spellUse.SpellID = spell.ID;
                                                    
spellUse.SpellLevel = spell.Level;
                                                    
spellUse.X = X;
                                                    
spellUse.Y = Y;
                                                    
attacker.AddClone(3);
                                                    if (
spell.Level >= 4)
                                                        
attacker.AddClone(10003);
                                                    foreach (var 
item in attacker.MyClones.Values)
                                                        
spellUse.AddTarget(item, 0, attack);

                                                    
attacker.Owner.SendScreen(spellUse, true);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا

كود PHP:

  public void AddClone(ushort cloneid) 

وتبدله كاااامل بي دا

كود PHP:

 public void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entity, true);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003, out Entity.MonsterInfo);
            
Entity.Owner = Owner;
            
Entity.MonsterInfo.Owner = Entity;
            
Entity.IsClone = true;
            
Entity._Name = "ShadowClone";
            
Entity.clan = Name;
            
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
            Array.
Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
            
Entity.Mesh = Mesh;
            
Entity.Hitpoints = 1;
            
Entity.UID = Owner.Map.CloneCounter.Next;
            
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
            
Entity.CountryID = Enums.CountryID.Default;
            
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
            
Entity.FlowerRank = 0;
            
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
            
Writer.Write((byte)2, 271, Entity.SpawnPacket);
            
Writer.Write(cloneid, 272, Entity.SpawnPacket);
            
Entity.OwnerUID = UID;
            
Entity.JiangActive = false;
            
Writer.Write((uint)0, 178, Entity.SpawnPacket);
            
Writer.Write((uint)0, 182, Entity.SpawnPacket);
            
Writer.Write((uint)0, 186, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
            
Entity.MinAttack = MinAttack;
            
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
            
Entity.Appearance = Appearance;
            
Entity.MapID = Owner.Map.ID;
            
Entity.SendUpdates = true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID = Entity.UID;
            
pet.PetID = cloneid;
            
pet.PetType = 2;
            
pet.Mesh = Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X = X;
            
pet.Y = Y;
            
pet.Name = "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UID, Entity);
            
Owner.SendScreen(Entity.SpawnPacket, true);
            
Owner.SendScreenSpawn(Entity, true);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID = Entity.UID;
            
data.Facing = Entity.Facing;
            
data.ID = Data.AddEntity;
            
data.wParam1 = Entity.X;
            
data.wParam2 = Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010)
            
        
} 

جرب وقولي

هل تم الحل

Mostafa Shalby 2019-10-30 04:57 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20020)


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس packethandler

وتضيف دا

كود PHP:

#region clone attack
                
case 2812:
                    {
                        var 
attackd = bitconverter.readuint(packet, 4);
                        var 
clonecount = packet[8];
                        for (
int i = 0; i < clonecount; i++)
                        {
                            var 
attackr = bitconverter.readuint(packet, 9 + (i * 4));
                            if (
client.entity.myclones.count < clonecount)
                                return;
                            var 
attack = client.entity.attackpacket;
                            if (
attack == null)
                                
attack = new gamepackets.attack(true);
                            
attack.attacker = attackr;
                            
attack.attacked = attackd;

                            if (
client.entity.myclones.count == 0)
                                return;
                            if (
attackd == client.entity.uid || client.entity.myclones.containskey(attackd))
                                return;
                            
mrhassan.database.spellinformation myspell = null;
                            try
                            {
                                
myspell = database.spelltable.getspell(client.spells[12090].id, client.spells[12090].level);
                            }
                            catch { 
myspell = database.spelltable.getspell(12090, 4); }
                            
entity clone = null;
                            if (
client.entity.myclones.trygetvalue(attackr, out clone))
                            {
                                
entity attacked = null;
                                
sobnpcspawn attackedsob = null;
                                if (
client.screen.trygetvalue(attackd, out attacked))
                                {
                                    
uint damage = 0;
                                    var 
spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell = database.spelltable.getspell(12080, 0);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attacked, spell, true))
                                        {
                                            
damage = game.attacking.calculate.melee(client.entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attacked, spell, false))
                                        {
                                            
damage = game.attacking.calculate.magic(client.entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid = spell.id;
                                    
suse.spelllevel = spell.level;
                                    
suse.x = attacked.x;
                                    
suse.y = attacked.y;
                                    
suse.effect1 = attack.effect1;
                                    
suse.addtarget(attacked, damage, attack);
                                    
client.sendscreen(suse, true);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " + spell.name, system.drawing.color.cadetblue, message.talk));

