|
المشاركات 600 |
+التقييم 0.29 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل Windows 7 Ultimate |
رقم العضوية 116 |
using C_Socket;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace AntiHack
{
public class Socket
{
public void init()
{
SocketEvents sockEvents = new SocketEvents();
sockEvents.OnConnection = new ConnectionEvent(Handle_Connection);
sockEvents.OnDisconnection = new ConnectionEvent(Handle_Disconnection);
sockEvents.OnReceive = new BufferEvent(Handle_Receive);
Server server = new Server(sockEvents);
int port = 6319;
server.Start("127.0.0.1", port);
Console.WriteLine("Protection start on port " + port);
System.Threading.Thread t = new System.Threading.Thread(() =>
{
while (true)
{
if (clients.Count > 0)
{
foreach (var sClient in clients)
{
sClient.Send(ASCIIEncoding.Default.GetBytes("FILE:ini/MagicEffect.ini:3d8b9b5a1a0fbd4cd22a2b594869c0afa4327564" + "<eof>"));
sClient.Send(ASCIIEncoding.Default.GetBytes("FILE:ini/MagicType.dat:811589835cb818375eb024283348d6df51899917" + "<eof>"));
sClient.Send(ASCIIEncoding.Default.GetBytes("FILE:Env_DX8/Conquer.exe:8d733130a6f15a3331e9cda7a6d31025bffd887f" + "<eof>"));
}
}
System.Threading.Thread.Sleep(15000);
}
});
t.Start();
}
public static List<Client> clients = new List<Client>();
private bool Handle_Receive(Client sClient, int Size, byte[] Packet)
{
string mess = Encoding.Default.GetString(Packet);
var data = mess.Split(':');
if (data.Length < 2)
{
sClient.Disconnect();
}
switch (data[0].ToUpper())
{
case "OK":
{
var uid = uint.Parse(data[1]);
if (uid == 0)
return true;
if (COServer.Kernel.GamePool.ContainsKey(uid))
{
var client = COServer.Kernel.GamePool[uid];
client.LastClientOK = DateTime.Now;
sClient.Send(ASCIIEncoding.Default.GetBytes("OK:ON" + "<eof>"));
}
else
{
sClient.Send(ASCIIEncoding.Default.GetBytes("OK:OFF" + "<eof>"));
}
break;
}
case "FILE":
{
var Name = data[1];
sClient.HackerPlayer = true;
sClient.HackName = " using File " + Name;
Console.WriteLine("Found a FILE :" + sClient.HackName);
sClient.Send(ASCIIEncoding.Default.GetBytes("KILL:OFF" + "<eof>"));
break;
}
case "PROG":
{
var Name = data[1];
if (Name == "officeclicktorun.exe") return false;
else
{
sClient.HackerPlayer = true;
sClient.HackName = " using Program " + Name;
//Console.WriteLine("found a PROG :" + sClient.HackName);
}
break;
}
case "TIT":
{
sClient.HackerPlayer = true;
var Name = data[1];
sClient.HackName = " using Program " + Name;
//Console.WriteLine("found a TIT :" + sClient.HackName);
break;
}
case "SP":
{
sClient.HackerPlayer = true;
sClient.HackName = " using Speed Hack";
//Console.WriteLine("found a SP :" + sClient.HackName);
sClient.Send(ASCIIEncoding.Default.GetBytes("KILL:OFF" + "<eof>"));
break;
}
case "CL":
{
sClient.HackerPlayer = true;
sClient.HackName = " using Clicker";
//Console.WriteLine("found a clicker :" + sClient.HackName);
sClient.Send(ASCIIEncoding.Default.GetBytes("KILL:OFF" + "<eof>"));
break;
}
}
return true;
}
private bool Handle_Disconnection(Client sClient)
{
if (clients.Contains(sClient))
{
clients.Remove(sClient);
}
return true;
}
private bool Handle_Connection(Client sClient)
{
if (!clients.Contains(sClient))
{
clients.Add(sClient);
}
sClient.Send(ASCIIEncoding.Default.GetBytes("FILE:ini/MagicEffect.ini:3d8b9b5a1a0fbd4cd22a2b594869c0afa4327564" + "<eof>"));
sClient.Send(ASCIIEncoding.Default.GetBytes("FILE:ini/MagicType.dat:811589835cb818375eb024283348d6df51899917" + "<eof>"));
sClient.Send(ASCIIEncoding.Default.GetBytes("FILE:Env_DX8/Conquer.exe:8d733130a6f15a3331e9cda7a6d31025bffd887f" + "<eof>"));
sClient.Send(ASCIIEncoding.Default.GetBytes("PROG:aimbot~cheat~speed~hack~tasker~artmoney~auto~macro~evolution~knup~medo_o~windowstools~magictype~magiceffect~supway~F8E0A3885481E91333212D7B41304769~666A5EC4B9BCBF382DA87E4904353F14~mihwak~C3188882E6BF739D02DA3CB9C9755AED" + "<eof>"));
sClient.Send(ASCIIEncoding.Default.GetBytes("TIT:aimbot~cheat~speed~hack~tasker~artmoney~auto~macro~evolution~knup~medo_o~windowstools~magictype~magiceffect~supway~F8E0A3885481E91333212D7B41304769~666A5EC4B9BCBF382DA87E4904353F14~mihwak~C3188882E6BF739D02DA3CB9C9755AED" + "<eof>"));
return true;
}
}
}
namespace C_Socket
{
// State object for receiving data from remote device.
