public static Int32 GetDamageEntity2Entity(Entity Attacker, Entity Target, ushort MagicType, Byte MagicLevel, ref Attack Packet)
Damage *= Reborn; Damage *= Target.ItemBless; double torist = (double)(Target.Gems[GemTypes.Tortoise] / 100d); torist = (double)(1 - torist); torist = Math.Max(torist, 0.5); Damage *= torist;