المشاركة الأصلية كتبت بواسطة hazem
(المشاركة 10087)
السلام عليكم ورحمة الله وبركاته
بالنسبة لناس الي عنده مونت الموتوسكل ومونت العربية والثعبان وهكذا ..
ده انبي سي ليهم بدل ماتحير نفسك في الشوب
كود PHP:
#region npc moto and car
case 2020800:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hey there would you like to buy new mount motosikl and car ?");
//dialog.option("dragon killer(mounte) saint 5k cps ", 1);
// dialog.option("the daarknees(gerament)saint 5k cps", 2);
// dialog.option("dragon killer(mounte) normal 3 kcps", 3);
// dialog.option("the daarknees(gerament)normal 3 kcps", 4);
dialog.option("motosikl 60k cps", 5);
dialog.option("race car 60k cps", 6);
dialog.option("no.thanks", 250);
dialog.avatar(80);
dialog.send();
break;
}
case 1:
{
if (client.inventory.count < 39)
{
if (client.entity.conquerpoints >= 5000)
{
client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center));
client.entity.conquerpoints -= 5000;
client.inventory.add(200531, 0, 1);
}
else
{
dialog.text("hey man you dont have 5000 cps ");
dialog.option("oh,sorry", 255);
dialog.send();
break;
}
break;
}
else
{
dialog.text("you have to make free rooms in you item");
dialog.option("oh,ok", 255);
dialog.send();
break;
}
}
case 2:
{
if (client.inventory.count < 39)
{
if (client.entity.conquerpoints >= 5000)
{
client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center));
client.entity.conquerpoints -= 5000;
client.inventory.add(189065, 0, 1);
}
else
{
dialog.text("hey man you dont have 5000 cps ");
dialog.option("oh,sorry", 255);
dialog.send();
break;
}
break;
}
else
{
dialog.text("you have to make free rooms in you item");
dialog.option("oh,ok", 255);
dialog.send();
break;
}
}
case 3:
{
if (client.inventory.count < 39)
{
if (client.entity.conquerpoints >= 3000)
{
client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center));
client.entity.conquerpoints -= 3000;
client.inventory.add(200528, 0, 1);
}
else
{
dialog.text("hey man you dont have 3000 cps ");
dialog.option("oh,sorry", 255);
dialog.send();
break;
}
break;
}
else
{
dialog.text("you have to make free rooms in you item");
dialog.option("oh,ok", 255);
dialog.send();
break;
}
}
case 4:
{
if (client.inventory.count < 39)
{
if (client.entity.conquerpoints >= 3000)
{
client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center));
client.entity.conquerpoints -= 3000;
client.inventory.add(189045, 0, 1);
}
else
{
dialog.text("hey man you dont have 3000 cps ");
dialog.option("oh,sorry", 255);
dialog.send();
break;
}
break;
}
else
{
dialog.text("you have to make free rooms in you item");
dialog.option("oh,ok", 255);
dialog.send();
break;
}
}
case 5:
{
if (client.inventory.count < 39)
{
if (client.entity.conquerpoints >= 60000)
{
client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center));
client.entity.conquerpoints -= 60000;
client.inventory.add(200533, 0, 1);
}
else
{
dialog.text("hey man you dont have 6000 cps ");
dialog.option("oh,sorry", 255);
dialog.send();
break;
}
break;
}
else
{
dialog.text("you have to make free rooms in you item");
dialog.option("oh,ok", 255);
dialog.send();
break;
}
}
case 6:
{
if (client.inventory.count < 39)
{
if (client.entity.conquerpoints >= 60000)
{
client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center));
client.entity.conquerpoints -= 60000;
client.inventory.add(200532, 0, 1);
}
else
{
dialog.text("hey man you dont have 6000 cps ");
dialog.option("oh,sorry", 255);
dialog.send();
break;
}
break;
}
else
{
dialog.text("you have to make free rooms in you item");
dialog.option("oh,ok", 255);
dialog.send();
break;
}
}
}
break;
}
#endregion
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