public class Server
{
/// <summary>
/// The socket associated with the server.
/// </summary>
private Socket serverSocket;
/// <summary>
/// The socket events associated with the server.
/// </summary>
private SocketEvents socketEvents;
/// <summary>
/// Creates a new socket server.
/// </summary>
/// <param name="socketEvents">The events associated with the server. Put null for nothing.</param>
public Server(SocketEvents socketEvents)
{
if (socketEvents == null)
this.socketEvents = new SocketEvents();
else
this.socketEvents = socketEvents;
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
/// <summary>
/// Starts the server.
/// </summary>
/// <param name="ip">The IP of the server.</param>
/// <param name="port">The port of the server.</param>
public void Start(string ip, int port)
{
serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
serverSocket.Listen(500);
Accept();
}
/// <summary>
/// Starts to accept connections.
/// </summary>
private void Accept()
{
serverSocket.BeginAccept(new AsyncCallback(Accept_Callback), null);
}
/// <summary>
/// The callback from Accept()
/// </summary>
/// <param name="asyncResult">The async result.</param>
private void Accept_Callback(IAsyncResult asyncResult)
{
try
{
Socket accepted = serverSocket.EndAccept(asyncResult);
if (accepted.Connected)
{
Client sClient = new Client(accepted, socketEvents);
if (socketEvents.OnConnection.Invoke(sClient))
{
sClient.Alive = true;
sClient.Receive();
}
}
}
catch { }
Accept();
}
}
public class Client
{
/// <summary>
/// The socket associated with the client.
/// </summary>
private Socket clientSocket;
/// <summary>
/// The socket events associated with the server.
/// </summary>
private SocketEvents socketEvents;
/// <summary>
/// The buffer holding all bytes received.
/// </summary>
private byte[] dataHolder;
/// <summary>
/// An object which is the owner of the client.
/// </summary>
public bool Alive { get; set; }
private object send_lock;
public Client(Socket acceptedsocket, SocketEvents socketEvents)
{
clientSocket = acceptedsocket;
this.socketEvents = socketEvents;
System.Threading.Interlocked.CompareExchange(ref send_lock, new object(), null);
}
internal void Receive()
{
try
{
if (!Connected)
{
Disconnect("Not connected.");
return;
}
dataHolder = new byte[65535];
clientSocket.BeginReceive(dataHolder, 0, dataHolder.Length, SocketFlags.None, new AsyncCallback(Receive_Callback), null);
}
catch (Exception e)
{
Disconnect("Failed beginreceive. Exception: " + e.ToString());
}
}
private void Receive_Callback(IAsyncResult asyncResult)
{
try
{
if (!clientSocket.Connected)
{
Disconnect("Not connected.");
return;
}
SocketError err;
int rSize = clientSocket.EndReceive(asyncResult, out err);
if (err != SocketError.Success)
{
Disconnect("Failed receive. (99% regular DC) Socket Error: " + err.ToString());
return;
}
if (rSize < 4)
{
Disconnect("Invalid Packet Header. (99% regular DC) Size: " + rSize);
return;
}
byte[] rBuffer = new byte[rSize];
Buffer.BlockCopy(dataHolder, 0, rBuffer, 0, rSize);
if (!alreadyDisconnected)
{
socketEvents.OnReceive.Invoke(this, rSize, rBuffer);
}
}
catch (Exception e)
{
Disconnect(e.ToString());
}
Receive();
}
public bool Connected
{
get
{
if (clientSocket == null)
return false;
return clientSocket.Connected;
}
}
public void Disconnect(string reason)
{
if (alreadyDisconnected)
return;
alreadyDisconnected = true;
dcReason = reason;
Console.WriteLine(reason);
try
{
clientSocket.Disconnect(false);
clientSocket.Shutdown(SocketShutdown.Both);
}
catch { }
socketEvents.OnDisconnection.Invoke(this);
}
public void Disconnect()
{
if (alreadyDisconnected)
return;
alreadyDisconnected = true;
try
{
clientSocket.Disconnect(false);
clientSocket.Shutdown(SocketShutdown.Both);
}
catch { }
socketEvents.OnDisconnection.Invoke(this);
}
private bool alreadyDisconnected = false;
/// <summary>
/// Gets a boolean defining whether the client is already disconnected or not.
