قديم 2020-02-04, 04:20 PM
المشاركة 2
ElSaher
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: مشكلة الاج الخفيف لما الاكونت يموت
المشكلة دي كانت مجنناني بردو بس حليتها

قديم 2020-02-04, 05:58 PM
المشاركة 3
MRonlineGvrix
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكلة الاج الخفيف لما الاكونت يموت
المشكلة دي كانت مجنناني بردو بس حليتها



قديم 2020-02-29, 04:10 AM
المشاركة 4
bosha1
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: مشكلة الاج الخفيف لما الاكونت يموت
وانا عاوز حل المشكله دى ي رجاله الى حلها يقولنا اى الحل

قديم 2020-02-29, 01:37 PM
المشاركة 5
MRonlineGvrix
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكلة الاج الخفيف لما الاكونت يموت
وانا عاوز حل المشكله دى ي رجاله الى حلها يقولنا اى الحل
من كلاس انتتي

بدل دول


كود:
        public void Die(UInt32 killer)
        {
            
_String str = new _String(true);
            if (
str.Texts.Contains("ghost")) return;
            
str.UID this.UID;
            
str.TextsCount 1;
            
str.Type _String.Effect;
            
str.Texts.Add("ghost");
            
Owner.SendScreen(strtrue);

            if (
MyClones.Count 0)
            {
                foreach (var 
item in MyClones.Values)
                {
                    
Data data = new Data(true);
                    
data.UID item.UID;
                    
data.ID Network.GamePackets.Data.RemoveEntity;
                    
item.MonsterInfo.SendScreen(data);
                }
                
MyClones.Clear();
            }
            
this.RemoveFlag2(18014398509481984uL);
            if (
EntityFlag == EntityFlag.Entity)
            {
                
Owner.XPCount 0;
                if (
OnDeath != nullOnDeath(this);
                if (
Owner.Booth != null)
                {
                    
Owner.Booth.Remove();
                    
Owner.Booth null;
                }
            }
            
Killed true;
            
Hitpoints 0;
            
DeathStamp Time32.Now;
            
ToxicFogLeft 0;
            if (
Companion)
            {
                
AddFlag(Network.GamePackets.Update.Flags.Ghost Network.GamePackets.Update.Flags.Dead Network.GamePackets.Update.Flags.FadeAway);
                
Network.GamePackets.Attack attack = new Network.GamePackets.Attack(true);
                
attack.Attacked UID;
                
attack.AttackType Network.GamePackets.Attack.Kill;
                
attack.X;
                
attack.Y;
                
MonsterInfo.SendScreen(attack);
                
Owner.Map.RemoveEntity(this);
                
Owner.Pet.RemovePet(pettype);
            }
            if (
EntityFlag == EntityFlag.Entity)
            {
                if (
Constants.PKFreeMaps.Contains(MapID))
                    goto 
Over;
            
Over:
                
AddFlag(Network.GamePackets.Update.Flags.Ghost);
                
AddFlag((ulong)Network.GamePackets.Update.Flags.Dead);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.Fly);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.Ride);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.Cyclone);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.Superman);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.FatalStrike);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.FlashingName);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.ShurikenVortex);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.CastPray);
                
RemoveFlag((ulong)Network.GamePackets.Update.Flags.Praying);
                
RemoveFlag2((ulong)Network.GamePackets.Update.Flags2.Oblivion);
                
RemoveFlag3((ulong)Network.GamePackets.Update.Flags3.SuperCyclone);
                
RemoveFlag3((ulong)Network.GamePackets.Update.Flags3.DragonCyclone);
                
RemoveFlag2((ulong)Network.GamePackets.Update.Flags2.AzureShield);
                
//RemoveFlag((ulong)Network.GamePackets.Update.Flags.GodlyShield);
                
RemoveFlag2((ulong)Network.GamePackets.Update.Flags2.CarryingFlag);
                
Attack attack = new Attack(true);
                
attack.AttackType Network.GamePackets.Attack.Kill;
                
attack.X;
                
attack.Y;
                
attack.Attacked UID;
                
attack.Attacker killer;
                
attack.Damage 0;
                
Owner.SendScreen(attacktrue);
                if (
Body 10 3)
                    
TransformationID 99;
                else
                    
TransformationID 98;

                
Owner.Send(new MapStatus() { BaseID Owner.Map.BaseIDID Owner.Map.IDStatus Database.MapsTable.MapInformations[Owner.Map.ID].StatusWeather Database.MapsTable.MapInformations[Owner.Map.ID].Weather });

