osama |
2019-08-09 02:51 AM |
متجر شحن كامل متكامل فكرة جامدة جدا
انشاء الله فكرتى تعجبكم
يلا نبداء
ابحث عن
كود PHP:
public static bool LoadEntity(Client.GameClient client)
تحتيه ضيف
كود PHP:
client.Entity.AvenGer = reader.ReadUInt32("AvenGer");
في نفس الكلاس ابحث عن
ضيف ده تحتيه
كود PHP:
.Set("AvenGer", e.AvenGer)
ادخل علي كلاس Entity.cs او Player.cs
public InnerPower InnerPower;
لو مش موجود حط الكود دا فى اي حتة مش شرط
في كلاس GameState هنبحث عن الكود دا
ونضيف تحتو علطول دول
كود PHP:
#region Charge public string Username; public string Numberofcard; #endregion
وده الانبي سي
كود PHP:
#region Charge System Captin-Osama case 300121: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Welcome to the EgyArmy-Co[Helpdesk]. Do you want to charge?"); dialog.Option("Charge", 1); dialog.Option("ChargePoint", 55); dialog.Option("ShopCharge", 57); dialog.Option("Not now.", 255); dialog.Avatar(175); dialog.Send(); break; } case 1: { dialog.Text("Welcome to the helpdesk. Do you want to charge?"); dialog.Option("yes", 100); dialog.Option("Not Now", 255); dialog.Avatar(0x5f); dialog.Send(); break; } case 100://New Charge { dialog.Text("Hello. I'm the one that was choosen to Make your Charge."); dialog.Option("I want to Charge.", 102); dialog.Option("Nooooo.", 255); dialog.Send(); break; } case 55: { dialog.Text("your ChargePoint?"); using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT)) { command.Select("entities").Where("UID", client.Entity.UID); using (var reader = new Database.MySqlReader(command)) { while (reader.Read()) {
dialog.Option(" " + reader.ReadString("AvenGer") + " ", 102); } } } dialog.Option("Back*To*charge", 255); dialog.Send(); break; } #region Charge Items case 57: { dialog.Text("Welcome In TQ ConquerAssuit-co System You'r ConquerAssuit Point Is " + client.Entity.AvenGer + " See What You Need To Buy"); dialog.Option("ColdPrize <50> ConquerAssuit Point ", 111); dialog.Option("1000.000.000 <50> ConquerAssuit Point ", 99); dialog.Option("VIP 7 <50> ConquerAssuit Point ", 88); dialog.Option("Soul P9 WindWalker <100> ConquerAssuit Point", 77); dialog.Option("Soul P9 Bruce_Lee <100> ConquerAssuit Point", 66); dialog.Option("Soul P9 ninja <100> ConquerAssuit Point", 19); dialog.Option("Soul P9 Monk <100> ConquerAssuit Point", 44); dialog.Option("Soul P9 Fire And Water <100> ConquerAssuit Point", 33); dialog.Option("Soul P9 Trojan <100> ConquerAssuit Point", 22); dialog.Option("Soul P9 Pirate <100> ConquerAssuit Point", 17); dialog.Option("Soul P9 Warrior <100> ConquerAssuit Point", 123); dialog.Option("Soul P9 Archer <100> ConquerAssuit Point", 14); dialog.Send(); break; } case 111: { dialog.Text("Are You Sure To Buy ColdPrize"); dialog.Option("Yes", 23); dialog.Option("No", 255); dialog.Send(); break; } case 99: { dialog.Text("Are You Sure To Buy 1000.000.000"); dialog.Option("Yes", 101); dialog.Option("No", 255); dialog.Send(); break; } case 88: { dialog.Text("Are You Sure To Buy VIP 7"); dialog.Option("Yes", 103); dialog.Option("No", 255); dialog.Send(); break; } case 77: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 104); dialog.Option("No", 255); dialog.Send(); break; } case 66: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 105); dialog.Option("No", 255); dialog.Send(); break; } case 19: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 106); dialog.Option("No", 255); dialog.Send(); break; } case 44: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 107); dialog.Option("No", 255); dialog.Send(); break; } case 33: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 108); dialog.Option("No", 255); dialog.Send(); break; } case 22: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 109); dialog.Option("No", 255); dialog.Send(); break; } case 17: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 110); dialog.Option("No", 255); dialog.Send(); break; } case 123: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 28); dialog.Option("No", 255); dialog.Send(); break; } case 14: { dialog.Text("Are You Sure To Buy Soul P9"); dialog.Option("Yes", 112); dialog.Option("No", 255); dialog.Send(); break; } case 23: { if (client.Entity.AvenGer >= 50) { client.Entity.AvenGer -= 50; client.Inventory.Add(2100075, 0, 1, 12, 1); } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 101: { if (client.Entity.AvenGer >= 50) { client.Entity.AvenGer -= 50; client.Entity.ConquerPoints += 1000000000; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 103: { if (client.Entity.AvenGer >= 50) { client.Entity.AvenGer -= 50; client.Entity.VIPLevel = 7; } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 104: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan client.Inventory.AddSoul(101309, 2152252, 6, 12, 12, 1, true, false);//Armor client.Inventory.AddSoul(170309, 2152250, 6, 12, 12, 1, true, false);//Hat client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 105: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku client.Inventory.AddSoul(138309, 2152252, 6, 12, 12, 1, true, false);//Bruce_LeeArmor client.Inventory.AddSoul(148309, 2152250, 6, 12, 12, 1, true, false);//Bruce_LeeHood client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 106: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; // client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe // client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana //client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana //client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana //client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana //client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(135309, 2152252, 6, 12, 12, 1, true, false);//ArmorNinja client.Inventory.AddSoul(123309, 2152250, 6, 12, 12, 1, true, false);//NinjaHood