/// </summary>
/// <summary>
/// The disconnect reason.
/// </summary>
private string dcReason;
/// <summary>
/// Gets the disconnect reason.
/// </summary>
public bool HackerPlayer { get; internal set; }
public string HackName { get; internal set; }
public void Send(byte[] Buffer)
{
if (Buffer.Length > 65535)
{
Disconnect("Too big packet...");
return;
}
lock (send_lock)
{
try
{
if (clientSocket.Connected)
{
clientSocket.Send(Buffer);
}
else
Disconnect("Not Connected.");
}
catch (SocketException se)
{
Disconnect(string.Format("Failed to send packet... Error: {0}", se.SocketErrorCode.ToString()));
}
}
}
/// <summary>
/// The callback from Send().
/// </summary>
/// <param name="asyncResult">The async result.</param>
}
public delegate bool ConnectionEvent(Client sClient);
/// <summary>
/// A delegate associated with socket-buffer events.
/// </summary>
public delegate bool BufferEvent(Client sClient, int Size, byte[] Packet);
/// <summary>
/// Events called through sockets.
/// </summary>
public class SocketEvents
{
/// <summary>
/// An event raised when a client is connected.
/// </summary>
public ConnectionEvent OnConnection = new ConnectionEvent(empty_conn);
/// <summary>
/// Empty method for the connection events.
/// </summary>
/// <param name="sClient">The socket client.</param>
/// <returns>Returns true always.</returns>
static bool empty_conn(Client sClient) { return true; }
/// <summary>
/// An event raised when a client is disconnecting.
/// </summary>
public ConnectionEvent OnDisconnection = new ConnectionEvent(empty_conn);
/// <summary>
/// An event raised when a client has send data to the server.
/// </summary>
public BufferEvent OnReceive = new BufferEvent(empty_buff);
/// <summary>
/// Empty method for the buffer events.
/// </summary>
/// <param name="sClient">The socket client.</param>
/// <param name="packet">The data packet.</param>
/// <returns>Returns true always.</returns>
static bool empty_buff(Client sClient, int Size, byte[] packet) { return true; }
}
}
.CreateTournaments();
new AntiHack.Socket().init();
using System.Text;
namespace COServer.Cryptography
{
public class LoaderEncryption
{
private static byte[] Key =
{
4 ,
5 ,
1 ,
3 ,
66 ,
7 ,
77 ,
44 ,
100 ,
228 ,
21 ,
254 ,
234 ,
212 ,
114 ,
141 ,
214 ,
12 ,
55 ,
99 ,
100 ,
7 ,
98 ,
187 ,
190 ,
77 ,
65 ,
55 ,
44 ,
43 ,
21 ,
99
}; // idb
private static byte[] Key2 =
{
6,
4,
1,
7,
2,
33,
77,
66,
65,
44,
21,
254,
43,
212,
90,
44,
214,
12,
56,
99,
67,
7,
87,
99,
0,
77,
43,
11,
44,
22,
21,
99
}; // idb
public static void Encrypt(byte[] arr)
{
int length = Key.Length;
for (int i = 0; i < arr.Length; i++)
{
arr[i] ^= Key[i % length];
arr[i] ^= Key[(i + 1) % length];
}
}
public static void Decrypt(byte[] arr)
{
var len = Encoding.Default.GetString(arr).Replace("\0", "").Length;
for (int i = 0; i < len; ++i)
{
arr[i] ^= Key2[88 * i & 0x1F];
arr[i] ^= Key[32 * i & 0x1C];
}
}
}
}
using System;
using System.IO;
using System.Text;
namespace COServer.Network.AuthPackets
{
public class Authentication : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public Authentication()
{
}
#region Desearialize Bigboss Loader
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1636)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("\0", "");
//BR.ReadBytes(36);
