عرض مشاركة واحدة
قديم 2019-09-03, 05:20 PM
المشاركة 10
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة فى الاتاك كله بايظ خالص من فضلكم محتاج الحل ضرورى
حبيبي بالتوفيق و لو عايز تفسكده ع الاخر ممكن تستخدم كود ده طبعا مع تعديل الارقام

كود:
#region Ridercontrole
                                                                    #region king 
                                                                    //الكنج و هوه بيضرب
                                                                    
if (attacker.NobilityRank == Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.King)
                                                                    {
                                                                        
damage = (uint)(damage 114/100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Prince)
                                                                    {
                                                                        
damage = (uint)(damage 105 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Duke)
                                                                    {
                                                                        
damage = (uint)(damage 113 100);
                                                                    }
                                                                    if (
attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Earl || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Knight || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Serf && attacker.NobilityRank == Game.ConquerStructures.NobilityRank.King)
                                                                    {
                                                                        
damage = (uint)(damage 120 100);
                                                                    }
#endregion 
                                                                    #region prince
                                                                    
if (attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.King)
                                                                    {
                                                                        
damage = (uint)(damage 174 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Prince)
                                                                    {
                                                                        
damage = (uint)(damage 133 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Duke)
                                                                    {
                                                                        
damage = (uint)(damage 109 100);
                                                                    }
                                                                    if (
attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Earl || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Knight || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Serf && attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Prince)
                                                                    {
                                                                        
damage = (uint)(damage 115 100);
                                                                    }
                                                                    
#endregion
                                                                    #region Duke
                                                                    
if (attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.King)
                                                                    {
                                                                        
damage = (uint)(damage 179 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Prince)
                                                                    {
                                                                        
damage = (uint)(damage 185 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Duke)
                                                                    {
                                                                        
damage = (uint)(damage 115 100);
                                                                    }
                                                                    if (
attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Earl || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Knight || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Serf && attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Duke)
                                                                    {
                                                                        
damage = (uint)(damage 105 100);
                                                                    }
                                                                    
#endregion
                                                                    #region earl
                                                                    
if (attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.King)
                                                                    {
                                                                        
damage = (uint)(damage 179 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Prince)
                                                                    {
                                                                        
damage = (uint)(damage 186 100);
                                                                    }
                                                                    if (
attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Duke)
                                                                    {
                                                                        
damage = (uint)(damage 190 100);
                                                                    }
                                                                    if (
attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Earl || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Knight || attacked.NobilityRank == Game.ConquerStructures.NobilityRank.Serf && attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Earl || attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Serf || attacker.NobilityRank == Game.ConquerStructures.NobilityRank.Knight)
                                                                    {
                                                                        
damage = (uint)(damage 150 100);
                                                                    }
                                                                    
#endregion
                                                                    #endregion