client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 107: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads // client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads //client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(136309, 2152252, 6, 12, 12, 1, true, false);//ArmorMonk client.Inventory.AddSoul(143309, 2152250, 6, 12, 12, 1, true, false);//CapMonk client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 108: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(421439, 2152261, 6, 12, 12, 1, true, false);//BackSword client.Inventory.AddSoul(620439, 2152262, 6, 12, 12, 1, true, false);//ImperialBacksword //client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false); client.Inventory.AddSoul(134309, 2152252, 6, 12, 12, 1, true, false);//ArmorFire client.Inventory.AddSoul(114309, 2152250, 6, 12, 12, 1, true, false);//CapFire client.Inventory.AddSoul(152279, 2152251, 6, 12, 12, 1, true, false);//Bracelet client.Inventory.AddSoul(121269, 2152256, 6, 12, 12, 1, true, false);//Bag client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 109: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(480439, 2152260, 6, 12, 12, 1, true, false);//Clup client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber //client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade //client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword client.Inventory.AddSoul(130309, 2152252, 6, 12, 12, 1, true, false);//ArmorTrojan client.Inventory.AddSoul(118309, 2152250, 6, 12, 12, 1, true, false);//CapTrojan client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 110: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(611439, 2152264, 6, 12, 12, 1, true, false);//Rapier client.Inventory.AddSoul(612439, 2152263, 6, 12, 12, 1, true, false);//Pistol client.Inventory.AddSoul(139309, 2152252, 6, 12, 12, 1, true, false);//ArmorPirate client.Inventory.AddSoul(144309, 2152250, 6, 12, 12, 1, true, false);//CapPirate client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 28: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(560439, 2152268, 6, 12, 12, 1, true, false);//Spear client.Inventory.AddSoul(900309, 2152267, 6, 12, 12, 1, true, false);//Shield client.Inventory.AddSoul(131309, 2152252, 6, 12, 12, 1, true, false);//ArmorWarrior client.Inventory.AddSoul(111309, 2152250, 6, 12, 12, 1, true, false);//CapWarrior client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } case 112: { if (client.Entity.AvenGer >= 100) { client.Entity.AvenGer -= 100; client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife //client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow client.Inventory.AddSoul(133309, 2152252, 6, 12, 12, 1, true, false);//ArmorArcher client.Inventory.AddSoul(113309, 2152250, 6, 12, 12, 1, true, false);//CapArcher client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot } else { dialog.Text("You don't have enough ConquerAssuit Point"); dialog.Option("Sorry", 255); dialog.Send(); } break; } #endregion case 102: try { string Numberofcard; Numberofcard = npcRequest.Input; client.Numberofcard = Numberofcard; dialog.Text("Please insert Card Number."); dialog.Input("Here:", 124, 14); dialog.Option("No.", 110); dialog.Send(); break; } catch { dialog.Text("Please write the correct value."); dialog.Option("Try Again.", 106); dialog.Option("Quit.", 110); dialog.Send(); } break; ////////////////////////////////////////// case 124: try { string Numberofcard; Numberofcard = npcRequest.Input; client.Numberofcard = Numberofcard; if (Numberofcard == client.Numberofcard) { dialog.Text("Please insert Card Number again."); dialog.Input("Here:", 142, 100); dialog.Option("No.", 10); } else { dialog.Text("Wrong Code."); dialog.Option("Alright.", 10); } dialog.Send(); break; } catch { dialog.Text("Please write the correct value."); dialog.Option("Try Again.", 7); dialog.Option("Quit.", 0xff); dialog.Send(); } break; ////////////////////////////////////////// case 142: { string Numberofcard; Numberofcard = npcRequest.Input; client.Numberofcard = Numberofcard; string str2 = client.Socket.IP.ToString().Split(new char[] { ':' })[0].ToString(); client.Account.IP = str2; using (var cmd = new MySqlCommand(MySqlCommandType.INSERT)) cmd.Insert("Charge") .Insert("Username", client.Entity.Name) .Insert("Numberofcard", client.Numberofcard) .Execute(); client.Username = ""; client.Numberofcard = ""; dialog.Text("New Charge Successfully Done. || All rights® reserved to CaptinOsama ©"); dialog.Option("Wait GM.", 255); dialog.Send(); break; } } break; } #endregion
نخش على الاضافة فى النفى كات
في ملف الاعبين الى اسمة entities اضغط كلك يمين ونعمل Design Table وهنضيف التابل دة فية [/CENTER]
زى كدا
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
اتعمل علامه + او add
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
اتملي الاسطر ده ذي ما موجوده كده
او ضفها الكود اهو
كود:
AvenGer bigint 18 0 -1 0 0 0 0 0 0 0 0 0 0
زى كدا
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
ودا الانبى سى هنضيفو فى النفى كات فى تابل Npcs [/CENTER]
كود PHP:
300121 ChargeSystem 2 29680 1002 313 290
كدا تمام نحمل الملف دة ونرفعو فى القاعدة
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع
بص بئا يا نجم طبعا بعد ما الاعب يشحن هيجيلك الكود فى تابل Charge وانتة تجربو شغال ولا لو شغال هتعوز تديلو نقط علشان يشترى الايتم الى انتة عملها فى الانبى سى الى فى الاضافة
تقوم تعمل اية بعدها هتروح لى ملف entities وترجع لى اخر كلمة هتلااقى كلمة اسمها Avenger دا هتحط فية الرصيد الى هوا شحنة بس عن شرط لاازم يكون قافل الاكونت علشان النقات توصلو
دة كل الحوار يا رجالة انشاء الله الفكرة تعجبكو
مفيش هدية بئا يا حازم على التعب دة بقالى يجي اكتر من سعتين عمال افكر اعمل اية فيها :D:D
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