                
Owner.EndQualifier();
            }
            else
            {
                
Kernel.Maps[MapID].Floor[XYMapObjTypethis] = true;
            }
            if (
EntityFlag == EntityFlag.Entity)
                if (
OnDeath != nullOnDeath(this);
        }
        public 
Entity Killer;
        public 
int StraightLife;
        public 
void Die(Entity killer)
        {
            try
            {
                
#region Unique Killer
                
if (EntityFlag == EntityFlag.Entity && killer.EntityFlag == EntityFlag.Entity)
                {
                    if (
killer.MapID == 2014)
                    {
                        if (
killer.MapID == 2014)
                        {
                            
killer.Owner.uniquepoints += 1;
                            if (
killer.Owner.uniquepoints >= 20)
                            {
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"Congratulations, You Have Now " killer.Owner.uniquepoints "  Points you can claim your prize now!");
                                
npc.OptionID 255;
                                
killer.Owner.Send(npc.ToArray());
                            }
                            else
                            {
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"You Have Now " killer.Owner.uniquepoints "  Points Congratz you still need " + (20 killer.Owner.uniquepoints) + " more!");
                                
npc.OptionID 255;
                                
killer.Owner.Send(npc.ToArray());
                            }
                        }
                    }
                
#endregion
                    #region CpsDraobMAP
                    
if (killer.MapID == 1234)
                    {
                        if (
ConquerPoints >= 1200)
                        {
                            
ConquerPoints -= 1200;
                            
killer.ConquerPoints += 1200;
                        }

                    }
                    if (
killer.MapID == 1235)
                    {
                        if (
ConquerPoints >= 800)
                        {
                            
ConquerPoints -= 800;
                            
killer.ConquerPoints += 800;
                        }

                    }
                    if (
killer.MapID == 1236)
                    {
                        if (
ConquerPoints >= 600)
                        {
                            
ConquerPoints -= 600;
                            
killer.ConquerPoints += 600;
                        }

                    }
                    if (
killer.MapID == 1237)
                    {
                        if (
ConquerPoints >= 400)
                        {
                            
ConquerPoints -= 400;
                            
killer.ConquerPoints += 400;
                        }

                    }
                    if (
killer.MapID == 1238)
                    {
                        if (
ConquerPoints >= 500)
                        {
                            
ConquerPoints -= 500;
                            
killer.ConquerPoints += 500;
                        }

                    }
                    
#endregion
                    #region Xocount and countkilling
                    
if (Owner.Spells.ContainsKey(12660) && Owner.Entity.EpicWarrior())
                    {
                        
XPCountTwist Owner.XPCount;
                    }
                    if (
killer.CountKilling >= 100 && killer.HeavenBlessing && killer.BlessedHunting 4578)
                    {
                        
killer.CountKilling 0;
                        
killer.BlessedHunting += 1;
                    }
                    
#endregion
                    #region Flag
                    
if (ContainsFlag3((ulong)1UL << 53))
                        
RemoveFlag3((ulong)1UL << 53);
                    if (
Owner.Spells.ContainsKey(12660))
                    {
                        
XPCountTwist Owner.XPCount;
                    }
                    
#endregion
                    #region Experince
                    
if (!Constants.PKFreeMaps.Contains(MapID))
                    {
                        if (
Level 140 && Experience != 0)
                        {
                            
ulong amount 0;
                            if (
VIPLevel 4)
                            {
                                
Experience -= Math.Min(Hitpoints MaxHitpoints LevelExperience);
                                
amount Math.Min(Hitpoints MaxHitpoints LevelExperience);
                                
killer.Owner.IncreaseExperience(amountfalse);
                            }
                            else
                            {
                                
Experience -= Math.Min(Hitpoints MaxHitpoints LevelExperience) / 2;
                                
amount Math.Min(Hitpoints MaxHitpoints LevelExperience) / 2;
                                
killer.Owner.IncreaseExperience(amountfalse);
                            }
                            
Owner.Send(new Message("You lost " amount " EXP!"System.Drawing.Color.RedMessage.System));
                        }
                    }
                    
#endregion
                    
if (killer.MapID == 3979)
                    {
                        
//killer.MessiPoints += 25;

                    
}

                    
Owner.Send(new Message("You are dead."System.Drawing.Color.RedMessage.System));