                                }
                                else if (
client.screen.trygetsob(attackd, out attackedsob))
                                {
                                    
uint damage = 0;
                                    var 
spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell = database.spelltable.getspell(12080, 0);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attackedsob, null))
                                        {
                                            
damage = game.attacking.calculate.melee(client.entity, attackedsob, ref attack);
                                            
double power = ((myspell.power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, null);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attackedsob, spell))
                                        {
                                            
damage = game.attacking.calculate.magic(client.entity, attackedsob, spell, ref attack);
                                            
double power = ((myspell.power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid = spell.id;
                                    
suse.spelllevel = spell.level;
                                    
suse.x = attackedsob.x;
                                    
suse.y = attackedsob.y;
                                    
suse.effect1 = attack.effect1;
                                    
suse.addtarget(attackedsob, damage, attack);
                                    
client.sendscreen(suse, true);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " + spell.name, system.drawing.color.cadetblue, message.talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا

كود PHP:

   case 12090: 

وتبدله بي دا

كود PHP:

#region shadowclone
                                    
case 12090:
                                        {
                                            
attacker.attackpacket = null;
                                            if (
attacker.myclones.count > 0)
                                            {
                                                var 
clones = attacker.myclones.values.toarray();
                                                for (
int i = 0; i < clones.length; i++)
                                                {
                                                    var 
item = clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
data data = new data(true);
                                                    
data.uid = item.uid;
                                                    
data.id = network.gamepackets.data.removeentity;
                                                    
attacker.owner.sendscreen(data);
                                                    
attacker.myclones[item.uid] = null;
                                                }
                                                
attacker.myclones.clear();
                                            }
                                            else
                                            {
                                                if (
canusespell(spell, attacker.owner))
                                                {
                                                    
preparespell(spell, attacker.owner);
                                                    
spelluse spelluse = new spelluse(true);
                                                    
spelluse.attacker = attacker.uid;
                                                    
spelluse.spellid = spell.id;
                                                    
spelluse.spelllevel = spell.level;
                                                    
spelluse.x = x;
                                                    
spelluse.y = y;
                                                    
attacker.addclone(3);
                                                    if (
spell.level >= 4)
                                                        
attacker.addclone(10003);
                                                    foreach (var 
item in attacker.myclones.values)
                                                        
spelluse.addtarget(item, 0, attack);

                                                    
attacker.owner.sendscreen(spelluse, true);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا

كود PHP:

  public void addclone(ushort cloneid) 

وتبدله كاااامل بي دا

كود PHP:

 public void addclone(ushort cloneid)
        {
            
#region spawnpacket(10014)

            
var entity = new entity(entityflag.entity, true);
            
entity.monsterinfo = new monsterinformation();
            
monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
            
entity.owner = owner;
            
entity.monsterinfo.owner = entity;
            
entity.isclone = true;
            
entity._name = "shadowclone";
            
entity.clan = name;
            
entity.spawnpacket = new byte[8 + _names + _name.length + 36];
            array.
copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
            
writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
            
entity.mesh = mesh;
            
entity.hitpoints = 1;
            
entity.uid = owner.map.clonecounter.next;
            
entity.guildid = entity.guildrank = entity.action = 0;
            
entity.countryid = enums.countryid.default;
            
entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
            
writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
            
entity.flowerrank = 0;
            
entity.nobilityrank = conquerstructures.nobilityrank.serf;
            
entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
            
writer.write((byte)2, 271, entity.spawnpacket);
            
writer.write(cloneid, 272, entity.spawnpacket);
            
entity.owneruid = uid;
            
entity.jiangactive = false;
            
writer.write((uint)0, 178, entity.spawnpacket);
            
writer.write((uint)0, 182, entity.spawnpacket);
            