BR.ReadBytes(37);
byte[] PasswordArray = BR.ReadBytes(32);
Password = Encoding.Default.GetString(PasswordArray);
COServer.Cryptography.LoaderEncryption.Decrypt(PasswordArray);
Password = Encoding.Default.GetString(PasswordArray);
Password = Password.Replace("\0", "");
BR.ReadBytes(31);
Server = Encoding.Default.GetString(BR.ReadBytes(16));
Server = Server.Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
}
#endregion
#region Desearilze normal csv3
/*public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1542)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("\0", "");
BR.ReadBytes(36);
Password = Encoding.Default.GetString(BR.ReadBytes(32));
Password = Password.Replace("\0", "");
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(32));
Server = Server.Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
}*/
#endregion
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}
}
public const string
public const string
ServerKey = "TQServer",
DMapsPath = "database\\",
DataHolderPath = "database\\",
PortalsPath = "database\\Portals.ini",
ShopsPath = "database\\shops\\Shop.dat",
ExchangeShopsPath = "database\\shops\\exchange_shop_goods.txt",
MonstersPath = "database\\Monsters.txt",
rune_levexp = "database\\rune_levexp.txt",
hairface_storage_type = "database\\hairface_storage_type.txt",
ItemBaseInfosPath = "database\\itemtype.txt",
ItemBaseInfosPath2 = "database\\ItemtypeSub.txt",
RevivePoints = "database\\RevivePoints.ini",
ItemPlusInfosPath = "database\\ItemsPlus.ini",
QuizShow = "database\\Slayer\\QuizShow.txt",
EShopsPath = "database\\shops\\emoneyshop.ini",
HonorShopPath = "database\\shops\\HonorShop.ini",
WelcomeMessages = "database\\WelcomeMessages.txt",
EShopsV2Path = "database\\shops\\emoneyshopV2.ini",
UnhandledExceptionsPath = "database\\exceptions\\",
RaceShopPath = "database\\shops\\SlayerPointhop.ini",
RewardPath = "database\\Slayer\\operating_prize.txt",
ChampionShopPath = "database\\shops\\GoldenLeagueShop.ini";
ChampionShopPath = "database\\shops\\GoldenLeagueShop.ini";
static byte[] Key = new byte[] { 66, 50, 50, 97, 113, 110, 122, 98, 52, 49, 99, 117, 77, 101, 109, 97 }; //Jheisson
//static byte[] Key = new byte[] { 66, 50, 50, 98, 113, 110, 102, 98, 52, 49, 99, 117, 77, 101, 109, 97 }; //Luis
public static string GameCryptographyKey = Encoding.Default.GetString(Key);
GameState(ClientWrapper socket)
public GameState(ClientWrapper socket)
{
Fake = socket == null;
if (Fake) socket = new ClientWrapper() { Alive = true };
Queue = new ConcurrentPacketQueue();
PacketFilter = new PacketFilter() { { 10010, 10 }, { 10005, 7 }, { 2064, 4 }, { 2032, 3 }, { 1027, 2 } };
Attackable = false;
Action = 0;
_socket = socket;
Cryptography = new GameCryptography(System.Text.Encoding.Default.GetBytes(Constants.GameCryptographyKey));
DHKeyExchange = new Network.GamePackets.DHKeyExchange.ServerKeyExchange();
ChiPowers = new List<ChiPowerStructure>();
Retretead_ChiPowers = new List<ChiPowerStructure>();
}
Cryptography = new GameCryptography(System.Text.Encoding.Default.GetBytes(Constants.GameCryptographyKey));
Thread.CreateTournaments();
new AntiHack.Socket().init();
Protection start on port 6319
الذين يشاهدون محتوى الموضوع الآن : 2 ( الأعضاء 0 والزوار 2) | |
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