                }
                
#region MyClones
                
if (MyClones.Count 0)
                {
                    foreach (var 
item in MyClones.Values)
                    {
                        
Data data = new Data(true);
                        
data.UID item.UID;
                        
data.ID Network.GamePackets.Data.RemoveEntity;
                        
item.MonsterInfo.SendScreen(data);
                    }
                    
MyClones.Clear();
                }
                
#endregion
                
if (killer.MapID == 5928)
                {
                    if (
killer.MapID == 5928)
                    {
                        
AddFlag(0x8000000);
                        
AddFlag(Network.GamePackets.Update.Flags2.IceBlock);

                        
FlyTime 20;
                        
FlyStamp Time32.Now;
                        
FreezeTime 20;
                        
FreezeStamp Time32.Now;
                        
GameState owner killer.Owner;
                        
owner.Nodie++;
                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6"Well Done : You Kill got 1 No Die Point  You Have Now " killer.Owner.Nodie " Die Points!");
                        
npc.OptionID 255;
                        
killer.Owner.Send(npc.ToArray());
                        
//HeshamYuriServer.Game.ConquerStructures.Society.NoDie.AddScore(, Owner.UID)
                        
Hitpoints MaxHitpoints;
                        
//Hitpoints = Math.Min(Hitpoints, MaxHitpoints);
                        
return;
                    }
                }
                
#region Perfection
                
if (EntityFlag == EntityFlag.Entity && Perfection != null)
                {
                    
Game.Enums.PerfectionEffect effect Enums.PerfectionEffect.StraightLife;
                    
byte chance 0;
                    new 
MsgRefineEffect().HandleStraightLife(thisref chance);
                    
killer.StraightLife 0;//true
                    
if (Kernel.Rate(chance))
                    {
                        new 
MsgRefineEffect().SendEffect(thiskillereffect);
                    }
                }
                
#endregion
                #region CaptureTheFlag
                
if (killer.GuildID != && killer.MapID == CaptureTheFlag.MapID && CaptureTheFlag.IsWar)
                {
                    if (
GuildID != 0)
                    {
                        if (
killer.Owner.Guild.Enemy.ContainsKey(GuildID))
                            
killer.Owner.Guild.CTFPoints += 1;
                        else if (
killer.Owner.Guild.Ally.ContainsKey(GuildID))
                            
killer.Owner.Guild.CTFPoints += 1;
                    }
                    if (
ContainsFlag2(Network.GamePackets.Update.Flags2.CarryingFlag))
                    {
                        
StaticEntity entity = new StaticEntity((uint)(1000 Y), XYMapID);
                        
entity.DoFlag();
                        
Owner.Map.AddStaticEntity(entity);
                        
RemoveFlag2(Network.GamePackets.Update.Flags2.CarryingFlag);
                        
Owner.Send(Program.World.CTF.generateTimer(0));
                        
Owner.Send(Program.World.CTF.generateEffect(Owner));
                        if (
killer.GuildID != GuildID)
                        {
                            
Killer.AddFlag2(Network.GamePackets.Update.Flags2.CarryingFlag);
                            
Time32 end FlagStamp.AddSeconds(60) - Time32.Now;
                            
killer.FlagStamp end;
                            
killer.Owner.Send(Program.World.CTF.generateTimer((uint)end.Value));
                            
killer.Owner.Send(Program.World.CTF.generateEffect(killer.Owner));
                            
killer.Owner.Guild.CTFPoints += 3;
                        }
                    }
                }
                
#endregion
                #region Die Guild System
                
if (killer.EntityFlag == EntityFlag.Entity && EntityFlag == EntityFlag.Entity)
                {

                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1015)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                        {
                            
client.Send(new Message("The " killer.Owner.AsMember.Rank " " killer.Name " of the Guild " killer.Owner.Guild.Name " has killed the " killer.Owner.AsMember.Rank " " Name " of the Guild " Owner.Guild.Name " at BirdIsland!"System.Drawing.Color.YellowNetwork.GamePackets.Message.Guild));
                        }
                    }
                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1020)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                            
client.Send(new Message("The " killer.Owner.AsMember.Rank " " killer.Name " of the Guild " killer.Owner.Guild.Name " has killed the " killer.Owner.AsMember.Rank " " Name " of the Guild " Owner.Guild.Name " at ApeCity!"System.Drawing.Color.YellowNetwork.GamePackets.Message.Guild));
                    }
                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1011)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                            
client.Send(new Message("The " killer.Owner.AsMember.Rank " " killer.Name " of the Guild " killer.Owner.Guild.Name " has killed the " killer.Owner.AsMember.Rank " " Name " of the Guild " Owner.Guild.Name " at PhoenixCastle!"System.Drawing.Color.YellowNetwork.GamePackets.Message.Guild));
                    }
                    if (
Owner.Guild != null && killer.Owner.Guild != null && Owner.Map.ID == 1000)
                    {
                        