writer.write((uint)0, 186, entity.spawnpacket);
            
writer.write((uint)0, _unionexploits, entity.spawnpacket);
            
writer.write((uint)0, _unionid, entity.spawnpacket);
            
writer.write((uint)0, _unionrank, entity.spawnpacket);
            
writer.write((uint)0, _uniontype, entity.spawnpacket);
            
writer.write((uint)0, _mytitle, entity.spawnpacket);
            
writer.write((uint)0, _mytitlescore, entity.spawnpacket);
            
writer.write((uint)0, _mywing, entity.spawnpacket);
            
entity.minattack = minattack;
            
entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
            
entity.appearance = appearance;
            
entity.mapid = owner.map.id;
            
entity.sendupdates = true;

            
#endregion spawnpacket(10014)

            #region pet(2035)

            
msgpetinfo pet = new msgpetinfo();
            
pet.uid = entity.uid;
            
pet.petid = cloneid;
            
pet.pettype = 2;
            
pet.mesh = mesh;
            
pet.attackrange = (byte)attackrange;
            
pet.x = x;
            
pet.y = y;
            
pet.name = "shadowclone";
            
owner.send(pet);

            
#endregion pet(2035)

            
myclones.add(entity.uid, entity);
            
owner.sendscreen(entity.spawnpacket, true);
            
owner.sendscreenspawn(entity, true);

            
#region data(10010)

            
data data = new data(true);
            
data.uid = entity.uid;
            
data.facing = entity.facing;
            
data.id = data.addentity;
            
data.wparam1 = entity.x;
            
data.wparam2 = entity.y;
            
owner.send(data);

            
#endregion data(10010)
            
        
} 

جرب وقولي

هل تم الحل

انا شغال بسورس ماتركس لما بضيف الاكواد دي السي شارب بيتملي ايرورات عشان كدا طلبت الاضافة كاملة

Hassan Emprator 2019-10-30 04:58 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Mostafa Shalby (المشاركة 20024)
انا شغال بسورس ماتركس لما بضيف الاكواد دي السي شارب بيتملي ايرورات عشان كدا طلبت الاضافة كاملة

حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

Mostafa Shalby 2019-10-30 05:00 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة hassan emprator (المشاركة 20025)
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

طاب ابعت كدا الفيس بتاعك

Mostafa Shalby 2019-10-30 05:10 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20025)
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

دي صورة من ضمن الايرورات
https://5.top4top.net/p_1398xj14h1.jpg

Mostafa Shalby 2019-10-30 05:19 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20025)
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم :1eye:

وبالنسبة للكود بتاع البك هاندلر دة
كود بلغة HTML:

public void addclone(ushort cloneid)
        {
            #region spawnpacket(10014)

            var entity = new entity(entityflag.entity, true);
            entity.monsterinfo = new monsterinformation();
            monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
            entity.owner = owner;
            entity.monsterinfo.owner = entity;
            entity.isclone = true;
            entity._name = "shadowclone";
            entity.clan = name;
            entity.spawnpacket = new byte[8 + _names + _name.length + 36];
            array.copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
            writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
            entity.mesh = mesh;
            entity.hitpoints = 1;
            entity.uid = owner.map.clonecounter.next;
            entity.guildid = entity.guildrank = entity.action = 0;
            entity.countryid = enums.countryid.default;
            entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
            writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
            entity.flowerrank = 0;
            entity.nobilityrank = conquerstructures.nobilityrank.serf;
            entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
            writer.write((byte)2, 271, entity.spawnpacket);
            writer.write(cloneid, 272, entity.spawnpacket);
            entity.owneruid = uid;
            entity.jiangactive = false;
            writer.write((uint)0, 178, entity.spawnpacket);
            writer.write((uint)0, 182, entity.spawnpacket);
            writer.write((uint)0, 186, entity.spawnpacket);
            writer.write((uint)0, _unionexploits, entity.spawnpacket);
            writer.write((uint)0, _unionid, entity.spawnpacket);
            writer.write((uint)0, _unionrank, entity.spawnpacket);
            writer.write((uint)0, _uniontype, entity.spawnpacket);
            writer.write((uint)0, _mytitle, entity.spawnpacket);
            writer.write((uint)0, _mytitlescore, entity.spawnpacket);
            writer.write((uint)0, _mywing, entity.spawnpacket);
            entity.minattack = minattack;
            entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
            entity.appearance = appearance;
            entity.mapid = owner.map.id;
            entity.sendupdates = true;

