public uint conquerpoints
public uint conquerpoints { get { return _conquerpoints; } set { if (value > 2100000000) { if (_entityflag == game.entityflag.entity) { bankcps += value; this.conquerpoints = 0; return; } } else { value = (uint)math.max(0, value); _conquerpoints = value; database.entitytable.updatecps(this.owner); if (_entityflag == game.entityflag.entity) { update(network.gamepackets.update.conquerpoints, (uint)value, false); } } } }