Owner.Guild.pkp_donation += 2;
                        
Owner.Guild.pkp_donation -= 2;
                        foreach (var 
client in Kernel.GamePool.Values)
                            
client.Send(new Message("The " killer.Owner.AsMember.Rank " " killer.Name " of the Guild " killer.Owner.Guild.Name " has killed the " killer.Owner.AsMember.Rank " " Name " of the Guild " Owner.Guild.Name " at DesertCity!"System.Drawing.Color.YellowNetwork.GamePackets.Message.Guild));
                    }
                }
                
#endregion
                #region Booth
                
if (EntityFlag == EntityFlag.Entity)
                {
                    
Owner.XPCount 0;
                    if (
OnDeath != nullOnDeath(this);
                    if (
Owner.Booth != null)
                    {
                        
Owner.Booth.Remove();
                        
Owner.Booth null;
                    }
                }
                
#endregion
                #region killerCountM


                
killer.CountKilling++;
                
killer.KillCount++;
                
killer.KillCount2++;
                
Killer killer;
                
Hitpoints 0;
                
DeathStamp Time32.Now;
                
ToxicFogLeft 0;
                
#endregion
                #region Companion
                
if (Companion)
                {
                    if (
Hitpoints 1)
                    {
                        
Hitpoints 0;
                        
AddFlag((ulong)Network.GamePackets.Update.Flags.Ghost | (ulong)Network.GamePackets.Update.Flags.Dead | (ulong)Network.GamePackets.Update.Flags.FadeAway);
                        
Attack attackx = new Attack(true);
                        
attackx.Attacked UID;
                        
attackx.AttackType Network.GamePackets.Attack.Kill;
                        
attackx.X;
                        
attackx.Y;
                        
MonsterInfo.SendScreen(attackx);
                        
Owner.Map.RemoveEntity(this);
                        
Owner.Pet.RemovePet(pettype);
                    }
                }
                
#endregion
                
if (EntityFlag == EntityFlag.Entity)
                {
                    if (
killer.EntityFlag == EntityFlag.Entity)
                    {
                        if (
Constants.PKFreeMaps.Contains(killer.MapID))
                            goto 
Over;
                        if (
killer.Owner.Map.BaseID == 700)
                            goto 
Over;

                        if (((
killer.PKMode != AbdoRedaGxV4.Game.Enums.PKMode.Jiang) && (killer.PKMode != AbdoRedaGxV4.Game.Enums.PKMode.Guild) && (killer.PKMode != AbdoRedaGxV4.Game.Enums.PKMode.Revenge) && (!ContainsFlag(Network.GamePackets.Update.Flags.FlashingName) && !ContainsFlag(Network.GamePackets.Update.Flags.BlackName)) && !this.ContainsFlag(1L)) && !this.ContainsFlag(0x8000L))
                        {
                            
killer.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
                            
killer.FlashingNameStamp Time32.Now;
                            
killer.FlashingNameTime 60;
                            if (
killer.GuildID != 0)
                            {
                                if (
killer.Owner.Guild.Enemy.ContainsKey(GuildID))
                                {
                                    
killer.PKPoints += 3;
                                    
killer.Cursed Time32.Now;
                                    
Update update = new Update(true) { UID killer.UID };
                                    
update.Append(Network.GamePackets.Update.CursedTimerUID);
                                    
killer.AddFlag(Network.GamePackets.Update.Flags.Cursed);
                                    
killer.Owner.Send(update.ToArray());
                                }
                                else
                                {
                                    if (!
killer.Owner.Enemy.ContainsKey(UID))
                                        
killer.PKPoints += 10;
                                    else
                                        
killer.PKPoints += 5;
                                    
killer.PKPoints += 3;
                                    
killer.Cursed Time32.Now;
                                    
Update update = new Update(true) { UID killer.UID };
                                    
update.Append(Network.GamePackets.Update.CursedTimerUID);
                                    
killer.AddFlag(Network.GamePackets.Update.Flags.Cursed);
                                    
killer.Owner.Send(update.ToArray());
                                }
                            }
                            else
                            {
                                if (!
killer.Owner.Enemy.ContainsKey(UID))
                                {
                                    
killer.PKPoints += 10;
                                }
                                else
                                {
                                    
killer.PKPoints += 5;
                                }
                                
killer.Cursed Time32.Now;
                                
Update update = new Update(true) { UID killer.UID };
                                
update.Append(Network.GamePackets.Update.CursedTimerUID);
                                
killer.AddFlag(Network.GamePackets.Update.Flags.Cursed);
                                
killer.Owner.Send(update.ToArray());
                            }

                            if (
killer.EntityFlag == Game.EntityFlag.Entity)
                            {
                                if (
EntityFlag == Game.EntityFlag.Entity)
                                {
                                    
Game.PkExpeliate pk = new Game.PkExpeliate();
                                    if (!
killer.PkExplorerValues.ContainsKey(UID))
                                    {
                                        
pk.UID killer.UID;
                                        
pk.killedUID UID;
                                        
pk.Name Name;
                                        
pk.KilledAt GetMapName(MapID);
                                        
pk.LostExp 0;
                                        
pk.Times 1;
                                        
pk.Potency = (uint)BattlePower;
                                        
pk.Level Level;
                                        
PkExpelTable.PkExploitAdd(killer.Ownerpk);
                                    }
                                    else
                                    {
                                        
pk.UID killer.UID;
                                        
pk.killedUID UID;
                                        
pk.Name Name;
                                        
pk.KilledAt GetMapName(MapID);
                                        
pk.LostExp 0;
                                        
killer.PkExplorerValues[UID].Times += 1;
                                        
pk.Times killer.PkExplorerValues[UID].Times;
                                        
pk.Potency = (uint)BattlePower;
                                        
pk.Level Level;
                                        
PkExpelTable.Update(killer.Ownerpk);
                                    }
                                }
                            }
                            
Network.PacketHandler.AddEnemy(this.Ownerkiller.Owner);
                        }
                        if (
killer.PKMode != AbdoRedaGxV4.Game.Enums.PKMode.Jiang)
                        {
                            if (
killer.EntityFlag == AbdoRedaGxV4.Game.EntityFlag.Entity)
                            {
                                if (
Kernel.Rate(50))
                                {
                                    
DropRandomStuff(Killer);
                                }
                            }
                        }
                    }
                }
            
Over:
                
Network.GamePackets.Attack attack = new Attack(true);
                
attack.Attacker killer.UID;
                
attack.Attacked UID;
                
attack.AttackType Network.GamePackets.Attack.Kill;
                
attack.X;
                
attack.Y;

                if (
EntityFlag == EntityFlag.Entity)
                {
                    
AddFlag(Network.GamePackets.Update.Flags.Ghost);
                    
AddFlag(Network.GamePackets.Update.Flags.Dead);
                    
RemoveFlags();
                    
SpiritFocus false;
                    
#region Aura
                    
if (Aura_isActive)
                    {
                        
RemoveFlag2(Aura_actType);
                        
Owner.removeAuraBonuses(Aura_actTypeAura_actPower1);
                        
Aura_isActive false;
                        
AuraTime 0;
                        
Aura_actType 0;
                        
Aura_actPower 0;
                    }
                    
#endregion 



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكلة الاج الخفيف لما الاكونت يموت
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
مشكله في الاي بوله في السيرفر Amr Khalid مشكلات السيرفيرات كونكر الشخصيه 10 2020-05-04 05:39 PM
عاوز اول ما الاكونت يموت يصحي علي طول Mr3bdallahPro مشكلات السيرفيرات كونكر الشخصيه 4 2020-05-02 03:47 PM
مشكلة لمة الاميل يموت Omar مشكلات السيرفيرات كونكر الشخصيه 8 2020-01-23 08:31 PM
حل مشكله الاج[Alex] محمد ياسر تطوير سيرفرات كونكر 2 2019-11-14 11:02 PM
اذاي اخلي الاكونت اول ما يموت ميتحولش شبح علي طول يقع الاول uncelsam Rider تطوير سيرفرات كونكر 7 2019-07-21 06:47 PM


الساعة الآن 02:53 PM

Powered by vBulletin® Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.