            #endregion spawnpacket(10014)

            #region pet(2035)

            msgpetinfo pet = new msgpetinfo();
            pet.uid = entity.uid;
            pet.petid = cloneid;
            pet.pettype = 2;
            pet.mesh = mesh;
            pet.attackrange = (byte)attackrange;
            pet.x = x;
            pet.y = y;
            pet.name = "shadowclone";
            owner.send(pet);

            #endregion pet(2035)

            myclones.add(entity.uid, entity);
            owner.sendscreen(entity.spawnpacket, true);
            owner.sendscreenspawn(entity, true);

            #region data(10010)

            data data = new data(true);
            data.uid = entity.uid;
            data.facing = entity.facing;
            data.id = data.addentity;
            data.wparam1 = entity.x;
            data.wparam2 = entity.y;
            owner.send(data);

            #endregion data(10010)
           
        }

فا هوا عندي مش اسمو كدا فا اكيد متوزع الاكواد دي جوا الكلاسس باسامي تانية

Hassan Emprator 2019-10-30 08:40 PM

رد: بخصوص اسكلة ShadowClone
 
تمم افتح كلاس Entity.cs

جرب ابحث عن الكودا


كود PHP:

public void AddClone(ushort cloneid) 

وبدله بي دتا

كود PHP:

public SafeDictionary<uint, Entity> MyClones = new SafeDictionary<uint, Entity>();
        public 
bool IsClone = false;
        public 
void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entity, true);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003, out Entity.MonsterInfo);
            
Entity.Owner = Owner;
            
Entity.MonsterInfo.Owner = Entity;
            
Entity.IsClone = true;
            
Entity._Name = "ShadowClone";
            
Entity.clan = Name;
            
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
            Array.
Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
            
Entity.Mesh = Mesh;
            
Entity.Hitpoints = 1;
            
Entity.UID = Owner.Map.CloneCounter.Next;
            
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
            
Entity.CountryID = Enums.CountryID.Default;
            
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
            
Entity.FlowerRank = 0;
            
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
            
Writer.Write((byte)2, 271, Entity.SpawnPacket);
            
Writer.Write(cloneid, 272, Entity.SpawnPacket);
            
Entity.OwnerUID = UID;
            
Entity.JiangActive = false;
            
Writer.Write((uint)0, 178, Entity.SpawnPacket);
            
Writer.Write((uint)0, 182, Entity.SpawnPacket);
            
Writer.Write((uint)0, 186, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
            
Entity.MinAttack = MinAttack;
            
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
            
Entity.Appearance = Appearance;
            
Entity.MapID = Owner.Map.ID;
            
Entity.SendUpdates = true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID = Entity.UID;
            
pet.PetID = cloneid;
            
pet.PetType = 2;
            
pet.Mesh = Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X = X;
            
pet.Y = Y;
            
pet.Name = "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UID, Entity);
            
Owner.SendScreen(Entity.SpawnPacket, true);
            
Owner.SendScreenSpawn(Entity, true);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID = Entity.UID;
            
data.Facing = Entity.Facing;
            
data.ID = Data.AddEntity;
            
data.wParam1 = Entity.X;
            
data.wParam2 = Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010) 

جرب

Hassan Emprator 2019-10-30 08:42 PM

رد: بخصوص اسكلة ShadowClone
 
ولو لسا قولي انت شغال بي سورس مين وانا اشوف

Mostafa Shalby 2019-10-30 08:48 PM

رد: بخصوص اسكلة ShadowClone
 
اقتباس:

المشاركة الأصلية كتبت بواسطة Hassan Emprator (المشاركة 20051)
ولو لسا قولي انت شغال بي سورس مين وانا اشوف

سورس Mr Desha V2


الساعة الآن 10:54 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب